• Title/Summary/Keyword: 가속도 벡터

검색결과 106건 처리시간 0.03초

A High Performance Drive for Induction Motor Based on the Field Acceleration Method (자계벡터 가속법에 기초한 유도 전동기의 고성능 구동)

  • Jung, Seoung-Hwan;Hong, Soon-Ill;Hong, Jung-Pyo
    • Proceedings of the KIEE Conference
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    • 대한전기학회 2007년도 제38회 하계학술대회
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    • pp.1039-1040
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    • 2007
  • This paper is derived a solutions for an analytical model of an induction motor and the formula of regenerative power, based on spiral vector. The torque is controlled linearity through variations of the slip angular velocity, based on the field acceleration method (FAM). And also PWM inverter fed induction motor drives is schemed to be easily a regenerative power. The experimental tests verify the performance of the FAM, proving that good behavior of the drive is achieved in the transient and steady state operating condition. and are discussed to shave the power that regenerative power is measured at the operating acceleration or deceleration of servo system.

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Real-time Color Recognition Based on Graphic Hardware Acceleration (그래픽 하드웨어 가속을 이용한 실시간 색상 인식)

  • Kim, Ku-Jin;Yoon, Ji-Young;Choi, Yoo-Joo
    • Journal of KIISE:Computing Practices and Letters
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    • 제14권1호
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    • pp.1-12
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    • 2008
  • In this paper, we present a real-time algorithm for recognizing the vehicle color from the indoor and outdoor vehicle images based on GPU (Graphics Processing Unit) acceleration. In the preprocessing step, we construct feature victors from the sample vehicle images with different colors. Then, we combine the feature vectors for each color and store them as a reference texture that would be used in the GPU. Given an input vehicle image, the CPU constructs its feature Hector, and then the GPU compares it with the sample feature vectors in the reference texture. The similarities between the input feature vector and the sample feature vectors for each color are measured, and then the result is transferred to the CPU to recognize the vehicle color. The output colors are categorized into seven colors that include three achromatic colors: black, silver, and white and four chromatic colors: red, yellow, blue, and green. We construct feature vectors by using the histograms which consist of hue-saturation pairs and hue-intensity pairs. The weight factor is given to the saturation values. Our algorithm shows 94.67% of successful color recognition rate, by using a large number of sample images captured in various environments, by generating feature vectors that distinguish different colors, and by utilizing an appropriate likelihood function. We also accelerate the speed of color recognition by utilizing the parallel computation functionality in the GPU. In the experiments, we constructed a reference texture from 7,168 sample images, where 1,024 images were used for each color. The average time for generating a feature vector is 0.509ms for the $150{\times}113$ resolution image. After the feature vector is constructed, the execution time for GPU-based color recognition is 2.316ms in average, and this is 5.47 times faster than the case when the algorithm is executed in the CPU. Our experiments were limited to the vehicle images only, but our algorithm can be extended to the input images of the general objects.

A Study on the Estimation of Energy Expenditure and falls measurement system for the elderly (고령자를 위한 에너지 소비 추정 및 낙상 측정 시스템에 관한 연구)

  • Lim, Chae-Young;Jeon, Ki-Man;Ko, Kwang-Cheol;Koh, Kwang-Nak;Kim, Kyung-Ho
    • Journal of the Korea Society of Computer and Information
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    • 제17권4호
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    • pp.1-9
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    • 2012
  • As we are turnning into the aged society, accidents by falling down are increasing in the aged people's group. In this paper, we design the system with the 3-Axis acceleration sensor which is composed by a single chip. The body activity signal is measured with the signal detector and RF communicator in this proposed system and the and falling by the entering signal pattern analysis with 3-Axis acceleration sensor. For the RF communication, we are using nRF24L01p and 8bits ATmega uC for the processor. The error of energy expenditure estimation between motor driven treadmill and proposed a body activity module was 7.8% respectively. Human activities and falling is monitored according to analyze and judge the critical value of the Signal Vector. as falled down if they don't turn off the alarm after specific period and the aged person's after falling down activities are their position and more.

Dynamic Manipulability for Cooperating Multiple Robot Systems with Frictional Contacts (접촉 마찰을 고려한 다중 로봇 시스템의 조작도 해석)

  • Byun Jae-Min;Lee Ji-Hong
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • 제43권5호
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    • pp.10-18
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    • 2006
  • We propose a new approach to compute possible acceleration boundary, so is called dynamic manipulability, for multiple robotic systems with frictional contacts between robot end-effectors and object. As the frictional contact condition which requires each contact force to lie within a friction cone is based on the nonlinear inequality formalism is not easy to handle the constraint in manipulability analysis. To include the frictional contact condition into the conventional manipulability analysis we approximate the friction cone to a pyramid which is described by linear inequality constraints. And then achievable acceleration boundaries of manipulated object are calculated conventional linear programming technique under constraints for torque capability of each robot and the approximated contact condition. With the proposed method we find some solution to which conventional approaches did not reach. Also, case studies are Presented to illustrate the correctness of the proposed approach for two robot systems of simple planar robots and PUMA560 robots.

Methods for Swing Recognition and Shuttle Cock's Trajectory Calculation in a Tangible Badminton Game (체감형 배드민턴 게임을 위한 스윙 인식과 셔틀콕 궤적 계산 방법)

  • Kim, Sangchul
    • Journal of Korea Game Society
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    • 제14권2호
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    • pp.67-76
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    • 2014
  • Recently there have been many interests on tangible sport games that can recognize the motions of players. In this paper, we propose essential technologies required for tangible games, which are methods for swing motion recognition and the calculation of shuttle cock's trajectory. When a user carries out a badminton swing while holding a smartphone with his hand, the motion signal generated by smartphone-embedded acceleration sensors is transformed into a feature vector through a Daubechies filter, and then its swing type is recognized using a k-NN based method. The method for swing motion presented herein provides an advantage in a way that a player can enjoy tangible games without purchasing a commercial motion controller. Since a badminton shuttle cock has a particular flight trajectory due to the nature of its shape, it is not easy to calculate the trajectory of the shuttle cock using simple physics rules about force and velocity. In this paper, we propose a method for calculating the flight trajectory of a badminton shuttle cock in which the wind effect is considered.

Hardware Design of Arccosine Function for Mobile Vector Graphics Processor (모바일 벡터 그래픽 프로세서용 역코사인 함수의 하드웨어 설계)

  • Choi, Byeong-Yoon;Lee, Jong-Hyoung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • 제13권4호
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    • pp.727-736
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    • 2009
  • In this paper, the $arccos(cos^{-1})$ arithmetic unit for mobile graphics accelerator is designed. The mobile vector graphics applications need tight area, execution time, power dissipation, and accuracy constraints compared to desktop PC applications. The designed processor adopts 2nd-order polynomial approximation scheme based on IEEE floating point data format to satisfy speed and accuracy conditions and reduces area via hardware sharing structure. The arccosine processor consists of 15,280 gates and its estimated operating frequency is about 125Mhz at operating condition of $0.35{\mu}m$ CMOS technology. Because the processor can execute arccosine function within 7 clock cycles, it has about 17 MOPS(million arccos operations per second) execution rate and can be applicable to mobile OpenVG processor. And because of its flexible architecture, it can be applicable to the various transcendental functions such as exponential, trigonometric and logarithmic functions via replacement of ROM and minor hardware modification.

FPGA Implementation of Levenverg-Marquardt Algorithm (LM(Levenberg-Marquardt) 알고리즘의 FPGA 구현)

  • Lee, Myung-Jin;Jung, Yong-Jin
    • Journal of the Institute of Electronics and Information Engineers
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    • 제51권11호
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    • pp.73-82
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    • 2014
  • The LM algorithm is used in solving the least square problem in a non linear system, and is used in various fields. However, in cases the applied field's target functionis complicated and high-dimensional, it takes a lot of time solving the inner matrix and vector operations. In such cases, the LM algorithm is unsuitable in embedded environment and requires a hardware accelerator. In this paper, we implemented the LM algorithm in hardware. In the implementation, we used pipeline stages to divide the target function operation, and reduced the period of data input of the matrix and vector operations in order to accelerate the speed. To measure the performance of the implemented hardware, we applied the refining fundamental matrix(RFM), which is a part of 3D reconstruction application. As a result, the implemented system showed similar performance compared to software, and the execution speed increased in a product of 74.3.

Integrated Algorithm for Identification of Long Range Artillery Type and Impact Point Prediction With IMM Filter (IMM 필터를 이용한 장사정포의 탄종 분리 및 탄착점 예측 통합 알고리즘)

  • Jung, Cheol-Goo;Lee, Chang-Hun;Tahk, Min-Jea;Yoo, Dong-Gil;Sohn, Sung-Hwan
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • 제50권8호
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    • pp.531-540
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    • 2022
  • In this paper, we present an algorithm that identifies artillery type and rapidly predicts the impact point based on the IMM filter. The ballistic trajectory equation is used as a system model, and three models with different ballistic coefficient values are used. Acceleration was divided into three components of gravity, air resistance, and lift. And lift acceleration was added as a new state variable. The kinematic condition that the velocity vector and lift acceleration are perpendicular was used as a pseudo-measurement value. The impact point was predicted based on the state variable estimated through the IMM filter and the ballistic coefficient of the model with the highest mode probability. Instead of the commonly used Runge-Kutta numerical integration for impact point prediction, a semi-analytic method was used to predict impact point with a small amount of calculation. Finally, a state variable initialization method using the least-square method was proposed. An integrated algorithm including artillery type identification, impact point prediction and initialization was presented, and the validity of the proposed method was verified through simulation.

Damage Detection of a Steel Member Using Modal Testing (강부재의 손상발견을 위한 모달실험 기법)

  • Jang, Jeong Hwan;Lee, Jung Whee;Kim, Sung Kon;Chang, Sung Pil
    • Journal of Korean Society of Steel Construction
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    • 제9권4호통권33호
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    • pp.467-477
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    • 1997
  • A series of experimental tests have been performed on a tube beam in which artificial damage is applied in order to address damage detectability using modal analysis. Modal parameters considered are frequency, displacement mode shape and strain mode shape CoMAC(Coordinate Modal Assurance Criterion) and Modal Vector Error have been adopted for presenting the change of displacement mode shape and strain mode shape. It is revealed strain mode shape is the most sensitive to damage.

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A Parallel Kalman Filter for Estimation of Magnetic Disturbance and Orientation Based on Nine-axis Inertial/Magnetic Sensor Signals (9축 관성/자기센서를 이용한 자기교란 및 자세 추정용 병렬 칼만필터)

  • Lee, Jung Keun
    • Transactions of the Korean Society of Mechanical Engineers A
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    • 제40권7호
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    • pp.659-666
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    • 2016
  • Magnetic disturbance is one of the main factors that deteriorate the accuracy of orientation estimation methods based on inertial/magnetic sensor signals. This paper proposes a parallel Kalman filter(KF) that explicitly detects magnetic disturbances and thus can accurately estimate 3D orientation in magnetically disturbed environments. Due to the parallel nature of the proposed KF, even severe magnetic disturbances only affect yaw estimation, while roll and pitch values remain accurate. Consequently, the proposed KF can be effectively used in various applications that involve magnetically inhomogeneous environments, such as robots, ships, and planes.