• Title/Summary/Keyword: 가상 현실감

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Virtual Reality Driving Simulation for Evaluation of Road Safety Facilities (도로안전시설물 평가를 위한 가상현실 운전 시뮬레이션 구축)

  • Chae, Byeong Hoon;Chae, Ho Keun;Lee, Joo Yeoun
    • Journal of Digital Convergence
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    • v.16 no.7
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    • pp.249-257
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    • 2018
  • The purpose of this study is to construct a virtual reality simulation environment for searching and evaluating evaluation criteria for road safety facilities with new technologies. Virtual reality simulation requires high realism and accurate behavior data extraction. To do this, we used the Unreal Engine to create the environment by dividing it into an external environment and a vehicle environment. After that, a sample simulation for the luminescent road markers and preliminary experiments were conducted. As a result, luminescent road markers showed better 5m interval than 10m interval. It can be confirmed that it can be used in the simulation for searching the evaluation criteria for the new road safety facilities that incorporate the new technology in the future. In the future, it will be possible to simulate various environments by adding modeling and sample components for other road facilities.

A study on iNterface and Interaction using Chatgpt System in Virtual Reality Space (가상현실 공간에서의 ChatGPT 시스템을 활용한 인터페이스와 상호작용에 대한 연구)

  • Ju-Sang Lee;Hyo-Seung Lee;Woo-Jun Choi
    • The Journal of the Korea institute of electronic communication sciences
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    • v.18 no.6
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    • pp.1285-1290
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    • 2023
  • Although the environment in virtual space (hereinafter referred to as VR) has the problem of being difficult to access compared to existing PCs and smartphones, it has the advantage of being more realistic and providing endless experiences and functions compared to existing environments. In this VR environment, there is a need to develop technologies that help people handle tasks more conveniently in the virtual world by studying interfaces and interactions using ChatGPT, a recently popular AI technology. The ChatGPT interface and interaction in the VR environment are also studied to provide personalized services. Through this, users can choose the interface that suits them and the secretary interface can also provide customized services optimized for users. Accordingly, in this study, we design a convenient interaction method by linking the ChatGPT system in a VR environment and use it as a previous study for the development of an AI assistant.

Mixed-Reality Based Situation Training System for the Developmental Disabled (발달장애인을 위한 혼합현실 기반 상황훈련 시스템)

  • Kim, Sung-Jin;Kim, Tae-Young;Lim, Chul-Soo
    • Journal of the Korea Computer Graphics Society
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    • v.14 no.2
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    • pp.1-8
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    • 2008
  • This paper presents a design of a situation training system supporting mixed-reality for the developmental disabled. The training scenario is developed for the disabled to improve the sense of sight and perception. The user sticks a virtual pin into a hole in the working board according to the direction and the appropriate feedback is delivered based on the FSM(Finite State Machine). In order to improve the reality and the training effect, the user's hand is inserted in the virtual training environments and the tactile sensation is provided using the haptic device.

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A Study on Improving the Reality of the Vehicle Simulator Based on the Virtual Reality (가상현실 기반의 차량 시뮬레이터의 현실감 향상에 관한 연구)

  • Choi Young-Il;Kwon Seong-Jin;Jang Suk;Kim Kyu-Hee;Cho Ki-Yong;Suh Myung-Won
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.28 no.8 s.227
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    • pp.1116-1124
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    • 2004
  • In these days, a vehicle simulator has been developed with a VR(Virtual Reality) system. A VR system must provide a vehicle simulator with natural interaction, sufficient immersion and realistic images. In addition, a VR system must present a driver with the realistic driving situation. To achieve these, it is important to obtain a fast and uniform rendering performance regardless of the complexity of virtual worlds. In this paper, the factors to improve the reality for the VR based vehicle simulator have been investigated. For the purpose, the modeling and the rendering methods which offer an improved performance for complex VR applications as the 3D road model have been implemented and verified. Then, we experiment on the influence of graphic and sound factors to the driver, and analyze each result for improving the reality such as the driver's viewport, the form of texture, the lateral distance of the side object, and the sound effect. These factors are evaluated on the driving system which is constructed for qualitative analysis. The research results could be used for improving the reality of the VR based vehicle simulator.

Design of game interface based on 3-Axis accelerometer for physical Interactive game (체감형 게임을 위한 3축 가속도 센서 기반 게임 인터페이스 개발)

  • Kim, Sung-Ho;Chae, Bu-Kyung
    • Journal of the Korean Institute of Intelligent Systems
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    • v.19 no.4
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    • pp.538-544
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    • 2009
  • As the world game marcket has been recording weak growth, the development of new gane concept is required to attract the gamer's attention from those who were fed up with the previous game paradigm. Recently, the game which can recognize the player's motions and provide new interaction between the game and user is more popular than ever before. In the games with somesthesia based on Virtual Reality, the sense of the reality is considered the most important factor for drawing immersion from the gamers. In this work, a new type of 3-axis accelerometer based interactive game interface which can effectively recognize the gamer' motion is suggested. Furthermore, various experiments are carried out to verify the effectiveness of the proposed scheme.

Ubiquitous Marine Structure Inspection System based on Mixed Reality (해양구조물을 위한 유비쿼터스 기반의 혼합현실 유지보수 지원 시스템)

  • Lee, Kyung-Ho;Lee, Jung-Min;Kim, Dong-Guen;Han, Young-Soo
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.21 no.6
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    • pp.571-578
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    • 2008
  • Ubiquitous has spotlighted in the industry in these days, and automotive industry has tried to build ubiquitous environment like as 'intelligent driver assistance system' in BMW Inc. even though in shipbuilding industry. As the part of Ubiquitous Technology for visualization, Mixed Reality has been adopted in this paper. Augmented reality, a part of mixed reality, could show the mixed real world, overlapping virtual objects. Therefore, it is more realistic than virtual reality that all generated by computer and it is very useful for displaying information. For this reason, we tried to apply augmented reality to inspect marine structure and we developed the inspection assistance system based on mixed reality

VR rhythm game development using music file (음원파일을 이용한 VR 리듬 게임 개발)

  • Yun, Tae-Jin;Ham, Seok-Jin;Kim, Sang-Hoon;Jo, Woo-Hyun;Park, Jong-Yo
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2018.07a
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    • pp.439-440
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    • 2018
  • 본 논문에서는 제작한 가상현실 게임의 소개와 적용기술에 대해여 논한다. HTC VIVE를 이용하여 강력한 주요 게임 개발엔진 중 하나인 Unreal engine4를 이용하여 쉽게 접근 할 수 있는 VR 리듬게임 구현을 목적으로 한다. 플랫폼의 한계의 벗어나 HUD로 좀 더 현실감과 몰입을 요구하는 게임개발을 목표로 리듬감 증진 혹은 운동효과도 기대할 수 있다. 사운드 플러그를 이용하여 주파수별 스펙트럼을 시각화하여 재생되는 음원중 스펙트럼 값이 조건을 만족하면, 노트가 자동으로 생성되고 일정 시간이 경과한 후 사라지거나, 플레이어가 타격하여 점수를 획득 하는 방식으로 진행되며, 플레이어가 노트를 맞을 경우 체력값이 단계별로 낮아져 게임이 종료된다. 더 많은 곡과 맵을 추가하여 흥미소요를 늘릴 수 있으며, 단순타격이 아닌 조건이나 임무를 부여 다양성과 복잡함을 추가해 낮은 접근성과 높은 정복성을 가질 수 있다.

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The Protocol of Basic Body Ability for 4D Cycling System (4D 사이클링에 대한 기초 신체능력 프로토콜)

  • Kim, Ki-Bong;Lee, Sung-Han
    • Journal of Digital Convergence
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    • v.11 no.11
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    • pp.313-320
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    • 2013
  • The four-dimensional cycle simulator, which can recognize whether the road is ascent or descent, its gradient, and status of its surface on Virtual Reality, is introduced in this paper. On the base of these recognitions, various virtual motion path situations are displayed on LCD monitor attached ahead. These various situations may support not only the sense of realty but also an interest in a game in opposition to previous exercise cycles that might be monotonous. In this paper both analysis and estimation of basic bodily abilities for the four-dimensional cycling are addressed.

Virtual Lecture Contents for Digital Logic Circuit Using Multimedia (멀티미디어를 이용한 디지털 논리 회로 콘텐츠)

  • Lim, Dong-Kyun;Oh, Won-Geun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.1
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    • pp.59-64
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    • 2008
  • In this paper, we developed an virtual lecture to study digital logic circuits. The contents is intended fer the students without or with little knowledge about electrics or electronics. For the beginners, the lecture contains the basic electronics and basic circuit theory as well as the degital logic circuits to be more practical lecture. And we developed the virtual circuit lab which uses real-like devices, circuits and interactive objects for the students to experience practical digital circuits. With the features described above, this contents would be useful for the beginners who want to studying digital logic circuits.

A Study on the Problem and Improvement of VR Content Using Motion Platform and VR HMD (모션플랫폼과 VR HMD를 사용하는 VR콘텐츠의 제작환경에 따른 문제점과 개선 방안)

  • Kwon, Ho-Jong;Sung, Jung-Hwan
    • Journal of Korea Game Society
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    • v.19 no.3
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    • pp.15-24
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    • 2019
  • Many limitations arise when using washout algorithms to calibrate input values in VR content-making environments using VR HMD and motion platforms. Thus, in this study, we designed a new fabrication method using a control object that turns acceleration into a rotational motion. A total of 30 people were tested to see if the improved method was better than the existing one. The results showed significant differences that the improved method is better for realism, immersion and ride comfort.