• Title/Summary/Keyword: user's preference

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Fuzzy Inductive Learning System for Learning Preference of the User's Behavior Pattern (사용자 행동 패턴 선호도 학습을 위한 퍼지 귀납 학습 시스템)

  • Lee Hyong-Euk;Kim Yong-Hwi;Park Kwang-Hyun;Kim Yong-Su;Jung Jin-Woo;Cho Joonmyun;Kim MinGyoung;Bien Z. Zenn
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2005.11a
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    • pp.175-178
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    • 2005
  • 스마트 홈과 같은 유비쿼터스 환경은 다양한 센서 및 제어 네트워크가 밀집되어 있는 복잡한 시스템이다. 본 논문에서는 이러한 환경하에서 복잡한 인터페이스의 사용에 대한 사용자의 인지 부담(cognitive load)를 줄이고 개인화된(personalized) 서비스를 자율적으로 제공하기 위한 사용자 행동 패턴 선호도 학습 기법을 제안한다. 이를 위해 지식 발견(Knowledge Discovery)을 위한 평생 학습(life-long learning)의 관점에서 퍼지 귀납(Fuzzy Inductive)학습 방법론을 제안하며, 이것은 수치 데이터로부터 입력 공간에 대한 효율적인 퍼지 분할(fuzzy partition)을 얻어내고 일관성있는(consisitent) 퍼지 상관 룰(fuzzy association rule)을 얻어내도록 한다.

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A Context-Based Device Collaboration System in Ubiquitous Environments (유비쿼터스 환경에서의 상황인지 기반 디바이스 협업 시스템)

  • Park, Won-Ik;Park, Jong-Hyun;Kim, Young-Kuk;Kang, Ji-Hoon
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.45 no.3
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    • pp.86-96
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    • 2008
  • In ubiquitous environments, invisible devices and software are connected to one another to provide convenient services to users. In order to provide such services, we must have mobile devices that connect users and services. However, the types of available services have thus far been limited due to the limited resources of mobile devices. This paper proposes a solution to the resource limitation problem of mobile devices by presenting a context-based collaboration system that allows mobile devices to share various nearby resources. Our system has a feature to enable personalized resource sharing by dynamically re-configuring user's preference and resource information.

Design of Automated Negotiation Scheduling System for Medical Services (의료서비스를 위한 자동협상 스케줄링 시스템 설계)

  • Kim, Kyoung-Hwan
    • Journal of Internet Computing and Services
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    • v.9 no.3
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    • pp.59-67
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    • 2008
  • New system solves scheduling problem in medical services. The existing scheduling system by FCFS is for a hospital but new system expresses the condition of a hospital and the profit of separate system's parties by the automated negotiation. This system expresses user preference time as a priority number and is designed that the schedule is changed according to the priority number with a negotiation strategy for a patient. And a hospital makes a schedule according to the policy. The system supports customer satisfaction in medical services by considering not only equipment efficiency but also the patent waiting time unlike the existing system considering the idle time for a equipment.

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A Study on the Application of BIM-enabled Interior Panel Design by the control of Parametric Objects and their Properties (객체 및 속성정보 제어를 이용한 BIM기반 파라메트릭 인테리어 패널 디자인 접근방법)

  • Kim, Hayan;Lee, Jin-Kook
    • Korean Institute of Interior Design Journal
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    • v.25 no.6
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    • pp.70-78
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    • 2016
  • This paper aims to describe a case study of parametric interior design based on BIM (Building Information Modeling). As the practical use of BIM-based design grows, its influence expands into the field of interior architecture design. BIM makes possible to check various design plan, reach decision making in an effective way, and change design plan in an efficient method. Therefore, BIM is also promising field in interior architecture design. However, compared to other fields in architecture, engineering, and construction (AEC) industry, there have been less research and projects on BIM in the field of interior architecture. For increasing the feasibility of adapting BIM in interior architecture design, this paper describes a case study-projecting images for designing interior panels using parametric modeling. This process needs elaborate, delicate, and precise steps for harmonious output. For continuous use of building, users look forward to the design which variable and changeable according to user's preference and environment. Therefore, demand for parametric design in the interior design part such as panel pattern design for various decoration is growing. Treated process in this paper deals with an advanced phase which much effective in decreasing time consumption and useless part of process. Finally, this paper suggests the possibility of using BIM in the interior design process and field where BIM can be applied.

The Design and Implementation of Template Markup Language Script Processor for Electronic Shopping Mall based on XML (XML기반 전자 쇼핑몰을 위한 템플릿 마크업 언어 스크립트 처리기의 설계 및 구현)

  • 김규태;이수연
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.6 no.2
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    • pp.169-174
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    • 2002
  • According to the expansion of the E-Commerce based on Internet, the Interoperability between shopping malls and the expansibility of B2B has been needed. Also, Intelligent User Interface has been needed. The XML based Script Processor, the solution of the problem, is good for Interoperability and if a shopping mall is build by it, it is possible to do customer oriented display that an XML document is displayed with different looks by other style sheet according to customer's preference. In the proposed system, the TMP(Template Markup Language), an auto XML generation script, is defined by XML and the script processor is implemented to work on the shopping mall on the Web.

A Study on the New-Product Development Strategy for the Game Market using Conjoint Analysis (컨조인트 분석을 이용한 게임시장의 신제품 개발 전략에 관한 연구)

  • Lee, Ji-Hun;Jung, Heon-Soo
    • Journal of Korea Game Society
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    • v.3 no.1
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    • pp.37-48
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    • 2003
  • Although the user needs for computer game have been complicated and fragmented, new game development of Korean computer game developers are carried out from the developer's perspective. In the light of this limitation. This study introduces conjoint that designs an optimal new product for game users. We applied the conjoint analysis to Koran game market and found several important issues regarding Koran game users. Our results show that, regardless of game types, Korean game useis' preference mainly center on "variety of game."

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Smart Thermostat based on Machine Learning and Rule Engine

  • Tran, Quoc Bao Huy;Chung, Sun-Tae
    • Journal of Korea Multimedia Society
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    • v.23 no.2
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    • pp.155-165
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    • 2020
  • In this paper, we propose a smart thermostat temperature set-point control method based on machine learning and rule engine, which controls thermostat's temperature set-point so that it can achieve energy savings as much as possible without sacrifice of occupants' comfort while users' preference usage pattern is respected. First, the proposed method periodically mines data about how user likes for heating (winter)/cooling (summer) his or her home by learning his or her usage pattern of setting temperature set-point of the thermostat during the past several weeks. Then, from this learning, the proposed method establishes a weekly schedule about temperature setting. Next, by referring to thermal comfort chart by ASHRAE, it makes rules about how to adjust temperature set-points as much as low (winter) or high (summer) while the newly adjusted temperature set-point satisfies thermal comfort zone for predicted humidity. In order to make rules work on time or events, we adopt rule engine so that it can achieve energy savings properly without sacrifice of occupants' comfort. Through experiments, it is shown that the proposed smart thermostat temperature set-point control method can achieve better energy savings while keeping human comfort compared to other conventional thermostat.

Post Occupancy Evaluation of Hanok in Rural Area and Comparative Study on the Perception of Hanok -Hanok Residents and Architectural Designers Comparison Based on- (농촌한옥의 정주성 평가 및 한옥에 대한 인식도 비교 연구 -한옥거주자와 건축설계자간의 비교를 중심으로-)

  • Lee, Chang-Jae;Choi, Il
    • Journal of the Korean Institute of Rural Architecture
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    • v.12 no.2
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    • pp.77-84
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    • 2010
  • Hanok has been widely distributed as a support policy by local governments for the purpose of improving residential environment. In this study, Hanok in a rural area was founded was to evaluate the user's satisfaction. Hanok between residents and the perception of architects and tries to figure out the difference. Current Hanok residents showed higher satisfaction, but they showed negative response for high construct cost, plane form of building, insulation performance and noise. According to the comparison of recognition between residents and architectural designers, they showed differences in "Low soundproofing", "lack of storage space", "Equipment", "Tile", "The modularity of the flat panel design", and "The modularity of construction materials" and it was examined that architectural designers group had higher preference for traditional materials and forms. For succeeding to the traditional architectural factors of Hanok and distributing it as modern house, the research on use of modern materials and modulation of plane and members should be performed for reducing construction cost and improving insulation performance.

Acceptance of Smart Clothing Based on Outdoor Consumption Behavior

  • Cho, Hakyung;Lim, Ho-sun
    • Fashion & Textile Research Journal
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    • v.22 no.2
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    • pp.209-221
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    • 2020
  • Recently, following the commercialization and market entry of smart clothes with diverse functions, smart clothes have been changing from technology-centered products to user-centered products. However, the analysis of consumer demand centered on actual commercialized products is lacking. Therefore, this study classified commercialized smart clothes by function and analyzed the demand and requirements of smart clothes according to sports/outdoor clothes consumption behaviors. As a result, consumers were classified according to their sports/outdoor clothes consumption behaviors into an outdoor leading group with high consumption propensity, an outdoor pursuit group with medium consumption propensity, and an outdoor following group with low consumption propensity. Among the commercialized smart clothes, those with a heartbeat measuring function, those with a heating function, and those with a light-emitting function were presented and demand analysis was conducted. According to the results, the outdoor leading group and the outdoor pursuit group had higher levels of awareness, preference, and purchase intentions than the outdoor following group. In addition, the outdoor leading group showed the highest level of purchase price acceptance while the outdoor following group showed the lowest level of purchase price acceptance. However, this study has a limitation that the acceptance for smart clothes were analyzed with consumers who had experience in sports outdoor clothes consumption. Therefore, in future, studies will be conducted with a wide range of consumers.

Personalized EPG Application using Automatic User Preference Learning Method (사용자 선호도 자동 학습 방법을 이용한 개인용 전자 프로그램 가이드 어플리케이션 개발)

  • Lim J;Jeong H;Kang S;Kim M;Kang K
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2004.11a
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    • pp.151-154
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    • 2004
  • 디지털 방송의 시작과 함께, 지상파, 위성, 케이블과 같은 다양한 매체를 통한 다채널 방송 시청 환경의 도래는 사용자에게 많은 방송 프로그램 시청 정보를 전달하게 되었다. 이와 더불어, 방송 단말에 전송된 다양한 방송 프로그램 정보를 탐색하고 선호 방송 프로그램을 선별하기 위해서는 사용자에게 많은 노력이 요구된다. 이러한 요구에 따라, 똔 논문에서는 다채널 방송 시청 환경 하에서 사용자의 방송 프로그램 시청 히스토리를 분석하고, 특정 시간에 따른 사용자의 방송 프로그램 시청 패턴을 추출하여 방송 프로그램 장르에 대한 사용자 선호도를 자동으로 계산하는 알고리즘을 제안하고, MPEG-7 MDS 구조에 따른 사용자 선호도 서술과 사용자의 선호도에 따라 방송 프로그램을 자동적으로 추천하는 TV 프로그램 추천 어플리케이션을 소개한다 본 실험을 위해 실제 연령대별, 성별, 시간대별로 사용자의 TV 시청 자료를 사용하였으며, 실험결과를 통해 본 논문에 제안된 베이시안 네트워크 기반 사용자 자동 학습 알고리즘이 효과적으로 사용자 선호도를 학습할 수 있음을 확인하였다.

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