• Title/Summary/Keyword: virtual model

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Estimation of Storm Surges on the Coast of Busan (부산연안에서 폭풍해일고의 추정)

  • Hur Dong-Soo;Yeom Gyeong-Seon;Kim Ji-Min;Kim Do-Sam;Bae Ki-Sung
    • Journal of Ocean Engineering and Technology
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    • v.20 no.3 s.70
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    • pp.37-44
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    • 2006
  • Each year, the coast of Busan is badly damaged, due to storm surge. The damages are greatly dependent upon the local peculiarities of the region in which the storm surge occurs. So, in order to prevent/reduce recurrence of the disaster due to the storm surge, it is very important to investigate the fluctuation characteristics of the storm surge height, related to the local peculiarities at each coastal area in which the occurrence of the disaster is expected. In this paper, using the numerical model, the storm surge was simulated to examine its fluctuation characteristics at the coast of Busan Typhoons of Sarah (5914), Thelma (8705) and Maemi (0314), which caused terrible damage to the coastal areas alongthe coast of Busan in the past, were taken as an object of the storm surge simulations. Moreover, the storm surge due to virtual typhoons, which were combined with the characteristics of each proposed typhoon (Maemi, Sarah, Thelma), compared to the travel routes of other typhoons, was predicted. As expected, the results revealed that the storm surge heights are enhanced at the coastal region with the concavity like a long-shaped bay. Also, the storm surge heights, due to each typhoon, were compared and discussed at major points along the coast of Busan, related to the local peculiarities, as well as the characteristics and the travel route of the typhoon.

Storm Surge Characteristics According to the Local Peculiarity in Gyeongnam Coast (경남연안의 지역특성에 따른 폭풍해일고의 변동)

  • Hur Dong-Soo;Yeom Gyeong-Seon;Kim Ji-Min;Kim Do-Sam;Bae Ki-Sung
    • Journal of Ocean Engineering and Technology
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    • v.20 no.3 s.70
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    • pp.45-53
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    • 2006
  • Each year, the south coast of Korea is badly damaged from storm surge. The damages are greatly dependent upon the local peculiarities of the region where the storm surge occurs. So, in order to prevent/reduce recurrence of the disaster, it is very important to investigate the fluctuation characteristics of the storm surge height, related to the local peculiarities at each coastal area where occurrence of the disaster is expected. In this paper, using the numerical model, the storm surge was simulated to examine its fluctuation characteristics at the Gyeongnam coast (southeast coast of Korea). Typhoons of Sarah (5914), Thelma (8705) and Maemi (0314), which caused terrible damage to the coastal area in the southeast coast of Korea in the past, were used forstorm surge simulations. Moreover, the storm surge due to virtual typhoons, which were combined the characteristics of each proposed typhoons (Maemi, Sarah, Thelma)with the travel route of other typhoon, was predicted. As expected, the results revealed that the storm surge heights are enhanced at the coastal regions with the concavity like a long-shaped bay. Also, the storm surge heights, due to each typhoon, were compared and discussed at major points along the Gyeongnam coast, related to the local peculiarities, as well as the characteristics and the travel route of typhoon.

Ant colony optimization for dynamic stability of laminated composite plates

  • Shafei, Erfan;Shirzad, Akbar
    • Steel and Composite Structures
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    • v.25 no.1
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    • pp.105-116
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    • 2017
  • This paper presents the dynamic stability study of laminated composite plates with different force combinations and aspect ratios. Optimum non-diverging stacking is obtained for certain loading combination and aspect ratio. In addition, the stability force is maximized for a definite operating frequency. A dynamic version of the principle of virtual work for laminated composites is used to obtain force-frequency relation. Since dynamic stiffness governs the divergence or flutter, an efficient optimization method is necessary for the response functional and the relevant constraints. In this way, a model based on the ant colony optimization (ACO) algorithm is proposed to search for the proper stacking. The ACO algorithm is used since it treats with large number of dynamic stability parameters. Governing equations are formulated using classic laminate theory (CLT) and von-Karman plate technique. Load-frequency relations are explicitly obtained for fundamental and secondary flutter modes of simply supported composite plate with arbitrary aspect ratio, stacking and boundary load, which are used in optimization process. Obtained results are compared with the finite element method results for validity and accuracy convince. Results revealed that the optimum stacking with stable dynamic response and maximum critical load is in angle-ply mode with almost near-unidirectional fiber orientations for fundamental flutter mode. In addition, short plates behave better than long plates in combined axial-shear load case regarding stable oscillation. The interaction of uniaxial and shear forces intensifies the instability in long plates than short ones which needs low-angle layup orientations to provide required dynamic stiffness. However, a combination of angle-ply and cross-ply stacking with a near-square aspect ratio is appropriate for the composite plate regarding secondary flutter mode.

Study of Pre-Filtering Factor for Effectively Improving Dynamic Malware Analysis System (동적 악성코드 분석 시스템 효율성 향상을 위한 사전 필터링 요소 연구)

  • Youn, Kwang-Taek;Lee, Kyung-Ho
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.27 no.3
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    • pp.563-577
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    • 2017
  • Due to the Internet and computing capability, new and variant malware are discovered around 1 Million per day. Companies use dynamic analysis such as behavior analysis on virtual machines for unknown malware detection because attackers use unknown malware which is not detected by signature based AV effectively. But growing number of malware types are not only PE(Portable Executable) but also non-PE such as MS word or PDF therefore dynamic analysis must need more resources and computing powers to improve detection effectiveness. This study elicits the pre-filtering system evaluation factor to improve effective dynamic malware analysis system and presents and verifies the decision making model and the formula for solution selection using AHP(Analytics Hierarchy Process)

A Method for Learning Macro-Actions for Virtual Characters Using Programming by Demonstration and Reinforcement Learning

  • Sung, Yun-Sick;Cho, Kyun-Geun
    • Journal of Information Processing Systems
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    • v.8 no.3
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    • pp.409-420
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    • 2012
  • The decision-making by agents in games is commonly based on reinforcement learning. To improve the quality of agents, it is necessary to solve the problems of the time and state space that are required for learning. Such problems can be solved by Macro-Actions, which are defined and executed by a sequence of primitive actions. In this line of research, the learning time is reduced by cutting down the number of policy decisions by agents. Macro-Actions were originally defined as combinations of the same primitive actions. Based on studies that showed the generation of Macro-Actions by learning, Macro-Actions are now thought to consist of diverse kinds of primitive actions. However an enormous amount of learning time and state space are required to generate Macro-Actions. To resolve these issues, we can apply insights from studies on the learning of tasks through Programming by Demonstration (PbD) to generate Macro-Actions that reduce the learning time and state space. In this paper, we propose a method to define and execute Macro-Actions. Macro-Actions are learned from a human subject via PbD and a policy is learned by reinforcement learning. In an experiment, the proposed method was applied to a car simulation to verify the scalability of the proposed method. Data was collected from the driving control of a human subject, and then the Macro-Actions that are required for running a car were generated. Furthermore, the policy that is necessary for driving on a track was learned. The acquisition of Macro-Actions by PbD reduced the driving time by about 16% compared to the case in which Macro-Actions were directly defined by a human subject. In addition, the learning time was also reduced by a faster convergence of the optimum policies.

Web-based microarray analysis using the virtual chip viewer and bioconductor. (MicroArray의 직관적 시각적 분석을 위한 웹 기반 분석 도구)

  • Lee, Seung-Won;Park, Jun-Hyung;Kim, Hyun-Jin;Kang, Byeong-Chul;Park, Hee-Kyung;Kim, In-Ju;Kim, Cheol-Min
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2005.05a
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    • pp.198-201
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    • 2005
  • DNA microarray 칩은 신약 개발, 유전적 질환 진단, Bio-molecular 상호작용 연구, 유전자의 기능연구 등 폭넓게 사용되고 있다. 이 논문은 cDNA mimcroarray 데이터를 분석하기 위한 웹형태의 시스템 개발에 대한 내용을 다룬다. 하나의 cDNA microarray에는 수 백에서 수 만개의 유전자가 심어져 있으며, 데이터를 분석할 때 대량의 데이터와 다양한 형태의 오류로 인해서 데이터간의 차이를 보정하는 분석 도구와 통계적 기법들이 사용되어야 한다. 본 논문에서는 가상 칩 뷰어를 이용하여 실제 microarray 데이터의 foreground intensity에서 백그라운드의 intensity를 제거하여 일반화된 칩 이미지를 생성한다. 이 가상 칩 뷰어는 여러 가지 필터효과와 서로 다른 두 형광의 차이를 조정하는 global normalization 기법을 사용하여 발현 유전자 분석을 시각적으로 할 수 있고, 중복된 마이크로어레이 칩 데이터를 통하여 시간이 많이 걸리는 분석전 칩의 유효성을 검토할 수 있다. 칩 데이터의 normalization을 위한 통계 방법으로 R 통계 도구와 linear 모델을 사용하여 microarray 칩의 유전자 발현 양상을 분석한다. 통계적 방법을 사용하지 않은 데이터를 추출, 이 데이터의 패턴 그래프 그리고 발현 레벨을 분류하여 마이크로어레이의 각 스팟의 유효성 검토의 정확성을 높였다. 이 시스템은 칩의 유효성 검토, 스팟의 유효성 검토, 유전자 선정에 대해 분석의 용이성과 정확성을 높일 수 있었다.

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Scalable Two Phases QoS Routing Scheme (확장가능한 2단계 QoS 라우팅 방식)

  • 김승훈
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.12B
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    • pp.1066-1080
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    • 2003
  • In this paper a scalable QoS routing scheme for distributed multimedia applications in a hierarchical wide area network is proposed. The problem of QoS routing is formulated as a multicriteria shortest path problem, known as NP-complete. The proposed hierarchical routing scheme consists of two phases. In Phase 1, every border node periodically pre-computes the QoS distance for the paths between every pair of border nodes in any level of domain hierarchy. This phase is independet of the QoS request from an application. In Phase II, distributed graph construction algorithm is performed to model the network as a graph by retrieving pre-computed QoS distances. The graph is constructed by the on-demand algorithm and contains a part of the network topology which is completely neglected or partially considered by existing routing schemes, thus maintaining more accurate topology information. By using retrieval approach rather than advertising one, no global QoS state information exchange among nodes is needed. In this Phase, distributed partition algorithm for QoS routing problem is also performed, thus eliminating virtual links on the hierarchically complete path.

The Development of 3-D System for Visualizing Information on Geotechnical Site Investigation (지반조사 정보의 3차원 가시화 시스템 개발)

  • 홍성완;배규진;서용석;김창용;김광염
    • The Journal of Engineering Geology
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    • v.12 no.2
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    • pp.179-188
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    • 2002
  • With improving computer penormance and advancing simulation techniques, a growing number of softwares are being developed for visualization of investigation results in geotechnical problems. It is a very important subject for geological site investigation to understand or predict if there would be any hazardous geological conclition that might cause any increase of construction costs or an extension of construction period. A 3-D (three-climensional) visualization technique may be one of the powerful tools to overcome an uncertainty problem of geologica] site investigatior. The paper describes an overview of a newly developed geotechnical 3-D interpretation system for the purpose of applying the 3-D visualization technique, GIS (geographic information system) and D/B (database) to tunnel design and construction. VR (virtual reality) and 3-D visualization techniques are applied in order to develope the 3-D model of characteristics and structures of rock mass. D/B system for all the materials related to site investigation and tunnel construction is developed using GIS technique. This system is very useful for civil engineers to make a plan of tunnel construction at the design stage and also during construction with the advantage of improving the economy and safety of tunnels.

Data Recovery of 3D Polygonal Mesh Model (Polygonal Mesh로 표현된 3차원 모델의 에러복원 연구)

  • Kim Dai-yong;Ryu Dae-ha;Park Sung-won;Kim Mi-ja;Jang Euee S.
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2003.11a
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    • pp.23-26
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    • 2003
  • 3차원 Polygonal Mesh는 그래픽스, 에니메이션, 게임에서 3차원 객체에 대한 표현에 사용되고, 이러한 3차원 모델에 대한 IndexedFaceSet 노드에 3차원 정전정보와 연결정보를 압축하는데 MPEG-4 3DMC를 사용한다. 이러한 연결정보는 다각형의 Mesh 형태로 3차원 모델을 구성하는 정보를 갖는데, 이는 Tepological Surgery 라고 하는 방법을 통해서 2차원의 스트립 단위의 데이터로 분해된다. 이러한 3D 데이터는 방송환경과 같은 재전송이 불가능한 네트워크의 환경에서 유무선 네트워크 상에서 채널문제로 인해서 데이터의 손실이 있게 되면, 복호화 된 데이터는 데이터의 손상이 발생하게 된다. 이러한 현상은 3D 모델의 좌표의 연결정보에 손상을 주게 되고, 여기서 복호화 된 데이터는 스트립 단위로 손상이 발생하게 된다. 이러한 현상은 3차원 모델의 좌표의 연결정보에 손상을 주게 된다. 본 논문은 이러한 3차원 정보의 손상을 효과적으로 복원하기 위한 연구에 관한 것이며, Mesh의 면을 이루는 각 꼭지점의 좌표들의 연결 정보가 손실되지 않는 스트립에서는 약간의 차이는 있을 수 있으나, 완벽한 복원을 하였고, 두 개 이상의 스트립이 붙어서 손상된 경우나, 좌표의 연결 정보가 없는 경우에는 조건에 따라 현저히 좋은 격과를 얻을 수 있었다.

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3D Graphic Nursery Contents Developed by Mobile AR Technology (모바일 기반 증강현실 기술을 활용한 3D전래동화 콘텐츠 연구)

  • Park, Young-sook;Park, Dea-woo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.11
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    • pp.2125-2130
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    • 2016
  • In this paper, we researched the excellency of 3D graphic nursery contents which is developed by mobile AR technology. AR technology has currently people's attention because of the potential to be core contents of future ICT industry. We applied AR nursery contents for kid's subtitle language selection in Korean, Chinese and English education. The original fairy tale consisted of 6~8 scenes for the 3D contents production, and was adapted and translated. Dubbing was dubbed by the native speaker using the standard pronunciation, and the effect sound was edited separately to fit the scene. After composing a scenario, constructing a 3D model, constructing a interaction, constructing a sound effect, and creating content metadata, the Unity 3D game engine is executed to create a project and describe it as a script. It provides a fun and informative tradition of fairy tales with abundant content that incorporates ICT technology, accepting advanced technology-based education, and having opportunities to perceive software in daily life.