• Title/Summary/Keyword: visual tracking

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Reversible Multipurpose Watermarking Algorithm Using ResNet and Perceptual Hashing

  • Mingfang Jiang;Hengfu Yang
    • Journal of Information Processing Systems
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    • v.19 no.6
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    • pp.756-766
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    • 2023
  • To effectively track the illegal use of digital images and maintain the security of digital image communication on the Internet, this paper proposes a reversible multipurpose image watermarking algorithm based on a deep residual network (ResNet) and perceptual hashing (also called MWR). The algorithm first combines perceptual image hashing to generate a digital fingerprint that depends on the user's identity information and image characteristics. Then it embeds the removable visible watermark and digital fingerprint in two different regions of the orthogonal separation of the image. The embedding strength of the digital fingerprint is computed using ResNet. Because of the embedding of the removable visible watermark, the conflict between the copyright notice and the user's browsing is balanced. Moreover, image authentication and traitor tracking are realized through digital fingerprint insertion. The experiments show that the scheme has good visual transparency and watermark visibility. The use of chaotic mapping in the visible watermark insertion process enhances the security of the multipurpose watermark scheme, and unauthorized users without correct keys cannot effectively remove the visible watermark.

Smart Ship Container With M2M Technology (M2M 기술을 이용한 스마트 선박 컨테이너)

  • Sharma, Ronesh;Lee, Seong Ro
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38C no.3
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    • pp.278-287
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    • 2013
  • Modern information technologies continue to provide industries with new and improved methods. With the rapid development of Machine to Machine (M2M) communication, a smart container supply chain management is formed based on high performance sensors, computer vision, Global Positioning System (GPS) satellites, and Globle System for Mobile (GSM) communication. Existing supply chain management has limitation to real time container tracking. This paper focuses on the studies and implementation of real time container chain management with the development of the container identification system and automatic alert system for interrupts and for normal periodical alerts. The concept and methods of smart container modeling are introduced together with the structure explained prior to the implementation of smart container tracking alert system. Firstly, the paper introduces the container code identification and recognition algorithm implemented in visual studio 2010 with Opencv (computer vision library) and Tesseract (OCR engine) for real time operation. Secondly it discusses the current automatic alert system provided for real time container tracking and the limitations of those systems. Finally the paper summarizes the challenges and the possibilities for the future work for real time container tracking solutions with the ubiquitous mobile and satellite network together with the high performance sensors and computer vision. All of those components combine to provide an excellent delivery of supply chain management with outstanding operation and security.

Wide-area Surveillance Applicable Core Techniques on Ship Detection and Tracking Based on HF Radar Platform (광역감시망 적용을 위한 HF 레이더 기반 선박 검출 및 추적 요소 기술)

  • Cho, Chul Jin;Park, Sangwook;Lee, Younglo;Lee, Sangho;Ko, Hanseok
    • Korean Journal of Remote Sensing
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    • v.34 no.2_2
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    • pp.313-326
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    • 2018
  • This paper introduces core techniques on ship detection and tracking based on a compact HF radar platform which is necessary to establish a wide-area surveillance network. Currently, most HF radar sites are primarily optimized for observing sea surface radial velocities and bearings. Therefore, many ship detection systems are vulnerable to error sources such as environmental noise and clutter when they are applied to these practical surface current observation purpose systems. In addition, due to Korea's geographical features, only compact HF radars which generates non-uniform antenna response and has no information on target information are applicable. The ship detection and tracking techniques discussed in this paper considers these practical conditions and were evaluated by real data collected from the Yellow Sea, Korea. The proposed method is composed of two parts. In the first part, ship detection, a constant false alarm rate based detector was applied and was enhanced by a PCA subspace decomposition method which reduces noise. To merge multiple detections originated from a single target due to the Doppler effect during long CPIs, a clustering method was applied. Finally, data association framework eliminates false detections by considering ship maneuvering over time. According to evaluation results, it is claimed that the proposed method produces satisfactory results within certain ranges.

A Study on Neuro Sports Marketing by using Pupil's Size of Men: Focusing on Basketball Game (남성의 동공 크기를 이용한 뉴로 스포츠 마케팅의 접근 방법: 농구 경기를 중심으로)

  • Ko, Eui-Suk;Song, Ki-Hyeon;Cho, Soo-Hyun;Kim, Jong-Ha
    • Science of Emotion and Sensibility
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    • v.20 no.1
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    • pp.31-40
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    • 2017
  • The present study used one of research techniques which is eye gaze tracking for neuromarketing. When pupil's size of men dilated over than three sigma (0.135%), the interest and eye movement in observation were measured. According to statistical analysis of previous studies, three sigma range is meaningful therefore sigma range was used as operational definition because 'pupil dilatation' is difficult to be define in eye gaze tracking data. Pictures of basketball games were selected as visual stimuli and 90% effective ratio of total 7,200 data were calculated. Thus, 29 of 34 participants were used for test. Pupil's size was calculated by applying pupil's width and height into a formular; [Pupil's size = Pupil width/2${\times}$Pupil height/$2{\times}{\pi}$]. In conclusion, billboard utilized for sports marketing had meaningless effects because gaze frequency to basketball player and surrounding environment was higher than that to billboard when participantsas game spectators diltaed their pupil's size over than three sigma. Thus, it was required using new marketing strategies like neuromarketing to increase utility through the present study.

A Study on Social Media Advertising of Plastic Surgery Using Eye-Tracking (아이트래킹을 활용한 성형외과 소셜 미디어광고의 시선 추적 연구)

  • Son, Jeong-Eun;Jung, Eui-Tay;Paik, Jin-Kyung
    • The Journal of the Korea Contents Association
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    • v.19 no.7
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    • pp.1-12
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    • 2019
  • According to a survey on the frequency of access to medical ads by the Korea Press Foundation in 2017, the most commonly exposed ads among adult men and women are advertising about beauty, plasticity and obesity. As of 2011, South Korea had the largest number of cosmetic surgeries in the world, with 131 cosmetic surgeries per 10,000 people. As a result, as many as 1,414 plastic surgery clinics are operating in South Korea, and the number is also on the rise. Although there are various standards for evaluating people's appearance, the desire to pursue a better look is growing day by day. Then, one might wonder what factors influence consumers' choices among the numerous advertisements for plastic surgery clinics. Based on these questions, this study identified the examples of plastic surgery advertisements, analyzed their type, and identified the types of advertisements with the high visual appeal of the advertising consumer through eye tracking experiment. In total, seven eye-tracking tests of plastic surgery social media advertisements were conducted on 10 subjects. The results showed that the commercial model was the biggest factor that caught the attraction and attention of the ad recipient first and that the most focused and long-standing factor was the treatment contents. Therefore, it is important to select proper commercial models for hospital and clinic contents and to specify factual treatment contents when producing social media advertisements for plastic surgeons. We hope these findings will help create online advertising for plastic surgery clinics effectively.

Construction Process Modelling Method Improving the Traceability of ICT Applications (ICT 적용 추적성 개선을 위한 시공관리 프로세스 모델링)

  • Go, Taeyong;Lim, Taekyung;Lee, Dong-Eun
    • Korean Journal of Construction Engineering and Management
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    • v.20 no.1
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    • pp.114-123
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    • 2019
  • Tracking ICT applications on construction business processes is critical to the success of ICT-applied construction projects. Existing IDEF0 is a representative modeling method for visualizing and analyzing business processes. It defines a construction production process into a visual information model, hence, encouraging the project participant to understand the activities, their deliverable, and control flow of the process. However, IDEF0 dose not lend itself to ICT-applied construction processes, because it does not provide a mean to define how, in what order, by which each and every activity that ICT applied implements. This paper presents a new business modeling method that improves the traceability of ICT application (IAMB: ICT Application tracking Model for Business process) for construction management. The IAMB contributes to handle the sophisticated features of construction management processes to which ICT are applied. The method categorizes the process into three types: management, construction, and information exchange. The validity of IAMB was confirmed by analyzing the performance when it is used for tracking each modeling step of lift reservation process which making use of ICT. The test case provides an admissible evidence that the method encourage to define who, what, how, which order, and by which ICT tools the construction process exchanges production information.

Comparison of ELLAM and LEZOOMPC for Developing an Efficient Modeling Technique (효율적인 수치 모델링 기법 개발을 위한 ELLAM과 LEZOOMPC의 비교분석)

  • Suk Hee-Jun
    • Journal of Soil and Groundwater Environment
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    • v.11 no.1
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    • pp.37-44
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    • 2006
  • This study summarizes advantages and disadvantages of numerical methods and compares ELLAM and LEZOOMPC to develop an efficient numerical modeling technique on contaminant transport. Eulerian-Lagrangian method and Eulerian method are commonly used numerical techniques. However Eulerian-Lagrangian method does not conserve mass globally and fails to treat boundary in a straightforward manner. Also, Eulerian method has restrictions on the size of Courant number and mesh Peclet number because of time truncation error. ELLAM (Eulerian Lagrangian Localized Adjoint Method) which has been popularly used for past 10 years in numerical modeling, is known for overcoming these numerical problems of Eulerian-Lagrangian method and Eulerian method. However, this study investigates advantages and disadvantages of ELLAM and suggests a change for the better. To figure out the disadvantages of ELLAM, the results of ELLAM, LEZOOMPC (Lagrangian-Eulerian ZOOMing Peak and valley Capturing), and visual MODFLOW are compared for four examples having different mesh Peclet numbers. The result of ELLAM generates numerical oscillation at infinite of mesh Peclet number, but that of LEZOOMPC yields accurate simulations. The simulation results suggest that the numerical error of ELLAM could be alleviated by adopting some schemes in LEZOOMPC. In other words, the numerical model which combines ELLAM with backward particle tracking, forward particle tracking, adaptively local zooming, and peak/valley capturing of LEZOOMPC can be developed for not only overcoming the numerical error of ELLAM, but also keeping the numerical advantage of ELLAM.

Characteristics of the Process of Visual Attention during Spatial Depth Perception (공간의 깊이감 지각과정에 나타난 시각정보획득 특성)

  • Kim, Jong-Ha;Cho, Ji Young
    • Science of Emotion and Sensibility
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    • v.21 no.1
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    • pp.115-128
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    • 2018
  • Understanding the process of spatial perception plays a significant role in the design process as well as in the use of actual spaces. The perception of spatial depth can vary according to the space composition and design even there is no change in the actual size of the space. The properties of 3-dimensional space are its width, height, and depth; however, compared to the perception of spatial width and height, little research and theories exist on spatial depth perception. The reasons may be there less interest lies in the effect of spatial depth perception than that of spaciousness or height of space. This study is an investigation of the process of spatial depth perception using an eye-tracking device with stimuli developed through Computer Graphics. A total of 44 interior design major students participated in the eye tracking experiment; and they looked at three images comprised of an identical room with only changes in the rear wall condition. The results show that a significant difference in the fixation duration per stimulus exists. In addition, a significant difference exists on the fixation duration per stimulus according to the participants' answer of the deepest space. The result of this study can help identify factors for spatial depth perception, validate the assumption on it, and provide knowledge on how to acquire desirable spatial depth by utilizing the research result.

Analysis of Players' Eye-Movement Patterns by Playing Experience in FPS Game (FPS게임 플레이경험에 따른 플레이어의 시선경로 패턴 분석)

  • Choi, GyuHyeok;Kim, Mijin
    • Smart Media Journal
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    • v.5 no.2
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    • pp.33-41
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    • 2016
  • FPS Games are usually centered on a combat game play where the player plays through a first-person perspective as the in-game character, in order to strike the opponent in accordance with each level's objective. In such type of game play, the decision making that leads the player to take certain actions is carried out based on the player's visual cognitive information, and information collected both directly/indirectly via previous game play experiences. Particularly in the case of a FPS game where the mutual interaction between the player and each game level is the key, an analysis of a FPS game player's visual cognitive information can provide intelligence which can help design or adjust structures of a game level. For this thesis, a sample group has been collected and divided into a novice group and an expert group based on their level of experience with FPS games. Then, using eye-tracking equipments, the point of gaze of players in each group were recorded whilst they were playing levels of a well-known FPS title. The point of gaze in the moment the player starts to take actions -right before/after the start of a combat- was recorded in 500 play videos, and as a result each group's intrinsic pattern of gaze could be identified. Through these results, the author plans to develop a methodology that can enhance the difficulty setting and the playability of FPS game levels.

The Saccades Distance Extraction Technique of Sight and the Spatial search Characteristics - Target Department Sports Store Space - (시선의 도약거리 추출 기법과 공간탐색 특성 - 백화점 스포츠 매장 공간을 대상으로 -)

  • Kim, Jong-Ha
    • Korean Institute of Interior Design Journal
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    • v.26 no.5
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    • pp.83-92
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    • 2017
  • This research is about the characteristics of the saccades that occurring in the process of observing the spatial. The size of the saccades is the visual activity for acquiring the information, and the search trace that left by the spatial visitor. Reviewed over the saccade through the analysis of observation process that appeared in the eye-tracking experiment of sports store from the department store, the saccade is defined as the sight movement in the process of finding a component to view in the spatial. If some spatial component induces saccade, and able to know which specific component acquired through the saccade, then the designer will have a clue which able to provide the spatial desired by the consumer. The results of analyzing the process in the deriving the spatial component and saccade characteristic from industrial space, can be summarised as follows. The first, the average fixed number of [IN].[OUT] zone appeared similarly, and it leads to knowing that the time used for attention with one frequency is about 0.3 seconds. Second, there were more saccades toward [$IN{\rightarrow}OUT$] (13 persons, 76.5%) than [$OUT{\rightarrow}IN$] (4 persons, 23.5%). The Los Angeles area has lots of interesting things to watch, so it able to thinks to begins with small saccade and then occur to bigger saccade activity to find new interests shortly after [OUT] saccade. Third, according to time range changes, keep eyes on the characteristics of saccade, [IN].[OUT] frequency has slightly decreased the changes of viewing time, but there was no significant change in an average number of observations. This means that the frequency and the number of observations are decreased together. Therefore, it can be seen that the amount of information to be acquired (frequency) is decreased (count) as the observation time elapses.