• 제목/요약/키워드: viewing environment

검색결과 207건 처리시간 0.019초

미술관의 물리적 전시환경에 대한 관람 만족도와 관람행태의 특성에 관한 연구 - 평면작품 위주의 전시공간을 중심으로 - (A Study on the Characteristic of Viewing Satisfaction and Viewing Behavior on the Exhibition Environment of Art Museum - Focusing on the exhibition spaces exhibit by flat works -)

  • 이규황
    • 한국실내디자인학회논문집
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    • 제21권3호
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    • pp.11-21
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    • 2012
  • In order to increase visitors' viewing satisfaction and viewing behavior in the art museum exhibit by flat works, it is necessary to analyze the characteristics of major evaluation factors, such as 'the number of artworks and their intervals', 'the space of exhibition and the size of walls', and 'compositional change of exhibition spaces', which have a close relationship with each evaluation factors, by focusing on artworks and exhibition space. Thus, to investigate how the characteristic differences of the major evaluation factors in art museums affect visitors' viewing satisfaction and viewing behavior, this study compared the related analytical indicators, and conducted a correlation analysis. The results of this study are summarized as follows: First, the degree of concentration on artworks (which has been selected as a collective assessment indicator of visitors' satisfaction) increased when the exhibition space of art museum is display by less artworks and they have big interval in the large wall. Second, visitors' viewing satisfaction and qualitative viewing behavior increased when the exhibition space of art museum are simple and they change to simpler step by step. These findings imply that there is a high correlation between visitors' visio-perceptual experiences and viewing behavior, and that visitors' viewing satisfaction and viewing behavior can be predicted partially in the certain exhibition environment from this correlation.

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전시환경을 위한 전시관람 지원 인터페이스 디자인에 관한 연구 (The Study on the Interface Design for supporting the Exhibition Viewing)

  • 최지은;정지홍
    • 한국HCI학회논문지
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    • 제1권1호
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    • pp.81-88
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    • 2006
  • 디지털 기술이 전시환경에 도입되면서 다양한 매체를 통해 전시물의 정보를 전달하게 되었다. 그리고 관람자는 단순히 보는 전시에서 적극적으로 전시관람에 참여하고 전시물의 정보를 활용하고자 하는 욕구가 증대 되고 있다. 이에 따라 전시환경은 이동하는 관람자를 위해 인터넷과, 모바일 기기를 활용하여 효과적인 전시관람을 지원하고, 정보를 제공하기 위한 서비스 연구가 중요해 졌다. 따라서 본 연구에서는 디지털 네트워크 환경으로 변화하는 전시 환경과 전시 관람을 지원하는 서비스 연구 현황을 이해하기 위해 문헌과 사례조사를 통해 살펴보았다. 그리고 관람자들의 관람 상황과 관람 유형을 파악하기 위해 관람자들의 전시 관람 행동을 관찰하였다. 관찰내용을 분석하여 관람자들의 관람 행동에 따른 관람 유형 및 키워드를 도출하였다. 이를 기반으로 전시관람 시 발생하는 관람자들의 니즈와 문제점을 심층인터뷰를 통해 추출하였다. 관람자들의 니즈와 문제점은 관람자가 전시관을 이동하며 관람하는 상황에서 모바일 기기로 해결할 수 있는 요소를 중심으로 전시관람 지원 서비스와 인터페이스를.제안하였다. 제안한 서비스 요소는 전시물을 선택하여 관람할 때 전시물과 공간과의 관계를 인터페이스를 통해 파악하고 관람시간을 확인하며 관람하는 해결방안을 중심으로 제안하였다. 이를 박물관의 전시환경을 사례로 모바일 PDA에 적용하였으며 사용 시나리오를 통해 제안한 서비스의 유용성과 활용 가능성을 살펴보았다.

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유아의 비디오 시청에 있어 부모의 태도 및 관여에 대한 연구 (Parental Attitudes and mediation of Children's Video Viewing)

  • 문혁준
    • 대한가정학회지
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    • 제39권3호
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    • pp.11-23
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    • 2001
  • Parental attitudes and mediation of children's television viewing has focused primarily on broadcast television, although recent developments in technology have greatly expanded the availability of VCRs in home environment. To build a more comprehensive model of parental mediation of TV Viewing in the new video environment, this article analyzed parental attitudes toward children's video viewing and factors associated with parental mediation of children's video viewing using questionnaire responses from 659 mothers of four to six-year-old children. Both restrictive and evaluative parental mediation were associated with not only parental factors but also contextual factors. Descriptive data on parental attitudes and mediation of children's video viewing were also presented.

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The Effects of Viewing Natural Scenery Indoors on Middle School Students' Changes in Mood States and Concentration

  • Shin, Mun-Young;Shin, Won-Sop
    • 인간식물환경학회지
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    • 제22권2호
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    • pp.199-207
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    • 2019
  • The purpose of this study was to investigate the mood states and concentration of students when they see the natural scenery indoors throughout the Free Semester Program (FSP) of middle school. The subjects were total 180 students comprised of 60 students in the group viewing natural scenery, 60 students in the group viewing urban scenery and 60 students in the control group from the first year of middle school located in Daejeon, and the experiment was carried out from September 3 to October 30, in 2018. The results showed that tension, depression, anger, fatigue and confusion were decreased and vigor was increased significantly in group viewing natural scenery compared to group viewing urban scenery and the control group. Ratings of 'pleasant,' 'natural,' and 'calm' were increased and concentration was also improved significantly in the group viewing natural scenery compared to the group viewing urban scenery and the control group. This indicates that positive effects can be anticipated on the improvement of mood states and concentration by developing indoor program viewing natural scenery for people who have difficulties in outdoor activities.

문화유산 유형별 관람환경 및 해석·전달체계 조성에 관한 기초 연구 (A Basic Study on the Establishment of the Viewing Environment and Interpretation·Presentation System According to the Cultural Heritage Type)

  • 김종승;김창규;황규만;최용원;김규연
    • 한국전통조경학회지
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    • 제39권2호
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    • pp.39-49
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    • 2021
  • 본 연구는 문화유산 관람환경 및 해석·전달 체계에 대한 실천목표를 정립하고 문화유산 유형 분류에 따른 관람환경 조성을 위한 기초적인 탐색을 위해 진행되었으며, 도출된 결론은 다음과 같다. 첫째, 문화유산 관람환경 및 해석·전달 체계의 국제적인 기본원리를 살펴보고 그를 바탕으로 다섯 가지의 추진목표를 설정하였다. 둘째, 설정된 추진목표를 기반으로 문화유산을 제1유형 '사라져 숨겨진 유산', 제2유형 '박제된 유산', 제3유형 '살아있는 유산'으로 분류하였다. 셋째, 각 유형별 문화유산의 관람환경 조성 방향을 제시하였다. 제1유형은 발굴과 디지털 기술 등을 통하여 문화유산을 관람객에게 제대로 전달할 수 있어야 한다. 제2유형은 실제 존재하는 문화유산에 다양한 디지털 기술을 결합하여 유형과 무형의 가치를 복합적으로 전달하는 방안이 필요하다. 제3유형은 이미 존재하는 유형과 무형의 가치를 관람객이 효과적으로 향유하는데 있어 지역주민의 역할이 강조되어야 한다. 넷째, 문화유산 관람환경 및 해석·전달체계 조성에 있어 종합적으로 고려해야할 사항을 제안하였다. 역동적이고 지속 가능한 유산관리를 바탕으로, 문화유산 관람은 가치있고 만족스럽고 즐거워야 한다. 또한 지역 커뮤니티가 적극적으로 참여하고, 관광 및 보존 활동은 지역 사회에 도움이 될 수 있어야 한다. 관람환경 조성은 문화유산의 진정성을 보호하고 강화해야 한다.

The Effects of Recording Distance and Viewing Distance on Presence, Perceptual Characteristics, and Negative Experiences in Stereoscopic 3D Video

  • Lee, Sanguk;Chung, Donghun
    • 방송공학회논문지
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    • 제24권7호
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    • pp.1189-1198
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    • 2019
  • The study explores the effects of recording and viewing distances in stereoscopic 3D on presence, perceptual characteristics, and negative experiences. Groups of 20 participants were randomly assigned to each of the three viewing distances, and all participants were exposed to five versions of the stereoscopic 3D music video that differs in recording distance. The results showed that first, viewers felt a higher experience of presence and had a better perception of objects positioned near the cameras. Second, viewers felt a greater perception of screen transmission as the viewing distance increased. Finally, viewers felt a greater negative experiences due to the joint effects of recording and viewing distance. As investigating the influence of stereoscopic 3D content and viewing environments on psychological factors, the study expects to provide a guideline of human factors in 3D.

전망창의 시각효과에 대한 심리학적 고찰- 주거공간을 중심으로 (A Study on the Visual Effect of the Viewing -Window based on Psychology -focused on residential environment-)

  • 함정도
    • 한국실내디자인학회논문집
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    • 제8호
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    • pp.58-64
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    • 1996
  • People live in an environment which affects the human b by way of ‘Affordance’ .. And the interaction between h human and the surrounding environment arises ‘the sense of place' through adoptation. Considering the human emo¬t tional and psychological needs, besides the functionalones, for the design of environment gives ‘the place’ the h humanized atmosphere. Then the viewing-window, re¬f fleeting the dweller’s sensibility and aesthetic aspect, be¬c comes an important design element for the human interi¬o or atmosphere. G Generally, the view has the character of the Panorama a and sometimes of the Picture. And the viewing - window t transfigures the visual effects by ways of ‘Framing’, at t taching the ’Screen’ and ‘Successive development' of the views through openings on the wall. Hence this study w was developed from the aesthethic view-points of archi t tecture, cinema, picture and photography etc., and the c conclusions are as follows. T The ‘Frame’ limits the boundary of the view into a p particular area, while the ‘Screen’ changes the clear view t to an obscure one. And the wall-openings located with i intervals show the fragments of the outer view in a suc¬c cessive way. And these techniques applied to the viewing window make the viewer have the associated meanings d derived from the ‘Guided Projection'. So, the associative p psychology of the viewer complements the partiality, ob¬s scurity and brokenness of the view into a complete one, a and finally the view comes to be an aesthetic one to the v vIewer.

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환경 적응적 3D 깊이 재구성 방법 (A New 3D Depth Reconstruction Method Adaptive to Various Environments)

  • 김정언;강행봉
    • 한국멀티미디어학회논문지
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    • 제19권2호
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    • pp.271-279
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    • 2016
  • The recent development of the HD (High Definition) and UHD (Ultra High Definition) technology allowed the growth of 3D contents market. Yet the majority of the 3D contents in the market are strictly for 6.5 cm inter-ocular distance, causing various visual discomforts for the viewers who have different inter-ocular distance. Moreover, because the 3D contents are created for a fixed viewing distance, the change of the viewing distances when watching 3D contents can also cause visual conflicts. To solve this problem, we devised techniques that consider the environmental information of the viewer watching 3D contents. By analyzing the relationship between viewing distance, inter-ocular distance, and perceived depth, we created an adaptive content viewing system that reflects the viewer's environment to minimize any conflicts in watching 3D contents. From our experiments, we found that the performance of our adaptive content viewing system was reasonable.

미술관 관람 만족도에 영향을 미치는 평가요인에 관한 연구 - 미술관 벽면전시 중심으로 - (A Study on the Evaluation Factors that Influence Viewing Satisfaction in Art Museum - Focusing on the Wall Displays of Art Museums -)

  • 이규황;임채진
    • 한국실내디자인학회논문집
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    • 제17권5호
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    • pp.99-106
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    • 2008
  • Based on extraction items derived from previous related studies on viewing experiences in art museums, this study is conducted to investigate extraction factors that affect viewing satisfactions and to suggest a guideline for an effective viewing environment by clarifying a hierarchy among the extraction factors. For this study, a survey was given to museum visitors, and statistical analyses were conducted on data obtained from the survey. The results of this study are summarized as follows; 1. From an analysis of extraction items that affect overall viewing satisfaction, space and art works were found to be relatively satisfactory. 2. From correlation analyses of extraction items, a degree of concentration on art works was found to most 'affect the viewing satisfactions of art museums. 3. From factor analyses, extraction items were reduced to 11 extraction factors, and a simple extraction structure affecting the viewing satisfactions in art museums. 4. From multiple regression analyses, a extraction factors were derived, and a relative hierarchy among the factors was found.

PC 환경에서의 OTT 콘텐츠 데이터 분석 방법 (A OTT content data analysis technique on a PC environment)

  • 이찬우;허준영
    • 스마트미디어저널
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    • 제13권2호
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    • pp.62-67
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    • 2024
  • 시청 기기의 기술 발전과 COVID-19로 인해 기존 영화관에서의 영화관람 방식 및 방송사의 고정된 TV 시청 방식에서 유무선 인터넷을 이용한 자유로운 OTT 시청 방식 선호로 옮겨감에 따라 많은 OTT 전용 콘텐츠가 제작 및 유통되고 있다. 그에 따라 OTT 시청자의 데이터를 활용하는 산업의 경쟁력이 중요하게 되었다. 하지만 OTT 콘텐츠를 제공하는 업체가 아닌 제삼자 업체는 OTT 시청자 데이터의 확보에 어려움을 겪고 있다. 본 논문에서는 기존 시청자 데이터 확보의 단점을 극복한 방법으로 OS와 시청 기기의 성능에 영향을 미치지 않는 웹 브라우저 환경을 채택하여 Web API를 활용한 OTT 시청 데이터 확보 에이전트를 개발하여 음성과 영상데이터를 추출하는 방법을 제안하여 시청 데이터가 필요한 제삼자 업체가 활용할 수 있는 방안을 제시하고자 한다.