• Title/Summary/Keyword: 개별화 교육

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The effect of the computer subject achievement by means of Multi-Intelligence Hypothesis in the alternative school. (다중지능을 활용한 개별화 수업이 대안학교 컴퓨터수업에 미치는 영향)

  • Kwon, Yong-hwan;Kim, Eui-Jeong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.10a
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    • pp.233-236
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    • 2014
  • The purpose of this study is for the students who are naturally diverse in personality and behavior in the alternative school to examine the effect of the computer subject achievement and how to increase the student's interest in learning by means of the implementation of Howard Gardener, the Multiple-Intelligence Hypothesis. To verify this study, two groups of sophomore students from an Alternative High School located in Hwasung : The Experimental group consisted of 20 students who would participate in the Computer Science program by learning or applying new skills, based on the Multiple Intelligence Hypothesis. The Comparison Group consisted of 19 students who would follow the standardized Computer Science teaching and lesson plan. During five weeks, the multiple-Intelligence effect was executed in the search groups comparing the differences of the pre-test and pro-test. Pro-test showed following results: Firstly, the experiment search group showed a higher significant improvement in the subject achievement, compared to the comparison group. Secondly, the experiment search group showed a much higher increase in the interest of learning, compared to the comparison group. Thirdly, the experiment search group did not show any differences of the social development compared to the comparison group.

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Analysis of Middle School Students' Verbal and Physical Interactions of Group Size in Small Group Learning Using Augmented Reality (소집단 크기에 따른 중학생의 증강현실을 활용한 소집단 학습에서 나타나는 언어적·물리적 상호작용)

  • Nayoon, Song;KiDoug, Shin;Taehee, Noh
    • Journal of The Korean Association For Science Education
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    • v.42 no.5
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    • pp.557-566
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    • 2022
  • This study analyzed paired middle school students' verbal and physical interactions in small group learning using augmented reality. Twelve 8th graders were paired to take classes of solubility and melting/boiling points based on augmented reality. These classes were videotaped and recorded. After the classes, all the students participated in a semi-structured interview. The results were analyzed in three sections; individual statement units of verbal interaction, interaction units of verbal interaction and physical interaction. In the individual statement units of verbal interaction, the proportion of information question/explanation was found to be high. In the interaction units of verbal interaction, the proportion of simple interaction was the highest, followed by elaborated interaction. Beneath the elaborate interaction, the proportion of cumulative interaction was found to be the highest, followed by reformative interaction. In the physical interaction, writing a worksheet and gazing at a virtual object were higher. On the basis of the results, effective ways to form a proper environment in small group learning using augmented reality are discussed.

Development and Application of Meta-cognition-based App for Students with Learning Disabilities (학습장애학생을 위한 메타인지기반 앱 개발 및 적용)

  • Kwak, Sungtae;Jun, Woochun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.3
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    • pp.689-696
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    • 2015
  • In this study, a learning system based on smart learning is proposed so that students with learning disabilities can learn the effective use of meta-cognitive to solve problems arising during the learning process. The features of the proposed system are as follow. First, it is possible to achieve students' individualized learning by use of smart devices and smart education system. Second, it is possible to provide the constant repetition learning for students. Third, students can improve their achievement using the proposed app. The proposed smart education system using meta-cognition was applied to some learning disabilities students. The following results were obtained. First, the disabled students could have an interest in learning math and improve confidence. Second, the student's mathematical problem-solving skills have improved. Third, students' individualized and self-directed learning was achieved.

Individualized Motivational & Instructional Teaching Strategy using Multimedia (Multimedia를 활용(活用)한 동기적(動機的) - 교수적(敎授的) 개별화(個別化) 수업전략(授業戰略))

  • Yoon, Hyun-Sang
    • Journal of Fisheries and Marine Sciences Education
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    • v.11 no.1
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    • pp.43-58
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    • 1999
  • To instruct in accordance with learner's trait & preceding knowledge, letting the learner control the learning activities is the important task of educator & major goal of the Education Department this year. This article intends to provide useful Instructional Model for the teachers in fisheries marine high school, when they design the individualized teaching model using motivation. One of the major reason for the fisheries marine high school students' low learning achievement is due to the neglecting motivation elements in teaching - learning processes. Recently, with assistance of the information communication technology development, various teaching methods such as Individualized Multimedia Mediated Instruction, Internet Instruction, have come to the major method in activating motivation and computer-mediated instruction considering the learner's individual difference is the useful tools for the instructional efficiency. Because current navigation text book of fisheries marine high school have special characteristic considering the spacial context & time series from departing port to entering port, Teachers can maximize learner's learning accomplishment by using individualized multimedia & providing similar situation like a real navigation(simulating), representing this text characteristics. Thus this paper searches for the specifications of Keller's Motivation Model & Sweeter's Tutorial Model to solve instructional efficiency problems in fisheries marine high school & developed an efficient instructional design by integrating two models.

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Design and Implementation of u-learning Agent (u-Learning 융합 에이전트 설계 및 구현)

  • Kim, Haeng-Kon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.04a
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    • pp.1367-1370
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    • 2011
  • u-learning은 학습자들의 개별화 욕구에 따라 다양한 학습이 가능하며 학습자의 수준 정보나 주변의 상황 정보를 결합하여 학습자에게 필요한 학습상황과 내용을 추정하고, 최적의 학습 환경 및 학습 콘텐츠를 제공할 수 있다. 본 논문에서는 기존의 e-learning과 m-learning의 특징을 추출하여 유비쿼터스 교육에 적합한 환경을 분석하여 u-learning을 효율적으로 지원하기 위한 에이전트를 식별 설계하고 학습자로 하여금 최상의 학습 콘텐츠를 제공 받을 수 있도록 퍼지 기반 지능형 에이전트 시스템을 설계 구현한다. 또한 학습의 효율성을 향상시키기 위한 개념으로 이들 모바일 지능 에이전트 시스템 통합하여 응용 예를 제시한다.

Using Web as CAI in the Classroom of Information Age (정보화시대를 대비한 CAI로서의 Web 활용)

  • Lee, Kwang-Hi
    • Journal of The Korean Association of Information Education
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    • v.1 no.1
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    • pp.38-48
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    • 1997
  • This study is an attempt to present a usage of the Web as CAI in the classroom and to give a direction to the future education in the face of information age. Characteristcs of information society, current curriculum, educational and teacher education are first analyzed in this article. The features of internet and 'Web are then summarized to present benefits of usage in the classroom as a CAI tool. The literature shows several characteristics of information society as follows : a technological computer, a provision and sharing of information, multi functional society, a participative democracy', an autonomy, a time value..A problem solving and 4 Cs(e.g., cooperation, copying, communication, creativity) are newly needed in this learning environment. The Internet is a large collection of networks that are tied together so that users can share their vast resources, a wealth of information, and give a key to a successful, efficient. individual study over a time and space. The 'Web increases an academic achievement, a creativity, a problem solving, a cognitive thinking, and a learner's motivation through an easy access to : documents available on the Internet, files containing programs, pictures, movies, and sounds from an FTP site, Usenet newsgroups, WAIS seraches, computers accessible through telnet, hypertext document, Java applets and other multimedia browser enhancements, and much more, In the Web browser will be our primary tool in searching for information on the Internet in this information age.

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Analysis of English Ability Improvement Effect through a Hybrid Model using Online Contents and Video Conferencing (온라인 컨텐츠 및 화상회의를 활용한 하이브리드 모델을 통한 영어 능력 향상 효과 분석)

  • Song, JaeShin;Jung, SungMoo;Lee, JaeMu;Kim, JaMee;Cha, HyunJin
    • The Journal of Korean Association of Computer Education
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    • v.12 no.3
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    • pp.31-40
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    • 2009
  • English education taken with native English speakers is very effective, but it is hard to obtain English education with native English speakers in rural schools. In this study, therefore, we supported English education with on-line content and video conferencing with native English speakers. This study worked with one hundred fifty students from six elementary and middle schools equally distributed by city size over three months. This study performed experimental research by T-test comparing of pre- and post-tests of the hybrid model. In our results, the upper group showed greater improvement in understanding while the lower group showed more improvement in writing. In addition, the lower group showed more improvement than the upper group in overall English accomplishment.

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A Study of Guidelines Development on Digital Textbooks for Students with Disabilities applying Universal Design for Learning (보편적 학습설계를 적용한 장애학생 디지털교과서 제작 지침 개발 연구)

  • Cha, Hyunjin;Son, Jiyoung
    • The Journal of Korean Association of Computer Education
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    • v.22 no.2
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    • pp.51-66
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    • 2019
  • The Korean ministry of education has adopted an educational policy about digital textbooks at K-12 schools since 2018, in order to provide students with individualized learning contents and activities. However, digital textbooks has been yet prepared and delivered for the students with disabilities in the inclusive education. This study aims to develop the guidelines on digital textbooks for students with disabilities applying universal design for learning, recognizing the requirements for the digital textbooks which can be utilized in the K-12 inclusive classrooms for diverse students. In this respect, guidelines on digital textbooks were developed based on previous studies and cases. The first draft of guidelines were reviewed with two rounds of the delphi methods with special teachers. In addition, scenarios were developed, representing the rich educational contexts with digital textbooks applying the guidelines in a practical way for students with 4 types of disabilities. This study can contribute to establishing educational policies and environments related to the digital textbook development and dissemination for students with disabilities.

Effective ChatGPT Prompts in Mathematical Problem Solving : Focusing on Quadratic Equations and Quadratic Functions (수학 문제 해결에서 효과적인 ChatGPT의 프롬프트 고찰: 이차방정식과 이차함수를 중심으로)

  • Oh, Se Jun
    • Communications of Mathematical Education
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    • v.37 no.3
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    • pp.545-567
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    • 2023
  • This study investigates effective ChatGPT prompts for solving mathematical problems, focusing on the chapters of quadratic equations and quadratic functions. A structured prompt was designed, following a sequence of 'Role-Rule-Example Solution-Problem-Process'. In this study, an artificial intelligence model combining GPT-4, Wolfram plugin, and Advanced Data Analysis was utilized. Wolfram was used as the primary tool for calculations to reduce computational errors. When using the structured prompt, the accuracy rate for problems from nine high school mathematics textbooks on quadratic equations and quadratic functions was 91%, showing higher performance compared to zero-shot prompts. This confirmed the effectiveness of the structured prompts in solving mathematical problems. The structured prompts designed in this study can contribute to the development of intelligent information systems for personalized and customized education.

The Development of a research model for Global Design (글로벌 디자인을 위한 연구 모델 구축)

  • 양종열;이유리;이건표
    • Proceedings of the Korea Society of Design Studies Conference
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    • 2000.11a
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    • pp.112-113
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    • 2000
  • 시장의 글로벌화(globalization)는 오늘날 기업들이 직면한 가장 큰 도전이다$^1$). 국가경계의 급속한 붕괴, 지역간 통합(유럽 연합 [EU], 북미 자유 무역 협정, 동남 아시아 연합 등), 제조 기술의 표준화, 글로벌 투자와 글로벌 제품전략, 세계 여행의 확대, 교육과 지적 수준의 급속한 증가, 개발도상 국가들의 도시화, 국가간의 정보(월드 와이드 웹), 노동, 자본 및 테크놀로지의 자유로운 유통, 소비자 욕구와 구매력의 증가, 텔레커뮤니케이션 테크놀러지의 진보, 그리고 글로벌 미디어의 출현등은 각 국의 개별시장을 하나의 글로벌 시장으로 통합시키는 경향을 가속화시키고 있다.(중략)

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