• Title/Summary/Keyword: virtual rotation

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Similarity Measurement of 3D Shapes Using Ray Distances (Ray distance를 이용한 3차원 형상의 유사성 판단)

  • 정지훈;황태진;오헌영;이건우
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2003.06a
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    • pp.70-73
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    • 2003
  • Custom-tailored products are meant by the products having various sizes and shapes to meet the customer's different tastes or needs. Thus fabrication of custom-tailored products inherently involves inefficiency. To minimize this inefficiency, a new paradigm is proposed in this work. In this paradigm. different paris are grouped together according to their sizes and shapes. Then, representative shape of each group is derived and it will be used as the work-piece from which the parts in the group are machined. Once a new product is ordered, the optimal work-piece is selected through making similarity comparisons of new product and each representative shape. Then an effective NC tool-path is generated to machine only the different portions between the work-piece and the ordered product. The efficient machining conditions are also derived from this shape difference. By machining only the different portions between the work-piece and the ordered product, it saves time. Similarity comparison starts with the determination of the closest pose between two shapes in consideration. The closest pose is derived by comparing the ray distances while one shape is virtually rotated with respect to the other. Shape similarity value and overall similarity value calculated from ray distances are used for grouping. A prototype system based on the proposed methodology has been implemented and applied to the grouping and machining of the shoe lasts of various shapes and sizes.

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Analysis of laminated composite plates based on different shear deformation plate theories

  • Tanzadeh, Hojat;Amoushahi, Hossein
    • Structural Engineering and Mechanics
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    • v.75 no.2
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    • pp.247-269
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    • 2020
  • A finite strip formulation was developed for buckling and free vibration analysis of laminated composite plates based on different shear deformation plate theories. The different shear deformation theories such as Zigzag higher order, Refined Plate Theory (RPT) and other higher order plate theories by variation of transverse shear strains through plate thickness in the parabolic form, sine and exponential were adopted here. The two loaded opposite edges of the plate were assumed to be simply supported and remaining edges were assumed to have arbitrary boundary conditions. The polynomial shape functions are applied to assess the in-plane and out-of-plane deflection and rotation of the normal cross-section of plates in the transverse direction. The finite strip procedure based on the virtual work principle was applied to derive the stiffness, geometric and mass matrices. Numerical results were obtained based on various shear deformation plate theories to verify the proposed formulation. The effects of length to thickness ratios, modulus ratios, boundary conditions, the number of layers and fiber orientation of cross-ply and angle-ply laminates were determined. The additional results on the same effects in the interaction of biaxial in-plane loadings on the critical buckling load were determined as well.

FPGA Implementation of CORDIC-based Phase Calculator for Depth Image Extraction (Depth Image 추출용 CORDIC 기반 위상 연산기의 FPGA 구현)

  • Koo, Jung-youn;Shin, Kyung-Wook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.10a
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    • pp.279-282
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    • 2012
  • In this paper, a hardware architecture of phase calculator for 3D image processing is proposed. The designed phase calculator, which adopts a pipelined architecture to improve throughput, performs arctangent operation using vectoring mode of CORDIC algorithm. Fixed-point MATLAB modeling and simulations are carried out to determine the optimized bit-widths and number of iteration. Phase calculator designed in Verilog HDL is verified by emulating the restoration of virtual 3D data using MATLAB/Simulink and FPGA-in-the-loop verification.

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Bandwidth-efficient Cooperative Diversity with Rotated Constellations and Its Performance Analysis

  • Lei, Weijia;Xie, Xianzhong;Li, Xiangming
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.4 no.6
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    • pp.989-1005
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    • 2010
  • Cooperative diversity is a technique with which a virtual multiple antenna array is established among the single antenna users of the wireless network to realize space diversity. Signal space diversity (SSD) is a bandwidth-efficient diversity technique, which uses constellation rotation and interleaving techniques to achieve diversity gain. A new cooperative diversity scheme with rotated constellations (RCCD) is proposed in this paper. In this scheme, data are modulated by using a rotated constellation, and the source and the relays transmit different components of the modulated symbols. Since any one of the components contains full information of the symbols, the destination can obtain multiple signals conveying the same information from different users. In this way, space diversity is achieved. The RCCD scheme inherits the advantage of SSD - being bandwidth-efficient but without the delay problem of SSD brought by interleaving. The symbol error rate of the RCCD scheme is analyzed and simulated. The analysis and simulation results show that the RCCD scheme can achieve full diversity order of two when the inter-user channel is good enough, and, with the same bandwidth efficiency, has a better performance than amplify-and-forward and detect-and-forward methods.

FPGA Implementation of Differential CORDIC-based high-speed phase calculator for 3D Depth Image Extraction (3차원 Depth Image 추출용 Differential CORDIC 기반 고속 위상 연산기의 FPGA 구현)

  • Koo, Jung-youn;Shin, Kyung-Wook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.350-353
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    • 2013
  • In this paper, a hardware implementation of phase calculator for extracting 3D depth image from TOF(Time-Of-Flight) sensor is proposed. The designed phase calculator, which adopts redundant binary number systems and a pipelined architecture to improve throughput and speed, performs arctangent operation using vectoring mode of DCORDIC algorithm. Fixed-point MATLAB simulations are carried out to determine the optimized bit-widths and number of iteration. The designed phase calculator is verified by emulating the restoration of virtual 3D data using MATLAB/Simulink and FPGA-in-the-loop verification, and the estimated performance is about 7.5 Gbps at 469 MHz clock frequency.

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The Visual Guide to over 800 species of the Cyber Sea-Shell Museum on the Web using an Animation Technology

  • Lim, Eun-Im;Hong, Sung-Soo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2000.10b
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    • pp.1345-1348
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    • 2000
  • Computers and communication technologies have been brought tremendous change to various aspects of an ever-fast changing world at present. Particularly, the use of internet and cyberspace is widespread in every comer of our life. We developed a cyber shell museum using an animation technology. It was developed for educational purposes, and accessible through the world wide web of internet. Cyber shell museum is consisted of five compartment including rare shells, marvelous shells, shell of the world, the shell of Korea and its story of shells. The database contains the pictures and related information of the shell and it implies not only animation display but also text information. The files of database were classified depending on the species, genus, family, order, and class and division of the shell. Picture of shells is displayed and user may reach the image and virtual view information by clicking through the object displayed. This provides multiple techniques to user may manipulate, visualize and interact with image on the web. And every such transformation as translation, rotation, and scaling can be applied in the picture interactively for the convenient and effective viewing.

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Mobile Augmented Visualization Technology Using Vive Tracker (포즈 추적 센서를 활용한 모바일 증강 가시화 기술)

  • Lee, Dong-Chun;Kim, Hang-Kee;Lee, Ki-Suk
    • Journal of Korea Game Society
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    • v.21 no.5
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    • pp.41-48
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    • 2021
  • This paper introduces a mobile augmented visualization technology that augments a three-dimensional virtual human body on a mannequin model using two pose(position and rotation) tracking sensors. The conventional camera tracking technology used for augmented visualization has the disadvantage of failing to calculate the camera pose when the camera shakes or moves quickly because it uses the camera image, but using a pose tracking sensor can overcome this disadvantage. Also, even if the position of the mannequin is changed or rotated, augmented visualization is possible using the data of the pose tracking sensor attached to the mannequin, and above all there is no load for camera tracking.

STUDY ON MONITORING UNIT EFFICIENCY OF FLATTENING-FILTER FREE PHOTON BEAM IN ASSOCIATION WITH TUMOR SIZE AND LOCATION

  • Kim, Dae Il;Kim, Jung-In;Yoo, Sook Hyun;Park, Jong Min
    • Journal of Radiation Protection and Research
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    • v.38 no.4
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    • pp.194-201
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    • 2013
  • To investigate monitoring unit (MU) efficiency and plan quality of volumetric modulated arc therapy (VMAT) using flattening-filter free (FFF) photon beam in association with target size and location. A virtual patient was generated in Eclipse$^{TM}$ (ver. A10, Varian Medical Systems, Palo Alto, USA) treatment planning system. The length of major and minor axis in axial view was 50 cm and 30 cm, respectively. Cylindrical-shaped targets were generated inside that patient at the center (symmetric target) and in the periphery (asymmetric target, 7.5 cm away from the center of the patient to the right direction) of the virtual patient. The longitudinal length was 10 cm and the diameters were 2, 5, 10 and 15 cm. Total 8 targets were generated. RapidArc$^{TM}$ plans using TrueBeam STx$^{TM}$ were generated for each target. Two full arcs were used and the axis of rotation of the gantry was set to be at the center of the virtual patient. Total MU, homogeneity index (HI), target mean dose, the value of gradient measure and body mean dose were calculated. In the case of symmetric targets, averaged total MU of FFF plan was 23% and 19% higher than that of flattening filter (FF) plan when using 6 MV and 10 MV photons, respectively. The difference of HI, target mean dose, gradient measure and body mean dose between FF and FFF was less than 0.04, 2.6%, 0.1 cm and 2.2%, respectively. For the asymmetric targets, total MU of FFF plan was 21% and 32% was higher than that of FF when using 6 MV and 10 MV photons, respectively. The homogeneity of the target was always worse when using FFF than using FF. The maximum difference of HI was 0.22. The target mean dose of FFF was 3.2% and 4.1% higher than that of FF for the 6 MV and 10 MV, respectively. The difference of gradient measure was less than 0.1 cm. The body mean dose was higher when using FFF than FF about 4.2% and 2.8% for the 6 MV and 10 MV, respectively. No significant differences between VMAT plans of FFF beam and FF beam were observed in terms of quality of treatment plan. The HI was higher when using FFF 10 MV photons for the asymmetric targets. The MU was increased noticeably when using FFF photon beams.

Accuracy Assessment of Aerial Triangulation of Network RTK UAV (네트워크 RTK 무인기의 항공삼각측량 정확도 평가)

  • Han, Soohee;Hong, Chang-Ki
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.38 no.6
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    • pp.663-670
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    • 2020
  • In the present study, we assessed the accuracy of aerial triangulation using a UAV (Unmanned Aerial Vehicle) capable of network RTK (Real-Time Kinematic) survey in a disaster situation that may occur in a semi-urban area mixed with buildings. For a reliable survey of check points, they were installed on the roofs of buildings, and static GNSS (Global Navigation Satellite System) survey was conducted for more than four hours. For objective accuracy assessment, coded aerial targets were installed on the check points to be automatically recognized by software. At the instance of image acquisition, the 3D coordinates of the UAV camera were measured using VRS (Virtual Reference Station) method, as a kind of network RTK survey, and the 3-axial angles were achieved using IMU (Inertial Measurement Unit) and gimbal rotation measurement. As a result of estimation and update of the interior and exterior orientation parameters using Agisoft Metashape, the 3D RMSE (Root Mean Square Error) of aerial triangulation ranged from 0.153 m to 0.102 m according to the combination of the image overlap and the angle of the image acquisition. To get higher aerial triangulation accuracy, it was proved to be effective to incorporate oblique images, though it is common to increase the overlap of vertical images. Therefore, to conduct a UAV mapping in an urgent disaster site, it is necessary to acquire oblique images together rather than improving image overlap.

Helicopter Pilot Metaphor for 3D Space Navigation and its implementation using a Joystick (3차원 공간 탐색을 위한 헬리콥터 조종사 메타포어와 그 구현)

  • Kim, Young-Kyoung;Jung, Moon-Ryul;Paik, Doowon;Kim, Dong-Hyun
    • Journal of the Korea Computer Graphics Society
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    • v.3 no.1
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    • pp.57-67
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    • 1997
  • The navigation of virtual space comes down to the manipulation of the virtual camera. The movement of the virtual cameras has 6 degrees of freedom. However, input devices such as mouses and joysticks are 2D. So, the movement of the camera that corresponds to the input device is 2D movement at the given moment. Therefore, the 3D movement of the camera can be implemented by means of the combination of 2D and 1D movements of the camera. Many of the virtual space navigation browser use several navigation modes to solve this problem. But, the criteria for distinguishing different modes are not clear, somed of the manipulations in each mode are repeated in other modes, and the kinesthetic correspondence of the input devices is often confusing. Hence the user has difficulty in making correct decisions when navigating the virtual space. To solve this problem, we use a single navigation metaphore in which different modes are organically integrated. In this paper we propose a helicopter pilot metaphor. Using the helicopter pilot metaphore means that the user navigates the virtual space like a pilot of a helicopter flying in space. In this paper, we distinguished six 2D movement spaces of the helicopter: (1) the movement on the horizontal plane, (2) the movement on the vertical plane,k (3) the pitch and yaw rotations about the current position, (4) the roll and pitch rotations about the current position, (5) the horizontal and vertical turning, and (6) the rotation about the target object. The six 3D movement spaces are visualized and displayed as a sequence of auxiliary windows. The user can select the desired movement space simply by jumping from one window to another. The user can select the desired movement by looking at the displaced 2D movement spaces. The movement of the camera in each movement space is controlled by the usual movements of the joystick.

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