• 제목/요약/키워드: user knowledge

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사용자의 이동성을 고려한 멀티 에이전트 방식의 RFID 기반 지식 관리 시스템 (A Multi-Agent Scheme Considering User's Mobility RFID based on Knowledge Management System)

  • 서대희;백장미;조동섭
    • 한국정보과학회논문지:정보통신
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    • 제37권2호
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    • pp.99-108
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    • 2010
  • 유비쿼터스 컴퓨팅의 핵심 기술로 무선 Ad Hoc네트워크가 거론되고 있으며, 센서 네트워크의 일환인 스마트 태그 기술이 최근 활발히 논의되고 있다. 따라서 이에 관한 보안을 검토하여 보는 것도 향후 전개될 유비쿼터스 컴퓨팅에서의 현실화를 앞당길 수 있다. 따라서 센서 네트워크의 일환인 스마트 태그 기술을 이용한 RFID 기술이 최근 각광을 받고 있다. 특히, 다양화된 정보를 관리하는 지식 관리시스템에 RFID 태그를 적용할 경우 정보의 이동성과 관리의 편의성을 제공할 수 있어 차세대의 능동형 지식 관리 서비스를 사용자에게 제공하는 장점이 있다. 따라서 본 논문에서는 기존의 지식 관리시스템과는 차별화된 형태의 이동성을 고려한 지식 관리 시스템의 안전한 구성 방식을 제안하고자 한다. 제안 방식은 멀티 에이전트에서 사용자의 인증과 권한 정보를 설정하고 사용자 정보에 기반을 둔 그룹화를 통해 사용자의 이동성을 고려한 지식 서비스를 제공하며, 지속적인 정보 제공을 위하여 서비스의 가용성을 보장한다.

정보화전략의 효과적 추진을 위한 교육훈련체계에 관한 실증적 연구 (An Empirical Study on Education and Training System for Effective Implementation of IT Strategies)

  • 김상훈;정해용
    • Asia pacific journal of information systems
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    • 제9권4호
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    • pp.143-161
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    • 1999
  • The objective of this research is to develop education and training systems for IS department and user department personnel, which is essential to effective implementation IT(information technology) strategies in most of organizations. In order to achieve this research objective, first this study theoretically derives six categories of education and training based on comprehensive review of the previous research, and explicates concrete items for each category. And then, with respect to each of these items, we empirically investigate the degree of necessity measured by the gap between the required level of knowledge and skills which staff members should have for effective implementation of IT strategies and the present level of them which they really have. Field survey is employed for the data collection: 270 questionnaires are distributed to the companies in private and public sectors, and 196 questionnaires are collected in useful condition and are analyzed. The findings of this research shows that six dimensions of education and training are empirically derived by factor analysis as following: (1) general knowledge for organizational overview, (2) management knowledge and skills, (3) knowledge and skills of the specific information system which IS department and user department personnel are directly involved in developing and operating, (4) knowledge and skills for strategic use of IT, (5) general knowledge and skills for IT and (6) advanced expert knowledge and skills for specific IT. And the degree of necessity turns out to be statistically significantly different among six dimensions of education and training needed by IS department and user department personnel respectively. Also for each dimension, the degree of necessity is shown to be statistically significantly different between IS department and user department personnel The results of this study can provide the theoretical basis for constructing the IT education and training system for effective implementation of IT strategies, Also they can be used as a practical guideline in developing and promoting specific IT education and training programs in real organizations.

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Construction of a Knowledge Based Hybrid Simulation Environment

  • Kim, Myoung-Hee
    • 한국시뮬레이션학회논문지
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    • 제1권1호
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    • pp.25-30
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    • 1992
  • A knowledge based hybrid simulation environment has been established which supports the simulation procedure from the modeling step to the experimentation step by providing various tools, query, and advisory. The knowledge base in the established environment uses the If-Then Rule to transfer the fact input from the user to the act for the execution of the simulation process. Simulation non-experts are the user target and non-specific area is the application target.

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웹 사이트 플로우(Flow) 측정 방법론 및 시뮬레이션에 대한 연구 (The Measuring Method of Web-Site Flow and Its Simulation Analysis)

  • 권순재
    • 지식경영연구
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    • 제10권2호
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    • pp.49-63
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    • 2009
  • In this study, sub domain of flow was investigated on literature survey, and suggested of the measuring method of web-site flow and its simulation analysis. Constructing of measuring method of flow, and using this method what-if analysis was simulated when several condition changed. Using causal map approach to extract knowledge from web-site domain experts and to derives a causal relationship of knowledge. Specially, in our study, describes method of developing and building causal map, and suggests guide line of this method on practical application. This research results show that web-site flow starts "direct searching" or "interesting of special issue(domain)", and when challenges of web-site were accorded with user's skills web-site flow grows. Further, in the web-site, information searching intention results in increase of user's duration time and experience flow to discovery new interesting issues in this process. If user's web-site of interaction is increased, awareness of environment conditions decreased, finally, user's telepresense results in increased web-site flow. This paper contained thai this method make used of measuring flow in the web-site and developing of practical strategy.

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조직에서 사용자의 정보시스템 수용 : 지식경영시스템의 경우 (User Acceptance of Information Systems within Organization : Case of Knowledge Management Systems)

  • 이정섭
    • 한국경영과학회지
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    • 제29권4호
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    • pp.11-40
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    • 2004
  • Organizations have attempted to develop Knowledge Management Systems for achieving competitive advantage by effectively managing organizational knowledge. However, if Knowledge Management Systems are not user-oriented, organizations may not attain desired goals. That is, it must be utilized and accepted by organizational members to be successful systems. This study proposes an extended Technology Acceptance Model and empirically validates it. For that purpose, a research model is set UP that consists of antecedent variables, perception moderators, and intention to use the system. Empirical data analysis found significant relationships among research variables, as suggested in research hypotheses. The results of the analysis indicated that perceived usefulness, ease of use, job relevance and information quality should be considered as important factors in designing Knowledge Management Systems. In addition, perceived value, incentive, affect, self-efficacy, and image were found to influence the perception of users in the usage situation.

전문 문서 개념을 사용한 지식 미디어 시스템에 관한 연구 (A Study on Knowledge Media System using the Concept of Special Document)

  • 손영수
    • 한국생산제조학회지
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    • 제5권4호
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    • pp.63-73
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    • 1996
  • The knowledge of the specialized fields has been changed rapidly in the both side of quantity and quality. A hyper media as a knowledge based system is so fixed in the linked media in mutual that we couldn't tell it information provision with the view of users. In this paper, we propose the way of offering intellectual and flexible information which is the same with demand in the side of user, selecting, searching and composing the hypertext at the point of user's view through the design of knowledge media system. Three concepts are used in order to challenge the knowledge media system : special document, agent system and ontology. The special document is a ensure that its activities are coordinated with those of the others within the community, providing a uniform control mechanism. Finally, ontology is a language for exchanging knowledgement, which is a message exchanged among agents to ensure the proper interaction among them. The combination of these three concepts is used to design the prototype of knowledge media system.

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차세대 정보가전 신제품 개발 지원을 위한 지식관리시스템 개발 (A Knowledge Management System for Supporting Development of the Next Generation Information Appliances)

  • 박지수;백동현
    • 경영정보학연구
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    • 제6권2호
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    • pp.137-159
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    • 2004
  • 차세대 정보가전 제품이란 유무선 방식의 홈 네트워크에 연결되어 다른 제품과 데이터 송수신이 가능하고 가정 내외에서 원격으로 제어할 수 있는 차세대 가전제품을 의미한다. 기업들은 다가오는 홈 네트워킹 시대에 주도권을 잡기 위해 많은 투자와 연구를 진행하고 있으나, 새로운 정보가전 개발에 보다 체계적인 접근 방법을 요구하고 있고, 신제품을 개발하는 과정에서 축적된 지식을 서로 공유함으로써 국가적 차원에서 차세대 정보가전 분야를 세계적 수준으로 발전시켜야 할 필요성이 제기되고 있다. 이러한 배경에서 차세대 정보가전 신제품 개발 과정에서 획득된 지식을 지식베이스에 축적하여 이 지식을 정보가전 개발 기업 및 연구소에서 활용할 수 있도록 지원하는 지식관리시스템을 개발하였다. 신제품 개발에 필요한 지식을 획득하기 위해서 일반적인 지식관리시스템에서 사용되는 지식 획득방법과 달리 사용자 중심 설계 방법을 도입하였다. 사용자의 행동 과정과 요구를 분석적인 방법과 관찰적인 방법으로 파악하여 신제품 개발 아이디어를 도출하였고 이 과정에서 획득한 지식을 지식베이스에 저장하여 "사용자 행동분석 지식"과 "사용자 행동관찰 지식"을 구축하였다. 사용자 중심 설계로부터 도출된 신제품 중 사용자 니즈가 분명하고 시장성이 크다고 판단되는 신제품들을 디자인 모형으로 제작하고, 이들 제품이 미래 가정에서 사용되는 실제 상황을 보여주는 비디오를 제작하여 "미래감성 라이프 지식"을 구축하였다. 마지막으로 유럽과 일본에서 개발 중인 미래 주택에 관한 자료와 정보가전과 관련된 국내 신문 기사를 수집하여 "정보가전 기술현황 지식"을 구축하였다. 이러한 과정을 거쳐서 획득한 지식을 정보가전 개발 관련 연구자들이 활용할 수 있도록 웹 기반 지식관리시스템을 개발하였다. 지식 사용자는 지식관리시스템을 활용하여 신제품 개발에 필요한 지식을 얻을 수 있을 뿐만 아니라 새로운 제품 아이디어를 도출할 수 있다.

소셜 Q&A 커뮤니티에서 지식공유 활동 및 커뮤니티 활성화 노력에 대한 영향요인 : 즈후(知乎)를 중심으로 (Factors Influencing Knowledge Sharing Activities and Community Activation Efforts in Social Q&A Community : Focused on ZHI HU)

  • 복소양;고준
    • 한국IT서비스학회지
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    • 제18권3호
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    • pp.95-115
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    • 2019
  • In recent years, social media that has emerged with the development of network technology has changed the channels of information dissemination. The social Q&A community is a platform for knowledge-sharing activities in a question-and-answer manner based on Web 2.0. In knowledge-sharing activities, valuable new knowledge continues to be produced and will surely bring great benefits to individuals or businesses. In the social Q&A community, the user's subjective factors play a crucial role in influencing the user's continued use and participation in knowledge-sharing activities. In order for users to actively participate in knowledge-sharing activities in the community, it needs to grasp their subjective ideas. This study explores the issue of sharing knowledge by users of the social Q&A community "Zhihu", or how to drive community revitalization efforts from these. The three factors self-efficacy, self-development motivation, and social comparison tendencies were derived, and identify their relationship with knowledge-sharing activities and community-boosting efforts through empirical analysis. In addition, the influence of knowledge acquisition on knowledge provision was investigated through sense of reciprocity. Implications of the study findings and the future research directions were also discussed.

보상과 보안의식이 육군지식포탈 사용자 의도에 미치는 영향 (The Effect of Reward and Security Awareness on User Intention of Knowledge Portal Service for ROK Army)

  • 이종길;구자일
    • 산업경영시스템학회지
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    • 제42권2호
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    • pp.36-48
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    • 2019
  • As the importance of Knowledge Management System (KMS) in the military increases, Republic of Korea Army (ROK Army) developed Army Knowledge Portal. Although the members in the military are encouraged to use the portal, few members currently use it. This study was conducted to find variables to predict the user's intention to use the portal, which contributes to activating the use of Army Knowledge Portal in the army. On the basis of Technology Acceptance Model (TAM), ten variables such as perceived ease of use, general information security awareness, information security awareness, expectation for external rewards, expectation for relationships, sense of self-worth, attitude toward compliance with security policy, attitude toward knowledge sharing, intention of non-combat knowledge sharing, and intention of combat knowledge sharing were considered as independent variables. 105 participants on active duty who currently use or have experience to use the portal participated in this study. The results indicated that general information security awareness and information security awareness increases compliance with the information security policy. In addition, the attitude toward knowledge sharing is enhanced by expectations for relationship and sense of self-worth. Based on the results, the authors propose the need for policy alternatives to reinforce the reward system and security policy, which activates the use of Knowledge Portal Service for ROK Army.

관광경험에서의 스마트폰 활용 행태와 사용자 임파워먼트와의 관계에 관한 연구: 중국인을 대상으로 (A study of Relationship Smartphone use behavior and User empowerment in Tour experience : Focusing on Chinese people)

  • 구철모;유문정;전유희;이지민;정남호
    • 지식경영연구
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    • 제17권1호
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    • pp.155-174
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    • 2016
  • Recent years, a smartphone has been playing a role of searching, booking, and decision-makings in the tourism industry through tourists' user experiences and engagements. This study investigated the tourists' behavior toward smartphone usage regarding Chinese visitors who were ranked in Korea inbound tourism. This research model formulated two types of usage which identified explorlative use and exploitive use and the antecedent relationships of user empowerment including user competence, user impact, usage meaning, user trust. We analyzed SmartPLS2.0 for the hypotheses and found that first, user competence has a positive influence both of exploitative use and explorative use, second, user impact has a positive influence on exploitative use, but has not influenced on explorative use, third, usage meaning has not influence on exploitive use, but has a postitive influence on explorative use, and finally user trust has influence on both of exploitive and explorative use. Based on the results we found, we suggested Chinese tourists' smartphone usages' behaviors and theoretical and practical implications.

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