• Title/Summary/Keyword: video transfer

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A feasibility study of audio-video communication application using mobile telecommunication in inter-hospital transfer situations (병원 간 전원 상황에서 이동통신망을 이용한 음성화상정보통신 애플리케이션의 유용성에 관한 연구)

  • Jeong, Joo;Kim, Tae-Han;Kang, Saee-Byel
    • The Korean Journal of Emergency Medical Services
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    • v.23 no.1
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    • pp.125-134
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    • 2019
  • Purpose: The aim of this study was to evaluate the usefulness of video communication with medical staff located at a remote location, through a communication application connected to a long term evolution (LTE) mobile communication network in a moving ambulance. Methods: In this study, we recruited patients who were transferred by mobile intensive care unit ambulance from one hospital to another. In the moving ambulance, the information of the patient was transferred to a physician using the application in real time. Recorded video files were evaluated by emergency physicians with experience in video direct medical control. Results: A total of 18 patients were evaluated, and the average score was 5.9 out of a possible 9. It was expected that applying the use of the technology to actual clinical sites would enable the sites to provide assistance. Conclusion: In this study, we confirmed the possibility of benefiting from the clinical field when using the video-audio communication application which is connected to the remote location in real time through the current LTE mobile communication network in the ambulance.

Adaptive Video Streaming over HTTP with Dynamic Resource Estimation

  • Thang, Truong Cong;Le, Hung T.;Nguyen, Hoc X.;Pham, Anh T.;Kang, Jung Won;Ro, Yong Man
    • Journal of Communications and Networks
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    • v.15 no.6
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    • pp.635-644
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    • 2013
  • Adaptive hypertext transfer protocol (HTTP) streaming has become a new trend to support adaptivity in video delivery. An HTTP streaming client needs to estimate exactly resource availability and resource demand. In this paper, we focus on the most important resource which is bandwidth. A new and general formulation for throughput estimation is presented taking into account previous values of instant throughput and round trip time. Besides, we introduce for the first time the use of bitrate estimation in HTTP streaming. The experiments show that our approach can effectively cope with drastic changes in connection throughput and video bitrate.

Effect of Dissolved Gases on Liquid Droplet Heat Transfer Enhancement (액적 열전달 향상에 미치는 Dissolved 가스의 영향에 관한 연구)

  • Lee, Jung-Ho;Kim, Jung-Ho;Kiger, Kenneth T.
    • Proceedings of the KSME Conference
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    • 2003.04a
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    • pp.1491-1498
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    • 2003
  • Droplet evaporation can be used to transfer large amounts of energy since heat is transferred across a thin liquid film. Spreading the drop over a larger area can enhance this heat transfer. One method of accomplishing this is to dissolve gas into the liquid. When the drop strikes the surface, a gas bubble nucleates and can grow and merge within the liquid, resulting in an increase in the droplet diameter. In this study, time and space resolved heat transfer characteristics for a single droplet striking a heated surface were experimentally investigated. The local wall heat flux and temperature measurements were provided by a novel experimental technique in which 96 individually controlled heaters were used to map the heat transfer coefficient contour on the surface. A high-speed digital video camera was used to simultaneously record images of the drop from below. The measurements to date indicate that significantly smaller droplet evaporation times can be achieved. The splat diameter was observed to increase with time just after the initial transient dies out due to the growth of the bubble, in contrast to a monotonically decreasing splat diameter for the case of no bubbles. Bursting of the bubble corresponded to a sudden decrease in droplet heat transfer.

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Video Camera Characterization with White Balance (기준 백색 선택에 따른 비디오 카메라의 전달 특성)

  • 김은수;박종선;장수욱;한찬호;송규익
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.41 no.2
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    • pp.23-34
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    • 2004
  • Video camera can be a useful tool to capture images for use in colorimeter. However the RGB signals generated by different video camera are not equal for the same scene. The video camera for use in colorimeter is characterized based on the CIE standard colorimetric observer. One method of deriving a colorimetric characterization matrix between camera RGB output signals and CIE XYZ tristimulus values is least squares polynomial modeling. However it needs tedious experiments to obtain camera transfer matrix under various white balance point for the same camera. In this paper, a new method to obtain camera transfer matrix under different white balance by using 3${\times}$3 camera transfer matrix under a certain white balance point is proposed. According to the proposed method camera transfer matrix under any other white balance could be obtained by using colorimetric coordinates of phosphor derived from 3${\times}$3 linear transfer matrix under the certain white balance point. In experimental results, it is demonstrated that proposed method allow 3${\times}$3 linear transfer matrix under any other white balance having a reasonable degree of accuracy compared with the transfer matrix obtained by experiments.

Analysis of Signal Distortion for Ultra High Definition Video Pattern Control (UHD급 영상패턴 제어를 위한 전송선로의 신호 왜곡현상 분석)

  • Son, Hui-Bae;Jin, Jong-Ho;Rhee, Young-Chul
    • The Journal of the Korea institute of electronic communication sciences
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    • v.9 no.10
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    • pp.1197-1205
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    • 2014
  • Recently signal transmission of ultra high-definition(4K-UHD) video system is transferred as uncompressed high speed data. However, this has a limit to compose the system because EMI between separate cables of high speed interface section and skew bring distortion of the video signal and jitter. In this paper we applied V-by-One HS interface technique to transfer uncompressed high speed data. We analyzed HSD(High Speed Differential) transmission line signal integrity. Also we applied RF transmission technique instead of UHD video pattern control interface PCB design. When we measured V-by-One HS video signal of designed 4K-UHD class signal generator, We found that the transmission performance has been signal standard.

CPU Parallel Processing and GPU-accelerated Processing of UHD Video Sequence using HEVC (HEVC를 이용한 UHD 영상의 CPU 병렬처리 및 GPU가속처리)

  • Hong, Sung-Wook;Lee, Yung-Lyul
    • Journal of Broadcast Engineering
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    • v.18 no.6
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    • pp.816-822
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    • 2013
  • The latest video coding standard HEVC was developed by the joint work of JCT-VC(Joint Collaborative Team on Video Coding) from ITU-T VCEG and ISO/IEC MPEG. The HEVC standard reduces the BD-Bitrate of about 50% compared with the H.264/AVC standard. However, using the various methods for obtaining the coding gains has increased complexity problems. The proposed method reduces the complexity of HEVC by using both CPU parallel processing and GPU-accelerated processing. The experiment result for UHD($3840{\times}2144$) video sequences achieves 15fps encoding/decoding performance by applying the proposed method. Sooner or later, we expect that the H/W speedup of data transfer rates between CPU and GPU will result in reducing the encoding/decoding times much more.

Mechanisms of Convective and Boiling Heat Transfer Enhancement via Ultrasonic Vibration (초음파 진동에 의한 대류 및 비등 열전달 촉진 원리에 관한 연구)

  • Kim, Yi-Gu;Kim, Ho-Young;Kang, Seoung-Min;Kang, Byung-ha;Lee, Jin-Ho
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.27 no.5
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    • pp.612-619
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    • 2003
  • This work experimentally studies the fundamental mechanisms by which the ultrasonic vibration enhances convection and pool boiling heat transfer. A thin platinum wire is used as both a heat source and a temperature sensor. A high speed video imaging system is employed to observe the behavior of cavitation and thermal bubbles. It is found that when the liquid temperature is below its boiling point, cavitation takes place due to ultrasonic vibration while cavitation disappears when the liquid reaches the boiling point. Moreover, when the gas dissolved in liquid is removed by pre-degassing, the cavitation arises only locally. Depending on the liquid temperature, heat transfer rates in convection, subcooled boiling and saturated boiling regimes are examined. In convection heat transfer regime, fully agitated cavitation is the most efficient heat transfer enhancement mechanism. Subcooled boiling is most enhanced when tile local cavitation is induced after degassing. In saturated boiling regime, acoustic pressure is shown to be a dominant heat transfer enhancement mechanism.

A Fine Granular Scalable Video Coding Algorithm using Frequency Weighting (주파수 특성을 이용한 미세 계위적 동영상 부호화 방법)

  • 김승환;호요성
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.40 no.6
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    • pp.124-131
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    • 2003
  • In this paper, we propose a Progressive scalable video coding algorithm using frequency weighting in the DCT domain. Since the human visual system (HVS) can be modeled as a nonlinear point transformation, called the modulation transfer function (MTF), we tan use the frequency weighting matrix to enhance the video image quality. We change this frequency weighting matrix into the frequency shift matrix to apply to the bit-plane coding method for the fine granular scalable (FGS) video coding We also define a new error metric JNDE (just noticeable difference) to measure the perceptual image quality in terms of human vision.

Video-based Stained Glass

  • Kang, Dongwann;Lee, Taemin;Shin, Yong-Hyeon;Seo, Sanghyun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.16 no.7
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    • pp.2345-2358
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    • 2022
  • This paper presents a method to generate stained-glass animation from video inputs. The method initially segments an input video volume into several regions considered as fragments of glass by mean-shift segmentation. However, the segmentation predominantly results in over-segmentation, causing several tiny segments in a highly textured area. In practice, assembling significantly tiny or large glass fragments is avoided to ensure architectural stability in stained glass manufacturing. Therefore, we use low-frequency components in the segmentation to prevent over-segmentation and subdivide segmented regions that are oversized. The subdividing must be coherent between adjacent frames to prevent temporal artefacts, such as flickering and the shower door effect. To temporally subdivide regions coherently, we obtain a panoramic image from the segmented regions in input frames, subdivide it using a weighted Voronoi diagram, and thereafter project the subdivided regions onto the input frames. To render stained glass fragment for each coherent region, we determine the optimal match glass fragment for the region from a dataset consisting of real stained-glass fragment images and transfer its color and texture to the region. Finally, applying lead came at the boundary of the regions in each frame yields temporally coherent stained-glass animation.

Load Balancing Strategy for P2P VoD Systems

  • Huang, Guimin;Li, Chengsen;Liu, Pingshan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.9
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    • pp.4207-4222
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    • 2016
  • In a P2P (Peer-to-Peer) VoD (video-on-Demand) streaming system, the nodes' load is an important factor which affects the system performance. In the system, some nodes may receive too many requests, which leads to overload. On the other hand, some other nodes may receive too few requests, which leads to low utilization. Therefore, designing a reasonable load balancing strategy is important. However, existing related studies cannot handle this problem effectively, because they don't have an efficient dynamic load information management mechanism, and they don't distinguish the difference of requests when transfer the nodes' load. In this paper, to manage the dynamic load information efficiently, we design a load management table for each node. Based on the load information, we propose a load balancing strategy which uses a request migration algorithm (LBRM). Through simulations, our scheme can handle the load imbalance problem effectively and improve the users' playback fluency.