• Title/Summary/Keyword: user intention

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A Suggestion of Interface for Ontology-Based Record Retrieval System (온톨로지 기반의 기록물 검색 시스템을 위한 인터페이스 제안)

  • Lee, Yu-Been;Rieh, Hae-Young
    • Journal of Korean Society of Archives and Records Management
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    • v.17 no.1
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    • pp.217-244
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    • 2017
  • With the development of information technology, users can freely search records and archives without the involvement of archivists. However, existing records retrieval systems show only partial search results, which do not consider the users' intention. To overcome this problem, semantic web technology is being developed, and the International Council on Archives (ICA) is working to develop RIC (Records In Context), a new archival description standard, which reflects the trend. The conceptual model for archival description and its ontology of RIC are the basis for implementing semantic-based retrieval. In other words, it is necessary to consider the viewpoint of the users on how the records retrieval based on meaning should be designed and provided. Therefore, this study selected three cases of systems, which are built as semantic web technology, and conducted interviews of the users for the evaluation of the systems based on user experience. This study proposes the kind of interface that can be implemented for the ontology-based record retrieval system.

Study on the Effects of Interactivity Perception of Art Archive Platform Users on Acceptance and the Intention (아트 아카이브 플랫폼 이용자의 상호작용성 지각이 수용과 이용의도에 미치는 영향에 관한 연구)

  • Kim, Hye-Jung;Park, Jong-Woo
    • The Journal of the Korea Contents Association
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    • v.16 no.8
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    • pp.540-555
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    • 2016
  • Art in the modern sense takes the lead to reform the society through constant interaction with members in society. Therefore the works of Art should be understood as social compositions that are reconstructed creatively according to the social environmental impact. Recording, collecting and preserving the references are compulsory for the constant social reform, so the importance of Archive is stressed. However, the Art Archive in Korea is operating very limitedly just to provide simple references to the users. Thus, We need to seek for various ways and user-focused service to utilize the digitalized Art culture records, and need positive research on Art Archive to enhance the creative activities. So in this study, we subdivided the interactivity and applied TAM model. Our analysis on the effect on the purpose of use shows that the users need to be provided with useful informations easily for their creative activities. It also shows that the purpose of use increases through awareness of interactivity. However, the result of this study has a limit of the sample so further studies for the purpose is suggested.

Recording and Analysis of Peripheral Nerve Activity Using Multi-Electrode Array (다채널 신경전극 어레이를 이용한 말초 신경신호의 측정 및 분석)

  • Chu, Jun-Uk
    • Journal of rehabilitation welfare engineering & assistive technology
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    • v.10 no.4
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    • pp.279-285
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    • 2016
  • Reliable recording and analysis of peripheral nerve activity is important to recognize the user's intention for controlling a neuro-prosthetic hand. In this paper, we present a peripheral nerve recording system that consisted of an intrafascicular multi-electrode array, an electrode insertion device, and a multi-channel neural amplifier. The 16 channel multi-electrode array was stably implanted into the sciatic nerve of the rat under anesthesia using the electrode insertion device. During passive movements and mechanical stimuli, muscle and cutaneous afferent signals were recorded with the multi-channel neural amplifier. Furthermore, we propose a spike sorting method to isolate individual neuronal unit. The muscle proprioceptive units were classified as muscle spindle afferents or Golgi tendon organ afferents, and the skin exteroceptive units were categorized as slow adapting afferents or fast adapting afferents. Experimental results showed that the proposed method could be applicable to record and analyze peripheral nerve activity in neuro-prosthetic systems.

Effect of Trust in UCC Site on UCC Usage (UCC 서비스 사이트의 신뢰가 UCC사용자에 미치는 영향)

  • Lee, Han-Hee;Kang, So-Ra;Kim, Yoo-Jung
    • The Journal of the Korea Contents Association
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    • v.9 no.12
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    • pp.759-776
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    • 2009
  • This paper aims at identifying trust factors to be managed in UCC environment, and how those trust factors impact on trust in UCC site. Also this paper examines the moderating effect of level of UCC participation(UCC retrieve, UCC production) on the relation between trust in UCC site and intention to use. For this purpose, we identified information, system, service, and site trust through intensive review of prior researches and some expert interviews. A total 338 surveys were used to analyze research hypothesis. The findings show that information, system, and service trust is positively and significantly related to site trust, and then site trust has impact on UCC usage. But, It is proven that there is no difference in effect of site trust on UCC usage according to level of UCC participation.

Finding a method of narrative storytelling in interactive cinema (인터랙티브 영화에서의 서술적인 이야기 전개의 구조에 관한 방법론에 관하여)

  • Cho, Jae-Joon
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.1279-1286
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    • 2009
  • "Interactivity refers to the possibility of an audience actively participating in the control of an artwork or representation." Andy Cameron, Dissimulations Interaction can be described as a way or function that improves the participation of audiences/viewers to being immersed into the medium itself. Until now, however, in terms of interactive cinema, interaction has not shown a sufficient participation for audiences. Specifically, audiences/viewers described that the structure of storytelling has failed to satisfy their requirements, in order to participate in the structure of storytelling. The aim of the research itself, therefore, began to ask and wonder why audiences/viewers criticised the participation which audiences/viewers are able to control storytelling, in interactive cinema, could not satisfied them in order to control and follow a storyline of interaction. In general idea, in interactive cinema, the function which allows audiences/viewers to be immersed into the storylines, must allow the immediacies of interaction. Audiences/viewers must therefore be able to satisfy the general idea of interactive cinema through controlling the directions of every choice offered. They must also be able to be immersed in the interactive storylines. Which of the prime causes can be improved or re-considered, to satisfy the participation requirements of audiences/viewers? The intention of this research also began to investigate a suitable method of storytelling within a narrative structure of interactive medium (interactive cinema). Through questioning the matter (it will be described in a later chapter), this research will be focused on the relationship between narrative structured interaction and audiences/viewers, which is of prime importance in relation to interaction. To further the research, Pilot study (experiment with the basic interactive narrative structure) was offered in order to understand and maintain a suitable method of storytelling within a narrative structure of interactive cinema and it also was explored to understand how the aim of the research would be maintained for further qualitative research.

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Gesture interface with 3D accelerometer for mobile users (모바일 사용자를 위한 3 차원 가속도기반 제스처 인터페이스)

  • Choe, Bong-Whan;Hong, Jin-Hyuk;Cho, Sung-Bae
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.378-383
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    • 2009
  • In these days, many systems are equipped with people to infer their intention and provide the corresponding service. People always carry their own mobile device with various sensors, and the accelerator takes a role in this environment. The accelerator collects motion information, which is useful for the development of gesture-based user interfaces. Generally, it needs to develop an effective method for the mobile environment that supports relatively less computational capability since huge computation is required to recognize time-series patterns such as gestures. In this paper, we propose a 2-stage motion recognizer composed of low-level and high-level motions based on the motion library. The low-level motion recognizer uses the dynamic time warping with 3D acceleration data, and the high-level motion is defined linguistically with the low-level motions.

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A study on the compressive capacity of structural skin timber for the furniture manufacturing and heavy timber construction (가구 및 중목구조용 실대재 스킨팀버의 압축 성능에 관한 연구)

  • Kim, Gwang-Chul
    • Journal of the Korea Furniture Society
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    • v.21 no.4
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    • pp.273-283
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    • 2010
  • Structural larger timber have some weak points as like much longer drying time at lower MC(15%), a considerable check developing and the difficulty for the chemicals injection, so it is necessary to develop lighter structural size member for using the new Hanok, heavy timber construction, living necessaries, furniture and industrial goods. The developed skin timber can be a good raw material for those uses. Skin timber is a hollowed timber which be bored out of its considerable cross-sectional area. The intention of this study was the evaluation of compressive capacity of skin timber. Specially, skin timbers which have more than 200mm in sizes were used to analyze the compressive capacity. From the results of this study, the following conclusions have been made: 1. Though considerable inner parts were bored out, both pine skin timber and larch skin timber showed a good compressive capacity to that of non-bored solid timber. 2. According to ASTM, pine skin timber showed various failure types, but Splitting type, Brooming and end rolling type were main failure types for the larch skin timber. 3. Pine skin timber didn't show the significance between cylindrical shape and rectangular shape, but larch skin timber showed the significance between two shapes. Therefore, for the larch skin timber, cylindrical shape and rectangular shape should be used as a column uses and beam uses respectively. 4. Pine skin timber and larch skin timber didn't show the significance on the compressive capacity. There is not much difference of compressive capacity between them, so it can be possible to select on the user convenience.

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A Study on Consumer Purchase Intention Using a Flow (Flow를 이용한 소비자 구매의도에 관한 연구)

  • Park, Jong-Won;Yoon, Sung-Jun;Choi, Dong-Choon
    • Journal of Global Scholars of Marketing Science
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    • v.12
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    • pp.59-75
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    • 2003
  • In order for electronic commerce to be successful, it must have a theoretical framework that considers the characteristics of the internet user who are consumers in the cyber space and impacts their purchase intentions. We were able to obtain participation of 350 people from across the country using 316 responses(34 responses removed), we derived statistics by means of SPSS/PC version 10.0 and AMOS 4.0 statistics package. We found that, the higher the degree of skill and the sense of challenge, the level of involvement and perceived service quality increased. And the degree of skill has a negative influence on awareness of perceived risk than the sense of challenge. Perceived service quality, perceived risk and involvement has a influence on purchase intentions.

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Study to detect and block leakage of personal information : Android-platform environment (개인정보 유출 탐지 및 차단에 관한 연구 : 안드로이드 플랫폼 환경)

  • Choi, Youngseok;Kim, Sunghoon;Lee, Dong Hoon
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.23 no.4
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    • pp.757-766
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    • 2013
  • The Malicious code that targets Android is growing dramatically as the number of Android users are increasing. Most of the malicious code have an intention of leaking personal information. Recently in Korea, a malicious code 'chest' has appeared and generated monetary damages by using malicious code to leak personal information and try to make small purchases. A variety of techniques to detect personal information leaks have been proposed on Android platform. However, the existing techniques are hard to apply to the user's smart-phone due to the characteristics of Android security model. This paper proposed a technique that detects and blocks file approaches and internet connections that are not allowed access to personal information by using the system call hooking in the kernel and white-list based approach policy. In addition, this paper proved the possibility of a real application on smart-phone through the implementation.

The Apparel Product Purchasing Tendency of PC Communication and Internet Users in Home Shopping (PC 통신 및 인터넷 이용자의 통신판매를 통한 의류제품 구매성향)

  • 이은진;홍병숙
    • Journal of the Korean Society of Clothing and Textiles
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    • v.23 no.7
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    • pp.1007-1018
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    • 1999
  • The purpose of this study were : 1) to examine the apparel product purchasing tendency of PC communication and internet users in home shopping 2) to analyze the difference of apparel product purchasing tendency accordint to consumer factors. The data was administered to 160 subjects who had communicated the PC communication and internet. And the data was collected from May through August in 1998. SPSS package was used for analysis and the following methods such as Means Percentage Frequencies Factor analysis Crosstabulation analysis t-test and one-way ANOVA, The results of this study were as follows : 1) The users of PC communication and internet were young and high-education level and a metropolitan area dwellers. They received a purchase offer through catalog PC communication and internet cable TV and paid out credit card Experience to purchasing apparel product of home shopping was very low but intention to purchasing was relative high. item that consumer wanted to buy using home shopping were casual clothing and fashion goods which were not important to fit and without regard to style. 2) Between purchasing apparel product of home shopping and mainly consideration factors were shown to have the significant differences according to age residential quarters whether or not marriage. income level. A metropolitan area dwellers the low-age unmarried and the low-income groups thought much of convenience shopping time and effort's saving. A person of the higher-income and the married thought much of the facility of an exchange or returned goods. A region dwellers were to purchase a speciality product or gift goods. 3) Between purchasing apparel product of home shopping and satisfaction degree were shown to have significant differences according to sex whether or not marriage education level an occupation. The woman than the man was satisfied with the benefit of the shopping time and effort's saving. And the unmarried than the married was satisfied with the benefit of the home shopping's convenience. The higher-education level than the lower-education level was satisfied with the quality guarantee of the product.

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