• Title/Summary/Keyword: 개념적 은유

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An Analysis on Metaphorical Thinking in Design Process (디자인 과정에서 나타난 은유사고의 분석)

  • 이한석;윤기병;이정규
    • Archives of design research
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    • v.15 no.4
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    • pp.307-316
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    • 2002
  • Metaphor thinking is a kind of intuitive thinking and plays a central role in design process. But there are not many researches on this topic because it happens in designer's mind during design problem solving. In this paper, we considered cognitive aspects of metaphorical thinking as they cropped up in the process of design concepts development. As a method of cognitive experiment we used a protocol analysis of the design review reports. At the end of this research we concluded that metaphorical thinking is engaged in restructuring of new frames and reconciliation of conflicting frames for the development of new design ideas and concepts. This role of metaphorical thinking makes the design thinking divergent and the design process creative.

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Understanding about Novice Learner's Programming Conception by Prototype Theory

  • Kim, Dong-Man;Lee, Tae-Wuk
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.3
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    • pp.251-260
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    • 2020
  • In this paper, we propose to understand the conceptual structure of programming elements that learners form during the prototyping theory. To do this, we reviewed previous studies on the meaning of conception and prototype theory and conducted a course of problem-solving programming for 33 university students who had no prior experience in programming, and collected transcription materials through conceptual metaphorical writing. The conclusions of this study are as follows: 1) Identifying the conceptual structure of learners as a conceptual metaphor can enhance the effectiveness of programming education. 2) Learners need to reinforce the experience of forming abstract attributes to form mature programming concepts. 3) The concept of programming differs in the structure of multi-level concepts that students, teachers, and professional programmers have in each group. 4) Programming elements should intentionally block misconception risks in the meaning of symbols. 5) Concept evaluation tools should be developed to check whether various attributes can be applied.

Korean High School Students' Perception and Understanding of Highly Metaphorical Science Terminologies (은유적 과학 용어들에 대한 고등학생들의 인식 및 이해도 조사)

  • Kim, Youngmin;Hong, Sung-Hee;Kim, Jae-Kwon
    • Journal of The Korean Association For Science Education
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    • v.33 no.4
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    • pp.718-734
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    • 2013
  • The purpose of the study is to investigate high school students' perception and understanding of old metaphorical science terminologies and new metaphorical science terminologies (highly metaphorical science terminologies). For the study, three old metaphorical terminologies and three new metaphorical terminologies have been chosen from the old and new Korean science curricula respectively, and 176 high school students who learned physics based on 7th science curriculum developed in 1997 and 175 highschool students who learned physics based on the science curriculum revised in 2009 were sampled from two high schools in a big city in Korea. The research results are as follows: First, for the old metaphorical terminologies, there are more students who give explanations using scientific terms than those who use the meaning of the metaphors that terminologies had. Second, for the new metaphorical terminologies, there are much less students who give explanations using scientific terms than those who explained using the meaning of the metaphors that the terminologies had. Therefore, it should be emphasized that, for the new metaphorical terminologies, the metaphorical meaning of the terminologies do not mean the concepts themselves in teaching science.

A Study on Elementary Students' Conceptual Metaphor Structures about Light through Analysis of Their Image Schema (초등학생들의 빛에 대한 이미지 스키마 분석을 통한 개념적 은유 구조 연구)

  • Jung, Jinkyu;Kim, Youngmin
    • Journal of The Korean Association For Science Education
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    • v.38 no.6
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    • pp.813-823
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    • 2018
  • The purpose of this study is to analyze elementary students' conceptual metaphor forms of light through their image schema of light. The participants were 162 $6^{th}$ grade students from G city, Gyeongsangnam-do. For this study, the analysis framework was developed as image schema analysis and systemic functional grammar analysis. Then, students' metaphorical expressions of light concepts were analyzed by the framework(image schema analysis and systemic functional grammar analysis). The findings are as follows. First, in the understanding of source of light, students had two structures of light. (a)Light comes out from a light source and goes straight in space. (b)Light is dispersed around a light source. Second, in the understanding of the process to see a material, students had five structures including scientific concept as light came out from a light source approaches the material and reflects off the material, then the light goes into the person's eyes. Third, in the understanding of reflection of light, students had four structures including scientific concept as light came out from a light source approaches the mirror and is reflected from the mirror.

Analysis of Problem-Solving Protocol of Mathematical Gifted Children from Cognitive Linguistic and Meta-affect Viewpoint (인지언어 및 메타정의의 관점에서 수학 영재아의 문제해결 프로토콜 분석)

  • Do, Joowon;Paik, Suckyoon
    • Education of Primary School Mathematics
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    • v.22 no.4
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    • pp.223-237
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    • 2019
  • There is a close interaction between the linguistic-syntactic representation system and the affective representation system that appear in the mathematical process. On the other hand, since the mathematical conceptual system is fundamentally metaphoric, the analysis of the mathematical concept structure through linguistic representation can help to identify the source of cognitive and affective obstacles that interfere with mathematics learning. In this study, we analyzed the problem-solving protocols of mathematical gifted children from the perspective of cognitive language and meta-affect to identify the relationship between the functional characteristics of the text and metaphor they use and the functional characteristics of meta-affect. As a result, the behavior of the cognitive and affective characteristics of mathematically gifted children differed according to the success of problem solving. In the case of unsuccessful problem-solving, the use of metaphor as an internal representation system was relatively more frequent than in the successful case. In addition, while the cognitive linguistic aspects of metaphors play an important role in problem-solving, meta-affective attributes are closely related to the external representation of metaphors.

Metaphorical Analysis of Metaphor Expressions in Video Contents focused on film "The truman show(1998)" (영상콘텐츠 속 은유표현의 의미 분석 연구 영화 "트루먼 쇼(1998)"을 중심으로)

  • Wang, shu;Lee, Tae-hoon
    • Journal of Digital Convergence
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    • v.17 no.11
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    • pp.441-450
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    • 2019
  • The research of this paper is aimed at finding out the meaning of the literary rhetoric technique of metaphor in film, and understanding the difference between metaphor and symbol. It is also worth reference to the study of metaphor in the future. This paper will read the related paper to organize the relevant concepts and look at the classical film repeatedly, and find the expression element of the metaphor in it. Finally, look at Truman Show and analyze it and find a conclusion. Through related research, we have found that metaphor in movies is always built together through various aspects of themes, titles, lines, and plays. It provides clues through the screen and induces the audience to think. Metaphor not only helps improve the movie's content, but it is also the most important feature in the movie to influence the audience and induce thinking.

Perspectives of Seeing the Interactions among Space, People, and Society (공간, 사람, 사회의 상호작용에 대한 관점들)

  • Park, Kyu-Taeg
    • Journal of the Korean association of regional geographers
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    • v.16 no.1
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    • pp.76-84
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    • 2010
  • This study is to critically examine a variety of perspectives of seeing the interactions among space, people, and society. According to Tuan, place is a center of meaning constructed by people's experience, and its attributes consist of natural and built-up environments. Entrikin suggests a way of seeing place from a contrary perspective, that is, the subjective and existential sense of place and the objective and naturalistic conception of place. Lefebvre examines the historical transformation of social space through the dialectics among the perceived space, the conceived space, and the lived space. Social space is (re)produced and changed through the conflictual unit of the spatial triad. The project of Foucault's spatial metaphor is to tightly combine three critical concepts, power, knowledge, and space. Those concepts are not objectively existed regardless of specific times and spaces, but they are socially and culturally constructed through the networks of people under particular environments. In the following papers, it is needed to comparatively examine the various perspectives mentioned above to make a new conceptual framework of understanding the interactions among space, people, and society.

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The Metaphorical Model of Archimedes' Idea on the Sum of Geometrical Series (무한 등비급수의 합에 대한 Archimedes의 아이디어의 은유적 모델과 그 교육적 활용)

  • Lee, Seoung Woo
    • School Mathematics
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    • v.18 no.1
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    • pp.215-229
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    • 2016
  • This study aims to identify Archimedes' idea used while proving proposition 23 in 'Quadrature of the Parabola' and to provide an alternative way for finding the sum of geometric series without applying the concept of limit by extending the idea though metaphor. This metaphorical model is characterized as static and thus can be complimentary to the dynamic aspect of limit concept adopted in Korean high school mathematics textbooks. In addition, middle school students can understand $0.999{\cdots}=1$ with this model in a structural way differently from the operative one suggested in Korean middle school mathematics textbooks. In this respect, I argue that the metaphorical model can be an useful educational tool for Korean secondary students to overcome epistemological obstacles inherent in the concepts of infinity and limit by making it possible to transfer from geometrical context to algebraic context.

A study on Cancel key function and spatialization metaphor in mobile (모바일 폰에서 [이전]기능과 사용자 공간 은유에 관한 연구)

  • Seo, Kyung-Ja;Song, Hyun-Chul
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.1059-1063
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    • 2009
  • 모바일 폰의 메뉴 구조는 하이퍼텍스트 형태로 정보를 제공하며 링크의 연결로 페이지 정보를 전달하거나 하부 카테고리로 연결하는 역할을 한다. 모바일 폰 사용자는 메뉴 조작을 통해 기능을 실행하며, 이 과정에서 선형구조, 계층형 구조, 대화형 구조, 데이터베이스 구조, 혼합구조와 같은 다양한 형태를 경험하게 된다. 사용자는 모바일 폰의 다양한 기능을 사용하면서 추상적 개념의 공간 인지를 구체적인 공간으로 이해하려 한다. 즉 UI, GUI에서 제시하고 있는 Label이나 방향표시를 따라 상하좌우라는 공간적 개념으로 은유하여 이해하는 것이다. 하드키 단말의 경우는 상하좌우키를 이용하여 공간을 이해했다면 최근에는 터치 및 제스처 동작 인식이 가능한 폰이 등장하면서 좌우 flick, 상하 flick 등과 같은 구체적인 행동으로 디바이스 화면에서 공간이 이동하는 것으로 이해하고 있다. 본 논문에서 사용자의 공간 은유를 이해하기 위해 상위 depth로 이동하는 [이전] 키의 기능을 중심으로 살펴보고자 한다. 첫째, 기능을 수행하기 위해 순차적으로 진행하는 방법보다는 [취소]를 이용하여 depth를 이동하는 것이 사용자의 모바일 폰의 공간 은유 파악에 더욱 도움을 줄 수 있을 것이라고 예상되기 때문이다. 둘째, [이전], [취소]라는 Label이 가지고 있는 모호성 때문이다. 모바일 폰의 다양한 기능 중에서 [이전]는 전체 사용에 있어 아주 작은 요소에 불과하지만 사용자는 정해진 순서의 process에 따라 기능을 수행할 때와는 다르게 역 방향 Process를 사용하면서 모바일 폰의 구조를 이해하고 모바일 공간을 인지하는 중요한 요소로 사용될 수 있을 것이라고 예상된다. 본 논문에서는 이전으로 돌아가는 [이전]의 기능을 통해 사용자가 메뉴의 층위 구조 및 공간 인지에 영향을 미칠 수 있을 것이다라는 가설을 설정하여 이를 실험을 통해 증명하고자 한다. 실험을 위해 모바일 폰을 자주 사용하고 있는 20~30대 남녀 10명의 피험자에게 전화번호부, 앨범, 문자메시지의 목록화면과 상세보기 화면을 제시한 후 마지막 상세보기 화면에서 실험에서 제시하는 제시어를 보고 어느 화면으로 이동하게 될 것인지를 예상하는 질문을 하였으며, 그러한 이유에 대해서는 인터뷰를 통해 확인하였다. 이 실험을 통해 사용자의 모바일 폰 공간인지는 동일한 레벨의 단계 즉 상세보기의 경우는 수평의 관계라고 보고 있으며, 목록화면과 상세화면의 관계는 상하의 관계라고 이해하고 있다. 이러한 이유를 인터뷰를 통해 질문하였을 때, 상세화면에서 좌우 방향표시가 존재하기 때문이라는 응답이 높았으며, 상세보기 화면이 좌우라고 인식하면 목록화면은 상하의 관계로 이해하고 있다고 응답하였다. 즉 하나의 정해진 공간인지를 통해 다른 공간을 유추하여 생각하고 있다고 볼 수 있다. 또한 결과적으로 실제 단말에서 [이전] 기능을 상위 depth로 이동하도록 설계하였다면 [한단계위]라는 Label 또는 e번과 같은 상위의 개념을 포함한 아이콘을 사용한다면 혼란을 줄일 수 있는 방법으로 활용될 수 있을 것으로 예상된다. 현재 논문에서는 [이전]라는 기능으로만 사용자의 공간 개념을 예측할 수 있었지만, 터치스크린의 등장과 함께 플릭과 같은 다양한 제스처에 의한 인터렉션이 가능한 현 시점에서 추상적인 공간은 방향성을 가진 제스처에 의해 구체적인 물리적 공간으로 인식하는 경향이 더욱 뚜렷이 나타나고 있다. 이러한 시점에서 사용자의 공간인지에 도움을 줄 수 있는 Label과 방향성 표시는 더욱 절실히 요구되고 있는 시점이며, 이후 모바일 환경에서 사용자의 공간인지에 대한 구체적인 연구가 필요하리라고 예상된다.

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