• Title/Summary/Keyword: 게임 시나리오

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Performance Measurement and Analysis of RTI in the HLA-based Real-time Distributed M-SAM Simulation (HLA 기반 실시간 분산 M-SAM 시뮬레이션에서 RTI성능 측정 및 분석)

  • Choi Sang-Yeong;Cho Byung-Kyu;Lee Kil-Sup
    • Journal of KIISE:Computing Practices and Letters
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    • v.11 no.2
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    • pp.149-156
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    • 2005
  • The HLA is the simulation architecture standard that the civilian and military simulation communities are deeply interested in. We can find various successful practices applying HLA to constructive simulations such as war games in domestics and overseas. However, any case of real-time distributed simulations has not been reported. The reason is that a message transmission period via RTI in a network layer varies according to computing power, simulation nodes, transmission types, and packet size; further a message processing time in an application layer depends on its processing methods, thus too difficult to set up real-time constraints for the enhancement of a real-time resolution. Hence, in this paper we have studied the real-time constraints of RTI for the development of the M-SAM simulator. Thus we have developed a HLA based pilot simulator using 6 PC's in LAN and then measured and analysed the performance of the RTI. As the results of our work, we could obtain the quantitative values for message delay, RTI overhead and RTI packet transmission ratio by a real operation scenario and loads, which are not shown in the previous works. We also expect that the results can be used as a guideline to set up the number of targets, transmission frequency and message processing method in the development of the M-SAM simulator and similar applications.

A Study On the Narrative of VR Disaster and Safety Education Introduced by Disaster Film Narrative (가상현실(VR) 재난안전교육에서 재난영화 내러티브 도입 연구)

  • Kang, Nae Young
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.5
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    • pp.561-568
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    • 2022
  • The purpose of this study is to explore the narrative of VR disaster and safety Education introduced by disaster film narrative. VR(Virtual Reality) is be suitable technology for disaster and safety Education due to media characteristics as 'immersion', 'presence', 'interactivity', 'pleasure'. Disaster film narrative is able to be worth VR disaster and safety education as a variety of stories and educational effect. For this study, examine a theoretical study and a visiting research of 'Busan 119 Safety & Experience Center'. This study concludes that Firstly need to introduce catharsis effect, Secondly, build 'interactive narratives' that ensure active participation of users, Thirdly, introduce an 'adventure game' narrative element, Fourthly, introduce a hero-shaped narrative in which the user becomes a one-man hero, And lastly, need education as use user's multiple access and group experience learning. Therefore, This thesis is of academic value in that it suggest a desirable new direction of narrative in VR disaster and safety education.

Development and Review of Virtual Reality Fire-Training Program (공동주택 화재를 대상으로 한 가상현실(VR) 프로그램 개발 및 호응도 조사)

  • Kim, Yong-Cheol;Jeong, Mu-Heon;Lyu, Chung;Kim, Sun-Gyu
    • Fire Science and Engineering
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    • v.33 no.6
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    • pp.159-164
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    • 2019
  • This study aims to minimize casualties in the event of an apartment fire by developing a virtual reality (VR) fire-training program (using the latest IT techniques) and verifying its validity as a learning tool. For this purpose, environmental parameters, such as the unit floor's size and the composition of the family, were established. Then, possible fire scenarios that could occur in the apartment building were developed and implemented in a VR setting. Finally, a survey was conducted to review the responses to the program. The results of the survey demonstrated that the responses were positive, confirming the effectiveness of the program.

Design and Implementation of DYMO Protocol Using NanoQplus in Wireless Sensor Networks (무선 센서 네트워크에서 NanoQplus를 이용한 DYMO 프로토콜 설계와 구현)

  • Oh, Su-Taek;Bae, Jang-Sik;Jeong, Hong-Jong;Kim, Dong-Kyun;Park, Jung-Soo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.4B
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    • pp.184-191
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    • 2008
  • NanoQplus, which is an embedded operating system for wireless sensor networks (WSNs) and developed by Electronics and Telecommunications Research Institute (ETRI), provides programmer-friendly preemptive multi-threading programming technique, but it has poor network protocol stack, as compared to TinyOS, one of the famous operating systems for WSNs. In this paper, we apply dynamic MANET on-demand routing (DYMO) protocol, which is being standardized in Internet Engineering Task Force (IETF), to NanoQplus. Since DYMO has been proposed for mobile ad-hoc networks (MANETs) and MANETs have less resource restrictions than WSNs, the basic DYMO protocol cannot be applied to WSNs without modifications. Moreover, coherence with MAC protocol should be considered in order to eliminate redundant data between MAC and network layers. Thus, we propose a modified version of the basic DYMO protocol for NanoQplus. The experimental results from a real sensor network test-bed show that the DYMO implementation using NanoQplus works efficiently in WSNs.

An Educational Effect on the Process of Design for 3D Simulation of Disaster Response System (재난 대응 3D 시뮬레이션 설계과정을 통한 교육적 효과)

  • Song, Eun-Jee;Suh, Don-Hee
    • Journal of Practical Engineering Education
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    • v.8 no.1
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    • pp.23-29
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    • 2016
  • Our society is endemic in safety insensitivity, yet we have been concerned for safety education and disaster drill since the Sewol Ferry accident. However, the practical training costs very high, and it has its limit to increase reality. Recently, industry fields put emphasis on virtual reality (VR) as alternatives, so various contents are invented by using advantages of VR. The paper explores crucial application in 3-dimensional simulation for fire drill, suggests novel design, and contemplates about educative result through designing process. In order to construct and materialize the suggested system, practical 3D spatial information model and various disaster-drill scenarios are necessary. Also, to apply game elements for augmentation in users' utility, educations based on computer science and visual art are inevitable, which requires skills in programing and modeling respectively. Thus, this study investigates educational effect of convergence field through the suggested system designing process.

Implementation of Image Block Linked Contents to Improve Children's Visual Perception and Cognitive Function (유아의 시지각 인지기능 개선을 위한 이미지 블록 연동형 콘텐츠 구성과 구현)

  • Kwak, Chang-Sub;Lee, Young-Soon
    • The Journal of the Korea Contents Association
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    • v.22 no.9
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    • pp.76-84
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    • 2022
  • In this paper, in order to compose the visual perception cognitive function training content that can be linked with the IPUZZLE image block, an interactive content device that utilizes photos and videos of smartphones. Four areas of visual memory, visual continuity, spatial relationship, and visual discrimination were derived and the content operation, application method, and scenario were written. It was intended to continuously give and induce children's desire to participate in training by designing the content image and developing the existing learning terrain visual and perceptual cognitive function training materials in the form of mobile mini-games. Experiential activities were conducted for general children and their guardians using the developed contents, and the results were found to be significant in terms of concentration, effect, and effect compared to basic puzzle toys. It is expected that this thesis will be a meaningful data for the study of cognitive function improvement activities based on digital toys and contents.

A Study on the Analysis Method of the Operations Effectiveness of the Joint Coastal Guard System Against Small Targets (소형표적에 대한 합동 해안경계시스템 작전효과 분석방법 연구)

  • Kim, Taeho;Han, Hyun Jin;Lee, Byeong-Ho;Shin, Young-Tae
    • KIPS Transactions on Computer and Communication Systems
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    • v.11 no.2
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    • pp.59-66
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    • 2022
  • The Joint Coastal Guard System is composed of a maritime surveillance system and a anti-coastal infiltration system, and is a system in which the Navy is mainly responsible for the maritime and the Army is responsible for the coast. We analyzed the operations effectiveness of the joint coastal guard system, in which various weapon systems of the army and navy are operated in a complex way, to the extent to which successful operation is possible against small targets. The operations effectiveness analysis was conducted by defining the operations effectiveness by operation type, configuring the simulation environment using METT-T elements, establishing the assumptions of the simulation scenario, conducting the simulation and analyzing the simulation results by weather condition. The simulation tools used were NORAM and EADSIM. As a result of the operations effectiveness analysis, the joint coastal guard system currently in operation showed a significant difference in operational success depending on the size of the target and weather conditions. This research can be used as useful data for establishing an effective joint coastal guard system and conducting systematic guard operations.

Hierarchical IoT Edge Resource Allocation and Management Techniques based on Synthetic Neural Networks in Distributed AIoT Environments (분산 AIoT 환경에서 합성곱신경망 기반 계층적 IoT Edge 자원 할당 및 관리 기법)

  • Yoon-Su Jeong
    • Advanced Industrial SCIence
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    • v.2 no.3
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    • pp.8-14
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    • 2023
  • The majority of IoT devices already employ AIoT, however there are still numerous issues that need to be resolved before AI applications can be deployed. In order to more effectively distribute IoT edge resources, this paper propose a machine learning-based approach to managing IoT edge resources. The suggested method constantly improves the allocation of IoT resources by identifying IoT edge resource trends using machine learning. IoT resources that have been optimized make use of machine learning convolution to reliably sustain IoT edge resources that are always changing. By storing each machine learning-based IoT edge resource as a hash value alongside the resource of the previous pattern, the suggested approach effectively verifies the resource as an attack pattern in a distributed AIoT context. Experimental results evaluate energy efficiency in three different test scenarios to verify the integrity of IoT Edge resources to see if they work well in complex environments with heterogeneous computational hardware.

Healthcare Service Design Using Gamification Techniques - Focused on Office Environment - (게이미피케이션을 활용한 헬스케어서비스 디자인 - 오피스 환경을 중심으로 -)

  • Kim, Su Jin;Ryoo, Han Young
    • Design Convergence Study
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    • v.15 no.5
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    • pp.185-197
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    • 2016
  • The purpose of this paper is to propose office healthcare UX scenarios using gamification techniques. Today, there is increased recognition of office workers' health, and gamification can be a great method to enhance their health. To design effective healthcare service for office workers, first, two levels of gamification design were identified―interface design level and gameplay experience design level. Second, office workers' health problems resulting from office work were collected from their blogs and 13 insights were derived by analyzing the collected data. Finally, 2 UX scenario implementing gamification in the workplace was proposed to promote healthy lifestyle behaviors for office workers.

Evaluation of Incident Detection Algorithms focused on APID, DES, DELOS and McMaster (돌발상황 검지알고리즘의 실증적 평가 (APID, DES, DELOS, McMaster를 중심으로))

  • Nam, Doo-Hee;Baek, Seung-Kirl;Kim, Sang-Gu
    • Journal of Korean Society of Transportation
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    • v.22 no.7 s.78
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    • pp.119-129
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    • 2004
  • This paper is designed to report the results of development and validation procedures in relation to the Freeway Incident Management System (FIMS) prototype development as part of Intelligent Transportation Systems Research and Development program. The central core of the FIMS is an integration of the component parts and the modular, but the integrated system for freeway management. The whole approach has been component-orientated, with a secondary emphasis being placed on the traffic characteristics at the sites. The first action taken during the development process was the selection of the required data for each components within the existing infrastructure of Korean freeway system. After through review and analysis of vehicle detection data, the pilot site led to the utilization of different technologies in relation to the specific needs and character of the implementation. This meant that the existing system was tested in a different configuration at different sections of freeway, thereby increasing the validity and scope of the overall findings. The incident detection module has been performed according to predefined system validation specifications. The system validation specifications have identified two component data collection and analysis patterns which were outlined in the validation specifications; the on-line and off-line testing procedural frameworks. The off-line testing was achieved using asynchronous analysis, commonly in conjunction with simulation of device input data to take full advantage of the opportunity to test and calibrate the incident detection algorithms focused on APID, DES, DELOS and McMaster. The simulation was done with the use of synchronous analysis, thereby providing a means for testing the incident detection module.