• Title/Summary/Keyword: voronoi diagram

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Systolic Arrays for Constructing Static and Dynamic Voronoi Diagrams (두 형의 Voronoi Diagram 구축을 위한 Systolic Arrays)

  • O, Seong-Jun
    • ETRI Journal
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    • v.10 no.3
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    • pp.125-140
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    • 1988
  • Computational geometry has wide applications in pattern recognition, image processing, VLSI design, and computer graphics. Voronoi diagrams in computational geometry possess many important properites which are related to other geometric structures of a set of point. In this pater the design of systolic algorithms for the static and the dynamic Voronoi diagrams is considered. The major motivation for developing the systolic architecture is for VLSI implementation. A new systematic transform technique for designing systolic arrays, in particular, for the problem in computational geometry has been proposed. Following this procedure, a type T systolic array architecture and associated systolic algorithms have been designed for constructing Voronoi diagrams. The functions of the cells in the array are also specified. The resulting systolic array achieves the maximal throughput with O(n) computational complexity.

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Topological SLAM Based on Voronoi Diagram and Extended Kalman Filter

  • Choi, Chang-Hyuk;Song, Jae-Bok;Kim, Mun-Sang;Chung, Woo-Jin
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.174-179
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    • 2003
  • Through the simultaneous localization and map building (SLAM) technique, a robot can create maps about its unknown environment while it continuously localizes its position. Grid maps and feature maps have been widely used for SLAM together with application of probability methods and POMDP (partially observed Markov decision process). But this approach based on grid maps suffers from enormous computational burden. Topological maps, however, have drawn more attention these days because they are compact, provide natural interfaces, and are easily applicable to path planning in comparison with grid maps. Some topological SLAM techniques like GVG (generalized Voronoi diagram) were introduced, but it enables the robot to decide only whether the current position is part of GVG branch or not in the GVG algorithm. In this paper, therefore, to overcome these problems, we present a method for updating a global topological map from the local topological maps. These local topological maps are created through a labeled Voronoi diagram algorithm from the local grid map built based on the sensor information at the current robot position. And the nodes of a local topological map can be utilized as the features of the environment because it is robust in light of visibility problem. The geometric information of the feature is applied to the extended Kalman filter and the SLAM in the indoor environment is accomplished. A series of simulations have been conducted using a two-wheeled mobile robot equipped with a laser scanner. It is shown that the proposed scheme can be applied relatively well.

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Improved Euclidean transform method using Voronoi diagram (보로노이 다이어그램에 기반한 개선된 유클리디언 거리 변환 방법)

  • Jang Seok Hwan;Park Yong Sup;Kim Whoi Yul
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.12C
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    • pp.1686-1691
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    • 2004
  • In this paper, we present an improved method to calculate Euclidean distance transform based on Guan's method. Compared to the conventional method, Euclidean distance can be computed faster using Guan's method when the number of feature pixels is small; however, overall computational cost increases proportional to the number of feature pixels in an image. To overcome this problem, we divide feature pixels into two groups: boundary feature pixels (BFPs) and non-boundary feature pixels (NFPs). Here BFPs are defined as those in the 4-neighborhood of foreground pixels. Then, only BFPs are used to calculate the Voronoi diagram resulting in a Euclidean distance map. Experimental results indicate that the proposed method takes 40 Percent less computing time on average than Guan's method. To prove the performance of the proposed method, the computing time of Euclidean distance map by proposed method is compared with the computing time of Guan's method in 16 images that are binary and the size of 512${\times}$512.

A Hybrid Index of Voronoi and Grid Partition for NN Search

  • Seokjin Im
    • International journal of advanced smart convergence
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    • v.12 no.1
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    • pp.1-8
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    • 2023
  • Smart IoT over high speed network and high performance smart devices explodes the ubiquitous services and applications. Nearest Neighbor(NN) query is one of the important type of queries that have to be supported for ubiquitous information services. In order to process efficiently NN queries in the wireless broadcast environment, it is important that the clients determine quickly the search space and filter out NN from the candidates containing the search space. In this paper, we propose a hybrid index of Voronoi and grid partition to provide quick search space decision and rapid filtering out NN from the candidates. Grid partition plays the role of helping quick search space decision and Voronoi partition providing the rapid filtering. We show the effectiveness of the proposed index by comparing the existing indexing schemes in the access time and tuning time. The evaluation shows the proposed index scheme makes the two performance parameters improved than the existing schemes.

Data Retrieval by Multi-Dimensional Signal Space Partitioning (다차원 신호공간 분할을 이용한 데이터 복원)

  • Jeon, Taehyun
    • Journal of the Korean Institute of Intelligent Systems
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    • v.14 no.6
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    • pp.674-677
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    • 2004
  • This paper deals with a systematic approach for the construction of the fixed-delay tree search (FDTS) detector in the intersymbol interference channel. The approach is based on the efficient multi-dimensional space partitioning. The Voronoi diagram (VoD) and the Delaunay tessellation (DT) of the multi-dimensional space are applied to implement the algorithm. In the proposed approach, utilizing the geometric information contained in the VOD/DT, the relative location of the observation sequence is determined which has been shown to reduce the implementation complexity. Detailed construction procedures are discussed followed by an example from the intersymbol interference communication channel.

Choosing Optimal Design Points in Two Dimensional Space using Voronoi Tessellation

  • Park, Dong-Ryeon
    • Communications for Statistical Applications and Methods
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    • v.4 no.1
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    • pp.129-138
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    • 1997
  • In this paper, the problem for choosing design points in the two dimensional case is condidered. In the one dimensional case, given the design density function, we can choose design points using the quantile function. However, in the two dimensional case, there is no clear definition of the percentile. Therefore, the idea of choosing design points in the univariate case can not be applied directly to the two dimensional case. We convert this problem into an optimization problem using the Voronoi diagram.

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An Efficient Method for Finding the Neighbor MBRs on Voronoi Diagram (보르노이 다이어그램 상의 효율적인 이웃 MBR 연산 기법)

  • Park, Yonghun;Lee, Jinju;Lim, Jongtae;Choi, Kilseong;Yoo, Jaesoo
    • Proceedings of the Korea Contents Association Conference
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    • 2010.05a
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    • pp.13-15
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    • 2010
  • 이동객체의 공간 데이터를 색인하기 위해 검색성능이 뛰어난 R-tree구조가 많이 활용된다. 최근 R-tree를 B+-tree처럼 인접한 단말노드 간의 연결을 통해 질의 처리를 수행하는 ISR-tree와 ISG-index가 제안되었다. 이 기법들은 MBR (Minimum Boundary Rectangle) 간의 인접한 이웃 노드를 결정하기 위해 보르노이 다이어그램(Voronoi Diagram)을 이용한다. MBR을 대상으로 하는 보르노이 다이어그램은 매우 복잡한 연산과정을 거친다. 본 논문에서는 점을 대상으로 하는 보르노이 다이어그램 연산을 활용한 인접한 이웃 MBR을 연산하는 기법을 제안한다. 각 MBR의 꼭지점들을 기준으로 보르노이 다이어그램을 만들 경우, 인접한 MBR의 꼭지점들의 보르노이 셀이 항상 인접한 것을 알아내었고, 이를 활용한다. 제안하는 기법의 우수성을 증명하기 위해 기존의 기법과 비교하여 성능평가를 수행하였다.

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Study on the Natural Element Method using Petrov-Galerkin Concepts (페트로프-갤러킨 개념에 기초한 자연요소법에 관한 연구)

  • Lee, Hong-Woo;Cho, Jin-Rae
    • Proceedings of the KSME Conference
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    • 2003.11a
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    • pp.1274-1279
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    • 2003
  • In this paper, a new meshfree technique which improves the numerical integration accuracy is introduced. This new method called the Petrov-Galerkin natural element(PG-NE) is based on the Voronoi diagram and the Delaunay triangulation which is based on the same concept used for conventional natural element method called the Bubnov-Galerkin natural element(BG-NE). But, unlike BG-NE method, the test shape function is differently chosen from the trial shape function. The proposed technique ensures that the numerical integration error is remarkably reduced.

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Development of High-Performance FEM Modeling System Based on Fuzzy Knowledge Processing

  • Lee, Joon-Seong
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.4 no.2
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    • pp.193-198
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    • 2004
  • This paper describes an automatic finite element (FE) mesh generation for three-dimensional structures consisting of tree-form surfaces. This mesh generation process consists of three subprocesses: (a) definition of geometric model, (b) generation of nodes, and (c) generation of elements. One of commercial solid modelers is employed for three-dimensional solid structures. Node is generated if its distance from existing node points is similar to the node spacing function at the point. The node spacing function is well controlled by the fuzzy knowledge processing. The Voronoi diagram method is introduced as a basic tool for element generation. Automatic generation of FE meshes for three-dimensional solid structures holds great benefits for analyses. Practical performances of the present system are demonstrated through several mesh generations for three-dimensional complex geometry.

Pole Selection Method for Delaunay Triangulation (Delaunay 삼각화 시 Pole 선택 방법)

  • Park, Tae-Jong;Park, Hyeong-Tae;Park, Sang-Chul;Chang, Min-Ho
    • Korean Journal of Computational Design and Engineering
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    • v.12 no.6
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    • pp.422-428
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    • 2007
  • Presented in the paper is a procedure to reconstruct a triangular mesh from a point cloud. Although, the proposed procedure is based on the well-known Voronoi diagram approach, it introduces a selection method of 'Pole' to improve the quality of resulting mesh. To select the appropriate Poles for high quality of Triangular mesh, the patterns that the Poles affect to the mesh quality are carefully analyzed. It is possible to improve the mesh quality by controlling the selection method of 'Pole' in terms of distance limit. The initial mesh obtained by the proposed procedure may include invalid triangles. To relieve this problem, a slicing method is proposed to remove invalid triangles from the initial mesh. At last, correcting technique of normal vectors of generated mesh is introduced.