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http://dx.doi.org/10.7583/JKGS.2011.11.2.029

Development of an Interactive Video Installation Based on Zhuangzi's Butterfly Dream  

Kim, Tae-Hee (Dept. of Game Contents, Youngsan University)
Abstract
As a field in Digital Arts, interactive video introduced the mirror metaphor to the foundation of media, given its characteristic as a medium that extracts an audience image in a particular perspective. The interactive video work introduced in this paper addresses conceptual topics in the extension of Zhuangzi's Butterfly Dream and illustrates the technological approaches that employ an intensity-based computer vision processing in order to obtain the silhouette of audience for multiple graphical butterflies to draw an audience image. Users generate narratives in the interaction with the projected image. Sound is used in order for the system to provide augmented perception in the space and to add more rooms for narratives. The computer vision and the graphics methods introduced in this paper are suggested as tools for interactive video.
Keywords
interactive video; computer vision; mirror; Zhuangzi;
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