• Title/Summary/Keyword: writing productivity

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A Composite Study on the Writing Characteristics of Korean Learners - Focused on Syntax Production, Syntax Complexity and Syntax Errors (한국어 학습자의 쓰기 특성에 관한 융복합적 연구 - 구문산출성, 구문복잡성 및 구문오류를 중심으로)

  • Lee, MI Kyung;Noh, Byungho
    • Journal of the Korea Convergence Society
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    • v.9 no.11
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    • pp.315-324
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    • 2018
  • For Korean learners, writing is a harder part than any other areas in Korean languages. But in the future, the ability to organize and write systematically is essential for future koran languages learners to take classes, do assignments and presentations at school, and then adapt to job situations. Therefore, there is a need to devise a direction for this. In general, writing characteristics are viewed in many ways, including writing productivity, writing complexity, and writing errors. Accordingly, the study provided drawings and A4 paper for Vietnamese Korean learners, Chinese Korean learners, and Korean university students, before writing freely. Based on the their writing results, we looked at syntax factors (total C-units, total number of words), syntax complexity (number of words per C-unit and clause density), and writing errors (postposition, spell errors, and connective suffix, space errors) According to the study, Vietnamese and Chinese Korean language learners showed significantly lower syntax productivity and complexity than Korean university students, and showed more writing errors than Korean students in postposition and clause density. Based on the results of the study, we discussed writing guidelines for Korean languages learners. However, this study did not validate the differences in writing characteristics according to the Korean language level and length of residences for the study subjects. Therefore, it is necessary to consider this in future research.

College Students' Workload and Productivity for Different Types of Tasks before and during COVID-19 Pandemic in the U.S.

  • Tian, Chi;Wu, Hongyue;Chen, Yunfeng
    • International conference on construction engineering and project management
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    • 2022.06a
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    • pp.500-507
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    • 2022
  • COVID-19 pandemic forces college education to be rapidly switched from face-to-face education into remote education. Two inconsistent findings exist in previous study about remote learning. First, studies before COVID-19 pandemic found remote learning is an effective method, which provided students with higher achievement and improved their work-life balance. However, studies showed remote learning during COVID-19 pandemic is not as effective as expected because of technical issues, lack of motivations and even mental health issues. Second, findings from studies about remote learning impacts on workload and productivity during COVID-19 are also inconsistent. Therefore, this study aims to quantitatively measure college students' workload and productivity during COVID-19 of different types of tasks to provide a comprehensive and latest evaluation on remote learning. The findings of this study show remote learning slightly increases college students' total listening and speaking tasks workload, total reading and writing tasks workload. Furthermore, phone call, in-person meeting, online meeting and email workload increase significantly in remote learning. However, productivity for both listening and speaking, reading and writing tasks decreases after remote learning but no significant changes of productivity are found.

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Development of Efficient VR Contents Writing Tools for Support Storytelling (스토리텔링 지원을 위한 효율적인 VR 콘텐츠 저작도구 개발)

  • Lee, Yang Min;Lee, Jae Kee
    • Journal of Korea Multimedia Society
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    • v.23 no.5
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    • pp.700-709
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    • 2020
  • With the development of virtual reality (VR)-related technology and the advent of the 5G era, VR-based streaming games or content have been developed and transmitted at high speed. Although VR technology is also being applied in education, health care, manufacturing, and production fields, its main application is for entertainment. VR technology has been developed based on hardware and various contents have been developed accordingly; however, the number of VR content with high entertainment value is insufficient, and there are primarily hands-on contents. In this paper, we propose a method for developing an writing tool that can enhance the productivity in the development and editing of VR content and create VR contents based on a timeline by reflecting the storytelling rather than by a simple empirical type to solve the bias in content style. The proposed VR content writing tool is expected to increase the productivity in VR content development and contribute to the creation of various styles of content. Its implementation can enable developers to create specific stories in a timeline and support several animation effects.

Syntax-Directed Document Editor based XML DTD (XML DTD 기반의 구문지향 문서 작성기)

  • Kim, Young-Chul;Kim, Sung-Keun;Choi, Jong-Myung
    • The Journal of Korean Association of Computer Education
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    • v.7 no.4
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    • pp.67-75
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    • 2004
  • XML is being accepted as a standard for the next generation web documents, as it enables to extend the document structures. However, general users have difficulties in writing valid and well-formed XML documents, since the documents should satisfy the grammatical constraints of XML. In this paper, we present a syntax-directed XML document editor which will ease users in writing valid XML documents. The editor will help users, and increase productivity in writing XML documents.

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Analysis on Research Trends from 1998 to 2021 of The Journal of Engineering Education Research (공학교육연구 논문지의 연구 동향 분석: 1998년-2021년까지)

  • Choi, Kyewon;Lee, Young-Min
    • Journal of Engineering Education Research
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    • v.24 no.6
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    • pp.60-66
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    • 2021
  • The paper aimed to analyze research trends and productivity, targeting papers published for the past 24 years in The Journal of Engineering Education Research, For the research trend analysis, the content analysis was conducted and research productivity of authors was investigated through Lotka's Law. The research subject were 897 papers published on The Journal of Engineering Education Research from 1998 to June 2021. Research findings are as follows. First, the pattern of writing showed that percentage of co-authors over 2 was higher than single author. Second, the authors were most likely to belong the university, followed by government agency, affiliated organization and Research institutes in universities. Third, the flow of records in giving paper showed that the number of continuants has decreased over time and only a few writers have presented their papers. Fourth, the analysis results on the research productivity discovered difference in actual figure and revised, theoretical one, which indicates that Lotka's Law was not applied to The Journal of Engineering Education Research. Based on findings as shown below, we suggested a series of plans to develop The Journal of Engineering Education Research and increase research productivity in future.

Machine Learning-Based Programming Analysis Model Proposal : Based on User Behavioral Analysis

  • Jang, Seonghoon;Shin, Seung-Jung
    • International journal of advanced smart convergence
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    • v.9 no.4
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    • pp.179-183
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    • 2020
  • The online education platform market is developing rapidly after the coronavirus infection-19 pandemic. As school classes at various levels are converted to non-face-to-face classes, interest in non-face-to-face online education is increasing more than ever. However, the majority of online platforms currently used are limited to the fragmentary functions of simply delivering images, voice and messages, and there are limitations to online hands-on training. Indeed, digital transformation is a traditional business method for increasing coding education and a corporate approach to service operation innovation strategy computing thinking power and platform model. There are many ways to evaluate a computer programmer's ability. Generally, piecemeal evaluation methods are used to evaluate results in time through coding tests. In this study, the purpose of this study is to propose a comprehensive evaluation of not only the results of writing, but also the execution process of the results, etc., and to evaluate the programmer's propensity habits based on the programmer's coding experience to evaluate the programmer's ability and productivity.

Writing ADM Network Diagram of Frame Work for the Precast Concrete Public Apartment Building Construction Management (보-기둥구조 PC공동주택 시공관리를 위한 골조공사 ADM공정표 작성)

  • Kim, Ki-Ho;Kim, MIn-Jun;Kim, Jin-Won;Lee, Dong-Gun;Sohn, Jeong-Rak;Lee, Bum-Sik
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2022.11a
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    • pp.221-222
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    • 2022
  • In this study, the work flow of the construction process was analyzed based on construction monitoring for a building of the middle size beam-column system Precast Concrete(PC) apartment building supplied by LH, and the Arrow Daigram Method(ADM) network diagram of its construction was written. The results of this study are judged to be able to improve productivity by using the PC structure apartment building construction plan to calculate a reasonable construction period and prepare a process management method for the PC structure frame construction.

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Design and Implementation of Dynamic Web Server Page Builder on Web (웹 기반의 동적 웹 서버 페이지 생성기 설계 및 구현)

  • Shin, Yong-Min;Kim, Byung-Ki
    • The KIPS Transactions:PartD
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    • v.15D no.1
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    • pp.147-154
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    • 2008
  • Along with the trend of internet use, various web application developments have been performed to provide information that was managed in the internal database on the web by making a web server page. However, in most cases, a direct program was made without a systematic developmental methodology or with the application of a huge developmental methodology that is inappropriate and decreased the efficiency of the development. A web application that fails to follow a systematic developmental methodology and uses a script language can decrease the productivity of the program development, maintenance, and reuse. In this thesis, the auto writing tool for a dynamic web server page was designed and established by using a database for web application development based on a fast and effective script. It suggests a regularized script model and makes a standardized script for the data bound control tag creator by analyzing a dynamic web server page pattern with the database in order to contribute to productivity by being used in the web application development and maintenance.

Development of Statistical Model for Line Width Estimation in Laser Micro Material Processing Using Optical Sensor (레이저 미세 가공 공정에서 광센서를 이용한 선폭 예측을 위한 통계적 모델의 개발)

  • Park Young Whan;Rhee Sehun
    • Journal of the Korean Society for Precision Engineering
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    • v.22 no.7 s.172
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    • pp.27-37
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    • 2005
  • Direct writing technology on the silicon wafer surface is used to reduce the size of the chip as the miniature trend in electronic circuit. In order to improve the productivity and efficiency, the real time quality estimation is very important in each semiconductor process. In laser marking, marking quality is determined by readability which is dependant on the contrast of surface, the line width, and the melting depth. Many researchers have tried to find theoretical and numerical estimation models fur groove geometry. However, these models are limited to be applied to the real system. In this study, the estimation system for the line width during the laser marking was proposed by process monitoring method. The light intensity emitted by plasma which is produced when irradiating the laser to the silicon wafer was measured using the optical sensor. Because the laser marking is too fast to measure with external sensor, we build up the coaxial monitoring system. Analysis for the correlation between the acquired signals and the line width according to the change of laser power was carried out. Also, we developed the models enabling the estimation of line width of the laser marking through the statistical regression models and may see that their estimating performances were excellent.

Development of an Object Consistency Maintenance Framework for Group Systems in Distributed Computing Environments (분산 환경에서 그룹시스템에서의 객체 일관성 유지를 위한 체계의 개발)

  • Huh, Soon-Young;Kim, Hyung-Min
    • Asia pacific journal of information systems
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    • v.8 no.3
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    • pp.21-36
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    • 1998
  • Group collaborative systems are recently emerging to support a group of users engaged in common tasks such as group decision making, engineering design, or collaborative writing. Simultaneously, as communications networks and distributed database systems become core underlying architecture of the organization, the need of collaborative systems are gaining more attentions from industry. In such collaborative systems, as the shared objects may evolve constantly or change for operational purposes, providing the users with synchronized and consistent views of the shared object and maintaining the consistency between shared object and replicated objects are important to improve the overall productivity. This paper provides an change management framework for the group collaborative systems to facilitate managing dependency relationships between shared objects and dependents, and coordinating change and propagation activities in distributed computing environments. Specifically, the framework adopts an object-oriented database paradigm and presents several object constructs capturing dependency management and change notification mechanisms. And the proposed framework accommodates both persistent dependents such as replicated data and transient dependents such as various user views in a single formalism. A prototype system is developed on a commercial object-oriented database management system called OBJECTSTORE using the C++ programming language.

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