• Title/Summary/Keyword: user-friendly design

Search Result 405, Processing Time 0.031 seconds

OWC based Smart TV Remote Controller Design Using Flashlight

  • Mariappan, Vinayagam;Lee, Minwoo;Choi, Byunghoon;Kim, Jooseok;Lee, Jisung;Choi, Seongjhin
    • International Journal of Internet, Broadcasting and Communication
    • /
    • v.10 no.1
    • /
    • pp.71-76
    • /
    • 2018
  • The technology convergence of television, communication, and computing devices enables the rich social and entertaining experience through Smart TV in personal living space. The powerful smart TV computing platform allows to provide various user interaction interfaces like IR remote control, web based control, body gesture based control, etc. The presently used smart TV interaction user control methods are not efficient and user-friendly to access different type of media content and services and strongly required advanced way to control and access to the smart TV with easy user interface. This paper propose the optical wireless communication (OWC) based remote controller design for Smart TV using smart device Flashlights. In this approach, the user smart device act as a remote controller with touch based interactive smart device application and transfer the user control interface data to smart TV trough Flashlight using visible light communication method. The smart TV built-in camera follows the optical camera communication (OCC) principle to decode data and control smart TV user access functions according. This proposed method is not harmful as radio frequency (RF) radiation does it on human health and very simple to use as well user does need to any gesture moves to control the smart TV.

Study on Upcycling Product Design Process using Recycled Textiles - Focusing on the Design Results of PBL(Problem Based Learning) Process- (재활용 텍스타일을 활용한 업사이클링 상품디자인 프로세스 연구 -문제중심학습(PBL) 과정의 디자인 결과물을 중심으로-)

  • Song, HaYoung
    • Journal of Fashion Business
    • /
    • v.25 no.5
    • /
    • pp.131-148
    • /
    • 2021
  • Upcycling is a sustainable way to recycle waste resources and solve the global problem of environmental pollution. Upcycling is now attracting attention as fiberization and the disposal of waste clothing have become a serious issue. However, the customer's willingness to purchase upcycled products should be increased by propagating that the product value of a reborn commodity is of high value; these products are meant for new purposes and prepared with recycled materials. In this study, we created 11 designer items by applying an eco-friendly concept in the design process of upcycled textiles and products. From 2020 to 2021, a PBL(Problem Based Learning) curriculum was taught in design planning classes. The final 11 design items were derived after developing an eco-friendly product design for upcycled textiles. These final items were as follows: 5 fashion bags, 3 dog products, 1 clothing, 1 fashion accessory, and 1 sanitary mask design. In order to develop only one aesthetic design idea for upcycling, we considered the following features: user-centered convenience, functionality, and practicality. Then, tie-dye, drawing, patchwork, and embroidery were used to create innovative design items. The product design of recycled materials is based on high functionality, waterproofing, and the use of organic natural materials. The results of this study indicate that the creative product design of upcycling has contributed to a sustainable and eco-friendly environment. Related research studies must be conducted for innovating the continuous design process of the future.

A Survey on User Interface Design of University Webzines (대학 웹진의 사용자 인터페이스 디자인 조사)

  • Lee, Joo-Hee
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.14 no.6
    • /
    • pp.303-308
    • /
    • 2014
  • This paper deals with interface design of a university webzines that to search through an internet portal site Naver. It was obtained the following conclusions. First, university webzines are using a hypertext link to such images, text, movie. Second, it could be seen that mainly been using block grid, the module grid, and a transformed layout of 2 tier grid. Third, Seoul woman's University, Kyungpook National University, and Korea Maritime University's webzines found that layout, color, user-friendly access the structure. Fourth, webzine was used the text or image a link, search function, site map, icon, favorites, quick menus, navigation bars, and rollover menu. Last, university webzines were shown to contribute mere to the enhancement of its value as a promotional medium.

The Development of User Oriented CFD Program for Optimum Design of a Regenerative Combustion Furnace (축열 연소시스템의 최적화 구현을 위한 사용자 전용 해석 프로그램의 개발)

  • Kang, K.G.;Ryou, H.S.;Ryou, S.Y.;Kim, H.J.;Noh, D.S.
    • Journal of the Korean Society for Heat Treatment
    • /
    • v.16 no.3
    • /
    • pp.148-158
    • /
    • 2003
  • In this study, a user oriented CFD program for optimum design of a regenerative combustion furnace, REBURN was developed. For user's convenience, user friendly Graphic User Interface was made and the renumbering interface program was developed in order to directly input any generated mesh system from ICEM CFD/FEA. Also an automatic processing system for switching mode was developed. The program was verified through compahng with commercial CFD code about regenerative combustion furnace. Then, numerical simulation of real walking beam furnace used in real industry was performed and the parametric analysis was studied about the arrangement mode. As a results, the uniform temperature was appeared in the cross mode.

Study on the Characteristics of the User Space Perception through the Use Dewey's Theory of Experience (존 듀이의 경험이론을 통한 이용자 공간 지각 특성 연구)

  • Koh, Gwi-Han;Kim, Jung-Gon;Kang, Min-Gi
    • Korean Institute of Interior Design Journal
    • /
    • v.22 no.3
    • /
    • pp.100-107
    • /
    • 2013
  • In smart era, concept of User experience has been an important issue both in academic and practical areas in recent years. Interactive space became one of the major design paradigms. For elevating the interactive effect, we need user?centered design methodology which uses the influential factors on the interactivity. As, well developed information technology made a lot of changes to various fields of our society, interactive space with the concept of HCI became a big issue in environmental design field. In this interactive space, various types of informative factors of the given space are sent using sensor and computer networking technology to the main system. So, a user's movement in the space in more than just a movement itself-user's movement now forms a important spatial structure that leads the narrative of the space. in this research, I will come up with the problems that the interactive space has right now, and analyze what the public space must have, and combine them with interactive space by HCI theory. architecture space is not the old space adapting digital technology. In order to take the role as new space paradigm. environment and technology, it has to develop technology continuously and experimental space at the same time. It must have co-evolution of architecture space field and others through organic network. by that, the evolution of space will be in the way that combines space which is responded to human emotion and user centric human friendly.

Design and Application of User-Centered Design Concept in Smart City (스마트시티의 User Centered Design 개념 설계 및 활용)

  • An, Se-Yun;Kim, So-Yeon;Ju, Hannah
    • The Journal of the Korea Contents Association
    • /
    • v.19 no.12
    • /
    • pp.440-451
    • /
    • 2019
  • Smart City is a future-oriented city that provides users with desired services through various devices anytime and anywhere using Information and Communication Technologies (ICTs). In order to provide the smart city service desired by the user, the user-oriented design concept should be based on above all. The design and development process must be based on the opinions and needs of everyone involved and needs to ideally reflect all user information and feedback, including users, designers and stakeholders at all levels. Participatory design approaches can be seen as an attempt to better understand and engage real users, and they are essential and important to create more appropriate and user-friendly smart-city services. This study has recognized the importance of developing a smart city service from the viewpoint of user - centered design and examined the methodology of design thinking and service design process for smart city service development. User - centered design concept model for smart city service design was designed, and serviceability case developed based on concept model was verified.

Analysis of Priority in the Robotaxi Design Elements : Focusing on Application of AHP Methodology (로보택시 설계 요소 간 우선순위 분석 : AHP 방법론 적용을 중심으로)

  • Juhye Ha;Yeonbi Jeung;Junho Choi
    • The Journal of The Korea Institute of Intelligent Transport Systems
    • /
    • v.22 no.4
    • /
    • pp.179-193
    • /
    • 2023
  • research on user-friendly experience design is crucial to reduce resistance and enhance acceptance of robotaxis. This study analyzes the prioritization of design factors in robotaxi systems and provides design guidelines based on user experience. Using the AHP(Analytic Hierarchy Process) technique, users' perceived importance of four primary design factors and sixteen 16 sub-design elements were assessed, and comfort and safety were top priorities. The results showed that the artificial intelligence agent was the most critical design factor, followed by driving guidance information, interior design, and exterior design. These findings offer valuable insights for robotaxi professionals, and could assist in informed decision-making and creating user-centered design guidelines.

Analysis and Design of Arbitrarily Shaped RC Slender Columns in biaxial bending and Compression (2축 휨과 압축을 받는 임의 단면 철근 콘크리트 장주의 해석 및 설계)

  • 진치섭;노경배;이승훈;하민규
    • Proceedings of the Korea Concrete Institute Conference
    • /
    • 2000.10a
    • /
    • pp.247-252
    • /
    • 2000
  • The practical computer program COL3 was developed through this study to design of arbitrarily shaped reinforced concrete slender columns subjected to combined compression and biaxial bending. The program COL3 has been developed for user-friendly environment using spreadsheets. Several examples including for analysis of geometrically complex column sections subjected biaxial bending are introduced in this paper.

  • PDF

Design Philosopy for Workstation (워크스테이션 설계 개념)

  • 강철희
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.11 no.3
    • /
    • pp.164-171
    • /
    • 1986
  • In this paper the design philosphy for workstation is presented. In order to increase the productivity of input and output, the workstation needs to have a short response time and a powerful display function. And it would be preferable that the workstation should be designed to share the resources and to have a highly portable and user-friendly software structure.

  • PDF

Traction IGBT Modules Design Issues and Precautions (전철용 IGBT 모듈 설계연구)

  • Gopal, Devarajan;Lho, Young-Hwan;Kim, Yoon-Ho
    • Proceedings of the KSR Conference
    • /
    • 2008.06a
    • /
    • pp.1853-1859
    • /
    • 2008
  • IGBT modules are designed for low loss, rugged for all environments and user friendly. Low on state saturation voltage with high switching speed is the primary concerns. In this paper selection of IGBT, module ratings and characteristics are discussed. The IGBT design topic of protection against over voltage and over current are covered. Emphasis on turn off switching, short circuit switching and necessary precautions are dealt. Selection of IGBT device, gate drive power, and its lay out considerations are covered in detail.

  • PDF