• Title/Summary/Keyword: user daily lives

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Smartphone Application's User Interface Design, User's Cognitive Functions, and Work Performance (사용자 인지기능을 매개로 스마트폰 애플리케이션의 사용자환경 디자인이 애플리케이션 이용성과에 미치는 영향)

  • Jung, Wonjin;Yim, Hyung-Rok
    • The Journal of Information Systems
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    • v.23 no.3
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    • pp.1-23
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    • 2014
  • Nowadays, smartphones have become a portable multimedia computer because of a variety of useful applications in our daily lives, which can be downloaded and installed easily in smartphones. Despite of the fact that, however in the IS literature there has been little research on smartphone applications' user interface design. Specifically, there has been little understanding about smartphone users' cognitive functions as a mediating variable in the relationship between the user interface design of smartphone applications and users' work performance with the applications. Thus, the research aims of this study are to examine 1) the effects of the user interface design attributes including simplicity, consistency, and metaphor on the compliance with or the extension of users' mental models representing users' cognitive functions, and 2) the effects of the users' cognitive functions on their work performance with the applications. A survey was conducted and Structural Equation Modeling(SEM) was employed to analyze the data. The results of this study showed that two of the user interface design attributes, simplicity and consistency, strongly affected users' cognitive functions. In addition, users' cognitive functions significantly influenced users' work performance. However, there was no relationship between the metaphors in the user interfaces of smartphone applications and the compliance with users' mental model. This study contributed theoretically not only to explore users' mental models that are rarely investigated in the IS field, but also to add some findings related to users' cognitive functions to the IS literature. This study also can help practitioners to develop more user friendly user interfaces of smartphone applications by suggesting the design attributes, such as simplicity, consistency, and metaphor.

A Study on Participatory Culture of Korean Webtoon Focused on User-Generated Images - (한국 웹툰의 참여 문화 연구 - 사용자 생성 이미지를 중심으로 -)

  • Kim, Juna;Kim, Su-Jin
    • Cartoon and Animation Studies
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    • s.44
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    • pp.307-331
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    • 2016
  • Webtoon is the most popular cultural contents representing contemporary Korea. This study explores the cultural aspects of participatory culture surrounding Webtoon, and reveals the cultural implications of webtoon in contemporary Korea. Particularly, this study notes that the engagement of the participatory culture is formed from the user-generated images and analyzes the reproduction patterns of them. Chapter 2 analyzes the mimicking process of user-generated images based on the 'meme' concept. Especially based on the variation degree of text or image, the user-generated images could be classified into three types of 'completely variant', 'partly variant', and 'completely same'. Users use these images as one of the fun factor by transplanting them into daily messenger conversation. Chapter 3 reveals the cultural meaning which is derived from the process of user-generated images creation. In particular, this study notes that most of the user-generated images are mimicking the main character of the original webtoon, and analyzes the underlying desire of the mass based on the literary theory of Northrop Frye. The main readers of webtoon are petit-bourgeois living in Korean metropolitan, and the user-generated images also reflects the daily lives of these ordinary people. User-generated images of webtoon are imitating the original contents in a way of replicating or mutating the images or texts. Also, they are consumed and enjoyed as an amusing code among users. Especially by mimicking the appearance of the main character in a self-reflective way, they appeal to day-to-day sympathy of users. In that user-generated images reveal the desire of the public living in contemporary Korea, this study examines the cultural implication of webtoon.

A Study on LED Energy Efficiency in Buildings through Cloud-based User Authentication in IoT Network Environment (IoT 네트워크 환경에서 클라우드 기반의 사용자 인증을 통한 건물 내의 LED에너지 효율화 연구)

  • Ahn, Ye-Chan;Lee, Keun-Ho
    • Journal of Digital Convergence
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    • v.15 no.5
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    • pp.235-240
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    • 2017
  • Recently, Internet of things have been applied to various fields and are becoming common in our everyday life. Everything in our daily lives is networked, interacting with each other and giving us more useful effects. In this paper, we implemented an algorithm that can illuminate the LED lighting to the authorized person 's place in the network environment connected with the authentication device only once with the user authentication. User authentication in one building User authenticated through a single user search for the location of the user's lab stored in the database using the certified information and LED lights up to the lab where the user works. Through this, unnecessary energy is generated because people do not pass frequently.

Development of Android App to Record and Manage Travel Routes for Location Information Protection (위치정보 보호를 위한 이동 경로 기록 및 관리 서비스 앱 개발)

  • Seoyeon Kim;Ah Young Kim;Minjung Oh;Saem Oh;Sungwook Kim
    • KIPS Transactions on Software and Data Engineering
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    • v.12 no.10
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    • pp.437-444
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    • 2023
  • Location-based services play a vital role in our daily lives. While these services enhance user convenience, user's privacy is at risk because they lead to a rapid surge in collecting and utilizing location information for a user. In this paper, we design and implement an application that securely records and manages user location information. We enhance the privacy protection aspect concerning location information by providing some features. Utilizing Room DB, we store collected personal location information in the user's local database instead of the server of the location-based service provider. Furthermore, user can initiate and terminate recording at their discretion, thereby enhancing the protection of personal information related to location data. User's unease regarding their movement paths is reduced by empowering them to have control over their own location information.

Real-world multimodal lifelog dataset for human behavior study

  • Chung, Seungeun;Jeong, Chi Yoon;Lim, Jeong Mook;Lim, Jiyoun;Noh, Kyoung Ju;Kim, Gague;Jeong, Hyuntae
    • ETRI Journal
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    • v.44 no.3
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    • pp.426-437
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    • 2022
  • To understand the multilateral characteristics of human behavior and physiological markers related to physical, emotional, and environmental states, extensive lifelog data collection in a real-world environment is essential. Here, we propose a data collection method using multimodal mobile sensing and present a long-term dataset from 22 subjects and 616 days of experimental sessions. The dataset contains over 10 000 hours of data, including physiological, data such as photoplethysmography, electrodermal activity, and skin temperature in addition to the multivariate behavioral data. Furthermore, it consists of 10 372 user labels with emotional states and 590 days of sleep quality data. To demonstrate feasibility, human activity recognition was applied on the sensor data using a convolutional neural network-based deep learning model with 92.78% recognition accuracy. From the activity recognition result, we extracted the daily behavior pattern and discovered five representative models by applying spectral clustering. This demonstrates that the dataset contributed toward understanding human behavior using multimodal data accumulated throughout daily lives under natural conditions.

Stretchable Electronic Devices for Wearable Diagnosis and Rehabilitation Applications (웨어러블 진단 및 재활 응용을 위한 신축성 전자소자 기술)

  • Park, C.W.;Koo, J.B.;Lee, J.I.;Park, H.S.
    • Electronics and Telecommunications Trends
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    • v.34 no.5
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    • pp.48-57
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    • 2019
  • As the super-aged society approaches rapidly, the number of people suffering from post-stroke and other neurological disorders is significantly increasing, where prompt and intensive rehabilitation is essential for such people to resume their physical activities in normal daily lives. To overcome the inherent limitations of manual physical therapy, various types of exoskeleton robots are being employed. However, the need of the hour is softer, thinner, lighter, and even stretchable systems for precisely monitoring the motion of each joint without restricting the patients' movements in rehabilitation tasks. In this paper, we discuss the technological trends and current status of emerging stretchable rehabilitation systems, in which sensors, interconnects, and signal-processing circuits are monolithically integrated within a single stretchable substrate attachable to the skin. Such skin-like stretchable rehabilitation devices are expected to provide much more convenient, user-friendly, and motivating rehabilitation to patients with neurological impairments.

Classification, Dynamics, and Research Direction in Digital Shadow Work (디지털그림자노동의 분류와 동태성 및 연구 방향)

  • Lee, Woong Kyu
    • The Journal of Information Systems
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    • v.30 no.1
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    • pp.105-121
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    • 2021
  • Purpose Today, through digital services, many people enjoy a conveient and comfortable life. Nevertheless, it is easy to find people in our daily lives who are buried in work without any payment that we did not do before digital services. Such un-payed works under digital environment are called digital shadow works. The purpose of this study is to classification and dynamics of digital shadow works and to suggest research direction. Design/methodology/approach Based on two dimension, voluntary participation ('should' type and 'want' type) and work orientation (management-operation), digital shadow works were classified into four categories - chore, makeup, routine, and quest. Findings In digital shadow work there are four types of dynamics - routine and quest, makeup and chore, makeup and quest, and quest and actions in offline. According to the classification and analysis of dynamics, three research directions in digital shadow work are suggested and discussed- digital shadow works operation mechanism considering dynamics, expansion of existing user theories based on survey method by digital shadow works and social influences by digital shadow works.

Exploring the Effect of Overload on the Discontinuous Intention of SNS: The Moderating Effect of Gender

  • Yu Xiang Xia;Seong Wook Chae
    • Journal of Information Technology Applications and Management
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    • v.28 no.5
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    • pp.61-70
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    • 2021
  • With the proliferation of smartphones and 5G networks, mobile social network service (SNS) has become an indispensable part of people's daily lives. However, with the use of SNS, fatigue and withdrawal behavior gradually emerged. Based on The Transactional Theory of Stress and Coping (TTSC), we explored the mechanism of SNS overload on users' discontinuous intention under the framework of "stressor-strain-outcome". And we also investigated the moderating effects of gender in this process. We hope that through our research, we can help SNS users to reduce unnecessary fatigue, and provide better suggestions for platform designers to adjust product design to improve user experience.

Economic Feasibility of Common Utility Tunnel based on Cost-Benefit Analysis (비용편익 분석에 기초한 공동구의 경제적 타당성 평가)

  • Kang, Yeong Ku;Choi, Ik Chang
    • Journal of the Korean Society of Safety
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    • v.30 no.5
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    • pp.29-36
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    • 2015
  • Common utility tunnel is essential to the daily lives of people underground utilities (electricity, gas and supply facilities such as water, communication facilities, sewer facilities, etc.) to improve the appearance by co-acceptance and disaster prevention, important for the conservation of the city's population was concentrated road construction the city-based facilities. There is recognition of the importance of the various supply treatment facilities in common utility tunnel as infrastructure to accommodate joint according to the city expanded, the demand for infrastructure. In this paper, a cost-benefit analysis using a one-time occurrence, without simply relying on cost or current cost, project manager for the city-dimensional feasibility study conducted, the user level of the maintenance costs and user costs, including social costs items from various angles can be investigated and proposed a mechanism of economic feasibility common utility tunnel. Evaluation of the proposed technique is cost-benefit and cost caused by installing common utility tunnel the existing pipeline area - was investigated by the benefit analysis, extended and repeated common utility tunnel installation depends much affected by the excavation, so users of reducing the number of repeat excavation convenience can be seen that this occurs.

A Moving Terminal's Coordinates Prediction Algorithm and an IoT Application

  • Kim, Daewon
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.7
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    • pp.63-74
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    • 2017
  • Recently in the area of ICT, the M2M and IoT are in the spotlight as a cutting edge technology with the help of advancement of internet. Among those fields, the smart home is the closest area to our daily lives. Smart home has the purpose to lead a user more convenient living in the house with WLAN (Wireless Local Area Network) or other short-range communication environments using automated appliances. With an arrival of the age of IoT, this can be described as one axis of a variety of applications as for the M2H (Machine to Home) field in M2M. In this paper, we propose a novel technique for estimating the location of a terminal that freely move within a specified area using the RSSI (Received Signal Strength Indication) in the WLAN environment. In order to perform the location estimation, the Fingerprint and KNN methods are utilized and the LMS with the gradient descent method and the proposed algorithm are also used through the error correction functions for locating the real-time position of a moving user who is keeping a smart terminal. From the estimated location, the nearest fixed devices which are general electric appliances were supposed to work appropriately for self-operating of virtual smart home. Through the experiments, connection and operation success rate, and the performance results are analyzed, presenting the verification results.