• Title/Summary/Keyword: 거울이미지

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A Study on Orthogonal Cross Cylinder Map using Catadioptric Camera (카타디옵트릭 카메라를 이용한 직각교차실린더맵에 관한 연구)

  • Koo, Kyung-Mo;Kim, Byoung-Hun;Kim, Ha-Young;Cha, Eui-Young
    • Proceedings of the Korea Information Processing Society Conference
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    • 2004.05a
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    • pp.789-792
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    • 2004
  • 본 논문에서는 일반적인 실린더 맵에서 구현하지 못하는 시점이동의 한계를 보완하고 현실감 있는 실시간 영상기반 환경 탐색을 위해 완전시야를 갖는 직각 교차 실린더 맵을 제안한다. 제안한 알고리즘에서는 한 대의 카메라와 하나의 볼록거울의 조합으로 이루어진 카타디옵트릭 카메라를 이용하여 수평, 수직 두 개의 전(全)방향 이미지를 얻고, 이미지를 실린더에 매핑한 뒤 두 실린더를 합하는 방법을 이용하였다. 실험에서는 제안한 방법이 기존의 방법에 비해 시선이동 뿐만 아니라 환경 탐색에 자유로워짐을 확인한다.

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Coordinates Transformation and Correction Techniques of the Distorted Omni-directional Image (왜곡된 전 방향 영상에서의 좌표 변환 및 보정)

  • Cha, Sun-Hee;Park, Young-Min;Cha, Eui-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.1
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    • pp.816-819
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    • 2005
  • This paper proposes a coordinate correction technique using the transformation of 3D parabolic coordinate function and BP(Back Propagation) neural network in order to solve space distortion problem caused by using catadioptric camera. Although Catadioptric camera can obtain omni-directional image at all directions of 360 degrees, it makes an image distorted because of an external form of lens itself. Accordingly, To obtain transformed ideal distance coordinate information from distorted image on 3 dimensional space, we use coordinate transformation function that uses coordinates of a focus at mirror in the shape of parabolic plane and another one which projected into the shape of parabolic from input image. An error of this course is modified by BP neural network algorithm.

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Virtual Fitting Solutions for Digital Fashion in the Ubiquitous Environment (유비쿼터스 환경에서 디지털 패션을 위한 가상 피팅 서비스 솔루션)

  • Choi, Ja-Ryoung;Lim, Soon-Bum
    • Journal of Digital Contents Society
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    • v.11 no.3
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    • pp.299-306
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    • 2010
  • According to development of Internet and computer graphics technology, Digital fashion technology makes virtual fitting service capable by reappearing of clothes in 3D. In this paper, We suggest that combined solution which you could use virtual fitting service with various device. For example, imaginary mirror(such as digital information display), pc, mobile in different situations such as store, internet shopping market, commercial. Users can experience imaginary mirror that is located in store or 3D virtual fitting service for digital fashion in internet shopping market, mobile application. In addition, We proposed the solution that user can send experienced virtual fitting service results to other person by image file form of MMS.

Development of an Interactive Video Installation Based on Zhuangzi's Butterfly Dream (장자 나비의 꿈을 소재로 한 인터렉티브 비디오 구현)

  • Kim, Tae-Hee
    • Journal of Korea Game Society
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    • v.11 no.2
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    • pp.29-37
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    • 2011
  • As a field in Digital Arts, interactive video introduced the mirror metaphor to the foundation of media, given its characteristic as a medium that extracts an audience image in a particular perspective. The interactive video work introduced in this paper addresses conceptual topics in the extension of Zhuangzi's Butterfly Dream and illustrates the technological approaches that employ an intensity-based computer vision processing in order to obtain the silhouette of audience for multiple graphical butterflies to draw an audience image. Users generate narratives in the interaction with the projected image. Sound is used in order for the system to provide augmented perception in the space and to add more rooms for narratives. The computer vision and the graphics methods introduced in this paper are suggested as tools for interactive video.

The Fantastic Realism (Magic Realism) representation on film Visualization research: The boundaries of Fantasy and reproducibility of Images (영화에 표현된 환상적 사실주의 (Magic Realism) 시각화 연구: 이미지의 재현성과 환상성의 경계)

  • Nah, So-Mi
    • Journal of Digital Convergence
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    • v.14 no.12
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    • pp.495-501
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    • 2016
  • The film has always reflected the culture of the era based on reality and imagination. The visual effect in the film has mainly played a role of expressing the reality more realistically or recognizing the virtual as reality. This study examines the meaning and the effect of fantasy realism through Oasis of Lee Chang-dong. Fantastic realism has separated the reality from the imaginary space by using a dual meaning tool that affects the time and space in the film and reflects the human desire and desire to see. It was also reproduced in the real world through the medium of pigeons. In addition, it separates visualized space from non-visualized space in film narrative structure, separation of real and unreal space, segregation of consciousness and unconscious space, and separation of reality and reality space into power structure. With the development of technology, the image of the yellow image comes closer to us like reality, which will express the space of unconsciousness that we could not think of.

Performance Evaluation of CoMirror System with Video Call and Messaging Function between Smart Mirrors (스마트 미러간 화상 통화와 메시징 기능을 가진 CoMirror 시스템의 성능평가)

  • Kitae Hwang;Kyung-Mi Kim;Yu-Jin Kim;Chae-Won Park;Song-Yeon Yoo;In-Hwan Jung;Jae-Moon Lee
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.3
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    • pp.51-57
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    • 2023
  • Smart mirror is an IoT device that attaches a display and an embedded computer to the mirror and provides various information to the user along with the mirror function. This paper presents performance evaluation of the CoMirror system as an extension of the previous research in which proposed and implemented the CoMirror system that connects Smart Mirrors using a network. First, the login performance utilizing face recognition was evaluated. As result of the performance evaluation, it was concluded that the 40 face images are most suitable for face learning and only one face image is most suitable for face recognition for login. Second, as a result of evaluating the message transmission time, the average time was 0.5 seconds for text, 0.63 seconds for audio, and 2.9 seconds for images. Third, as a result of measuring a video communication performance, the average setup time for video communication was 1.8 seconds and the average video reception time was 1.9 seconds. Finally, according to the performance evaluation results, we conclude that the CoMirror system has high practicality.

De-blurring Algorithm for Performance Improvement of Searching a Moving Vehicle on Fisheye CCTV Image (어안렌즈사용 CCTV이미지에서 차량 정보 수집의 성능개선을 위한 디블러링 알고리즘)

  • Lee, In-Jung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.4C
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    • pp.408-414
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    • 2010
  • When we are collecting traffic information on CCTV images, we have to install the detect zone in the image area during pan-tilt system is on duty. An automation of detect zone with pan-tilt system is not easy because of machine error. So the fisheye lens attached camera or convex mirror camera is needed for getting wide area images. In this situation some troubles are happened, that is a decreased system speed or image distortion. This distortion is caused by occlusion of angled ray as like trembled snapshot in digital camera. In this paper, we propose two methods of de-blurring to overcome distortion, the one is image segmentation by nonlinear diffusion equation and the other is deformation for some segmented area. As the results of doing de-blurring methods, the de-blurring image has 15 decibel increased PSNR and the detection rate of collecting traffic information is more than 5% increasing than in distorted images.

Technology to create a 360-degree panorama of a square room using a single projector and a hemispherical mirror (1대의 프로젝터와 반구형 반사경을 이용한 사각방 360도 파노라마 생성 기법)

  • Lee, Jung-jik;Park, Yoen-yong;Lee, Yun-sang;Lee, Jun-yuep;Jung, Eun-yeong;Yu, Rim;Kang, Myongjin;Jung, Moon-ryul
    • Journal of the Korea Computer Graphics Society
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    • v.26 no.3
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    • pp.133-142
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    • 2020
  • In this research, we describe the method of implementing a 360-degree panorama using one projector, in terms of hardware and in the production of projected pre-distortion images. We propose a method of installing a projector and a reflector on the central ceiling of the space to minimize the shadows generated based on the position of the spectators. We used a virtual camera and virtual space where the projector and hemisphere positions were set to the same as in the exhibition space in Unity. After the image projected on the screen was mapped on the wall of the virtual space, the pre-distortion image was created by the method of capturing from the virtual camera using the ray tracing technique. When the produced pre-distortion image is hemispherical reflected and projected by the projector installed at the same position as the virtual camera, the image is reflected and projected 360 degrees on the panoramic screen.

A Study on the Images of Fashion Advertisements using Mirrors (거울을 이용한 패션 광고의 이미지 연구)

  • Choi, Yoo-Jin
    • Fashion & Textile Research Journal
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    • v.11 no.2
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    • pp.200-209
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    • 2009
  • Mirrors often appear in fashion advertisements. This study aimed to analyze meanings of the images represented in fashion advertisements using mirrors. This study analyzed the meanings of mirror image in Western art history, and also studied meanings of female representations in the paintings. Based on previous studies, this study classified mirrors' expressions in three types and analyzed their meanings. To analyze the meanings of the three types, this study researched the symbolic meanings of the mirrors in visual arts chronologically, first. And then, this study interpreted that in the context of consumption cultures and consuming ideologies in view of feminism, consumption ideology, desire theory, and fetishism. The results of this study were as follows; 1. Narcistic body expressions associated with strong and independent women, while associated submissive being overwhelmed by consumption cultures. 2. The method of revealing the female body throughout mirrors was meant to attract the attention of consumer. 3. Multiplied body images meaning was like a commodity in fashion advertisements.

Interactive Annotation in Fish Tank based on Spatial Augmented Reality (공간 증강현실 기반 수족관 환경에서의 반응형 Annotation 표시 기법)

  • Kim, Jung-Hoon;Park, Hyun-Woo;Yang, Hwang-Kyu;Yun, Tae-Soo;Lee, Dong-Hoon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2006.11a
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    • pp.273-276
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    • 2006
  • 본 논문에서는 일반적인 수족관에서 물고기를 관찰하는데 있어서 관찰자가 빠르고 효율적으로 물고기에 대한 정보를 얻을 수 있는 방법을 제안하고자 한다. 여러 종의 물고기가 살고 있는 수족관 환경에서 처음 보는 관찰자과 쉽게 물고기에 대한 정보를 얻기는 힘들다. 이러한 제약을 효과적으로 개선하기 위하여 반 투영 거울을 사용하는 공간 증강 현실을 위한 영상출력 기법을 이용한다. 이때 피사체의 위치 정보를 얻기 위해 배경인 수족관영상과 피사체인 물고기영상을 분리한 후 물고기의 깊이 정보 값을 추출하기 위하여 호모그래피 행렬을 이용하고 보정된 이미지를 계산 한다. 실험결과 본 논문에서 제안한 방법을 통해 구축한 이 시스템으로 관찰자는 각각의 물고기들에 대한 정보를 반응형 Annotation으로 쉽게 얻을 수 있었다.

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