• 제목/요약/키워드: web3d

검색결과 739건 처리시간 0.025초

A Scheme that Transcodes and Services from PC Web Page to Mobile Web Page of Dynamic Object with DOM (DOM을 이용한 PC 웹 페이지에서 모바일 웹 페이지로의 다이나믹 오브젝트 변환 및 서비스 기법)

  • Kim, Jong-Keun;Kang, Eui-Sun;Sim, Kun-Jung;Ko, Hee-Ae;Lim, Young-Hwan
    • The KIPS Transactions:PartD
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    • 제14D권3호
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    • pp.355-362
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    • 2007
  • With development of mobile communications terminal and expansion of mobile Internet, a large number of users can use mobile web contents at anytime and anywhere and will demand service of greater contents. Due to such demand, many studies are being carried out on transcoding contents so that wired web contents can be used in mobile web. However, transcoding and creation of mobile web contents involve difficulties because specifications available from telecommunications companies and mobile terminals have not been standardized. Especially, in order for serving dynamic object of wired web page contents to dynamically change according to time or user, it is required not only to program scripts to suit each terminal, but also to transcode the resources used in advance. for solution to this problem, this study uses the hierarchy structure of DOM (document object model) to display structural characteristics of wired web page. In other words, this study proposes the following technique. Wired web pages are analyzed and the results are established as data structure. Then, dynamic object is extracted and the domain is indexed so that, when serving mobile web page, information can be extracted at the indexed position to create mobile web contents for service on real-time basis. Also, this study aims at developing an editing device to edit mobile web contents and mobile web service server to service the edited contents by applying the above technique.

A Human Action Recognition Scheme in Temporal Spatial Data for Intelligent Web Browser

  • Cho, Kyung-Eun
    • Journal of Korea Multimedia Society
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    • 제8권6호
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    • pp.844-855
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    • 2005
  • This paper proposes a human action recognition scheme for Intelligent Web Browser. Based on the principle that a human action can be defined as a combination of multiple articulation movements, the inference of stochastic grammars is applied to recognize each action. Human actions in 3 dimensional (3D) world coordinate are measured, quantized and made into two sets of 4-chain-code for xy and zy projection planes, consequently they are appropriate for applying the stochastic grammar inference method. We confirm this method by experiments, that various physical actions can be classified correctly against a set of real world 3D temporal data. The result revealed a comparatively successful achievement of $93.8\%$ recognition rate through the experiments of 8 movements of human head and $84.9\%$ recognition rate of 60 movements of human upper body. We expect that this scheme can be used for human-machine interaction commands in a web browser.

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A WEB-BASED PROJECT MANAGEMENT SYSTEM FOR GOVERNMENT R&D PROGRAMS (국가 연구개발을 위한 웹기반의 과제관리 시스템)

  • 손권중
    • Proceedings of the Technology Innovation Conference
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    • 기술경영경제학회 2003년도 제23회 하계학술발표회 논문집
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    • pp.108-115
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    • 2003
  • Government R&D Project Management in Korea has had considerable difficulties because of the lack of project monitoring systems and insufficient communication. The National Program for Tera-level Nanodevices (TND Program) is a ten-year R&D program for commercialization in the area of nano technology. Collaboration and communication among the various participants such as business companies, universities, and government R&D institutes are key success factors in this R&D program. TND Program office has developed a Web-based project management system. This system consists of mostly four sub-management functions: (1) Milestones management of all R&D projects; (2) DR (Design Review) management as the mechanism for checking the performance against milestones; (3) Project activity management using the WBS (Work Breakdown Structure); (4) Budget management. Additionally, it also has many R&D supporting functions such as technology information bulletin board, community management, and visual summary of project progress and performance. This system is effective for monitoring research project as well as measuring project performance of the overall research program. This Web-based system has become the useful tool of R&D moving target mechanism and effective communication and collaboration tool. System features and adoption process of the system are also suggested.

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Virtual City System Based on 3D-Web GIS for U-City Construction (U-City 구현을 위한 3D-Web GIS 기반의 가상도시 시스템)

  • Jo, Byung-Wan;Lee, Yun-Sung;Yoon, Kwang-Won;Park, Jung-Hun
    • Journal of the Computational Structural Engineering Institute of Korea
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    • 제25권5호
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    • pp.389-395
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    • 2012
  • U-City has been promoted nation-wide by development of recent IT technology. This paper studied the concept of 3D-virtual city in order to realize the current Ubiquitous City(U-City) efficiently, and to manage all the RFID/USN monitoring data in the real U-City. 3D-Virtual City is the concept of the reproduction of real world U-City, for embodying Ubiquitous technology while using Digital map, satellite image, VRML(Virtual Reality Modeling Language). U&V-City is the four-dimensional future city that real-time wire/wireless communication network and 3D-web GIS shall be connected that massive database, intelligent service be perceived through employing EAI(External Authoring Interface) that provides HTML&JAVA, and interface for efficient removal/process of massive information/ service and also by employing GPS/LBS/Navigation in support of world-wide orientation concept, and RTLS(Real Time Location System).

Characteristics of Rustling Sound of Laminated Fabric Utilizing Nano-web (나노웹을 이용한 라미네이트소재의 마찰음 특성)

  • Jeong, Tae-Young;Lee, Eu-Gene;Lee, Seung-Sin;Cho, Gil-Soo
    • Fashion & Textile Research Journal
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    • 제15권4호
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    • pp.620-629
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    • 2013
  • This study examines the rustling sound characteristics of electrospun nanofiber web laminates according to layer structures. This study assesses mechanical properties and frictional sounds (such as SPL); in addition, Zwicker's psychoacoustic parameters (such as Loudness (Z), Sharpness (Z), Roughness (Z), and Fluctuation strength (Z)) were calculated using the Sound Quality Program (ver.3.2, B&K, Denmark). The result determined how to control these characteristics and minimize rustling sounds. A total of 3 specimens' frictional sound (generated at 0.63 m/s) was recorded using a Simulator for Frictional Sound of Fabrics (Korea Patent No. 10-2008-0105524) and SPLs were analyzed with a Fast Fourier Transformation (FFT). The mechanical properties of fabrics were measured with a KES-FB system. The SPL value of the sound spectrum showed 6.84~58.47dB at 0~17,500Hz. The SPL value was 61.2dB for the 2-layer PU nanofiber web laminates layered on densely woven PET(C1) and was the highest at 65.1dB for the 3-layer PU nanofiber web laminates (C3). Based on SPSS 18.0, it was shown that there is a correlation between mechanical properties and psychoacoustic characteristics. Tensile properties (LT), weight (T), and bending properties (2HB) showed a high correlation with psychoacoustic characteristics. Tensile linearity (LT) with Loudness (Z) showed a negative correlation coefficient; however, weight (T) with Sharpness (Z) and Roughness (Z), and bending hysteresis (2HB) with Roughness (Z) indicated positive correlation coefficients, respectively.

가상 증강현실에서의 OpenXR과 WebXR

  • Gang, Jin-Gyu
    • Broadcasting and Media Magazine
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    • 제26권1호
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    • pp.12-18
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    • 2021
  • 최근 3D 그래픽스 기술과 관련된 기기들의 비약적 발전을 통해 가상, 증강, 확장 현실이라는 기존의 현실 세계에 새로운 정보를 더하는 연구가 활발하게 진행되고 있다. 우선 앱 기반의 가상, 증강, 확장 현실을 구현하는 과정에서 기기별 또는 브라 우저별, OS별로 개발 환경이 다름으로 인한 개발비용이 상승하는 등의 애로사항들이 있었고, 이로 인해 Web 환경에서의 가상, 증강, 확장 현실을 구현하기 위한 표준형 통합 플랫폼의 필요성이 대두하였다. OpenXR, WebXR이 가상 증강현실에서의 새로운 표준을 제시하고 기술을 공개하여, 하드웨어와 소프트웨어 산업 모두에서 좋은 호응을 얻기 시작하였다. 따라서 본 고에서는 가상 증강현실에서의 OpenXR과 WebXR 표준에 대한 정의 및 기술에 대하여 살펴보고, 가상 증강 환경에서의 기술 동향과 발전방향에 대하여 살펴보고자 한다.

Web-Based 3D Model Management System for Virtual Training Contents Production (가상훈련 컨텐츠 제작을 위한 웹 기반 3D 모델 관리 시스템)

  • Kim, Yeon-U;Yoon, Ji-Yean;Kang, Hyeong-Ju
    • The Journal of Korean Institute for Practical Engineering Education
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    • 제4권1호
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    • pp.72-79
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    • 2012
  • Recently, the growth of the computer-related industries lead to the growth of the computer-aided education. Virtual training (VT) is one of the most interesting education methods. Many 3D models for the VT contents have been produced, but little research has been performed for the unified management system to promote the reuse of 3D models. This paper proposes the unified 3D model management system. The 3D model file formats are surveyed to find a format that can be easily used by many VT content production softwares. The 3D model files will be stored in a central DB server. The structure of the DB system will be designed for 3D models. The system provides an easy way to search and download a 3D model. With the proposed system, the reuse of 3D models is expected to be promoted.

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A Block-based Computer Graphics Educational Software Model using WebGL (WebGL을 이용한 블록 기반 컴퓨터 그래픽스 교육용 소프트웨어 모델)

  • Pyun, Hae-Gul;Park, Jinho
    • Journal of Korea Game Society
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    • 제15권3호
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    • pp.189-200
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    • 2015
  • These days computer graphics technology has been applied in diverse IT fields. Needs for computer graphics such as 3D Printer, Head Mount Display, VR & AR are growing rapidly. Computer graphics will be more specialized and demanding for graphics specialists will be also increased. However, serious mathematical background obstructs people to learning computer graphics. An efficient computer graphics learning system would be helpful for graphics experts training. By analyzing the graphics theory, we propose an educational software system with that students can effectively learn computer graphics. Our system focuses on theoretical objects of computer graphics and enhances accessibility and intuition using web and blocks.

Development of Web3D-based Virtual Reality System for Hydrogen Station (웹 3D 기술을 사용한 수소충전소 가상체험교육시스템 제작)

  • Yoon, Jong-Chul;Kwon, Ji-Yong;Lee, In-Kwon
    • Journal of the Korea Computer Graphics Society
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    • 제15권2호
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    • pp.35-40
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    • 2009
  • In this paper, we present the web3D-based virtual reality(VR) system for the safety education of the hydrogen station. Currently, hydrogen is considered the next generation energy, and hydrogen station is a part of core infrastructure in hydrogen industry. However, the experience of safety equipment in the hydrogen station is limited to the non-experts, because it is a restricted area in general industry. Therefore, using the event driven method, we develop the VR system to transfer the information of hydrogen station to the non-experts. Using our system, user experiences the safety concerns in the hydrogen station, and also learn the informations of hydrogen energy.

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A Study on the Activation Plan of Web-based Open Source Platform using 3D Printer -Focused on Platform Toy- (3D Printer를 이용한 웹기반 오픈소스 플랫폼 제작 방안에 관한 연구 -Platform Toy를 중심으로-)

  • Lee, Chang-Beom;Kim, Seung-In
    • Journal of Digital Convergence
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    • 제17권6호
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    • pp.341-347
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    • 2019
  • As the concept of open source extends beyond the scope of software, many companies are also introducing business models using open source concepts. This study is a study on how to create a web-based open-source platform using a 3D printer and aims to create an open-source platform modeled on the Kidults community where users are highly willing to participate. The research method established the direction of initial platform production by collecting basic data through the usability of the platform and Toy design preferences and propensity analysis through research on open source use cases by various companies and user surveys in the Kidults Community. Features unique platform Toy sources that are freely reinterpreted by the user and re-shared and sold to the platform. Research should continue to boost user motivation by activating communities within the platform.