• Title/Summary/Keyword: 감정 표현

Search Result 850, Processing Time 0.031 seconds

Analysis of Relationship between Emotional Labor and Organizational Commitment in Hospital Workers (병원 근로자의 감정노동과 조직몰입간의 관계 분석: 국·공립과 민간종합병원의 비교를 중심으로)

  • Kim, You Ho
    • The Journal of the Korea Contents Association
    • /
    • v.18 no.10
    • /
    • pp.568-574
    • /
    • 2018
  • This study examined the perceptions of emotional labor among the National General Hospital and Private General Hospital in Chungcheong area. The purpose of this study is to examine the perceptions difference of public and private general hospitals. In addition, we tried to analyze the effect of emotional labor on organizational commitment by distinguishing between workers in National and Private General Hospitals. The purpose of this study is to provide the theoretical base data for mitigating emotional labor of hospital workers in the future. The results of the analysis are as follows: First, In the case of employees working at the National General Hospital, the influence of the emotional labor of the hospital workers on the organizational commitment of the hospital workers increased as the frequency of emotional expression increased. However, it was found that as attentiveness of emotional expression and emotive dissonance deepened, the degree of organizational commitment of hospital workers decreased. On the other hand, the influence of emotional labor of the hospital workers on the organizational commitment of the hospital workers in the Private General Hospital was found to be better in the organizational commitment as they pay more attention to emotional expression. However, in the case of emotive dissonance, The more deeply emotive dissonance, the less the organizational commitment of Private General Hospital workers. Second, the frequency of emotional expression in the hospital workers' perception difference of emotional labor was higher than that of the National General Hospitals. However, in the variety of emotional expression, it was confirmed that the employees of the Private General Hospitals had more varied expressions of emotions than those of the National General hospitals. In addition, it was found that the difference of recognition of the organizational commitment of the hospital workers according to the type of hospital work was higher in the organizational commitment of the employees of the National General Hospital than those of the Private General Hospitals.

Exploring the Pre-service Science Teachers' Emotional Experience, Display Rules, and Controlling Strategies During Teaching Practice (교육실습과정에서 나타난 예비과학교사의 감정 경험과 감정 표현 규칙, 조절 전략의 탐색)

  • Kim, Heekyong;Lee, Narea
    • Journal of The Korean Association For Science Education
    • /
    • v.36 no.2
    • /
    • pp.231-251
    • /
    • 2016
  • The goal of the study was to examine pre-service teachers' emotional experiences, especially during student teaching. The following questions guided this study. First, during student teaching, what are the characteristics of emotional experiences of pre-service science teachers? Second, what are used as the emotional rules and strategies by student teacher? In this study, we tracked nine pre-service science teachers over a four-week period of the student teaching. The data sources were lesson observations, interviews, emotional journals, and video-recorded classroom lessons. Results showed that student teachers experienced various 25 different types of emotions which were reported as the primary emotions of Koreans. The main subjects for interaction for positive emotions were students. For negative emotions, students, teachers and student teachers themselves all resulted in such negative emotional experiences. When the student teachers experienced negative emotions, they followed the emotional rule that their emotions should not be expressed in front of the students. Because of this, they tried various strategies for controlling emotions, such as 'understanding students', 'finding the positive side', 'seeing good students', 'ignoring', 'holding back', 'evading', and 'giving up'. Finally, suggestions for teacher education were discussed.

Engine of computational Emotion model for emotional interaction with human (인간과 감정적 상호작용을 위한 '감정 엔진')

  • Lee, Yeon Gon
    • Science of Emotion and Sensibility
    • /
    • v.15 no.4
    • /
    • pp.503-516
    • /
    • 2012
  • According to the researches of robot and software agent until now, computational emotion model is dependent on system, so it is hard task that emotion models is separated from existing systems and then recycled into new systems. Therefore, I introduce the Engine of computational Emotion model (shall hereafter appear as EE) to integrate with any robots or agents. This is the engine, ie a software for independent form from inputs and outputs, so the EE is Emotion Generation to control only generation and processing of emotions without both phases of Inputs(Perception) and Outputs(Expression). The EE can be interfaced with any inputs and outputs, and produce emotions from not only emotion itself but also personality and emotions of person. In addition, the EE can be existed in any robot or agent by a kind of software library, or be used as a separate system to communicate. In EE, emotions is the Primary Emotions, ie Joy, Surprise, Disgust, Fear, Sadness, and Anger. It is vector that consist of string and coefficient about emotion, and EE receives this vectors from input interface and then sends its to output interface. In EE, each emotions are connected to lists of emotional experiences, and the lists consisted of string and coefficient of each emotional experiences are used to generate and process emotional states. The emotional experiences are consisted of emotion vocabulary understanding various emotional experiences of human. This study EE is available to use to make interaction products to response the appropriate reaction of human emotions. The significance of the study is on development of a system to induce that person feel that product has your sympathy. Therefore, the EE can help give an efficient service of emotional sympathy to products of HRI, HCI area.

  • PDF

Handheld Shot Detection Technique based on LSTM (LSTM 기반의 Handheld 샷 검출)

  • Park, Se-Hee;Park, Ji-Young;Son, Jung-Eui;Park, Seung-Bo
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2021.07a
    • /
    • pp.193-194
    • /
    • 2021
  • 영화, 드라마 등과 같은 콘텐츠에서 표현되는 감정은 등장인물의 대화와 표정뿐만이 아니라, 영상이 표현하는 다양한 정보 중 하나인 촬영기법, 장면의 배경 등을 통해서도 표현된다. 특히 핸드헬드 샷은 불안정하지만 현장감과 자유분방한 감정을 관객에게 전달하며 긴장감, 공포 등 배우들의 감정선을 따라가게 하는 효과가 있다. 따라서 영상 콘텐츠에서 감정 정보를 분석하기 위해서는 핸드헬드 샷을 검출하는 것은 기초적인 작업에 해당한다. 본 논문에서는 핸드헬드 샷을 양방향 LSTM을 활용하여 구별하는 방법을 제안한다. 제안된 방법으로 인식한 핸드헬드의 인식 정확도는 97%였다.

  • PDF

A Study of Use of Body Motions and Body-weighted Values for Motion Display in Virtual Characters (신체 가중치를 이용한 동일 감정 표현의 몸동작 변형)

  • Lee, Chang-Sook;Jin, Da-Xing;Um, Ky-Hyun;Cho, Kyung-Eun
    • Journal of Korea Game Society
    • /
    • v.10 no.6
    • /
    • pp.125-135
    • /
    • 2010
  • Body motions are commonly used to express emotions in virtual characters based on body parts, which are frequently employed in games. For this purpose, it is necessary to create different types of animations corresponding to the emotions shown by virtual characters. Therefore, a large of number of animations should be created for different gestures depending on the level of human emotion. In this paper, we propose a method for displaying gestures with various degrees of complexity on the basis of the level of emotion in virtual characters. In particular, this method can be used to display passive and exaggerated expressions by adding weighted values to the frames that rotate the characters to make them show different gestures depending on the level of emotion. To verify the effectiveness of the proposed method, we use the Emotional Animation Tool (EATool), with which body-weighted values can be applied to the actual or virtual characters. After assigning different emotions to walking motions in the newly developed environment, we apply different body-weighted values depending on the level of each emotion. The results of a comparative test reveal that a given type of walking motion differs with the level of emotion.

Applying and Comparison an Artificial Emotion in a Scrolling-Shooter Game (비행슈팅게임 속 인공감정 적용과 비교)

  • Park, Jun-Hyoung;Ham, Jun-Seok;Ko, Il-Ju
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2008.06a
    • /
    • pp.325-329
    • /
    • 2008
  • 최근 게임 산업은 상호 작용 성을 높이는 방향으로 하드웨어와 소프트웨어적으로 접근하고 있다. 그 중 게임 속 캐릭터에 적용되는 인공지능은 소프트웨어적인 접근으로서 게임의 분위기와 특징에 커다란 영향을 미친다. 하지만 기존의 인공지능이 캐릭터의 시시각각 변하는 감정에 따라 변하지 않고, 간략한 메커니즘에 의해 행동이 제어되고, 움직였기 때문에 실제 캐릭터들이 가지는 감정 상태를 제대로 표현하지 못했다. 따라서 본 논문에서는 맥시스사의 'The Sims'의 캐릭터인 sim들이 감정을 표현하지 못하는 한계점을 분석하고, 이를 극복할 수 있는 인공감정을 만들어 시뮬레이션 게임보다 제작하기 간단하고, 비슷하게 환경을 조작할 수 있는 비행 슈팅게임에 적용한다.

  • PDF

Acquisition Of Biometric Data To Percept Human Emotion (감성 인식을 위한 생체 정보 수집)

  • Whang Se-Hee;Park Chang-Hyun;Sim Kwee-Bo
    • Proceedings of the Korean Institute of Intelligent Systems Conference
    • /
    • 2005.04a
    • /
    • pp.353-356
    • /
    • 2005
  • 감성이란 외부의 여러 가지 감각적인 자극에 대해 직관적이고 반사적으로 발생하는 반응이다. 감성에는 희로애락과 같은 다양한 감정이 포함된다. 감성은 개인과 환경의 영향을 받는 동시에 사회$\cdot$문화적인 영향에 의해 달라지는 종합적이고 복합적인 느낌이기 때문에 명확하게 표현하기 어렵다. 개인적인 차이는 있지만 인간의 감정은 다양한 행동이나 신체적 혹은 생리적인 반응으로 표출되기 때문에 이러한 다양한 반응을 이용해서 인간의 감정을 유추할 수 있다. 행동이나 신체적인 표현은 개인과 환경, 사회$\cdot$문화적인 영향에 따라 다양하게 나타나기 때문에 이를 정량화하기에는 힘든 부분이 있다. 반면 감정 상태에 따른 생리적인 반응은 여러 사람들에게서 공통적인 부분을 찾을 수가 있다. 본 논문에서는 감정에 따라 다양하게 나타나는 인간의 생리적인 반응 정토를 측정하고 이들의 공통점에 따라 생리적 반응을 통해 인간의 감정에 유추할 수 있는 공학적 모델을 제시하고자 한다.

  • PDF

The Relation of Alexithymia, Somatic Complaints, Emotion and Vocabulary (감정표현불능증(Alexithymia), 신체적 호소, 정서 및 어휘의 관계)

  • Jeon, Hyun-Tae;Lee, Kuy-Haeng;Kim, Jae-Hyun;Kim, Han-Joo;Yoo, Yong-Jin;So, Kwang
    • Korean Journal of Psychosomatic Medicine
    • /
    • v.8 no.1
    • /
    • pp.58-64
    • /
    • 2000
  • Objectives : This study aimed to examine a correlation between the somatic complaints, emotion, vocabulary and alexithymia as a component of personality in normal persons. Methods : 204 subjects were collected by age-based systematic sampling from the 662 persons without confirmed medical illness. We used the Korean version of 20-item Toronto Alexithymia Scale(TAS-20K) to measure alexithymia. The somatic complaints were checked by the list of somatic symptoms on the diagnostic criteria of somatization disorder and major depressive episode in DSM-IV. The vocabulary was evaluated by the total number of associating-words from the spontaneous association of word and the secondary association to given words. The anxiety and depression were evaluated using 5-point self-report scale. Results : 1) The degree of alexithymia was significantly correlated with the somatic complaints, anxiety, depression. 2) The somatic complaints were significantly correlated with the anxiety and depression. 3) The number of associating-words showed negative correlation with the age. 4) The degree of alexithymia was not correlated with the number of associating-words. Conclusion : The more degree of alexithymia increased, the more somatic complaints appeared. There was a significant correlation between the degree of alexithymia, anxiety and depression. But the degree of alexithymia was not correlated with the amount of vocabulary.

  • PDF

Usefulness of Six emoticon newly adapted to facebook (페이스북 새로 도입된 6가지 감정의 유용성)

  • Park, Jung-Hoon;Kim, Seung-in
    • Journal of Digital Convergence
    • /
    • v.14 no.9
    • /
    • pp.417-422
    • /
    • 2016
  • Rapid growth of internet utilization consequences in an expansion of individual's social networks via SNS. Recently, Facebook has added six different emotion buttons reflecting suggestions claiming that "Like" button is limited, and thus must be improved. Regarding to how well newly updated six different emotion buttons were utilized, a survey that inquires the usefulness and usability of buttons for further improvement in service was conducted to 35 Facebook users of 20's and 30's, the most active ages with frequent usages. As a result, users responded with negative attitudes considering expression of six different emotions in Facebook, and exhibited less frequent usages of the service. According to respondents, the emotion expression service would lead better approachability if Facebook suggests simpler emotion expression, for example, two emotion buttons rather than current six buttons.

Design and Implementation of E-mail Client based on Automatic Feeling Recognition (인간의 감정을 자동 인식하는 전자메일 클라이언트의 설계 및 구현)

  • Kim, Na-young;Lee, Sang-kon
    • The Journal of Korean Association of Computer Education
    • /
    • v.12 no.2
    • /
    • pp.61-75
    • /
    • 2009
  • Modern day people can easily use an e-mail client for general communication, because of using Internet and cellular phone. The mail client for the purpose of private and business affair, advertisement, news searching, and business letter is widely used and has side effects. People could send an important document via an electronic mail client. It is important to support an e-mail client intelligent. We think that many kinds of techniques of natural language processing must be provided in the client with human's emotion. We consider to design a new mail client with six kinds of senders' emotional information; delight, angry, sad feeling and message to express, manner of talking, a discomfort index etc. Before sending an e-mail, we suggest a user to correct a bad word because we do not want to feel bad to a receiver. We present a proper process of sending/receiving for users with a new designed e-mail clients.

  • PDF