• Title/Summary/Keyword: 경험중심교육

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A Qualitative Study on the Culture and Art Education Experiences of Adolescents with Developmental Disabilities - With a focus on craft education activities - (발달장애 청소년의 문화예술교육 경험에 관한 질적 연구 -공예교육활동을 중심으로-)

  • Lee, Min-hye;Heo, In-yeol
    • Journal of Digital Convergence
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    • v.14 no.12
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    • pp.515-524
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    • 2016
  • The purpose of this study was to investigate the effects of a culture and art education program on adolescents with disabilities. Craft education oriented toward activities convergence education. The investigator conducted an in-depth interview with seven adolescents with developmental disabilities in a special high school class for a month after the educational sessions were over. The findings were as follows: first, the adolescents with developmental disabilities experienced the joy, pleasure, and interest of study, which they used to have a difficult time experiencing in a common class. Second, they became relaxed with their participation in lessons, felt comfortable through educational activities, and had a positive attitude. Third, they had a feeling of being together and coexistence through collaborative activities. Finally, they were able to share each other's ideas, listen carefully to their friends, talk about works they created, and experience close relationships with classmates.

Comparison of Perception on Science Teacher Preparation Courses by Beginner and Experienced Science Teachers (과학교사양성과정에 대한 심층면담을 통한 경력과학교사들과 초임과학교사들의 인식 비교)

  • Kim, Young-Min;Mun, Ji-Seon;Park, Jung-Suk;Lim, Gil-Sun
    • Journal of The Korean Association For Science Education
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    • v.30 no.8
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    • pp.1002-1016
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    • 2010
  • The purpose of this study is to investigate beginner and experienced Korean science teachers' perceptions about the science teacher preparation courses from which they graduated, and to compare them. The study was conducted as a qualitative study using in-depth interviews. For the study, interview questions were developed by the authors based on the questionnaire of 'The IMPPACT project' that was being conducted in America. The interview tool includes questions about their experience of science subject matter content knowledge, science pedagogical content knowledge, and general pedagogical content knowledge in their preparation courses. For the interview, seven beginning science teachers, less than five years of teaching experience, and five experienced science teachers, more than five years of teaching experience, were sampled from secondary schools in Korea. The research results are as follows: First, most of the beginner and experienced science teachers perceived that the teaching methods in the classes of science subject matter were not good model for teaching science in their secondary school, because they were not diverse enough and entailed mostly knowledge transfer just through lecture without teacher-student interaction. Second, most of the beginner science teachers perceived that they were affected positively by the teaching strategies and evaluation methods in the classes for science pedagogical subject matter and they could apply those strategies and methods in their current science teaching. Lastly, most of the beginner and experienced science teachers perceived that general pedagogical subject matter is important and prerequisite for science teaching in their schools, but the courses that they experienced at their university were not appropriate for their current teaching.

The Layout of STEAM Program for Girls' Engineering Experience (여학생 공학경험을 위한 STEAM 교육 프로그램 틀 설계)

  • Choi, Jeong-Won;Lee, Young-Jun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2013.07a
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    • pp.209-210
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    • 2013
  • 본 연구의 목적은 공학에 대한 흥미, 태도, 성취가 낮은 여학생에게 공학 경험을 제공함으로써 공학 분야의 여성 인재를 양성할 수 있는 계기를 마련하기 위한 공학 중심 STEAM 프로그램의 틀을 설계하는 데 있다. 이를 위하여 여학생의 특성을 분석하고 여학생 친화적인 환경을 구축하였으며 여학생 친화적 환경에 부합하는 e-textile이라는 도구를 활용하여 STEAM 교육 프로그램을 설계하였다. 교육 프로그램은 학습자가 직접 참여할 수 있도록 Learning by Doing, Learning by Design의 전략을 사용하도록 하였으며 교육 프로그램 전 과정을 학습자 스스로 창의적인 사고를 바탕으로 문제를 해결해나가도록 하고 교사는 조력자, 안내자 역할을 할 수 있도록 하였다.

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실시간 웹토론이 수학적 태도에 미치는 영향

  • Heo, Yun-Jeong;Gwon, O-Nam
    • Communications of Mathematical Education
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    • v.14
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    • pp.405-425
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    • 2001
  • 수학적으로 생각하고 배우는 과정에서 의사소통의 역할은 지나치게 간과되었다(Greenes, & Schulman, 1996). NCTM에서 수학적 의사소통을 강조하고 있으나, 교실 수업 여건상 충분한 의사소통 경험을 가지기 어렵다. 그리고, 정보화 시대를 맞아, 교육에서도 ICT활용 교육이 일정 수준이상으로 의무화되었다. 또한, 인터넷을 활용한 웹기반교육이 확산됨에 따라, 효과적인 수학적 의사소통 방법이 요구된다. 따라서, ICT활용 수업 활동의 한 유형으로 웹토론을 고찰하고, 실시간 채팅 중심의 웹토론이 학생들의 수학 학습 과정에 관련된 태도에 영향을 주는지를 살펴보아야 한다. 그 결과, 즉각적인 상호작용이 이루어지는 실시간 웹토론이 학생들의 인터넷을 활용한 수학에 대한 태도 영역 중 학습동기 요인에 가장 효과적이었다. 또한, 실시간 토론을 경험한 학생들의 만족도는 매우 긍정적임을 실험을 통하여 확인할 수 있었다.

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Analysis on the Effectiveness of Learner-centered Evaluation in Software Education (소프트웨어 교육에서 학습자 중심 평가의 효과 분석)

  • Sung, Jaeho;Ahn, Sung Hun
    • Journal of Creative Information Culture
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    • v.5 no.2
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    • pp.165-171
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    • 2019
  • As the interest in software education grew, the Ministry of Education was also required to provide software education for practical course of grades 5-6. In this study, learner-centered evaluation was applied to software education to analyze its effectiveness. It is hoped that many teachers will apply learner-centered evaluation to software education to become more effective software education in school. In a learner-centered evaluation, students can expect positive effects by actively participating in classes and engaging in active learning activities. Through learner-centered evaluation, we have taken into account the various background variables to see how students' three aspects, creativity, problem-solving ability and information-use ability change, and how learner-centered evaluation affects these abilities in software education. The result of research have shown that in software education, learner-centered evaluations have all had significant effects on creativity, problem-solving ability and information-use ability, as well as the existence of entry/scratch study experience.

Analysis of Subjectivity on Good Universities of Science and Engineering Graduates (이공계 졸업생의 좋은 대학에 대한 주관적 인식 유형 분석)

  • Hong, Seongyoun
    • The Journal of the Korea Contents Association
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    • v.22 no.4
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    • pp.445-457
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    • 2022
  • The purposes of this research are to identify the subjective perception type of science and engineering graduates about good university and to analyze the differences of their undergraduates' experiences among types. Using Q methodology, 29 statements about a good university, reflecting on the previous research as well as quality assurance criteria in higher education, were administered to 16 science and engineering graduates for ranking using a Q-sort procedure. As a result 16 graduates were classified into three types according to their preference for 29 statements. Type 1, oriented student experience, recognized that a good university encourages students to participate in various activities and experiences. Type 2, oriented institutional outcomes, recognized that a good university is ranked high in criteria such as employment rate, research outcome, and entrance exam scores etc. Type 3, oriented educational activity, recognized that a good university is regarded as a community focusing on teaching and learning. Finally, considering the finding of the research, some pedagogical and administrational implications were suggested for quality improvement in higher education.

A Study on the Instructional Model for Middle School Free-Learning Semester Curriculum (중학교 자유학기 교과의 수업 모형 연구)

  • Kim, Pyoung Won
    • Korean Educational Research Journal
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    • v.38 no.2
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    • pp.81-108
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    • 2017
  • The purpose of this study is to develop a standardized learning model for a free-learning semester, and to provide a practical framework of its curriculum. This paper is a state-funded study to design an instructional model for the free-learning semester. Instructional models that have been implemented in the practical school were constructed through collecting opinions from school teachers. The instructional model for a free-learning semester in this current study is a modification of the existing learning model into the Learning (Meaningful reception learning)-Practice-Production stage. These are designed to reflect the UNESCO proposals that emphasize knowledge, skills, and character, respectively. It is not easy to construct the instructional model for the free-learning semester activities. A three-step strategy that encompasses the UNESCO proposals will be a useful framework for teachers to systematically design and implement free-learning semester teaching.

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The Operational Strategy for Ongoing Gifted Students Management System (지속적인 영재 학생 관리를 위한 시스템 운영 방안)

  • Choi, Jeong-Won;Lee, Young-Jun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2012.07a
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    • pp.183-185
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    • 2012
  • 본 연구의 목적은 지속적인 영재학생 관리를 위해 학생 관리 시스템의 구축 방향을 제시함으로써 영재교육 수혜 경험에 대한 정보들의 누적이 학생들의 진로 진학이나 자아실현을 하기까지 도움을 제공할 수 있도록 하는 것이다. 이를 위하여 학생 관리시스템 구축에 대한 선행 연구를 분석하였으며 분석 결과 효율적인 교육과정 운영을 중심으로 학생의 인적 사항을 관리하거나 그 기관 내에서 학생을 재 선발하고, 학부모와 상담, 영재교육에 대한 연구 자료로 활용하는 데 그치고 있었다. 따라서 본 연구에서는 학생 관리 시스템의 구축 방향으로 전국 영재교육기관에 공통적으로 적용 관리할 수 있는 중앙 센터의 마련, 영재교육기관 간의 시스템 연계, 학생 중심의 시스템 구축을 통한 자아실현 및 진로 진학에 도움 제공, 인성 측면을 반영할 수 있는 시스템 구축, 구체적인 진로 상담 작성이 가능한 항목 마련, 교육과정 반영, 영재교육 보조교사나 전담교사 파견을 통한 철저한 학생 관리를 제시하였다.

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Exploring Consideration Factors and Improvement Suggestions for Operating Effective Synchronous Online Education in College: Focusing on Learners' Experience and Perception (대학 실시간 온라인 교육의 효과적인 운영을 위한 고려요소 및 개선방안 탐색: 학습자 경험과 인식을 중심으로)

  • Han, Hyeong-Jong
    • Journal of Digital Convergence
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    • v.18 no.12
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    • pp.69-79
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    • 2020
  • This study is to explore factors to consider for effective operation of synchronous online education in college. Synchronous online education is expanding in higher education. However, there is insufficient to comprehensively identify key components based on the learners' experience and perception. Using qualitative analysis on content of group interview and multidimensional scale analysis, the experience and perception of learners were identified. For the effective operation, interaction should be considered important, and rapport between learners needs to be built. In addition to improving the system in which activity tools are integrated, instructors should play mainly facilitator role, and learners have to manage the environment for immersion. For the types of online education, learners were divided into the dimension of 'activity' and 'temporality'. Further, it is to develop optimized design strategies considering its characteristics.

Effects of Human Rights Violation of the Elderly on Ageism - Focusing on the Mediating effect of Experiences elated to the elderly- (노인인권침해지각이 노인차별주의에 미치는 영향 -노인관련경험의 매개효과를 중심으로-)

  • Jang, Kyeung-Ae;Heo, Seong-Eun
    • Journal of Convergence for Information Technology
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    • v.11 no.4
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    • pp.168-175
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    • 2021
  • This study aimed to identify the impact of human rights violations on elderly discrimination, focusing on the mediating effect of elderly-related experiences. After conducting a two-month survey of 143 dental students in some parts of Busan from September 4, 2020, hierarchical regression analysis was conducted to find out the mediating effects of elderly-related experiences using the SPSS 26.0 program. Dental hygiene students' perception of infringement on elderly human rights was shown to be significant in elderly discrimination(r=-.310) and elderly-related experiences(.185), indicating that elderly-related experiences were partially mediated in elderly human rights infringement and elderly discrimination. Therefore, this study intends to provide basic data on the development of dental hygiene curriculum in a super-aging society by reconsidering the need for senior-related experiences in dental hygiene and education.