• Title/Summary/Keyword: visual language

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Correlation Analysis on Scratch-based Instructional Effectiveness and Learning Style of Elementary School Students (초등학생들의 학습 스타일과 스크래치 언어 활용 교육의 상관성 분석)

  • Han, Seon-Kwan;Han, Hee-Seop
    • Journal of The Korean Association of Information Education
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    • v.13 no.3
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    • pp.351-358
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    • 2009
  • This study shows how to impact on programming learning using Scratch by the learning style. Firstly, students were classified by learning styles test using the VARK questionnaire. After one semester of programming education, correlation with learning styles and various instructional factors was analyzed. Scratch-based programming education improves the cognitive effectiveness and learning satisfaction for elementary school students. Especially students with visual preference performed better on programming education based on Scratch statistically. As a result, the process of programming must be mainly considered in programming education.

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Development of KOGD2003 Geoid Model and its Implementation by Visual Software

  • LEE Suk-Bae;SUH Yong-Woon
    • Korean Journal of Geomatics
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    • v.5 no.1
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    • pp.43-49
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    • 2005
  • It is well known that GPS technique can be used for high accuracy leveling positioning if a precise geoid model is available to use at a surveying point. In this study, KOGD2003 geoid model was developed in and around Korean peninsula and this geoid model could be achieved by combining GPS/leveling data with the formerly developed KOGD2002. To this end, the software for orthometric height obtaining and geodetic datum transformation has been implemented with the visual C++ language, what we called GPS-GeoL v.1.0. In order to evaluate the performance and the accuracy of the software, GPS field tests were carried out in the Korean second-order leveling network over Chollabukdo area. Results of the tests have shown that the mean value of the differences between outputs of the software developed in this research and officially announced orthometric heights by NGII (National Geographic Information Institute) was 0.0221 m and also those of RMS was 0.0332 m. Therefore, it was possible to conclude that the KOGD2003 and GPS-GeoL v.1.0 software could be used to determine orthometric heights for civil construction field applications with cm-level accuracy.

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Development of a GPS Baseline Analysis Software for L1 Carrier Phase Using LAMBDA Method (LAMBDA 기법을 활용한 L1 반송파의 GPS 기선해석 프로그램 개발)

  • 박정현;이용욱;권재현;강준묵
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.21 no.2
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    • pp.173-180
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    • 2003
  • As the utility value of GPS in surveying field is on the increase after the conversion into the world geodetic system, most of the baseline processing programs seeking the relative baseline vector for the roving point based on the base point are dependent on the foreign software, and such dependence remains a stumbling block to its wide application. In this study an algorithm was established settling ambiguity through LAMBDA techniques and the baseline processing program was developed for Ll carrier phase using visual c++ 6.0, which is an object-oriented language. And the developed program proved that it maintained a difference of less than 4.9 cm over the short baseline of 4.9 km or shorter when compared with other commercialized programs.

The Design and Implementation of Shooting Game using Visual Basic

  • Seo, Jeong Man;Kweon, Soon Nyu
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.8
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    • pp.13-20
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    • 2016
  • The purpose of this study is to investigate and suggest nonviolent, emotionally and helpful games for young people. In this paper, the digital animation, advantages, disadvantages, production process, etc. for overseas trends were defined. Also, creating games with the Visual Basic language in the animated feature of the disadvantages of existing algorithms shows case and screen time, so delayed distortion appears respectively. The proposed algorithm improves the speed and distortion through the screen. Simply two games of in-game animation and animation in complex game features were designed for the experiment and showed the superiority of the proposed algorithm by running. In this paper, the user interface of the game for children and proposed relevant algorithms were designed and resultant screens of the game showed. Most of contemporary games are violent to children. Therefore, in order to solve such problems, the game which is not violent but educative and child-friendly was designed and implemented in this paper. The future study on the game with a more in-depth is needed for animation techniques.

Speech Recognition and Lip Shape Feature Extraction for English Vowel Pronunciation of the Hearing - Impaired Based on SVM Technique (SVM 기법에 기초한 청각장애인의 영어모음 발음을 위한 음성 인식 및 입술형태 특징 추출)

  • Lee, Kun-Min;Han, Kyung-Im;Park, Hye-Jung
    • Journal of rehabilitation welfare engineering & assistive technology
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    • v.11 no.3
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    • pp.247-252
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    • 2017
  • The purpose of this study is to suggest the visual teaching method for the English vowel pronunciation, especially for the hearing-impaired who mostly rely on the visual aids, based on the SVM technique. By extracting phonetic features using the SVM technique from the sounds that are hard to hear by ear, the lip shapes for each vowel were refined. The lip shape refinement for vowels is advantageous in that language learners can easily see the movement of articulators by eye, and it is helpful for learning and teaching English vowels for the hearing-impaired.

Development of educational software for coarse classifying and model evaluation in credit scoring (개인신용평점에서 항목그룹화와 모형평가를 위한 교육용 소프트웨어의 개발)

  • Jung, Ki-Mun
    • Journal of the Korean Data and Information Science Society
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    • v.21 no.6
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    • pp.1225-1235
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    • 2010
  • The coarse classifying procedure in credit scoring splits the values of a continuous characteristic into bands and the values of a discrete characteristic into groups of values. Also, the scorecard degrades over time and thus we should adjust the cut-off score being used. However, the coarse classifying and the adjustment of cut-off score in credit scoring are very complicate and troublesome procedure. Thus, in this paper, we develop a software for the coarse classifying and the model evaluation by using Visual Basic Language. By using the developed software, we can find the best split in the coarse classifying and the optimal cut-off score in the model evaluation.

Color Image Analysis of Cosmetic Web-Site for Color Marketing

  • Lee, Jeongman;An, Jongsuk
    • Journal of Fashion Business
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    • v.16 no.6
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    • pp.127-143
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    • 2012
  • This study aims to derive the sensitive image analysing the color tones based on the web-sites of cosmetic brand and to know how the web-site color tones and the color tone image as visual factor for information transfer do influence the effective communication. 10 cosmetic brand web-sites are selected based on the pre survey, and the main page color tones of cosmetic brand web-site are analyzed by Color Catch and Munsell Conversion program, whereas the composition of color tones and color image such as the main trend colors, secondary colors, accent colors and etc are analyzed by a graphic professional program 'Adobe Photoshop'. 5 color tone groups are classified as Black&White, Green&White, Blue&White, Purple&White and Red&White according to the color distribution chart, and the emotional language is derived applying them to the pre research and IRI image scale. The color association is empirically analyzed by a survey method. The study results finally show Black&White is proper for expression of high quality and modern image, Green&White for pure and clean image, Blue&White for cool and transparent image, Purple&White for mysterious and elegant image respectively. This study results are necessary for plan of color delivering the strong transferring power of visual information the time when to make the effective web-sites, and it hopefully will be utilized as the basic data for the color marketing to actively express the brand identity and to satisfy the consumers' sensitivity.

VIP/Sim : Design and Implementation of Virtual Prototyping Simulator based on Statecharts (VIP/Sim : Statecharts에 기반을 둔 가상 프로토타이핑 시뮬레이터 설계 및 구현)

  • Kim, Cheol-Ung;Han, Sang-Yong;Choe, Jin-Yeong;Lee, Jeong-A
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.3
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    • pp.891-900
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    • 2000
  • A Visual development framework for embedded system is presented based on virtual prototyping. Embedded systems often are used in life critical situation, where reliability is very important. Time_to_market, correctness, user_friendly_design are another features required for embedded system design. However, embedded systems are today designed with an ad hoc approach that is heavily based on earlier experience with similar products. We believe that new design paradigm is needed and it should be based on the use of formal model and visual system to describe the behavior of the system at a high level abstraction. Virtual prototyping has all the required features. It has the following advantages; correct design, clear interface definition, idea experimentation, increased communication. In this paper, we describe the design and implementation of VIP/Sim(Virtual Prototyping Simulator), a visionary development framework for embedded system design. New feature such as state polymorphism is augmented to the de_facto standard formal language, statechart, for enhanced dynamic modeling. Actual design experience with VIP/Sim is also discussed.

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A Study of Fashion Art Illustration

  • Kang, Hee-Myung;Kim, Hye-Kyung
    • Journal of Fashion Business
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    • v.6 no.3
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    • pp.94-109
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    • 2002
  • The advent of the information age, advancement of the multi-media, and proliferation of internet are all ushering-in a new era of a cyber world. The artistic expression is unfolding into a new genre of a new era.. In the modern art, the boundary between the fine art and the applied art is becoming blurred, and further, distinction of fine art from popular art is also becoming meaningless. The advancement of science and technology, by offering new materials and visual forms, is contributing to the expansion of the morden art's horizon. As fashion illustration is gaining recognition as a form of art which mirrors today's realities, it has also become increasingly necessary to add variety and newness. Fashion illustration is thus becoming the visual language of the modern world, capable of conveying artistic emotion, and at the same time able to effectively communicate the image of fashion to the masses. The increasing awareness of artistic talent and ingenuity as essential components of fashion illustration is yielding greater fusion between fashion illustration and art & technology. This has resulted in the use of the advanced computer technology as a tool for crafting artistic expressions, such as fashion illustration, and this new tool has opened-up new possibilities for expressing images and colors. Further, the computer-aided fashion illustration is emerging as a new technique for expression. The concept of fashion illustration, history of fashion illustration from its incepton to modern date is reviewed and the simplicity has been researched throughout past studies published in Korean and overseas Journals.

An Extensive Analysis of High-density Electroencephalogram during Semantic Decision of Visually Presented Words

  • Kim, Kyung-Hwan;Kim, Ja-Hyun
    • Journal of Biomedical Engineering Research
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    • v.27 no.4
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    • pp.170-179
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    • 2006
  • The purpose of this study was to investigate the spatiotemporal cortical activation pattern and functional connectivity during visual perception of words. 61 channel recordings of electroencephalogram were obtained from 15 subjects while they were judging the meaning of Korean, English, and Chinese words with concrete meanings. We examined event-related potentials (ERP) and applied independent component analysis (ICA) to find and separate simultaneously activated neural sources. Spectral analysis was also performed to investigate the gamma-band activity (GBA, 30-50 Hz) which is known to reflect feature binding. Five significant ERP components were identified and left hemispheric dominance was observed for most sites. Meaningful differences of amplitudes and latencies among languages were observed. It seemed that familiarity with each language and orthographic characteristics affected the characteristics of ERP components. ICA helped confirm several prominent sources corresponding to some ERP components. The results of spectral and time-frequency analyses showed distinct GBAs at prefrontal, frontal, and temporal sites. The GBAs at prefrontal and temporal sites were significantly correlated with the LPC amplitude and response time. The differences in spatiotemporal patterns of GBA among languages were not prominent compared to the inter-individual differences. The gamma-band coherence revealed short-range connectivity within frontal region and long-range connectivity between frontal, posterior, and temporal sites.