• Title/Summary/Keyword: 건물속성

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항공 LiDAR 데이터를 이용한 3차원 건물 모델링

  • Cho, Hong-Beom;Cho, Woo-Sug;Park, Jun-Ky
    • Proceedings of the KSRS Conference
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    • 2008.03a
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    • pp.101-108
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    • 2008
  • 건물의 3차원 모델링은 3차원 공간정보를 구축하는데 있어서 매우 중요한 요소이다. 기존의 3차원 건물 모델링은 대부분 입체 항공사진을 이용하여 도화사에 의해 수동으로 진행되어 많은 시간과 비용이 소요된다. 이러한 한계를 극복하기 위한 방안으로 최근에는 항공라이다(LiDAR) 데이터를 이용한 모델링 방법에 대한 연구가 활발히 진행되고 있다. 기존의 항공라이다 데이터를 이용한 3차원 모델링 연구는 항공라이다 점 데이터를 보간 과정을 통하여 픽셀구조로 변환하거나 수치지도, 항공영상 등의 이종 데이터간의 융합을 통하여 건물을 모델링하는 방안 등을 제시하였다. 본 논문은 기존 건물 모델링 기법에서 사용되었던 점 데이터의 픽셀구조로의 변환 및 이종 데이터간의 융합 등의 방법을 배제하고 항공라이다 데이터만을 이용한 건물의 자동 모델링 방법을 제안하였다. 건물지붕에 대한 항공라이다 데이터를 3차원 공간상에서 재귀적으로 분할하여 패치(patch)를 구성하고, 동일한 속성을 갖는 패치들을 병합하여 건물의 구성요소를 추출한다. 추출되어진 건물의 구성요소를 대표하는 모델을 생성하여 전체적인 건물의 3차원 모델을 구성한다. 항공라이다 데이터를 이용하여 제안된 방법으로 실험한 결과, 다양한 형태의 건물 모델을 자동으로 구성할 수 있었다.

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Structural Performance Assessment of Buildings Considering Beam Discontinuity and Horizontal Irregularity under Wind and Earthquake Loads (보부재 불연속성과 수평비정형성을 고려한 건물의 풍하중과 지진하중에 의한 응답해석)

  • Chakraborty, Sudipta;Islam, Md. Rajibul;Kim, Dookie
    • Journal of the Korea institute for structural maintenance and inspection
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    • v.26 no.5
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    • pp.10-19
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    • 2022
  • Irregularity in structural shape is a ubiquitous phenomenon. Structural hazards evoked from irregularity need to be checked against extreme lateral loadings. Structures containing four distinct types of irregularities in terms of continuity and discontinuity in upper half-length and all story levels along with O-shape are investigated. The structures were analyzed numerically and different seismic responses such as displacements, bending moment, axial forces, torsions, story drift, etc. were scrutinized. The seismic and wind load analysis was conducted for ACI 318-11 conditions. Results show that buildings having discontinuous beams on the upper half exhibit better resilience. It is also concluded that O-shaped building structures provide better resistance to overturning, making this shape relatively safe.

3D GIS Network Modeling of Indoor Building Space Using CAD Plans (CAD 도면을 이용한 건축물 내부 공간의 3차원 GIS 네트워크 모델링)

  • Kang Jung A;Yom Jee-Hong;Lee Dong-Cheon
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.23 no.4
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    • pp.375-384
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    • 2005
  • Three dimensional urban models are being increasingly applied for various purposes such as city planning, telecommunication cell planning, traffic analysis, environmental monitoring and disaster management. In recent years, technologies from CAD and GIS are being merged to find optimal solutions in three dimensional modeling of urban buildings. These solutions include modeling of the interior building space as well as its exterior shape visualization. Research and development effort in this area has been performed by scientists and engineers from Computer Graphics, CAD and GIS. Computer Graphics and CAD focussed on precise and efficient visualization, where as GIS emphasized on topology and spatial analysis. Complementary research effort is required for an effective model to serve both visualization and spatial analysis purposes. This study presents an efficient way of using the CAD plans included in the building register documents to reconstruct the internal space of buildings. Topological information was built in the geospatial database and merged with the geometric information of CAD plans. as well as other attributal data from the building register. The GIS network modeling method introduced in this study is expected to enable an effective 3 dimensional spatial analysis of building interior which is developing with increasing complexity and size.

Construction of Information System for Building and Road Facility Using Photogrammetric Analysis (사진해석을 이용한 건물 및 도로시설물 정보시스템 구축)

  • 손덕재;이승환
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.21 no.1
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    • pp.71-79
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    • 2003
  • This study intended to extract the spatial data and attribute data from the images of terrestrial and aerial photographs and to compile the digital map from the images using various kinds of photograrmmetric analysis. Also this study aimed to develope the technique of constructing the Information System for Building and Road Facility (ISBRF) using the compiled digital maps and the extracted data. The spatial or attribute data for the facilities in the area was extracted using the single terrestial photographs and graphical method. And the Three Dimensional Frame Model was produced from multiple images of terrestial photographs. In addition, the spatial data base for the objective area was updated by the vectorizing procedures with small scale areal photos. It is concluded that the efficient techniques for constructing the ISBRF was suggested in this study.

Methodology of Identifying Crime Vulnerable Road and Intersection Using Digital Map Version 2.0 (수치지도 2.0을 이용한 범죄 취약도로 및 교차점 식별기법)

  • Kim, Eui Myoung
    • Journal of Korean Society for Geospatial Information Science
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    • v.22 no.4
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    • pp.135-142
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    • 2014
  • As interest in social safety has recently increased at the national level, the various activities which can effectively prevent crimes are being carried out. Because the existing maps related to crimes provide the information about the present condition of crimes by administrative district for users, women and pedestrians who go by night could not actually grasp safe roads in advance. Therefore, this study developed the methodology that can easily extract dangerous areas due to crimes by the digital map 2.0. In the digital map 2.0, location and attribute information of center-lines of roads and building layers were used to find dangerous areas of crimes in these layers. Pavement materials and road width which are already built by the attribute information were used in the center-lines of roads. Crossing angles that roads and roads cross each other were additionally extracted and utilized. The attribute information about building types were input in the building layers of the digital map 2.0. The areas that are more the threshold values set by totaling up all the risk scores when considering pavement materials, road width, crossing angles of road, and building types in the center-lines of roads and road crossings were extracted as the dangerous areas that crimes can occur. Verification of the developed methodology was done by experiment. In the spatial apsect, the dangerous areas of crimes could be found by using the digital 2.0, roads, and building layers only through the experiment. In the administrative aspect to prevent crimes, additional installation of safety facilities such as street lights and security lights in the identified areas which are vulnerable for crimes is thought to be increasing safety of dangerous areas.

A Study on Construction of Real Estate Development Map using the Road Name Address Map (도로명주소기본도를 이용한 부동산개발안내도 구축 방안 연구)

  • Yang, Sung Chul
    • Journal of Korean Society for Geospatial Information Science
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    • v.21 no.3
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    • pp.47-54
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    • 2013
  • Real estate development promotes the efficient management of the land and has immense impact on national economy. So, it is necessary to establish a comprehensive policy by accumulating related information. Real estate development map must have the information about a parcel and adjacent parcel to make it possible to analysis in spatial domain, because error will be manifested in analysis using only real estate attribute information. This can be allocate the attribute of public management information about real estate on cadastral information and spatial information for social infrastructure and buildings. Especially, it must maintain the latest information of changes in the shape and the attributes of the buildings. This study suggested a method for developing a real estate development map based on road name address map and a method to maintain the latest information through the connection with related systems.

A Study on the Establishment of Earthquake Safety Guidance Model for Disaster Prevention Policy in Korea (지진방재정책결정 지원을 위한 건물 안전지도 구축 모형 연구)

  • Park, Hyoung-Rae;Ahn, Jeong-Keun
    • Journal of Cadastre & Land InformatiX
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    • v.47 no.1
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    • pp.251-265
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    • 2017
  • On the Korean peninsula, which has been recognized as a safe haven from earthquakes, A magnitude 5.8 earthquake occurred. It has been confirmed that the Korean Peninsula is no longer a safe zone from an earthquake. The purpose of this study is to examine the state of the earthquake preparedness in our society and to grasp the properties of the building which is a direct damage object in the event of an earthquake and to help the decision making of the earthquake disaster prevention policy through the construction of the earthquake safety map. There is a purpose. Earthquake safety maps are created through spatial analysis using GIS tools. The construction of an earthquake safety map is not the whole of the earthquake disaster prevention policy, but it means that it is a starting point to effectively replace the earthquake disaster prevention system.

Extraction of Landmarks Using Building Attribute Data for Pedestrian Navigation Service (보행자 내비게이션 서비스를 위한 건물 속성정보를 이용한 랜드마크 추출)

  • Kim, Jinhyeong;Kim, Jiyoung
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.37 no.1
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    • pp.203-215
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    • 2017
  • Recently, interest in Pedestrian Navigation Service (PNS) is being increased due to the diffusion of smart phone and the improvement of location determination technology and it is efficient to use landmarks in route guidance for pedestrians due to the characteristics of pedestrians' movement and success rate of path finding. Accordingly, researches on extracting landmarks have been progressed. However, preceding researches have a limit that they only considered the difference between buildings and did not consider visual attention of maps in display of PNS. This study improves this problem by defining building attributes as local variable and global variable. Local variables reflect the saliency of buildings by representing the difference between buildings and global variables reflects the visual attention by representing the inherent characteristics of buildings. Also, this study considers the connectivity of network and solves the overlapping problem of landmark candidate groups by network voronoi diagram. To extract landmarks, we defined building attribute data based on preceding researches. Next, we selected a choice point for pedestrians in pedestrian network data, and determined landmark candidate groups at each choice point. Building attribute data were calculated in the extracted landmark candidate groups and finally landmarks were extracted by principal component analysis. We applied the proposed method to a part of Gwanak-gu, Seoul and this study evaluated the extracted landmarks by making a comparison with labels and landmarks used by portal sites such as the NAVER and the DAUM. In conclusion, 132 landmarks (60.3%) among 219 landmarks of the NAVER and the DAUM were extracted by the proposed method and we confirmed that 228 landmarks which there are not labels or landmarks in the NAVER and the DAUM were helpful to determine a change of direction in path finding of local level.

Efficient Implementation of 4D GIS for Spatio-Temporal Analysis (시공간분석을 위한 4차원 GIS의 효율적인 구현)

  • 김성수;김경호;이성호;박종현
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.04a
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    • pp.629-631
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    • 2003
  • 대부분의 상용 CIS 소프트웨어에서는 시공간분석 결과를 2 차원상에 가시화 하거나 해당 분석결과를 단순히 출력해 주는 형태이다. 3차원상의 질의 볼륨에 대한 3차원 공간분석 또한 이론 및 실험적으로 많은 연구가 이루어져 왔으나, 3 차원상의 공간분석 결과 가시화 기능을 통합한 시스템은 아직까지 미흡한 실정이다. 본 논문에서는 3 차원상의 공간연산 및 3 차원에 시간속성을 부가한 4 차원 시공간 연산을 처리할 있는 4 차원 CIS 시스템을 소개한다. 제안된 기법은 2차원 수치지도와 3 차원 부가속성을 가진 데이터베이스를 이용하여 2 차원, 3 차원, 미디어 데이터간의 상호연계 및 통합된 가시화 프레임워크를 제공한다. 또한 가상세계 매핑기법을 이용하여 수작업에 의존한 별도의 이미지 프로세싱 과정 없이도 비디오상의 특정 프레임의 건물에 대한 속성질의 및 2D/3D 간의 상호 연계 기능을 제공할 수 있다.

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게임엔진연재 / 게임환경 저작 위한 필수 도구 맵 에디터

  • Kim, Hyeon-Bin
    • Digital Contents
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    • no.10 s.125
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    • pp.118-120
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    • 2003
  • 맵에디터(map editor)란 게임에 사용될 게임환경을 저작하는 도구로서 게임의 무대가 되는 지형을 생성하고, 게임에 사용되는 다양한 건물이나 주인공, 몬스터 등을 객체를 배치하는 등 게임 환경의 변화를 눈으로 보면서 손쉽게 저작할 수 있도록 한다. 뿐만 아니라 게임 객체 혹은 지형의 여러가지 속성을 설정해 게임에 그 값을 반영토록 하는 기능을 제공하기도 한다.

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