• Title/Summary/Keyword: virtual LAN

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Network structure for Shared Virtual Environments (가상 공유 공간을 위한 네트워크 구조)

  • Choi, Hwal-Ian;Lee, Arthur
    • Journal of the Korea Computer Graphics Society
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    • v.4 no.1
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    • pp.89-100
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    • 1998
  • A multi-user virtual reality system supports shared environments for concurrent accesses by multiple users. The performance of these systems depends heavily on the network environments. This paper experiments an effective network model for shared virtual environments. This model has a middle layer called groups placed between the server and its clients, and the tasks of server are distributed to these groups. Using groups solves some of the problems of existing systems such as lack of scalability, message overheads, and latency due to message passing among locally communicating entities in the virtual environment. Some experiments show lower overhead than existing distributed virtual environment systems in WAN as well as LAN environments. This model also supports a method that can be used to construct application specific network environments using message handler which allows user-defined message formats.

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A Case Study of the Implementation and Verification of VLAN-applied Network Based on a Five-step Scenario (5단계 시나리오에 기반한 VLAN이 적용된 네트워크 구현 및 검증 사례연구)

  • Kim, No-Whan;Park, Jin-Seob
    • The Journal of the Korea institute of electronic communication sciences
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    • v.16 no.1
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    • pp.25-36
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    • 2021
  • This paper presents a topology based on packet tracer and a five-step scenario model to make it easier for students to understand the network on which VLANs are applied. Virtual LAN (VLAN), developed as an alternative solution to the Routers that distribute broadcast traffic, is a virtual local area network that logically configured regardless of the physical network. The VLAN prevents the network performance degradation resulting from the broadcast traffic by dividing the broadcast domain so that the bandwidth can be used more efficiently. In addition, it enhances the security because on communication between the devices belonging to different VLANs is impossible. The five-step scenarios in this paper presented an efficient implementation case for students to understand and validate the various functions of VLANs through ping/telnet/tracert test and simulation, after setting up each step of programming switches and routers in the virtual network.

Implementation of policy-based Virtual LAN over ATM-LAN Switched network using SDL (SDL을 이용한 ATM-LAN 스위치 망에서의 정책 기반 가상랜 구현)

  • Kim, Hee-Jung;Seo, Ju-Yeon;Chae, Ki-Joon;Lee, Mee-Jung;Kang, Hun;Choi, Kil-Young;Kim, Sung-Hei
    • Proceedings of the Korean Information Science Society Conference
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    • 1999.10c
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    • pp.387-389
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    • 1999
  • 사용자의 물리적 위치에 상관없이 워크그룹을 구성할 수 있어 논리적인 브로드캐스트 도메인 서비스를 제공하는 가상랜을 멀티미디어 트래픽 지원이 가능한 ATM-LAN 스위치 망에서 구현하기 위한 방법으로는 ATM Forum의 LAN Emulation을 이용할 수 있다. 그러나, 기존의 LANE에서는 구성단계동안 LECS가 ATM 망에서의 가상랜인 ELAN을 할당하는 방법이 구체적으로 정의되어 있지 않아, 가상랜 사용자들의 초기 설정, 진행 중인 사용자의 위치이동이나 변경 등을 원활하게 해 주는 본래의 가상랜의 장점을 충분히 지원하지 못하고 있다. 본 논문에서는 가상랜을 설정하고 관리하기 위한 정책을 도출하고, 도출된 정책을 기반으로 하여 가상랜 구성을 동적으로 처리할 수 있는 기능을 LECS에 추가하여 통신 시스템 개발용 명세 언어인 SDL을 이용하여 구현하였다.

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Constructing the Heterogeneous Shared Virtual Environment Using LAN (LAN 기반 다기종 공유가상환경 구축)

  • 김기범;박성원;유효선;이선민;김명희
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.04c
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    • pp.642-644
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    • 2003
  • 본 연구에서는 LAN 기반 환경에서 반물입 혹은 몰입형 가상현실 장비의 대표적인 형태인 수평형, 수직형, 정방형 시스템들을 연동하여 복합 공유가상환경을 구축하였다. 또한 간단한 인터랙션을 포함하는 어플리케이션을 개발하여 공유가상환경 내에 위치한 사용자가 서로 다른 형태의 인터랙션 장비를 이용하여 가상객체와 실시간 상호작용 할 수 있도록 하고, 그 결과를 가상환경 내에 있는 사용자가 공유할 수 있도록 하였다. 기존의 연구가 동기종간의 공유가상환경을 구축하거나 이기종간의 단방향 인터랙션을 지원하는데 비해 본 논문에서는 다기종간의 공유가상환경 구축 및 실시간 상호인터랙션 방법을 제안하고 있다.

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Virtual Channel Re-establishment Scheme for Shortest Path in WATM LAN (무선 ATM LAN 핸드오프에서 Shortest Path를 위한 가상채널 재설정 기법)

  • 유수종;송주석
    • Proceedings of the Korean Information Science Society Conference
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    • 1999.10c
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    • pp.414-416
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    • 1999
  • 무선 ATM은 무선 멀티미디어 서비스를 종단간 ATM 기술로 제공하는 전송방식으로 최근에 그 요구가 급증하여 단말기의 개발과 보급이 폭증하고 있다. 이에 따라 사용자 및 전송용량의 증가로 인하여 셀의 크기가 작아지게 되고 더 많은 핸드오프가 발생하게 되는데, 좀 더 빠르고 망 자원을 보다 효율적으로 이용하도록 하기 위한 기법들에 대한 연구가 증대되고 있다. 본 논문에서는 보다 빠른 핸드오프를 위하여 사용되어지는 여러 가지 routing 방법들 중 단말기가 접속된 기지국이 바뀔 경우 VC(Victual Connection)를 재설정하는 방식인 Path Extension과 Path Rerouting을 사용하여 LAN 환경에서 해당 MSC에 속한 BS의 개수에 따라 어떠한 VC path length와 receive latencies를 나타내는지 비교하여 핸드오프 지연이 보다 적은 기법을 제안한다.

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Designing and building an efficient small-sized LAN (효율적인 소규모 네트워크 구축)

  • 안봉근;이병수;정현식
    • Korean Management Science Review
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    • v.12 no.3
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    • pp.97-115
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    • 1995
  • Information sharing and automated office in the use of PC necessitate corporate network to implement business innovation. Building an efficient network requires competent knowledge on capabilities of various LAN technologies, hardwares and softwares that have rapidly improved in terms of efficiency and cost. This paper compares capabilities of network components: communication protocol, hardware, network operation system, low cost database software and mid-range priced SQL for application development. Also this study presents a new technology on virtual LAN and a selection guide among the various options of the network components which are suitable for PC-based small-sized network in balance of efficiency with economy. In the last section of this paper, a case of small-sized network is given for illustration.

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Operation and Command of Virtual Router Redundancy Protocol in Open N2OS (Open N2OS를 활용한 가상 라우터 이중화 프로토콜의 기능 동작과 명령어)

  • Lee, ChangSik;Ryu, HoYong;Park, Jaehyung
    • Journal of Digital Contents Society
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    • v.19 no.4
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    • pp.693-700
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    • 2018
  • Virtual router redundancy protocol (VRRP) was designed as a solution to support fast fail-over in case of network failure. There exists virtual router which acts as default gateway in LAN, and the virtual router is dynamically elected between master and backup router. Through this protocol, end-hosts can be provided seamless network service. However, it needs expensive license fees and maintenance costs to adopt current commercial network operating systems. Furthermore, they are commonly enterprise proprietary software and inherently closed source. In order to tackle these problem, Open N2OS which is open source based open network software platform was developed. It has no dependency on hardware equipment, and provides high availability, scalability, various networking functions. In this paper, we handle VRRP operation and mechanism with related command line interface (CLI).

An Effective Training Pattern Processing Method for ATM Connection Admission Control Using the Neural Network (신경회로망을 이용한 ATM 연결 수락 제어를 위한 효율적인 학습패턴 처리 기법)

  • Kwon, Oh-Jun;Jeon, Hyoung-Goo;Kwon, Soon-Kak;Kim, Tai-Suk;Lee, Jeong-Bae
    • The KIPS Transactions:PartB
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    • v.9B no.2
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    • pp.173-180
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    • 2002
  • The virtual cell loss rate was introduced for the training pattern of the neural network in the VOB(Virtual Output Buffer) model. The VOB model shows that the neural network can find the connection admission boundary without the real cell loss rate. But the VOB model tends to overestimate the cell loss rate, so the utilization of network is low. In this paper, we uses the reference curve of the cell loss rate, which contains the information about the cell loss rate at the connection admission boundary. We process the patterns of the virtual cell loss rate using the reference curve, We performed the simulation with two major ATM traffic classes. One is On-Off traffic class that has the traffic characteristic of LAN data and other is Auto-Regressive traffic class that has the traffic characteristic of a video image communication.

A Hierarchical Mobile W Architecture using a Virtual Router Layer (가상 라우터 계층을 이용한 Hierarchical Mobile IP 구조)

  • Shin Bok-Deok;Ha Kyung-Jae
    • Journal of KIISE:Information Networking
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    • v.32 no.5
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    • pp.603-614
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    • 2005
  • The wireless LAN environment using Mobile IP is constructed and managed to be connected with Ethernet based wired networks. However, there have been many problems with wireless networks using Mobile IP. Some important facts on network performance have not been considered when introducing wireless LAN by Mobile IP to wired networks. In this paper, we suggest schemes which can solve problems on Handover latency caused by the asymmetrical connectivity of the Access Router at applying the HMIPv6 and on binding updates due to the MN frequent movement. Our proposed schemes can reduce network latency by using the HMIPv6 architecture with a virtual router layer, and reduce communication overhead by interchanging information of the MN movement between routers. Our schemes are expected to assist in constructing a more real and effective wireless LAN environment based on the HMIPv6 and FMIP.

Implementation of Multi-user 3D Virtual Environment System on a local area network (다자참여형 3차원 가상환경 시스템 구현)

  • Kim, Lae-Hyun;Kim, Juh-Han;Ko, Heedong;Choe, ByungKyun
    • Journal of the Korea Computer Graphics Society
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    • v.3 no.1
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    • pp.29-36
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    • 1997
  • Most Virtual Reality Systems have been developed to support only a single user on a stand-alone system. With increasing availability of Internet, many people are taking strong interests in distributed Virtual Reality : the virtual environment is shared by many paticipants interacting over the network. To support sharing virtual environment and interactions on a network, we developed novel contributions to 3D world description and a network model. Interactive 3D world description is based on VRML, which is extended to support multi-user interactions. Then network model in our system consists of an architecture and a set of protocols for realizing a multi-user interactive shared 3D environment in IP multicast environment.

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