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Analysis of Players' Eye-Movement Patterns by Playing Experience in FPS Game  

Choi, GyuHyeok (동서대학교 일반대학원 영상콘텐츠학과)
Kim, Mijin (동서대학교 임권택영화영상예술대학 디지털콘텐츠학부)
Publication Information
Smart Media Journal / v.5, no.2, 2016 , pp. 33-41 More about this Journal
Abstract
FPS Games are usually centered on a combat game play where the player plays through a first-person perspective as the in-game character, in order to strike the opponent in accordance with each level's objective. In such type of game play, the decision making that leads the player to take certain actions is carried out based on the player's visual cognitive information, and information collected both directly/indirectly via previous game play experiences. Particularly in the case of a FPS game where the mutual interaction between the player and each game level is the key, an analysis of a FPS game player's visual cognitive information can provide intelligence which can help design or adjust structures of a game level. For this thesis, a sample group has been collected and divided into a novice group and an expert group based on their level of experience with FPS games. Then, using eye-tracking equipments, the point of gaze of players in each group were recorded whilst they were playing levels of a well-known FPS title. The point of gaze in the moment the player starts to take actions -right before/after the start of a combat- was recorded in 500 play videos, and as a result each group's intrinsic pattern of gaze could be identified. Through these results, the author plans to develop a methodology that can enhance the difficulty setting and the playability of FPS game levels.
Keywords
Game Playing Experience; Eye-Tracking; Eye-Movement Pattern; FPS Game;
Citations & Related Records
Times Cited By KSCI : 3  (Citation Analysis)
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