• 제목/요약/키워드: visual elements

검색결과 1,063건 처리시간 0.024초

컴퓨터 애니메이션을 이용한 가로경관의 평가기법 연구 -정적 및 동적 시뮬레이션 기법의 비교- (A Study of Streetscape Evaluation Methods Using Computer Animation -A Comparison of Static and Dynamic Simulation Methods-)

  • 김충식;이인성
    • 한국조경학회지
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    • 제26권4호
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    • pp.1-13
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    • 1999
  • Previous research for visual assessment of streetscape employed static simulation methods to represent future landscape. However, streetscape is experienced sequentially, and thus dynamic simulations can be more effective. This study tried to adopt computer animation in the evaluation of streetscape, and examined its effects and possibilities. Three development scenarios for the redevelopment districts of Sokong-Ro and Banpo-Ro in Seoul were designed, and simulations were produced by three methods-photo-retouching, computer still image, and animation. A preference questionnaire was asked to 69 university students, and the effects of simulation methods on visual preference were examined. In addition, the frames of the animation were reclassed to identify the visibility of physical elements. The relationships between the visibility and visual preference were analyzed. The results showed that visual preference can be explained by three factors-Amenity, Tidiness, and Variousness-that account for 62.4% of the total variance, and the Amenity showed the highest proportion: 36.0%. Among the three simulation methods, animation showed the largest difference in preference for the most important factor(Amenity), and yielded the highest correlation between visibility of physical elements and Amenity. This result demonstrated that dynamic simulations can provide more accurate observation of visual changes, especially because the simulated landscape is experienced sequentially. The results also revealed that the sequential change in the visibility of physical elements can be examined easily and precisely by animation. This benefit of animation enables analysts to identify the points where the landscape varies the most, and thus visual preference should be evaluated.

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아동 참여형 콘텐츠 구현을 위한 인터렉티브 미디어 인터페이스의 시지각 연구 (A Study for Visual Perception of for Interactive Media Interface to Realize the Contents of Child Participation Type)

  • 오문석;원종욱;한규훈
    • 디지털산업정보학회논문지
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    • 제11권2호
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    • pp.101-112
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    • 2015
  • New media which appeared in accordance with the development of IT technology includes elements of the interaction to be developed as an interactive media. In the field of interactive media which can be most actively applied, there is the filed of experience exhibition based on the active participation of people who experienced. Interactive media applied to the experience exhibition area, in order to have an effective communication that is based on a high degree of immersion, has been utilized as a platform for educational contents. This study is intended to explore the elements of visual perception for developing an optimized interface in the perspective of children who are the main subject of educational contents to present the criteria for the development of an interface for children. Thus, this paper derives the elements by the analysis of the visual perception elements of children and the experiment for the immersion environment. By analyzing the results, this study is to present the criteria of the visual perception elements for the development of interactive media contents for children.

중세광장의 공간결정요소에 관한 연구 (A Study on the Space Determinants of the Medieval Plaza)

  • 남호현;민상충
    • 건축역사연구
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    • 제17권4호
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    • pp.83-95
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    • 2008
  • This study was firstly to reflect upon the background of the generation and the urban spatial value and significance of the medieval plaza. The main aim of this study was to extract the spatial determinants which give the great influence on the formation of the medieval plaza and in addition the endogenous rules and aesthetical grounds regarding the respective elements. Especially they could be applied to the design guideline. They are dimension(volume and scale), shape, elevation as the morphological elements and enclosure, proportion, grade difference, spatial sequence and plaza group as the spatial determinants and visual sequence, visual or spatial boundary, approaching axis and perspective effect as the aesthetic and visual elements and function(use), human behaviour as the social-behavioral elements and otherwise, for instance, plaza furniture, ground decoration and vegetation. This study was intended to analyze each elements based on the classical historical literatures and to suggest the planning conditions for composing the ideal plaza referring to the cases and literature review on the medieval plaza and finally is expected to contribute to the plaza design methodology.

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맥주브랜드의 시각요소 비교연구 - 중국과 글로벌 맥주패키지의 라벨디자인을 중심으로 - (A Comparative Study on the Visual Elements of Beer Brand - Focusing on the Label Design of China and Global Beer Packages -)

  • 김희현;맹아청
    • 한국콘텐츠학회논문지
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    • 제20권1호
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    • pp.324-333
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    • 2020
  • 본 연구는 현재 중국시장에 진출한 글로벌 맥주브랜드 판매량 상위 5개와 중국 맥주브랜드 상위 5개 브랜드의 시각요소를 비교한다. 연구목적은 맥주 패키지의 라벨디자인에서 시각요소의 중요성을 파악하고 효율적인 라벨디자인의 방향을 제시하고자 한다. 이를 위해 맥주 라벨디자인의 시각요소 중 브랜드로고, 칼라, 일러스트, 레이아웃을 중심으로 중국 맥주 및 글로벌 맥주 브랜드의 라벨디자인을 다속성 비교분석 방법을 통해 조사하며 리커드 5점 척도를 활용하여 중국과 글로벌 맥주 라벨디자인에서 나타나는 요소가 어떤 차이가 있는지 분석한다. 연구결과 중국 맥주브랜드는 글로벌 맥주브랜드에 비해 사용된 시각요소가 복잡하고, 대부분의 레이아웃이 비슷해서 제품의 차별성이 약했다. 반면, 글로벌 맥주브랜드는 상징적인 시각요소와 레이아웃의 다양성을 기반으로 브랜드 정체성과 차별성을 확보하였다. 중국 맥주브랜드는 소비자의 마음에 강력한 브랜드로 자리 잡기 위해서는 개성 있는 브랜드디자인의 적극적인 활용을 통해 차별화된 라벨디자인이 필요하다. 이를 통해 치열한 경쟁 환경 속에서 소비자들이 선호하는 중국 맥주의 라벨디자인을 만들고 중국맥주 시장의 매출과 디자인을 더욱 발전시켜 나가야 한다.

사운드를 심벌화한 광고 영상의 감각요소 연구 (A study on the sensory elements of the advertising image symbolizing sound)

  • 김형준;정진헌
    • 디지털융복합연구
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    • 제18권7호
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    • pp.369-374
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    • 2020
  • 제품을 홍보하는 영상 광고에는 다양한 감각 요소가 사용된다. 시각적 요소와 청각적 요소를 활용한 영상 광고는 마케팅의 대표적인 수단이라 할 수 있다. 이와 같은 감각 요소를 활용하여 제품을 홍보하는 광고 영상은 로고 혹은 특정 이미지, 문구 등 시각적 요소를 지속적으로 또는 반복적으로 노출시키며 시청자에게 각인시킨다. 그러한 시각적 이미지는 브랜드 이미지를 효과적으로 심벌화하는데 효과적인 방법으로 사용되고 있다. 대부분의 자동차 브랜드의 광고 영상에서 시각적인 요소를 심벌화하였다면, 기아 자동차 K5의 광고 영상에서는 청각적인 요소 즉 사운드를 심벌화하여 K5만의 차별화된 광고 영상을 제작하였다. 본 논문은 청각적 요소를 심벌화한 기아 자동차의 K5 광고 영상을 타사의 자동차 브랜드 광고 영상과 비교 분석하였으며, 광고 영상 제작에 활용된 기법과 효과를 연구하였다.

박물관에서의 시지각 요소와 관람동선의 상관관계 연구 - 컴퓨터그래픽 응용을 중심으로 - (A Study on the Relationship between Visual Elements and Visitor's Movements in Museum - Focused on the Implementation with Computer Graphics -)

  • 김진규;최윤경
    • 한국실내디자인학회논문집
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    • 제37호
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    • pp.144-150
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    • 2003
  • Human being is experiencing the spaces with constant moves. The process of delivering information is worked by vision and perception communications. The aim of this specialized study is to analyze the processes of constructed experiences which visitors may choose the directions in the museum. Abstracting and investigating the recognizable and visual elements, we examine how those elements influence the audiences moving choices which reflect the propensity of people through mostly the experimental research. These cases would show the more effective results with proper harmony of different characters. To analyzing and adapt the recognizable and visual elements which effect the audiences moves from starting point, this research suggests the directions of plans in active spaces which would help the communication between the objects In the museums and people. This research is the basic study of maximizing the communication between audiences and exhibitions.

토지이용의 지각특성을 고려한 농촌경관 선호성 분석에 관한 연구 (Analysis of landscape preference based on the perception of rural randuse patterns)

  • 서주환;최현상
    • 농촌계획
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    • 제4권2호
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    • pp.29-40
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    • 1998
  • The landscape of rural settlement incurred the loss and worsening of its main feature in the modernization which was progressed by the inner and outer cause - the growth of urbanization and improvement of living and dwelling environment. This study investigates the visual characteristic of land-use in rural and analyzes relations between visual quantities by land-use and a pre(essence of landscape. And it is suggested the basic data of a planning and a management in rural by making clear characteristics and influences of landscape preference elements The visual characteristic of landscape elements that is based on the rural land-use is classified harmony, variety, variables and particulate. And it is classified the object of landscape by recognizing images of landscape produce space, natural environment, settlement place and cultivated land of a special products. In the analysis of landscape preference, it appears that the harmony has a great influence on a suburban, a rural, a mountainous district, and a hamlet in psychology elements and the volume of forest area in visual elements. As a result, it requests rural scenes in harmony with the natural environment. So, the landscape planning which has the regional development and the identity as the rural settlement can be represented by the preservation and development of regional feature.

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선거공약 포스터의 시각적 디자인 요소 연구 -2018 서울시장선거의 특정후보 포스터 중심으로- (Study on the Visual Design Elements of Election Posters -Focused on a Specific Candidate's Poster from the Mayor of Seoul Election 2018-)

  • 문다영;시모네 카레나
    • 디지털융복합연구
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    • 제17권3호
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    • pp.433-438
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    • 2019
  • 본 연구는 2018년에 치러진 제7회 전국동시지방선거에 나왔던 선거 포스터 중 특정 후보인의 포스터의 시각적 디자인 요소를 분석하고, 이 포스터가 훼손된 이유에 관해서 알아보기 위해 선행연구와 심층면담을 진행한다. 이 연구의 목적은 시각적 디자인 요소가 훼손된 포스터에 어떠한 영향력을 행사했는지 알아보고자 함에 있다. 연구 방법으로는 국내 선거공약포스터의 훼손 사례들을 조사하였다. 그리고 2차 실증 연구로 심층면담을 진행하여 특정 서울시장 후보의 포스터의 시각적 디자인 요소에 관하여 연령대별 여성과 남성 대상자들의 긍정적이거나 부정적인 견해를 조사하였다. 그 결과, 2가지 지점을 발견했다. 첫째, 시각적 디자인 요소들은 공약포스터의 훼손에 직접적 영향을 주지 않았다. 두 번째, 메시지를 담고 있는 정치적 슬로건이 가장 부정적인 영향을 주었다. 이 연구는 시각적 디자인 요소가 선거공약 포스터에 미치는 영향력에 관한 조사로써, 국내 선거 공약 포스터의 훼손과 연관지어 연구했다는 데 의의가 있다. 추후 연구를 통해 국내 선거공약 포스터의 시각적 디자인 요소가 영향력 있게 발전하는 데에 도움이 되기를 기대한다.

언어 시각화를 통한 한국의 시대별 고전화장 연구 (A Study of Classical Makeup of the Korean Age by Using Language Visualization)

  • 방기정
    • 패션비즈니스
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    • 제22권1호
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    • pp.114-123
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    • 2018
  • The purpose of this study is to investigate the visual elements for effectively conveying the make-up method of the Korean history. We will do basic research on language visualization through visual poetry by using a make-up method as a visual expression element. Our research methods consisted of a related literature research, an internet search, and case study methods. The make-up methods of Korean classical make-up through visual poetry consisted of a through literature review. First, make-up methods, cosmetics, jewelry, and hair styles are shown in the classic make-up style of each age. Second, classical make-up visual poetry shows the identity, gender, and character depictions. Third, there were many visual metaphors about the hair types, figures, and hair among the classical make-up methods of each age. I think that this topic is worth researching as an appropriate medium to increase attractiveness. This research is with visual expression elements of the Korea make-up method. This study analyzed the Korean traditional make-up method that expresses and reinterprets visual metaphors. The results of this study can be applied for basic research.