• Title/Summary/Keyword: video filtering

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Efficient motion estimation and compensation methods for scalable video coding using 3D wavelet transform (3차원 웨이블릿 기반의 스케일러블 비디오 부호화를 위한 효과적인 움직임 예측 및 보상 방법)

  • 김종호;이준재;정제창
    • Proceedings of the IEEK Conference
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    • 2003.11a
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    • pp.433-436
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    • 2003
  • In this paper, the efficient motion estimation and compensation method for 3 dimensional wavelet transform is proposed. Recently, since the compression performance and scalable functionality are provided by wavelet transform, many researches have been carried out for applying to the video compression. For the temporal filtering, motion estimation and compensation techniques are used, but the unconnected pixels, which are produced by motion compensation result into the degradation of coding performance and quality of the picture. For the efficient motion compensated temporal filtering by reducing the number of these unconnected pixels, we propose the variable block size motion estimation and compensation method. Also we propose a method that determines the block size using rate-distortion optimization technique according to the local characteristics of the frame. The simulation results show the improved performances than the MPEG-4 scalable coding methods and the 3 dimensional wavelet coding methods using fixed block size motion estimation and compensation.

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A Robust Multi-part Tracking of Humans in the Video Sequence (비디오 영상내의 사람 추적을 위한 강인한 멀티-파트 추적 방법)

  • 김태현;김진율
    • Proceedings of the IEEK Conference
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    • 2003.07e
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    • pp.2088-2091
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    • 2003
  • We presents a new algorithm for tracking person in video sequence that integrates the meanshift iteration procedure into the particle filtering. Utilizing the nice property of convergence to the modes in the meanshift iteration we show that only a few sample points are sufficient, while in general the particle filtering requires a large number of sample points. Multi-parts of a person is tracked independently of each other based on the color Then, the similarity against the reference model color and the geometric constraints between multi-parts are reflected as the sample weights. Also presented is the computer simulation results, which show successful tracking even for complex background clutter.

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A study on Object Tracking using Color-based Particle Filter

  • Truong, Mai Thanh Nhat;Kim, Sanghoon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2016.04a
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    • pp.743-744
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    • 2016
  • Object tracking in video sequences is a challenging task and has various applications. Particle filtering has been proven very successful for non-Gaussian and non-linear estimation problems. In this study, we first try to develop a color-based particle filter. In this approach, the color distributions of video frames are integrated into particle filtering. Color distributions are applied because of their robustness and computational efficiency. The model of the particle filter is defined by the color information of the tracked object. The model is compared with the current hypotheses of the particle filter using the Bhattacharyya coefficient. The proposed tracking method directly incorporates the scale and motion changes of the objects. Experimental results have been presented to show the effectiveness of our proposed system.

Interframe interpolation technique based on variable skip rate (가변 스킵율 기반의 프레임간 보간 기법)

  • Kim, Dong-wook;Choi, Yeon-sung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.25 no.3B
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    • pp.510-518
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    • 2000
  • A new video interpolation technique based on variable skip rate of video sequence is proposed in this paper. in the proposed technique. the determination whether a frame is skipped or not is done by the degree of motion complexity of the frame. If the motion complexity of a frame is low the frame is skipped. otherwise it is coded and transmitted. To determine the motion complexity of a frame a new technique using MEF (moving edge in frame),the set of pixels considered as moving edges in a frame. is introduced. In the course of decoding and interpolating of receiver., the motion field is segmented. For the purpose of dividing vector field morphological filtering is applied. Morphological filtering also used to smooth the boundaries between the changed and unchanged region. In the simulation results, the proposed technique shows higher quality and lower fluctuation of picture quality than the conventional techniques on conditioning of the same bit rate.

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Post-Processing for Reducing Blocking Artifacts using Adaptive Low Pass Filtering

  • Hwang, Younghooi;Jeon, Byeungwoo;Sull, Sanghoon
    • Proceedings of the IEEK Conference
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    • 2002.07a
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    • pp.297-300
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    • 2002
  • In this paper, we propose a post-processing method to reduce the blocking artifacts. We perform the post-processing only in the spatial domain so that it is readily applicable to real-time video decoder. Many approaches proposed so far for deblocking deal with only The luminance signal. but here we propose processing the chrominance signals as well since the low bit rare application where the blocking artifacts are most problematic suffers significantly from the color misalignment caused by blocking artifacts occurring to chrominance data as well. The proposed method is composed of low pass filtering in two steps considering the edge direction. The first step is the IIR low pass filtering in the diagonal direction, and the second step is another IIR low pass filtering in horizontal and vertical directions.

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Hologram Compression Technique using Motion Compensated Temporal Filtering (움직임보상 시간적 필터링을 이용한 홀로그램 압축 기법)

  • Seo, Young-Ho;Choi, Hyun-Jun;Kim, Dong-Wook
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.11B
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    • pp.1296-1302
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    • 2009
  • We propose an efficient coding method of digital holograms using MCTF and standard compression tools for video. The hologram is generated by a computer-generated hologram (CGH) algorithm with both an object image and its depth information. The proposed coding consists of localization by segmenting a hologram, frequency transform using $64\times64$ segment size, 2-D discrete cosine transform DCT for extracting redundancy, motion compensated temporal filtering (MCTF), segment scanning the segmented hologram to form a video sequence, and video coding, which uses H.264/AVC. The proposed algorithm illustrates that it has better properties for reconstruction, 10% higher compression rate than previous research in case of object.

High-frame-rate Video Denoising for Ultra-low Illumination

  • Tan, Xin;Liu, Yu;Zhang, Zheng;Zhang, Maojun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.11
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    • pp.4170-4188
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    • 2014
  • In this study, we present a denoising algorithm for high-frame-rate videos in an ultra-low illumination environment on the basis of Kalman filtering model and a new motion segmentation scheme. The Kalman filter removes temporal noise from signals by propagating error covariance statistics. Regarded as the process noise for imaging, motion is important in Kalman filtering. We propose a new motion estimation scheme that is suitable for serious noise. This scheme employs the small motion vector characteristic of high-frame-rate videos. Small changing patches are intentionally neglected because distinguishing details from large-scale noise is difficult and unimportant. Finally, a spatial bilateral filter is used to improve denoising capability in the motion area. Experiments are performed on videos with both synthetic and real noises. Results show that the proposed algorithm outperforms other state-of-the-art methods in both peak signal-to-noise ratio objective evaluation and visual quality.

Post-processing of 3D Video Extension of H.264/AVC for a Quality Enhancement of Synthesized View Sequences

  • Bang, Gun;Hur, Namho;Lee, Seong-Whan
    • ETRI Journal
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    • v.36 no.2
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    • pp.242-252
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    • 2014
  • Since July of 2012, the 3D video extension of H.264/AVC has been under development to support the multi-view video plus depth format. In 3D video applications such as multi-view and free-view point applications, synthesized views are generated using coded texture video and coded depth video. Such synthesized views can be distorted by quantization noise and inaccuracy of 3D wrapping positions, thus it is important to improve their quality where possible. To achieve this, the relationship among the depth video, texture video, and synthesized view is investigated herein. Based on this investigation, an edge noise suppression filtering process to preserve the edges of the depth video and a method based on a total variation approach to maximum a posteriori probability estimates for reducing the quantization noise of the coded texture video. The experiment results show that the proposed methods improve the peak signal-to-noise ratio and visual quality of a synthesized view compared to a synthesized view without post processing methods.

Methods reducing frame memories of a video decoder and its comparisons (비디오 디코더의 프레임 메모리를 줄이는 알고리즘 및 성능 분석)

  • 김이랑;이동호
    • Proceedings of the IEEK Conference
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    • 2001.09a
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    • pp.47-50
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    • 2001
  • 본 논문에서는 프레임 메모리를 줄이는 간이형 비디오 디코더의 다섯가지 알고리즘을 연구하여 성능을 비교한다. fixed-length ADPCM 기법을 적용하여 메모리를 줄이는 알고리즘과 수평 방향으로 decimation 하는 방법, 그리고 DCT 계수를 filtering 하는 방법을 구현하고 이보다 더 압축률을 높여서 수평 방향으로 decimation 하거나 DCT 계수를 filtering 하는 방법에 ADPCM 기법을 결합한다. 이렇게 함으로써 원래의 비디오 디코더 프레임 메모리의 25% 까지 메모리를 줄일 수가 있다. 메모리 크기를 줄이는 이점 이외에, 하나의 비디오 디코더 구조가 몇가지 압축 모드를 구성하므로 원하는 복잡도와 메모리 크기에 따라 응용이 자유롭다.

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An Adaptive De-blocking Algorithm in Low Bit-rate Video Coding (저 비트율 비디오를 위한 적응적 블록킹 현상 제거 기법)

  • 김종호;김해욱;정제창
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.4C
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    • pp.505-513
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    • 2004
  • Most video codecs including the international standards use the block-based hybrid structure for efficient compression. But for low bit-rate applications such as video transmission through wireless channels, the blocking artifacts degrade image qualify seriously. In this paper, we propose an adaptive de-blocking algorithm using characteristics of the block boundaries. Blocking artifacts contain the high frequency components near the block boundaries, therefore the lowpass filtering can remove them. However, simple lowpass filtering results into blurring by removing important information such as edges. To overcome this problem, we determine the modes depending upon the characteristics of pixels adjacent to block boundary then proper filter is applied to each area. Simulation results show that proposed method improves de-blocking performance compared to that of MPEG-4.