• Title/Summary/Keyword: 가상공정

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Quantitative Comparison and Analysis of Decommissioning Scenarios Using the Analytic Hierarchy Process Method and Digital Mock-up System (계층화 분석과정법과 디지털 목업을 이용한 정량적 해체 시나리오 평가)

  • Kim, Sung-Kyun;Park, Hee-Sung;Jung, Chong-Hun;Lee, Kune-Woo
    • Journal of Energy Engineering
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    • v.16 no.3
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    • pp.93-102
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    • 2007
  • This paper presents a scenario evaluation model of the AHP (Analytic Hierarchy Process) to evaluate dismantling scenarios considering quantitative and qualitative considerations. And decommissioning information producing modules which can obtain a dismantling schedule, quantify radioactive waste, visualize a radioactive inventory, estimate a decommissioning cost, and estimate a worker's exposure was developed to assess qualitatively decommissioning information. The digital mock-up (DMU) system was developed to verify dismantling processes and find error of scenarios in virtual space. It combines and manages the decommissioning information producing modules, the decommissioning DB, and the dismantling evaluation module synthetically. By using AHP model and DMU system, the thermal column in KRR-1 was evaluated on plasma arc cutting scenario and nibbler cutting scenario using the developed decommissioning DMU system.

Basic Design of 40ft Class Pleasure Boat based on Digital Mock-up (디지털 목업 모델 기반 40ft 급 알루미늄 레저보트 설계)

  • Oh, Dae-Kyun;Lee, Kyung-Woo;Lee, Chang-Woo
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.17 no.3
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    • pp.283-289
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    • 2011
  • As leisure boats become large-scaled and high value-added, their design requirements gradually get more complicated and accordingly their manufacturing processes get more complicated than those of existing ones. Leisure boat builders overseas make efforts to overcome this circumstance by establishing a 3-D model-based design system which is based on the concept of PLM. On the other hand, Korean shipbuilders still remain in the development process of traditional leisure boats which are mainly based on 2-D drawings. There have been some efforts made to have the 3-D model-based design system; however, they belong to a very early stage. This study carried out initial research to apply DMU technology to the development process of leisure boats. It established the design process based on a DMU model and proved its usefulness through a case study on the design of 40-ft class aluminum leisure boats.

Optimal Project Duration Estimation Through Enhanced Resource Leveling Technique (개선된 자원 평준화 기법을 활용한 적정 공기산정 방안)

  • Kim Kyung-Hwan;Yoon Yung-Sang;Kim Jae-Jun
    • Korean Journal of Construction Engineering and Management
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    • v.5 no.5 s.21
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    • pp.126-134
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    • 2004
  • Since a construction project is a series of works that utilizes resources to accomplish the project goal for a given time period, efficient resource management is a prerequisite for the success of the project. Two major areas of resource management are resource constrained scheduling focusing on the limited resource availability and resource leveling focusing on smoothing resource usage pattern on the fixed project completion time. It is not available, however, to apply both techniques to a project at the same time. This paper proposes a model to enhance the minimum moment algorithm of resource leveling, aiming to find an efficient usage of resources and an appropriate project completion time. A survey was performed to evaluate the major five factors in the model. A case study demonstrates the value of the proposed resource leveling technique.

Performance Analysis of Flow Control Method Using Virtual Switchs on ATM (ATM에서 가상 스위치를 이용한 흐름 제어 방식의 성능 분석)

  • 조미령;양성현;이상훈
    • Journal of the Korea Computer Industry Society
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    • v.3 no.1
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    • pp.85-94
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    • 2002
  • EMRCA(Explicit Max_min Rate Control Algorithm) switch, which has been proposed in the ATM(Asychronous Transfer Mode) standard, controls the ABR(Available Bit Rate) service traffic in the ATM networks. The ABR service class of ATM networks uses a feedback control mechanism to adapt to varying link capacities. The VS/VD(Virtual Source/Virtual Destination) technique offers the possibility to segment the otherwise end-to-end ABR control loop into separate loops. The improved feedback delay and the control of ABR traffic inside closed segments provide a better performance and QoS(Quality of Service) for ABR connections with respect to throughput, delay, and jitter. This paper is study of an ABR VS/VD flow control method. Linear control theory offers the means to derive correct choices of parameters and to assess performance issues, like stability of the system, during the design phase. The performance goals are a high link utilization, fair bandwidth distribution and robust operation in various environments, which are verified by discrete event simulations. The major contribution of this work is the use of linear control theory to model and design an ABR flow control method tailored for the special layout of a VS/VD switch, the simulation shows that this techniques better than conventional method.

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Deployment and Performance Analysis of Nation-wide OpenFlow Networks over KREONET (KREONET 기반의 광역 규모 오픈플로우 네트워크 구축 및 성능 분석)

  • Hong, Won-Taek;Kong, Jong-Uk;Chung, Jin-Wook
    • The KIPS Transactions:PartC
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    • v.18C no.6
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    • pp.423-432
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    • 2011
  • Recently, OpenFlow has been paid attention to as a fundamental technology which provides a function of virtualization and programmability in network. In Korea, deployment of OpenFlow networks in campuses and the interconnection between them through tunneling in layer 3 has been performed. However, the performance of the interconnected networks is decreased due to delay in IP layer. In this paper, we design and deploy nation-wide, not local, OpenFlow networks in a pure layer 2 environment over KREONET. After that, we do end-to-end Round-trip Time measurements and TCP/UDP performance tests in OpenFlow and normal networks, and do comparison and analysis on the test results. The results show that the nation-wide OpenFlow networks provide equal performance to normal networks except for the initial packet loss for UDP streaming. In regards to the performance decrease due to early UDP packet loss, we can mitigate it by implementing exceptional procedures in a controller which deal with the same continuous "Packet_in" events.

0.18 μm CMOS Power Amplifier for Subgigahertz Short-Range Wireless Communications (Sub-GHz 근거리 무선통신을 위한 0.18 μm CMOS 전력증폭기)

  • Lim, Jeong-Taek;Choi, Han-Woong;Lee, Eun-Gyu;Choi, Sun-Kyu;Song, Jae-Hyeok;Kim, Sang-Hyo;Lee, Dongju;Kim, Wansik;Kim, Sosu;Seo, Mihui;Jung, Bang-Chul;Kim, Choul-Young
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.29 no.11
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    • pp.834-841
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    • 2018
  • A power amplifier for subgigahertz short-range wireless communication using $0.18-{\mu}m$ CMOS technology is presented. It is designed as a differential structure to form easily a virtual ground node, to increase output power, and to design a cascode structure to prevent breakdown. The transistor gate width was determined to maximize the output power and power-added efficiency(PAE), and the balun was optimized through electromagnetic simulation to minimize the loss caused by the matching network. This power amplifier had a gain of more than 49.5 dB, a saturation power of 26.7 dBm, a peak PAE of 20.7 % in the frequency range of 860 to 960 MHz, and a chip size of $2.14mm^2$.

A Study on User - centered Usability Elements of User Interface Designs in an Augmented Reality Environment (증강현실 사용자 인터페이스의 사용자중심 사용성 요소 연구)

  • Kim, Un;Lee, Cheol-Seung
    • The Journal of the Korea institute of electronic communication sciences
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    • v.13 no.6
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    • pp.1317-1322
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    • 2018
  • In order to complete the AR UI design simply and quickly, the usable factors were studied in this thesis. The primary aim of interface design is to increase the usability. The various factors should be considered together when we evaluate the usability. The idealized usable working model is based on user-centered with the aim of perceiving the interests of users, operating easily and completing targets. In order to ensure the types of usable factors, literature survey method had been used and a total of 85 usable factors had been collected by this survey. To make the usable factors can adapt the augmented reality, the concept of factors should be redefined. We extract the items which is adaptable and user-centered, combine or delete the items that have the same meanings and finally select 25 usable evaluative factors. Then we take HCI professional as the object and collect the data by Heuristic Evaluation. We systematize the usable factors by Principal Component Analysis, and observe the correlation between the usable factors and classify those which have high correlation.

Directions for the Development of Digital Twins Applying the Grounded Theory Methods (근거이론을 활용한 디지털 트윈 발전 방향성 제시)

  • Kang, Minshik
    • Journal of Industrial Convergence
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    • v.19 no.1
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    • pp.65-70
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    • 2021
  • This study aims to propose specific directions for developing digital twin contents. This aim is achieved by thorough literature review and applying the grounded theory. Based on customers' need analysis, this study suggests the priorities of contents development of digital twins. As a result, complex workflows and dangerous training contents are adequate to be developed. Moreover, large-scale projects such as nuclear powerplants that are hard to build the mock-ups were considered to be effective. This study provides significant information for not only software developers but also clients who desire to reduce training fees and improve the complex workflows. Since these client companies operate based upon multiple complex workflows, this study encourages stakeholders to make effective decisions. This research needs further analysis of current digital twin technology- possibilities and limitations.

Productivity Analysis for Industrial Augmented Reality(iAR) Content Development Using an iAR Specialized Engine (산업용 증강현실 전용엔진을 이용한 산업용 증강현실 콘텐츠 개발에 대한 생산성 분석)

  • Kang, Minshik
    • Journal of Industrial Convergence
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    • v.20 no.4
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    • pp.1-6
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    • 2022
  • In recent years, many global manufacturers such as Mercedes-Benz and BMW have been using augmented reality technology to spread it to various fields such as assembly process, after-sales service, sales stores, and consumer manuals. In this study, the application status of innovation in manufacturing using industrial augmented reality was identified, and the possibility of combining existing ERP and augmented reality was analyzed based on this. In addition, it was empirically analyzed that the selection of a dedicated content development engine is the most important factor in development productivity in the development of industrial augmented reality content. The same content developed with Unity3d was redeveloped with Vuforia Studio, and as a result of comparative analysis of development man-hours by field, the development lead time was shortened by 8 times. This study proves productivity by actually developing industrial augmented reality contents, and it is a study with a difference that is difficult to implement in practice.

Utilization Strategies of Generative AI Platforms for CG Education (CG 교육을 위한 생성형 인공지능 플랫폼 활용 방안)

  • Donghee Suh
    • Journal of Practical Engineering Education
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    • v.15 no.2
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    • pp.357-364
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    • 2023
  • Due to the rapid advancement of AI technology, generative artificial intelligence platforms are experiencing innovative applications in various fields. In this paper, it examines research cases involving the utilization of AI in education, explore instances where generative AI platforms are applied in the realm of creative endeavors, and discuss the direction of utilizing generative AI in educational contexts. In the field of computer graphics, this study introduced generative AI platforms that are applicable for image creation, editing, and video editing. It also proposed platforms that can be utilized in the video editing production process. These generative AI platforms not only offer advantages in terms of efficiency, by reducing the efforts of creators and saving time in the production process, but they also present positive aspects in enhancing individual capabilities. It is advocated that their swift integration into education is necessary, considering these benefits. This study aims to provide direction for the expansion of creative education utilizing generative AI platforms.