• Title/Summary/Keyword: video service

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Video Conferencing Technology for Information Super Highway (초고속 정보통신망상의 비디오 컨퍼런싱에 관한 연구)

  • Ahn, Sang-Joon;Lee, Seung-Ro;Kim, Chin-Chol;Han, Sun-Young
    • The Transactions of the Korea Information Processing Society
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    • v.5 no.5
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    • pp.1264-1273
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    • 1998
  • In this paper, we implemented a system which provides more effective conference control than that of video conferencing system has been used on MBone. The system provides multicast service on the non-broadcasting network. It multicasts multimedia data using several MTS(Multipoint Transport Server)s and provides a tightly coupled conference control service with a CCS(Conference Control Server). As providing a tightly coupled conference control service, we can perform effectively video conferencing using this system.

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Repetitive Delivery Scheme for Left and Right Views in Service-Compatible 3D Video Service

  • Yun, Kugjin;Cheong, Won-Sik;Lee, Jinyoung;Kim, Kyuheon;Lee, Gwangsoon;Hur, Namho
    • ETRI Journal
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    • v.36 no.2
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    • pp.264-270
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    • 2014
  • This paper introduces a novel repetitive delivery scheme for the left and right views in service-compatible (SC) 3D video that provides full backward compatibility to a legacy DTV system while retaining HD 3D visual quality without additional bandwidth or a codec over the legacy broadcasting channel. The proposed SC delivery scheme transmits individual view sequences of a 3D video in interlaced form, that is, a left-view sequence of a 3DTV program to be used repeatedly is transmitted first and stored locally, and the right-view sequence of the 3D program is then transmitted. This paper specifically describes the signaling, synchronization, and storage format methods used to validate the proposed SC delivery scheme. The experiment results show that the proposed SC delivery scheme can be effectively applied for an SC 3DTV service without degrading the DTV quality using only legacy DTV platforms.

Fiber-To-The-Pole(FTTP)-A NOVEL ACCESS NETWORK SOLUTION USING WDM-PON (WDM-PON기반 FTTP 광가입자망 시스템)

  • Kim, Bo-Gyeom;Park, Tae-Dong;Choe, Yeong-Bok;O, Ho-Seok;Lee, Won-Hyeong
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.107-108
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    • 2006
  • In order to meet the customers'emerging demands for more bandwidth and diverse IP multimedia applications including high definition(HD) video streaming service, KT presents innovative FTTP solution using WDM-PON system. FTTP comprises an OLT inside the central office, a fiber optic distribution network including a passive remote node in the outside plant, and ONU installed on the pole or wall of customers premise. The passive remote node is located in a manhole near the subscribers and does not require any electrical power supply. And finally, UTP cable is connected from ONU to subscribers'IP appliances like PC or HGW or IP-STB. KT finished its FTTP trial service in 2004 and commercial deployment has begun since 2005. With this FTTP solution, each subscriber can enjoy high-speed internet service with speeds of up to symmetric 100 Mbit/s and various IP media applications including HD quality IP video streaming service and high quality video phone service.

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Bit-rate control of transcoder considering the activity and direction of motion vector (움직임 벡터의 활동성과 방향성을 고려한 트랜스 부호화기의 비트율 제어)

  • 구성조;장해원;황찬식
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.12C
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    • pp.1209-1216
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    • 2003
  • The transcoding is needed to modify the bit rate of the video bitstream in accordance with the bandwidth of a variety of channels in order to provide users with a realtime multimedia service and more stable and credible VOD(Video On Demand) service on various wire/wireless network. This paper suggests how to guarantee the video quality in the transcoding process, taking the activity and direction of the macroblock into consideration, thereby reducing the calculation. The threshold of the macroblock's activity and direction is applicable to the different videos, with the DCT coefficients from the intermediate data in the decoding process. Moreover, the suggested video transcoding algorism enables us to maintain the proper video quality and reduce the calculation through the video bit rate change experiment in H.263 environment.

Implementation of MPEG-DASH based Low-Latency Live 360 VR Tiled Video Streaming Server (MPEG-DASH 기반 저지연 라이브 360 VR 분할영상 스트리밍 서버 구현)

  • Kim, Hyun Wook;Choi, U Sung;Yang, Sung Hyun
    • Journal of Broadcast Engineering
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    • v.23 no.4
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    • pp.549-558
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    • 2018
  • We designed and implemented streaming server based on MEPG DASH, which is able to provide high quality video with low-latency live streaming service like 360 VR video on the existing cable network via low-spec media service devices such as IPTV and OTT(Over the Top) SettopBox. We also designed and applied management process which is cable of supporting services by cashing streaming video file(MPD, Segment Files) to reduce the server response delay time. Further more, we confimred that it is also able to provide high quality of tiled video streaming with over 50,000kbps bitrate and 8K@60P through the experiment.

The Implementation of Information Providing Method System for Indoor Area by using the Immersive Media's Video Information (실감미디어 동영상정보를 이용한 실내 공간 정보 제공 시스템 구현)

  • Lee, Sangyoon;Ahn, Heuihak
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.12 no.3
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    • pp.157-166
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    • 2016
  • This paper presents the interior space information using 6D-360 degree immersive media video information. And we implement the augmented reality, which includes a variety of information such as position information, movement information of the specific location in the interior space GPS signal does not reach the position information. Augmented reality containing the 6D-360 degree immersive media video information provides the position information and the three dimensional space image information to identify the exact location of a user in an interior space of a moving object as well as a fixed interior space. This paper constitutes a three dimensional image database based on the 6D-360 degree immersive media video information and provides augmented reality service. Therefore, to map the various information to 6D-360 degree immersive media video information, the user can check the plant in the same environment as the actual. It suggests the augmented reality service for the emergency escape and repair to the passengers and employees.

A Development of Thin Client based Video Guide Service Using Video Virtualization and WebRTC (영상 가상화와 WebRTC를 이용한 고사양 저가 단말 기반 화상 안내 서비스 개발)

  • Kim, Kwang-Yong;Jung, Il-Gu;Ryu, Won
    • Journal of the Korean Institute of Intelligent Systems
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    • v.23 no.6
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    • pp.500-504
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    • 2013
  • In this paper, we have developed the application of a remote multi-lingual video guide that allows interaction with Set Top Box of a thin client by using the WebRTC, an web browser-based communication method. A server accesses a web camera in conjunction with digital information display of a thin client connected remotely and is exchanged guide information with user. This server can be played in thin client STB using virtualization based the high-quality video compression technology. Further, it is not dependent on the performance of the STB and provides a video guide remotely.

Adaptive Video Encoding Method Using MPEG-1 Video (MPEG-1 Video를 이용한 적응적 영상 압축 기법)

  • 나종철;천승환황민이귀상
    • Proceedings of the IEEK Conference
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    • 1998.10a
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    • pp.855-858
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    • 1998
  • Nowadays it is possible to make realization of Multimedia service by virtue of developing computer hardware technique and high-bandwidth network. But Multimedia service has some problems. Its file need large storage. Above all, Analog CCTV used in recent has been utilized for various purpose in ban, company and public institution, but this has many defects such as management, low resolution, and etc. To overcome this problems, multimedia component-file-have to be reduced in size. This paper proposes adaptive MPEG-1 video to reduce file size. The method in this paper is realized that according to movement variation, file size is reduced by adaptively making use of MQuant.

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Design and Analysis of ATM-based Video Stream Switch for Supporting Digital Video Library Service (디지털 비디오 라이브러리 서비스를 지원하는 ATM-기반 비디오 스트림 스위치의 설계 및 분석)

  • Park, Byeong-Seop;Kim, Seong-Su
    • The KIPS Transactions:PartC
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    • v.8C no.2
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    • pp.164-172
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    • 2001
  • 최근 인터넷의 확산과 더불어 디지털 비디오 라이브러리(DVL : Digital Video Library) 서비스에 대한 관심이 고조되고 있다. 그러나 현재의 통신망 대역폭과 스위칭 환경 하에서는 종단간 QoS 보장하는데 많은 제약사항이 존재한다. 따라서 본 논문에서는 비디오 스트림 처리를 효율적으로 수행하여, 지연-처리율 특성을 만족할 수 있는 스트림 스위칭 구조를 제안하고 이에 대한 성능을 분석하였다. 제안된 ATM-기반 스트림 스위치는 각각 다중화되는 CBR(Constant Bit Rate) 및 VBR(Variable Bit Rate) 스트림의 QoS(Quality of Service)를 보장해야만 한다. 성능분석 결과는 제안된 스위치의 처리율이 r=4일 때 약 0.996의 값을 보였으며, 지연시간도 부하가 0.7 이하일 때 2미만으로 특정되었다. 이 결과는 제안된 구조가 적당한 입력 스트림의 그룹핑을 통하여 비디오 응용을 위한 처리율 및 지연 요구사항 QoS를 보장할 수 있음을 보여준다.

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Comparison of experience recognition in 360° virtual reality videos and common videos (360° 가상현실 동영상과 일반 동영상 교육 콘텐츠의 경험인식 비교 분석)

  • Jung, Eun-Kyung;Jung, Ji-Yeon
    • The Korean Journal of Emergency Medical Services
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    • v.23 no.3
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    • pp.145-154
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    • 2019
  • Purpose: This study simulates cardiac arrest situations in 360° virtual reality video clips and general video clips, and compares the correlations between educational media and experience recognition. Methods: Experimental research was carried out on a random control group (n=32) and experimental group (n=32) on March 20, 2019. Results: The groups where participants were trained with the 360° virtual reality video clips and a higher score of experience recognition (p=.047) than the group where participants were trained with the general video clips. Moreover, the subfactors of experience recognition including the sense of presence and vividness (p=.05), immersion (p<.05). experience (p<.01), fantasy factor (p<.05). and content satisfaction (p<.05) were positively correlated. Conclusion: Enhancing vividness and the sense of presence when developing virtual reality videos recorded with a 360° camera is thought to enable experience recognition without any direct interaction.