• 제목/요약/키워드: virtual-simulation

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기획단계에서의 VA기반 시뮬레이션 시스템 기반구축에 관한 기초연구 (Infrastructure of the Simulation System Based on Virtual Reality in Predesign Phase)

  • 심진규;이윤선;김주형;김재준
    • 한국건설관리학회:학술대회논문집
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    • 한국건설관리학회 2007년도 정기학술발표대회 논문집
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    • pp.787-790
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    • 2007
  • 최근 건설프로젝트가 대형화 복잡화 되어감에 따라 협업 및 정보 공유 등의 많은 문제들이 발생하고 있다. 이러한 문제점을 해결하기 위하여 프로젝트 기획 단계부터 상황을 예측하여 업무의 효율성이 증대되도록 데이터를 생성, 공유, 관리하는 차세대 가상건설 시스템 기술 개발에 관한 연국가 진행 중에 있다. 본 연구는 차세대 가상건설 시스템 개발의 일환으로서 기획 단계를 지원해 줄 기획 시뮬레이션 시스템 개발을 위한 기초 연구이다. 본 연구에서는 선행연구 분석을 통한 기획단계 시뮬레이션 시스템에 대한 수요 분석을 실시하고, 다음으로 VR 및 3D 캐드 관련 기존 시스템의 사례 조사를 통하여 시스템 개발 방향을 설정하고자 한다. 또한 도출된 결과를 기반으로 본 시스템의 주요 기능들을 도출하여 시스템 구성 개념을 제시하고 한다.

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가상질량과 저주파통과필터에 의한 햅틱 시스템의 안정성 영역에 관한 연구 (A Study for the Effect of a Virtual Mass with a Low-Pass Filter on a Stability of a Haptic System)

  • 이경노
    • 융복합기술연구소 논문집
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    • 제7권2호
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    • pp.25-30
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    • 2017
  • This paper presents the effects of a virtual mass with a low-pass filter on the stability boundary of a virtual spring in the haptic system. In general, a haptic system consists of a haptic device, a sampler, a virtual impedance model and zero-order-hold. The virtual impedance is modeled as a virtual spring and a virtual mass. However the high-frequency noise due to the sampling time and the quantization error of sampled data may be generated when an acceleration is measured to compute the inertia force of the virtual mass. So a low-pass filter is needed to prevent the unstable behavior due to the high-frequency noise. A finite impulse response (FIR) filter is added to the measurement process of the acceleration and the effects on the haptic stability are simulated. According to the virtual mass with the FIR filter and the sampling time, the stability boundary of the virtual spring is analyzed through the simulation. The maximum available stiffness to guarantee the stable behavior is reduced, but simulation results still show that the stability boundary of the haptic system with the virtual mass is larger than that of the haptic system without the virtual mass.

가상생산기술을 이용한 시뮬레이션 기반의 선박설계 및 생산체계의 수립 (Establishing Methodology for Simulation-based Ship Design and Construction Using Virtual Manufacturing Technologies)

  • 김홍태;이종갑;황규옥;장동식
    • 산업공학
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    • 제15권3호
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    • pp.230-240
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    • 2002
  • Information technologies centered on the internet in the area of shipbuilding and marine engineering further incur the needs to increase the flexibility of the organization, the dispersion of work process, and the use of out sourcing, as well as the globalization of related market. In near future, electronic commerce and concurrent engineering based on CALS/EC and the Internet will be an integral part of the environment and upon these changes, ship design and construction will become a computer supported cooperative work of many dispersed and specialized groups. As the means of active response to these environmental changes, many new concepts such as digital shipbuilding, virtual shipyard, and simulation based design are appearing. In this paper, the concept and current status of digital manufacturing in general manufacturing industry will be reviewed. Then, related technologies, area of application and methods of digital manufacturing in shipbuilding and marine industries are presented. In addition, virtual assembly simulation system for shipbuilding(VASSS), a tool for crane operability and block erection simulation in virtual dock based on 3D product model, will be introduced.

실시간 야지주행 시뮬레이션을 위한 3차원 가상노면의 구성 및 적용에 대한 연구 (Study on the 3D Virtual Ground Modeling and Application for Real-time Vehicle Driving Simulation on Off-road)

  • 이정한;유완석
    • 한국자동차공학회논문집
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    • 제18권4호
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    • pp.92-98
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    • 2010
  • Virtual ground modeling is one of key topic for real-time vehicle dynamic simulation. This paper discusses about the virtual 3D road modeling process using parametric surface concept. General road data is a type of lumped position vector so interpolation process is required to compute contact of internal surface. The parametric surface has continuity and linearity within boundaries and functions are very simple to find out contact point. In this paper, the parametric surface formula is adopted to road modeling to calculate road hight. Position indexing method is proposed to reduce memory size and resource possession, and a simple mathematical method for contact patch searching is also proposed. The developed road process program is tested in dynamic driving simulation on off-road. Conclusively, the new virtual road program shows high performance of road hight computation in vast field of off-road simulation.

Computer-assisted Virtual Surgery and Splint Fabrication for Paediatric Mandible Fracture

  • Lee, Jung-woo
    • Journal of International Society for Simulation Surgery
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    • 제2권2호
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    • pp.87-89
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    • 2015
  • Closed reduction using acrylic splints with circummandibular fixation has been known to be useful techniques in pediatric mandibular fractures. However, this technique has some shortcomings, including needs for impression taking or additional laboratory process, which can increase the exposure time of general anesthesia or make an additional sedation visit. Recently, the advancement of computer-aided maxillofacial surgery offers to clinicians to expansion of its application. This case report represents a technique of computer-assisted virtual reconstruction and computer-aided designed splint fabrication in a 2-year-old boy with mandibular body fracture.

가상 기구설계 시뮬레이터에 관한 연구 (A Study on Virtual Machine Design Simulator)

  • 임홍재;주재환;성상준;장시열;이기성;신동훈;정재일;임시형
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2007년도 춘계학술대회A
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    • pp.1559-1563
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    • 2007
  • This paper presents a virtual machine design simulation program. Kinematics of various mechanisms can be modeled with 3 dimensional geometry and actuators. CAD data for any machine component can be easily imported in STL format. Machine components are assembled with kinematic joints simply by drag and drop function in virtual graphic simulator. Interference and collision of any component with other components can be identified during the motion simulation. Graphic user interface program is developed using Microsoft Direct X code. A precision micro stage system is demonstrated with the proposed virtual machine design simulator.

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민첩 생산 시스템을 위한 가상 시뮬레이터 개발 (The Development of Virtual Simulator for Agile Manufacturing System)

  • 차상민
    • 한국공작기계학회:학술대회논문집
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    • 한국공작기계학회 2000년도 춘계학술대회논문집 - 한국공작기계학회
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    • pp.478-483
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    • 2000
  • In this study to cope with the decreasing product's life-cycle a virtual simulator to realize the simulation environment similar to a real manufacturing line is developed. The developed simulator plays a role in reducing the product conversion time by alternating manufacturing components and work plans on the simulation as manufacturing lines change and actuating a virtual manufacturing lines change and actuating a virtual manufacturing line before a real production. The developed simulator realized a virtual manufacturing line on the simulation using various manipulators and work cells as manufacturing components. Also It can be shown that the simulator can cope with rapid change of a manufacturing line by developing a interface that a separate process is managed for each manufacturing module and a manipulator component and a work cell are changed for a user to become convenient to teach tasks of each work module. using Microsoft Visual C++ 6.0 and OpenGL of Silicon Graphics for libraries to realize 3-dimensional graphic and constructing a database system, a hybrid type of hierachical and relational model to develop a progra that has efficiency and standardization.

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가상시험기법을 이용한 승용차 전륜 알루미늄 서브프레임 내구설계 (Durability Design of a Passenger Car Front Aluminum Sub-frame using Virtual Testing Method)

  • 남진숙;신행우;최규재
    • 한국생산제조학회지
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    • 제21권3호
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    • pp.368-375
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    • 2012
  • Durability performance evaluation of automotive components is very important and time consuming task. In this paper, to reduce vehicle component development time and cost virtual testing simulation technology is used to evaluate durability performance of a passenger car front aluminum sub-frame. Multibody dynamics based vehicle model and virtual test simulation model of a half car road simulator are validated by comparisons between rig test results and simulation results. Durability life prediction of the sub-frame is carried out using the model with road load data of proving ground which can evaluate accelerated durability life. We found that the durability performance of the sub-frame is sufficient and it can be predicted within short time compared to rig test time.

3D 가상착의에 의한 노년 여성의 슬랙스 패턴 설계 (Development of the Slacks Pattern for the Elderly Women from 3D Virtual Garment Simulation)

  • 임지영
    • 한국의류산업학회지
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    • 제21권1호
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    • pp.59-66
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    • 2019
  • The purpose of this study was to develop slacks pattern of elderly women aged over 60s by using the virtual twin and 3D virtual garment simulation system. The results were as follows; first, By using 3D Virtual Garment Simulation, new slacks pattern considered elderly women was development. The basic numerical formula were as follows, front waist girth W/4+2+1.5, back waist girth W/4+1.5+0.5, front hip girth H/4+0.75, back hip girth H/4+1.5, front crotch extension H/16-0.5, back crotch extension H/8-1.3, front dart amount 2 and back dart amount 1.5. Second, according to the results of the new slacks pattern's appearance evaluation, it estimated more highly than existing pattern in silhouette and ease amount, confirming that new slacks pattern is appropriate for the elderly women. Also, new slacks pattern was evaluated to allow proper space length of waist, abdomen and hip. Virtual models production through 3D body scan data, pattern draft and virtual garment digital program were applied to prototypic design method so as to enhance the fitness of ready-made garments. The use of the virtual twin made it impossible to comprehend the appearances and ease correspondent to motions. In order to evaluate wearing fitness, therefore, the system should be improved so as to change arm positions and perform various motions.

An Open Standard-based Terrain Tile Production Chain for Geo-referenced Simulation

  • Yoo, Byoung-Hyun
    • 대한원격탐사학회지
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    • 제24권5호
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    • pp.497-506
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    • 2008
  • The needs for digital models of real environment such as 3D terrain or cyber city model are increasing. Most of applications related with modeling and simulation require virtual environment constructed from geospatial information of real world in order to guarantee reliability and accuracy of the simulation. The most fundamental data for building virtual environment, terrain elevation and orthogonal imagery is acquired from optical sensor of satellite or airplane. Providing interoperable and reusable digital model is important to promote practical application of high-resolution satellite imagery. This paper presents the new research regarding representation of geospatial information, especially for 3D shape and appearance of virtual terrain. and describe framework for constructing real-time 3D model of large terrain based on high-resolution satellite imagery. It provides infrastructure of 3D simulation with geographical context. Web architecture, XML language and open protocols to build a standard based 3D terrain are presented. Details of standard-based approach for providing infrastructure of real-time 3D simulation using high-resolution satellite imagery are also presented. This work would facilitate interchange and interoperability across diverse systems and be usable by governments, industry scientists and general public.