• Title/Summary/Keyword: 表現

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The Mediating Effect of Ex-offenders, Anger Expression between the in Childhood Trauma and Family Functioning (성인 출소자의 아동기 외상과 가족기능성과의 관계에서 분노표현방식의 매개효과검증)

  • Lee, A-Reum;Kim, Ji-Yun;Lee, Dong-Hun
    • The Journal of the Korea Contents Association
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    • v.19 no.3
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    • pp.100-113
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    • 2019
  • The purpose of this study was to confirm the characteristics of released prisoners through demographic and sociological variables and to investigate the effects of childhood traumatic experiences on family functioning and the mediating effects of anger expression method. For this purpose, Korea Rehabilitation Agency were selected and finally 400 released prisoners were analyzed. As a result, it appeared that anger expression method played a role of mediating variable when childhood trauma experience affects family functioning. Childhood trauma experience not only directly affects family functioning, but indirectly affects family functioning through anger expression method and the anger expression method played a role as partial mediating variable. Based on the results of this study, we emphasized the need for intervention and education for anger expression method in psychological counseling interventions to improve family functioning as a way to suppress the second offense of released prisoners with childhood abuse experience.

An Analysis of Students' Mathematical Communication Competency focused on Fraction Division (분수의 나눗셈에 대한 초등학생의 수학적 의사소통 능력 분석)

  • Pang, Jeong Suk;Kim, Yoon Young;Sunwoo, Jin
    • Education of Primary School Mathematics
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    • v.25 no.2
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    • pp.179-195
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    • 2022
  • Mathematical communication competency, one of the six mathematical competencies emphasized in the latest mathematics curriculum, plays an important role both as a means and as a goal for students to learn mathematics. Therefore, it is meaningful to find instructional methods to improve students' mathematical communication competency and analyze their communication competency in detail. Given this background, this study analyzed 64 sixth graders' mathematical communication competency after they participated in the lessons of fraction division emphasizing mathematical communication. A written assessment for this study was developed with a focus on the four sub-elements of mathematical communication (i.e., understanding mathematical representations, developing and transforming mathematical representations, representing one's ideas, and understanding others' ideas). The results of this study showed that students could understand and represent the principle of fraction division in various mathematical representations. The students were more proficient in representing their ideas with mathematical expressions and solving them than doing with visual models. They could use appropriate mathematical terms and symbols in representing their ideas and understanding others' ideas. This paper closes with some implications on how to foster students' mathematical communication competency while teaching elementary mathematics.

The Effect of Ambivalence over Emotional Expressiveness and Counselor Perception on Working Alliance (정서표현갈등과 상담자 지각이 작업동맹에 미치는 영향)

  • Chung-Kwang Oh;Nam-Woon Chung
    • Korean Journal of Culture and Social Issue
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    • v.13 no.1
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    • pp.115-136
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    • 2007
  • A trustworthy counseling relationship is an important variable for an effective counseling progression and counseling goal achieving. This study was designed to examine effects of ambivalence over emotional expressiveness and counselor perception on working alliance. Objects of this study were clients in university counseling centers, counseling centers for adolescents and private counseling institutes. Clients were asked to answer an ambivalence over emotional expressiveness questionnaire, a counselor perception questionnaire and a working alliance questionnaire. Total 97 cases were collected and the data was analysed by multiple regression method. The results were as followed; ambivalence over emotional expressiveness was not significantly related to working alliance. However, counselor perception was significantly related to working alliance. That is, the more positively counselors were perceived, the better working alliance was. Effects of counselor perception's sub-factors on working alliance were also found; attractiveness was significantly related to working alliance but trustworthiness and expertness were not. An interaction of ambivalence over emotional expressiveness and counselor perception on working alliance was also significant. As for those clients who were high at the ambivalence over emotional expressiveness, working alliance was increased in case they had positive counselor perception. In conclusion, it is not personality factors but that counselor perception that makes the difference in working alliance

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A Study on Sketch Input Technique by Surface of 3D Object. (3D 객체 표면에 근거한 Sketch 입력기법 연구)

  • Sin, Eun-Joo;Choy, Yoon-Chul;Lim, Soon-Bum
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.1137-1142
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    • 2006
  • 3D 가상공간을 협업에 효과적으로 이용하기 위해서는 3D 가상공간에서 빠르고 쉽게 의사를 표현할 수 있는 기술이 필요하다. 본 연구에서는 이런 효과적인 의사표현 방법으로 Sketch 기법을 제안한다. Sketch 기법은 간단한 2D 선들의 표현을 통해 매우 빠르게 아이디어를 표현 할 수 있으며, 의도에 따라 부분을 강조하거나 가감할 수 있기 때문에 좀 더 직관적으로 의도를 전달 할 수 있다. 그래서 이러한 Sketch 를 공간상에서 손쉽게 3D 모델의 표면이나 공간 위에 입력하고, 입력한 Sketch 를 3D 가상공간과 연동하여 보여 줌으로써 쉽게 3D 가상공간 안에 Sketch 로 의견을 표현 할 수 있게 하는 Sketch 기반 인터페이스를 연구 하였다. Sketch 기법을 3D 가상공간에 적용하기 위해서는 3D 가상공간 상에서 2D Sketch 를 입력하기 위한 방법과 입력 시 발생할 수 있는 위상차의 문제를 해결해야 한다. 이 연구에서는 2D Sketch 입력을 대상 3D 객체 중심에서 Sketch할 부분의 Sketch plain 을 선택 및 생성함으로써 입력하는 방법을 연구하였으며, 입력 시 발생하는 위상차는 View-point 및 View-Plain 의 이동 등을 통해 해결점을 찾고자 하였다. 그리고 추후 연구를 통해 Sketch 를 Annotation 으로 활용, 협업에서 필요로 하는 Sketch Annotation 으로 개발하고자 한다.

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Computer Generated Color Paper Mosaic Rendering (자동화된 색종이 모자이크 렌더링)

  • Seo, Sang-Hyun;Park, Young-Sup;Yoon, Kyung-Hyun
    • Journal of KIISE:Computer Systems and Theory
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    • v.29 no.1
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    • pp.1-9
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    • 2002
  • Recently as it is growing concern about NPR(Non-Photorealistic Rendering), Several computer graphics researchers are studying to simulate conventional artistic expressions such as pen-and-ink illustrations, watercolor and impressionism technique. In the NPR it is important thing that someone can produce a representation looked like work drawn or manipulated people directly. In this paper we propose that the technique could make the mosaic work automatically, tore and tagged a paper by hands used to educational and artistical representation, we suggest various methods to express a shape and texture of paper tore by hands without using cutters or scissors.

A Representation of Green Function Using Discrete Wavelet Concept for Fast Field Analysis (고속 전자파 해석을 위한 그린 함수의 이산 웨이블릿 표현법)

  • Kim Hyung-Hoon;Park Jong-Il;Kim Hyeong-Dong
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.17 no.9 s.112
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    • pp.895-899
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    • 2006
  • A compact representation of Green function is proposed by applying the discrete wavelet concept in the k-domain, which can be used for the acceleration of scattered field calculations in integral equation methods. Since the representation of Green function is very compact in the joint spatio-spectral domain, it can be effectively utilized in the fast computation of radiation integral of electromagnetic problems. A mathematical expression of Green function based on the discrete wavelet concept is derived and its characteristics are discussed.

A Use of Computer Graphics in Education of the Creating in Two-Dimentional Space (평면조형 교육과정에서 컴퓨터 그래픽의 활용)

  • Kim, Hun
    • Archives of design research
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    • v.11 no.2
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    • pp.229-239
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    • 1998
  • This study alms at developing the basic substance of education in Creating in 2- Dimentional Space, Which will make it possible to express and pursue creating which is appropriate for the characteristics of computer graphic as well as the technical side of the creating shape using computer in the established basic educational programs of the field, Thus in this study, I will put the concepts of creating shape relevant to various expression media in order. Based on this, I will clarify the potential of utilizing computer graphics and the extent to which they can applied, The purpose of this study lies 10 understanding computer as a means of creating and revealing the possibility for broadening the boundary of the establishd creating, For this, I am gOlOg to propose a plan for the education of Creating 10 2-Dimentional Space, limiting myself to the area relevant to computer graphics.

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Fuzzy Reasonings based on Fuzzy Petei Net Representations (퍼지페트리네트 표현을 기반으로 하는 퍼지추론)

  • 조상엽
    • Korean Journal of Cognitive Science
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    • v.10 no.4
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    • pp.51-62
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    • 1999
  • This paper proposes a fuzzy Petri net representation to represent the fuzzy production rules of a rule-based expert system. Based on the fuzzy Petri net representation. we present a fuzzy reasoning algorithms which consist of forward and b backward reasoning algorithm. The proposed algorithms. which use the proper belief evaluation functions according to fuzzy concepts in antecedent and consequent of a fuzzy production rule. are more closer to human intuition and reasoning than other methods. The forward reasoning algorithm can be represented by a reachability tree as a kind of finite directed tree. The backward reasoning algorithm generates the backward reasoning path from the goal to the initial nodes and then evaluates the belief value of the goal node using belief evaluation functions.

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The Generation of Cube Panorama Virtual Reality Environment (큐브 파노라마 가상현실 공간 구현)

  • 이종찬;김응곤
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.5 no.6
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    • pp.1110-1115
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    • 2001
  • Virtual Reality technology is divided two parts Panorama technology to embody VR on space and Object technology to embody VR of things. About Object VR technology until present, they provided a cube access way, then observer can see object up, down, left, right side and zoom-in, zoom-out, but there is a fact that up-and-down expression is distorted or shows shortcoming that is not expressed by limited situation of manufacture way in Panorama VR's expression. Therefore, in this research, we examine the shortcoming that do not become top-and-bottom expression through basic concept of Panorama and Panorama VR manufacture process and do to propose cube type of new data format that permit up-and-down expression as a real world and compose Panorama VR space.

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A Comparative study on the Creation and Development of Visual Techniques in U.S. and Japanese Girl's Comics (미국.일본 소녀만화의 표현발달 및 성립에 관한 비교연구)

  • Kwon, Kyung-Min
    • The Journal of the Korea Contents Association
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    • v.10 no.7
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    • pp.149-158
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    • 2010
  • This study is a comparative analysis of the creation and development of visual techniques used in girls' comics in the paradigmatic low and high-context cultures of American and Japan. As previous analyses have shown, there are qualitative differences in the expressive mechanisms employed in girls' comics in Eastern and Western cultures, and it is an investigation of this realm of expression that is the basis of this study. Particular emphasis is placed on an analysis of the structure of frames, one of the most fundamental expressive mechanisms in girls' comics. A close examination of this underlying structural component reveals that both cultures demonstrate autonomous growth, providing a theoretical framework for future studies.