• Title/Summary/Keyword: way of solving

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Design and Implementation of an Automatic Grading System for Programming Assignments (자동화된 프로그래밍 과제 평가 시스템의 설계 및 구현)

  • Kim, Mi-Hye
    • Journal of Internet Computing and Services
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    • v.8 no.6
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    • pp.75-85
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    • 2007
  • One of important factors for improving the learning achievement of students in computer programming education is to provide plenty of opportunities of problem-solving experiences through variety forms of assignments, However, for the most cases, evaluation of programming assignments is performed manually by instructors and automated tools for the accurate evaluation are not equipped at the present time. Under this restricted environment instructors need much work and time to grade assignments so that instructors could not deliver sufficient programming assignments to students, In order to overcome this problem. au automated programming assignment evaluation system is needed that would enable instructors to evaluate assignments easily in an effective and consistent way and also to detect any plagiarism activities among students in program source codes readily, Accordingly, in this paper we design and implement a Web-based programming assignment grading system that allows instructors to evaluate program performance automatically as well as to evaluate program styles and piagiarism easily with appropriate feedback.

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Design and Implementation of Formative Assessment Program for Distance Computer Education (원격 컴퓨터 교육을 위한 형성평가 프로그램의 설계 및 구현)

  • Han, Byoung-Rae;Hong, Ji-Young;Song, Ki-Sang
    • The Journal of Korean Association of Computer Education
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    • v.3 no.1
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    • pp.143-150
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    • 2000
  • As the society evolves into information age, new teaching and learning methods are proposed. In this paper, we design and implement an on-line quiz program for the formative evaluation of Distance Computer Education. The computer studies include many difficult concepts and those are hard to learn and the distance learning has the advantage of overcoming time and spatial limitations but it needs learner's strong motivations to study. Also, the formative evaluation may guide teachers and learners to studying course and it is necessary to prevent both users from too much load. Therefore, presenting quiz and solving it may be a better way for the formative evaluation and we design and implement a Quiz Program for the formative evaluation of Distance Computer Education. We believe that our program will improve motivation of students in Distance Computer Education

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A Hybrid Recommendation Method based on Attributes of Items and Ratings (항목 속성과 평가 정보를 이용한 혼합 추천 방법)

  • Kim Byeong Man;Li Qing
    • Journal of KIISE:Software and Applications
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    • v.31 no.12
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    • pp.1672-1683
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    • 2004
  • Recommender system is a kind of web intelligence techniques to make a daily information filtering for people. Researchers have developed collaborative recommenders (social recommenders), content-based recommenders, and some hybrid systems. In this paper, we introduce a new hybrid recommender method - ICHM where clustering techniques have been applied to the item-based collaborative filtering framework. It provides a way to integrate the content information into the collaborative filtering, which contributes to not only reducing the sparsity of data set but also solving the cold start problem. Extensive experiments have been conducted on MovieLense data to analyze the characteristics of our technique. The results show that our approach contributes to the improvement of prediction quality of the item-based collaborative filtering, especially for the cold start problem.

PBSL(Project based Self Learning) for Pre-production of Game·Animation·Visual Images (게임·애니메이션·영상 기획 프로젝트 수업을 위한 PBSL(Project based Self Learning))

  • Lee, Hyun-Seok
    • Journal of Digital Convergence
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    • v.17 no.11
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    • pp.467-474
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    • 2019
  • Key areas of digital contents, the games and animation industries are increasingly expanding. Therefore, training of a specialized workforce is required in accordance with these enterprises' growing demand. Education in the field of games and animation lies in cultivating talents with creative thinking, collaboration, and problem-solving skills. Thus, this paper aims to propose a PBSL teaching model for creative convergent talent through game and animation projects. The study will focus on the characteristics of creative convergence talents, project teaching, and related job competencies for game and animation education. Based on literature research, a 'Project Based Self Learning' instructional model is presented, in which creative thinking and collaboration competencies are explained in a way they can be performed by the learner. As a case study, D University's class was applied with PBSL. A survey showed that the autonomy aspects were higher than the creativity and convergence attitudes, indicating that the students improved their autonomy and motivation. However, the team composition needs further supplementation.

Aesthetic Bridge Design using Creative Thinking (창의적 사고력을 이용한 미학적 교량 설계)

  • Kim, Nam-Hee;Koh, Hyun-Moo
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.29 no.3A
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    • pp.217-225
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    • 2009
  • Bridge design is a problem-solving process whose level of design quality strongly depends on how to relate design constraints with feasibile design objectives in conceptual design stage. This paper has focused on how to create bridge shapes using creativity toward better looking bridge appearances in conceptual design stage. The term creativity in this study does not refer to the creation of something from nothing but to the reorganization of existing concepts. Such creativity includes not only enlarging the number of structural forms which is established based on the relationship between form and statics but also combining bridge design with artistic components like an architectural style. Also, this study has investigated the usefulness of graphic statics as a structural analysis tool showing the analysis results visually to generate bridge forms in conceptual design stage. It is expected that the proposed way of generating bridge forms in this study to be used not only for practical purpose but also for educational purpose regarding the aesthetic bridge design serving as a new education paradigm.

Timing Optimization of Real-Time System Design for Embedded Systems (Embedded System Design을 위한 Real-Time System의 최적화된 Timing효과의 구현)

  • Park, Eun-Jung;Jeong, Tai-Kyeong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.3
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    • pp.564-570
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    • 2006
  • This paper presents a new real-time system design methodology for embedded system as well as event-driven real time application. It is required to implement a deadline handling mechanism in order to satisfy a large-scale distributed real time application. When we design real time system, it has handled a deadline and is important to measure / control a timing issue. These timing constraints usually associated with an interface between model and system. There are many case tools that supporting a real time application, for example, UML, graphic language for designing real time system, but they cannot provide efficient way to handle deadline miss. Therefore, users have to design deadline handler manually when they need to use it. This paper contributes solving the problems of user-level deadline handling for an embedded system. Also, it also discusses an efficient deadline handler design mechanism using on RoseRT, which is a graphical CASE tool supporting from UML.

Science Teachers' Perceptions of Science Practices (과학과 행동영역에 대한 과학 교사들의 인식 조사)

  • Park, Hyun-Ju;Jeong, Dae-Hong;Choi, Won-Ho
    • Journal of The Korean Association For Science Education
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    • v.31 no.1
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    • pp.61-77
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    • 2011
  • This study investigates science teachers' perceptions of science practices for science assessment. Science practices have information about students' ability to understand scientific knowledge and to perform scientific inquiry. For this study, seven science teachers, who have served for more than five years in secondary schools in Seoul, were chosen. A structured questionnaire consisting of twenty-seven items were used in National Assessment of Educational Achievement. And then, in-depth interviews followed. Co-workers analyzed and discussed the questionnaire and interviews. As results show, science teachers tend to determine science practices based on materials and way to present materials included in questions. Science teachers tend to recognize science practice as different, depending on information and thinking process, which is expected in solving them. In addition, they have a variety of the level of definition and understanding about science practices.

An analysis of algebraic thinking of fourth-grade elementary school students (초등학교 4학년 학생들의 대수적 사고 분석)

  • Choi, Ji-Young;Pang, Jeong-Suk
    • Communications of Mathematical Education
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    • v.22 no.2
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    • pp.137-164
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    • 2008
  • Given the importance of early experience in algebraic thinking, we designed six consecutive lessons in which $4^{th}$ graders were encouraged to recognize patterns in the process of finding the relationships between two quantities and to represent a given problem with various mathematical models. The results showed that students were able to recognize patterns through concrete activities with manipulative materials and employ various mathematical models to represent a given problem situation. While students were able to represent a problem situation with algebraic expressions, they had difficulties in using the equal sign and letters for the unknown value while they attempted to generalize a pattern. This paper concludes with some implications on how to connect algebraic thinking with students' arithmetic or informal thinking in a meaningful way, and how to approach algebra at the elementary school level.

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A Study on "Comparing Two Data Sets" as Effective Tasks for the Education of Pre-Service Elementary Teachers (예비초등교사교육을 위한 효과적인 과제로서 "두 자료집합 비교하기" 과제의 가능성 탐색)

  • Tak, Byungjoo;Ko, Eun-Sung;Jee, Young Myon
    • School Mathematics
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    • v.19 no.4
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    • pp.691-712
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    • 2017
  • It is an important to develop teachers' statistical reasoning or thinking by teacher education. In this study, the "comparing two data sets" tasks is focused as a way to develop pre-service elementary teachers' reasoning about core ideas of statistics such as distribution, variability, center, and spread. 6 teams of each 4 pre-service elementary teachers participated on the tasks and their presentations are analyzed based on Pfannkuch's (2006) teachers' inference model in comparing two data sets. As a result, they paid attention to the distribution and variability in the statistical problem solving by the "comparing two data sets" tasks, and used their contextual knowledge to make a statistical decision. In addition, they used some statistics and graphs as the reference for statistical communication, which is expected to provide implications for improving statistical education. The finding implies that the "comparing two data sets" tasks can be used to develop statistical reasoning of pre-service elementary teachers. Some recommendations are suggested for teacher education by these tasks.

Visual System in Typograph education (타이포그라피 교육을 위한 Visual System 연구)

  • 박효신
    • Archives of design research
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    • v.12 no.4
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    • pp.273-282
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    • 1999
  • Typography is a subject of fundamental principle and considerable importance to the practice of design and visual language. In Typography education, we need to teach student with systematic, logic and holistic view prior to intuitive way. It must be emphasized as a foundation to all graphic design students who are familiar with digital media. despite the fact that high technology has invaded th design profession and the importance of learning how to deal with these new possibilities has grown, technological processes are not substituted nor are they excuses for not learning basic principles of Typography. Technology is merely and extension of these skills. The logic is objective and the intuition is subjective. Visual system exercises the student's ability to work objectively in thought and in method. Visual system presents the idea that logic and intuition can work together to give stronger results in problem solving than either can alone. I critically analyzed that what is system and how can we develop visual system which can be adapted to Typography education. I also have investigated visual system to find the possibility and flexibility in Typography education.

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