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http://dx.doi.org/10.9708/jksci.2016.21.8.013

The Design and Implementation of Shooting Game using Visual Basic  

Seo, Jeong Man (Dept. of Game Contents, Korea National University of Welfare)
Kweon, Soon Nyu (Dept. of Game Contents, Korea National University of Welfare)
Abstract
The purpose of this study is to investigate and suggest nonviolent, emotionally and helpful games for young people. In this paper, the digital animation, advantages, disadvantages, production process, etc. for overseas trends were defined. Also, creating games with the Visual Basic language in the animated feature of the disadvantages of existing algorithms shows case and screen time, so delayed distortion appears respectively. The proposed algorithm improves the speed and distortion through the screen. Simply two games of in-game animation and animation in complex game features were designed for the experiment and showed the superiority of the proposed algorithm by running. In this paper, the user interface of the game for children and proposed relevant algorithms were designed and resultant screens of the game showed. Most of contemporary games are violent to children. Therefore, in order to solve such problems, the game which is not violent but educative and child-friendly was designed and implemented in this paper. The future study on the game with a more in-depth is needed for animation techniques.
Keywords
Kids game; Edugame; Shooting Game;
Citations & Related Records
Times Cited By KSCI : 2  (Citation Analysis)
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1 Jeong-Man Seo, Soon Nyu Kweon, "Design and Implementation of SADARI Game", Journal of The Korea Society of Computer and Information, Vol 14, No 8, pp19-24, Aug. 2009.
2 Jeong-Man Seo, Soon Nyu Kweon, "The Design and An Implementation of effective algorithms Effect Based", Journal of on XNA Game Develpment Environment", Journal of The Korea Society of Computer and Information, Vol 19, No 7, pp37-46, July. 2014.
3 Jeong-Man Seo, "A Design Consideration Element and Serious Game for Disabled person" Journal of The Korea Society of Computer and Information, Vol 16, No 1, pp.87-87, Jan. 2011.   DOI
4 Republic of Korea Game White Paper, "Guide to Korean Games Industry and Culture", pp216-217, Dec, 2014.
5 Korea Creative Content Agency of Industrial Policy Development Office, Republic of Korea Game White Paper sets (2015), Ministry of Culture Sports and Tourism, Oct2015.
6 Jong Kyum Kim, Soon Nyu Kweon, "The Game design and implementation for improving the intelligence of children with disabilities", Journal of The Korea Society of Computer and Information, Vol 21, No 6, pp39-46, June. 2016.   DOI
7 Republic of Korea Game White Paper, "Guide to Korean Games Industry and Culture", pp240-241, Dec, 2014.
8 Shooting Game : https://namu.wiki/w/%EC%8A%88%ED%8C%85%20%EA%B2%8C%EC%9E%84
9 Jeong-Man Seo, "Visual Basic and Making a Game", Jungil Books, pp318-331, Jan. 2005.