• Title/Summary/Keyword: video application

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A Study on Video Content Application Based on Mobile Device Platform in China (중국의 Mobile Device Platform 기반 영상콘텐츠 Application 연구)

  • ShI, Yu;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.17 no.10
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    • pp.433-438
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    • 2019
  • In this paper, the write analysis the application of basic video content of Mobil Device Platform in China and studies the future development scheme. According to the survey, as of 2019, 78% of Chinese total population is the Internet service users and application software users. Mobile Device Platform is independently developed to provide video content application services, which already have 640 million video application users from 2013 to the present. 65% of users install and use more than two video content applications. In China TikTok, Kuai Shou, MeiPai and other video content applications, not only can easily achieve simple user interface and users can directly shoot video content. These production functions is different from YouTube, a famous video platform in the United States. In the video platform market, the core competitiveness is content creation. In the future, the integration of video content of VR, AR and other video projects will expecte to further activate the video platform market.

Development CMOS Sensor-Based Portable Video Scope and It's Image Processing Application (CMOS 센서를 이용한 휴대용 비디오스코프 및 영상처리 응용환경 개발)

  • 김상진;김기만;강진영;김영욱;백준기
    • Proceedings of the IEEK Conference
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    • 2003.11a
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    • pp.517-520
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    • 2003
  • Commercial video scope use CCD sensor and frame grabber for image capture and A/D interface but application limited by input resolution and high cost. In this paper we introduce portable video scope using CMOS sensor, USB pen and tuner card (low frame grabber) in place of commercial CCD sensor and frame grabber. Our video scope serves as an essential link between advancing commercial technology and research, providing cost effective solutions for educational, engineering and medical applications across an entire spectrum of needs. The software implementation is done using Direct Show in second version after initial trials using First version VFW (video for window), which gave very low frame rate. Our video scope operates on windows 98, ME, XP, 2000. The drawback of our video scope is crossover problem in output images caused due to interpolation, which has to be rectified for more efficient performance.

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Design and Analysis of a New Video Conference System Supporting the NAT of Firewall (방화벽 NAT를 지원하는 새로운 다자간 화상회의 시스템의 설계 및 분석)

  • Jung, Yong-Deug;Kim, Gil-Choon;Jeon, Moon-Seog
    • The Journal of Society for e-Business Studies
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    • v.9 no.4
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    • pp.137-155
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    • 2004
  • A video-conference system is being utilized in web based application services in various fields due to the widespread use of Internet and the progress of computer technologies. This system should use the public IP address for sharing file and white board and it is difficult to manage the internal network users of the firewall and non-public IP address users. In this paper, we propose an Application Level Gateway which transforms non-public IP address into public IP address. This mechanism is for the internal network users of the firewall or non-public IP address users over the Internet. We also propose a Control Daemon which manages video and audio media dynamically according to network bandwidth. This mechanism can start and terminate a video conference and manage the process of the video conference.

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Advanced Network 응용 및 활용 사례: Application Technology 분야

  • 김종원;강신각;신지태;김현철
    • Information and Communications Magazine
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    • v.20 no.10
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    • pp.121-130
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    • 2003
  • 1997년 활동을 시작한 APAN-KR (Asia Pacific Advanced Network - Korea) Technology Area 활동을 계승하여 2003년 초에 재구성된 ANF (Advanced Network Forum: 한국첨단망협회) Application Technology Area에 대한 전반적인 소개에 이어서 VoIP (voice over IP), DV/VC(digital video / video conferencing) 및 P2P(peer to peer)로 나누어진 각 세부 WG (working group)들의 소개, 활동 내용, 향후 계획 등을 살펴본다.

A feasibility study of audio-video communication application using mobile telecommunication in inter-hospital transfer situations (병원 간 전원 상황에서 이동통신망을 이용한 음성화상정보통신 애플리케이션의 유용성에 관한 연구)

  • Jeong, Joo;Kim, Tae-Han;Kang, Saee-Byel
    • The Korean Journal of Emergency Medical Services
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    • v.23 no.1
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    • pp.125-134
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    • 2019
  • Purpose: The aim of this study was to evaluate the usefulness of video communication with medical staff located at a remote location, through a communication application connected to a long term evolution (LTE) mobile communication network in a moving ambulance. Methods: In this study, we recruited patients who were transferred by mobile intensive care unit ambulance from one hospital to another. In the moving ambulance, the information of the patient was transferred to a physician using the application in real time. Recorded video files were evaluated by emergency physicians with experience in video direct medical control. Results: A total of 18 patients were evaluated, and the average score was 5.9 out of a possible 9. It was expected that applying the use of the technology to actual clinical sites would enable the sites to provide assistance. Conclusion: In this study, we confirmed the possibility of benefiting from the clinical field when using the video-audio communication application which is connected to the remote location in real time through the current LTE mobile communication network in the ambulance.

Picture Quality Control Method among Multiple Video Sources

  • Kwon, Soon-kak;Kim, Tae-suk
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2001.01a
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    • pp.316-321
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    • 2001
  • When the multiple video sources are together transmitted through the channel of fixed bandwidth, the efficiently picture quality method is necessary. This paper presents the picture quality control method to keep the same distortion level among the video sources. We first find a model of distortion and bitrate for the multiplexing system of multiple sources. Then we obtain the bitrate for each source to have same distortion level among the sources by using the approximated model parameters for simple implementation.

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Image Segmentation Improvement by Selective Application Structuring Element of Mathematical Morphology (수리 형태학의 선택적 구조요소 적용에 의한 영상 분할의 성능 개선)

  • 오재현;김성곤;김종협;신홍규;김환용
    • Proceedings of the IEEK Conference
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    • 2003.07e
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    • pp.1972-1975
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    • 2003
  • Video segmentation is an essential part in region-based video coding and any other fields of the video processing. Among lots of methods proposed so far, the watershed method in which the region growing is performed for the gradient image can produce well-partitioned regions globally without any influence on local noise and extracts accurate boundaries. But, it generates a great number of small regions, which we call over segmentation problem. Therefore we proposes image segmentation improvement by selective application structuring element of mathematical morphology.

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Application-Level Energy Optimization Technique for Video Applications with Video Quality Constraint (비디오 응용에서 화질 제약을 고려한 응용 수준의 에너지 최적화 기법)

  • 임채석;하순회
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.04a
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    • pp.151-153
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    • 2003
  • 이 논문은 프레임 기반의 비디오 응용에 대해서 화질 (video quality) 제약을 고려한 응용 수준(application-level)에서의 에너지 최적화 기법을 제안한다. 화질과 에너지 소모 사이에는 상관관계 (trade-off)가 있음을 이용하여. 본 논문은 H.263 인코더의 화질을 실시간으로 모니터링해서 프레임 속도(frame rate)를 자동으로 조절하는 알고리즘을 제안한다. 기존 동적 전압 스케줄링 (DVS: dynamic voltage scheduling) 기법은 유휴 시간 (slack time)을 주어진 것이라고 가정하는 반면, 제안하는 기법은 유휴 시간 자체를 증가시켜서 DVS 기법의 효과를 향상시킨다. 제안하는 기법이 주어진 화질 제약을 만족하며 상당한 에너지 소모를 감소함을 실험을 통해서 알 수 있다.

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Extracting Graphics Information for Better Video Compression

  • Hong, Kang Woon;Ryu, Won;Choi, Jun Kyun;Lim, Choong-Gyoo
    • ETRI Journal
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    • v.37 no.4
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    • pp.743-751
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    • 2015
  • Cloud gaming services are heavily dependent on the efficiency of real-time video streaming technology owing to the limited bandwidths of wire or wireless networks through which consecutive frame images are delivered to gamers. Video compression algorithms typically take advantage of similarities among video frame images or in a single video frame image. This paper presents a method for computing and extracting both graphics information and an object's boundary from consecutive frame images of a game application. The method will allow video compression algorithms to determine the positions and sizes of similar image blocks, which in turn, will help achieve better video compression ratios. The proposed method can be easily implemented using function call interception, a programmable graphics pipeline, and off-screen rendering. It is implemented using the most widely used Direct3D API and applied to a well-known sample application to verify its feasibility and analyze its performance. The proposed method computes various kinds of graphics information with minimal overhead.

Integrated Multimedia Application Format for Active Video Browsing and Retrieval (효율적인 비디오 브라우징 및 검색을 위한 통합 멀티미디어 응용 형식)

  • Cho, Jun-Ho;Jin, Sung-Ho;Yang, Seung-Ji;Ro, Yong-Man
    • Proceedings of the Korea Information Processing Society Conference
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    • 2005.11a
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    • pp.155-158
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    • 2005
  • 본 논문에서는 MPEG 의 멀티미디어 응용 표준인 MAF(Multimedia Application Format)를 기반으로, 효율적인 비디오 콘텐츠의 검색 및 활용을 위한 통합 미디어 구조, 즉 비디오 MAF 를 제안한다. 제안하는 비디오 MAF 는 ISO 미디어 포맷을 기반으로 하고 단일의 비주얼 스트림과 다중 음성을 지원하기 위한 다수의 오디오 스트림, 내용기반의 정보를 포함하는 메타데이터, 그리고 비디오 콘텐츠의 대표 이미지를 동시에 포함하는 구조이다. 제안하는 파일포맷의 유용성을 검증하기 위해 비디오 MAF 로 생성 및 해석할 수 있는 부호기(encoder)와 복호기(decoder)를 설계하고 구현하여, 통합 미디어에 내재된 메타데이터를 이용한 효율적인 검색과 멀티트랙의 오디오 스트림을 활용한 다중 음성에 대한 지원이 가능함을 확인하였다. 또한 내재된 대표이미지는 비디오 콘텐츠에 대한 브라우징이 효과적으로 활용됨을 확인하였다.

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