• Title/Summary/Keyword: 고등교육정책

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The Moderating Effect of Learning Strategy Levels on the Relationship between Academic Grit and Career Development Competence Perceived by High School Students (고등학생이 인식하는 학업적 그릿과 진로개발역량 관계에서 학습전략 수준의 조절효과)

  • Kim, Kyu Tae
    • Journal of Digital Convergence
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    • v.17 no.6
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    • pp.27-33
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    • 2019
  • The purpose of this study was to explore the moderating effect of learning strategy levels on the relationship between academic grit and career development competence perceived by high school students. The sample for this study comprised 573 high school students, and data analysis was conducted mainly using reliability analysis, correlation analysis, K-mean cluster analysis, hierarchical regression analysis. The results of the study showed that the learning strategy levels moderated the relationship between academic grit and career development competence. This study suggest it is necessary to provide grit enhancement programs coupled with learning strategy levels in order to facilitate career development competence. The future studies need to explore the literature review for logical relationship between academic grit and career development competence, the qualitative approach for drawing on the theoretical models among the related variables, and the relational research to explore mediating or moderating effect of the individual backgrounds and related variables on the relationship between academic grit and career development competence.

A Study on Information Ethics of Korean Academy (국내 대학 정보관련 학과의 정보윤리 교육에 관한 연구)

  • 김도형;정선필;유재경;김영렬
    • Proceedings of the Korea Society for Industrial Systems Conference
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    • 2003.11a
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    • pp.525-530
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    • 2003
  • 컴퓨터는 우리가 살고 있는 사회를 바꾸고 있다. 컴퓨터의 이용으로 편리해 져가는 이른바 정보화시대 속에서 필연적으로 컴퓨터로 인한 파괴적인 또는 반사회적인 행동이 나타나고 있다. 이런 컴퓨터의 사용은 우리에게 윤리적 토대에서 정확하고 올바른 판단과 의사결정을 요구하게 되었다. 컴퓨터 바이러스 유포, 공공기관과 사설 망의 컴퓨터 네트웍에 침입하여 정보파괴, 프로젝트 진행 중 취득하는 정보의 악용하기도 한다. 또 익명성이란 특징의 인터넷 안에서 망가지고 있는 컴퓨터 사용자들의 윤리의식이 사회적인 문제화 되고있다. 이러한 변화는 새로운 컴퓨터 윤리학이라는 분야를 연구를 하는 계기가 되었고 70년대의 태동기를 거쳐서 현재는 적지 않은 연구가 결과가 나오고있는 실정이다. 하나의 학문분야로서 컴퓨터 윤리학은 컴퓨터의 보급과 결과를 또 컴퓨터 기술의 본질과 영향력을 분석하고 컴퓨터 사용을 위한 정책을 제시하고 있다. 컴퓨터의 사용에 대한 기술적 내용은 대부분 학교 교육을 통해 전달되고 있다. 하지만 테크니컬한 컴퓨터 교육의 증가에 따른 국내의 중, 고등교육기관과 대학에서의 컴퓨터 윤리 교육에 대한 관심은 부족한 상태이다. 이에 본 연구는 컴퓨터 윤리과목이 개설되어 있는 교육기관을 파악하여 현재 우리나라의 컴퓨터 윤리 교육에 대한 문제점과 해결 방안을 제시하고자 한다.

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A study on metaverse construction and use cases for non-face-to-face education (비대면 교육을 위한 메타버스 구축 및 활용 사례에 대한연구)

  • Kim, Joon Ho;Lee, Byoung Sung;Choi, Seong Jhin
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.1
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    • pp.483-497
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    • 2022
  • Recently, due to COVID-19, non-face-to-face online lectures are being held all over the world. In higher education in the post-corona era, distance learning has become the main teaching and learning method. At this time, Metaverse is being proposed as a new alternative. Metaverse has basic elements such as avatars, 3D space, and activities accompanied by interaction, which can be seen as a difference compared to existing VR (Virtual Reality) contents. This study designed and built an educational metaverse platform that can be applied to actual lectures by reflecting the three elements of the metaverse.In addition, we implemented a cross-device-platform that supports various devices such as HMDs, smartphones, tablets, and PCs by reflecting user requirements through usability tests such as middle school, high school, college students, and parents, so that anyone can easily participate in Metaverse lectures. Currently, the metaverse platform is being developed and serviced in various ways, but there are hardly any services designed for education. Just as services such as Zoom, the existing video conferencing solution, were used for non-face-to-face education, some functions of the currently serviced metaverse are utilized for education and used in the form of a one-time event. The educational metaverse platform developed through this study is expected to be a reference in constructing the metaverse for education in the future.

A study on the exploration of domestic cases about the life-cycle policy related to educational digital contents (교육용 디지털 콘텐츠 수명주기 정책에 대한 국내 사례 탐색 연구)

  • Cha, Hyunjin
    • Journal of Digital Convergence
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    • v.17 no.5
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    • pp.11-21
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    • 2019
  • In rapidly changing educational technology and trends, services providing educational digital contents have been focused on offering new contents customized on the state-of-the-art technology and trends, rather than re-evaluating or eliminating the contents on service based on the changed topics and video quality. This study explores domestic cases about educational digital contents in order to draw implications on proper life-cycle models and effective re-evaluation periods for the quality assurance of the contents. To achieve this objective, representative services in primary-secondary, higher, and lifelong education sectors were selected, and experts in the services were participated in focused group interview. Based on the interview results, the re-evaluation process and life-cycle issues in the management of contents were analyzed according to the educational levels and the implications on the life-cycle models were drawn. This study contributes to establishing a basis for the systematic life-cycle policy of the services in order to make more sustainable management of the digital contents.

Study on e-Learning Platform for Higher Education in Developing Countries - Case Study of Cambodia (개발도상국 고등교육을 위한 이러닝 플랫폼에 관한 연구 - 캄보디아 사례를 중심으로)

  • Mak, Sayphearoth;Kwon, Ho Yeol
    • Journal of Digital Contents Society
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    • v.19 no.7
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    • pp.1263-1270
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    • 2018
  • We investigated the e-learning platforms for higher education in developing countries. First, we introduced e-learning environmental factors such as ICT technology as well as ASEAN Cyber University (ACU) project for developing countries. And then, we presented Cambodian case as an example of e-learning platform for developing countries. We analyzed the national education policy and ICT environment as well as the demands and obstacles of e-learning in Cambodia. We derived e-learning strategies and plans based on the analysis results, and finally proposed e-learning platform C-MOOC Net. In order to verify the proposed scheme, we developed prototype of C-MOOC Net system which is implemented based on open software. As a result, we have met the requirement of networking the C-MOOC hub, supporting localization of local language and personalization of favorite courses respectively.

The Influence of Middle·High School Parent's Parenting Stress, Parent Efficacy, Depression and Participation of Parent Education on Child's Life Competency (중·고등학생 학부모의 양육스트레스, 부모효능감, 우울감, 부모교육참여가 자녀의 생활역량에 미치는 영향)

  • Lim, So Jin;Jeon, Se-kyung
    • Journal of Korean Home Economics Education Association
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    • v.28 no.4
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    • pp.123-137
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    • 2016
  • This study's aim is to examine child's life competency that middle high school parents perceive and study the influence of parenting stress, parent efficacy, depression, parent education participation on child's life competency. The study was conducted towards parents who have children attending middle school and high school in Dae-jeon. Official cooperation documents were sent to middle schools and high schools located in Dae-jeon in April, 2013. Surveys were sent by e-mail and a total of 800 replies (excluding those with missing data) collected throughout December 10th to 20th, 2013 were used in the final data analysis. SPSS 23.0 and AMOS 23.0 programs were used for analysis and subject's general characteristics and percentage were analyzed. Pearson's product moment correlation coefficient was used in order to examine the variant's relation. Path model analysis was used to study variant's path and direct and indirect effects of the paths were analyzed as well as the significance. The study's results showed that child life competency and related variants had a high correlation and path model analysis showed that parenting stress, parent efficacy, depression, participation of parent education had a direct and indirect influence on child's life competency. Parenting stress has influence on parent efficacy and depression, but parent education has a different influence on child's life efficacy according to participation. Based on these results, policy suggestions are made throughout family academic perspectives in order to enhance child's life competency.

A Development of Research Tool for Mathematics Teachers' Perceptions of Mathematics Education (수학교육에 대한 우리나라 교사의 인식조사를 위한 조사도구 개발)

  • Kim, Hong-Kyeom;Jung, Sihun;Kim, Somin;Huh, Nan
    • Communications of Mathematical Education
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    • v.33 no.3
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    • pp.355-376
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    • 2019
  • Since the second comprehensive mathematics education plan was announced in 2012, many policies have been implemented based on it. However, due to many changes in various social situations and revision of the curriculum, new plans and policy proposals for mathematics education are strongly required. But, we need to recognize what the changes in the current social and educational situation ask for education in order to make meaningful policy. Therefore, in this study, we intend to develop an appropriate questionnaire to investigate mathematics teachers' perceptions and educational status of mathematics by analyzing former domestic and international studies on the related field and reflecting the educational situation in Korea. When developing questions, experts' opinions were consulted and preliminary on-site survey studies were conducted to maintain the suitability and reliability of the questions. Through these procedure, 33 questions were developed in three areas: teachers' recognition on mathematics education, educational status of mathematics education, and ICT utilization. It will be used as a tool to investigate math teachers' perception and current status of mathematics education and the results from this survey will be useful for developing mathematics education policies for the future.

Analysis and Recommendation of Disaster Safety Education System for Citizens (시민 대상 재난안전교육 체계 분석 및 제언)

  • Kwon, Young-Hee
    • Proceedings of the Korean Society of Disaster Information Conference
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    • 2022.10a
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    • pp.213-214
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    • 2022
  • 본 논문에서는 한국사회 내 2014년 이후 2022년 현재까지 진행되고 있는 다양한 생애주기별 재난안전교육 체계를 분석하여 재난 발생 시 자신의 생명과 재산을 보호할 수 있는 재난안전교육 인프라 구축을 위한 제언을 통해 시민 대상별 최적화된 재난안전교육 체계화를 모색하고자한다. 2014년 4월16일에 발생한 세월호 침몰 사고는 2015년 '재난 및 안전관리 기본법' 시행규칙의 일부 개정 및 이에 근거한 '국민안전의 날'이 국민안전의 중요성을 되새기자는 의미로 제정된 계기가 되었을 뿐만 아니라, 재난안전교육에 관한 전반적인 변화의 필요성을 깨닫게 해준 가슴 아픈 사건이었다. 이에 서울시 소방재난본부 현장대응단에서 2014년 말부터 시민대상 초기대응을 위한 재난안전 교육체계를 기획하고 10만의 안전리더 양성을 추진했다. 동시에 다양한 형태의 시민대상의 재난안전교육이 시, 도별로 진행되었다. 특히 서울 시민의 1%인 10만 시민안전파수꾼 양성을 위해 진행되었던 시민안전파수꾼 정책 사업을 위한 재난안전 교육체계는 시민을 대상으로 황금시간 목표달성을 통한 초기대응으로 재난규모를 최소화 할 수 있도록 안전에 관한 소양교육의 기본을 구성해 교육했고, 이는 시민 대상 재난안전교육의 방향에 대해 시사하는 바가 크다. 정책사업 초기 대학생 이상의 성인을 교육 대상으로 선정하여 교육이 진행되었고, 그 후 2018년 이후 고등학교 이상으로 교육의 대상범위를 확대하여 진행했지만 안전리더로서 역할은 한국사회 전체 구성원들의 인식이 필요한 부분으로 어린 시절부터의 반복 교육을 통한 안전문화가 시스템으로 구축되어 자연스럽게 습득되어 질 수 있도록 해야 한다는 필요성을 절감하게 되었다. 이에 다양한 생애주기별 재난안전교육 체계를 분석하여 국민스스로 재난 발생 시 자신의 생명과 재산을 보호할 수 있는 재난안전교육 인프라 구축을 위해 시민대상 재난 안전교육을 '황금시간 목표달성'을 준거틀로 기존의 중앙, 서울시, 부산시, 경기도 및 산하 교육청에서 실시해온 재난안전교육 체계 관련 문헌의 비교분석을 통해 시민 대상별 생애주기별 최적화된 초기대응을 위한 재난안전교육 체계를 모색하여 재난안전교육의 방향을 제시해 보고자 한다.

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The Study of the Comparison on Factors Influencing Internet Game Addiction among Male Middle and High school students (남자 중·고등학생의 인터넷 게임중독에 미치는 영향요인 비교 연구)

  • Kwon, Jin;Park, Jee-Eun;Oh, Ji-Young
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.2
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    • pp.75-86
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    • 2016
  • The aim of this study was to compare the factors influencing internet game addiction among middle and high school boys. The data was analysed from "Survey on the Online and Game and Family Leisure Activities of Youth and Children in 2009" conducted by the Korean Youth Policy Institute. According to the results, the average time on the weekends and average time on the holidays, and the leisure constraints had a significant effect on the internet game addiction both groups. On the other hand, there were significant differences in the communication with parents between middle and high school boys. Accordingly, this study suggests a preventive internet game addiction program be developed. In addition, it is important to improve efficient communication skills between children and parents.

The Subjective Study of the High School Teachers on the Performance-based Pay System for Teachers (교원성과급제도에 대한 고등학교 교사의 주관성 연구)

  • Yu, Young-Seol
    • Journal of the Korea Convergence Society
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    • v.10 no.3
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    • pp.265-274
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    • 2019
  • The purpose of this study was to explore high school teachers' subjective perception on performance-based pay system(PBPS) for teachers using Q-methodology. This study found three types of high school teachers' subjective perception on the system. Type I is named 'the type of negative perception.' The subjects of type I emphasize the PBPS is not appropriate system for motivating teachers' educational behaviors. Type II is named 'the type of neutral perception.' The subjects of type II emphasize the PBPS is a fair job evaluation, strengthening cooperative atmosphere of educational community but the system is not an usefulness for causing educational behavior etc. Type III is named 'the type of acceptive perception.' The subjects of type III emphasize the PBPS is a good policy to reward for the work most people avoid getting into and improve culture of teaching job etc.