• Title/Summary/Keyword: user' behavior

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A Study on Children's Park Facility Planning Scheme according to User Behavior and Characteristics (이용자 행태 및 특성에 따른 어린이공원 시설 계획 방안에 관한 연구)

  • Lee, Dong Hun;Lee, Seok Hwan;Baek, Ki young
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.12
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    • pp.232-241
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    • 2016
  • Among city parks, children's parks are more accessible than other parks in the city, and there are many users. They are used not only for children's playgrounds, but also for relaxation and leisure spaces for local residents. On the other hand, as a result of focusing on the quantitative increase by the engineering division by the Urban park Act, the consideration of the users of various classes is insufficient. The purpose of this study was to analyze the actual use of children parks in single - family housing and communal housing areas, and to identify the problems and future directions of the use of children parks. For this purpose, a case study and a document survey were conducted. First, through scholarship research, the theoretical review and the present situation were summarized based on the data, such as the papers and research reports related to the existing children's park. The status of the location, facilities and management were then identified through interviews and site visits with the children's park management staff. As a result, the children's park was utilized as a leisure space with high accessibility in the living area. As a result, the residence time of most users was within 1 hour to 2 hours. In particular, use by elderly people was higher than the use by children. Therefore, it would be desirable to design the future planning of the children's parks and to plan the arrangement in accordance with the future - oriented multi - purpose neighborhood type children's park.

An Implementation of System for Detecting and Filtering Malicious URLs (악성 URL 탐지 및 필터링 시스템 구현)

  • Chang, Hye-Young;Kim, Min-Jae;Kim, Dong-Jin;Lee, Jin-Young;Kim, Hong-Kun;Cho, Seong-Je
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.4
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    • pp.405-414
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    • 2010
  • According to the statistics of SecurityFocus in 2008, client-side attacks through the Microsoft Internet Explorer have increased by more than 50%. In this paper, we have implemented a behavior-based malicious web page detection system and a blacklist-based malicious web page filtering system. To do this, we first efficiently collected the target URLs by constructing a crawling system. The malicious URL detection system, run on a specific server, visits and renders actively the collected web pages under virtual machine environment. To detect whether each web page is malicious or not, the system state changes of the virtual machine are checked after rendering the page. If abnormal state changes are detected, we conclude the rendered web page is malicious, and insert it into the blacklist of malicious web pages. The malicious URL filtering system, run on the web client machine, filters malicious web pages based on the blacklist when a user visits web sites. We have enhanced system performance by automatically handling message boxes at the time of ULR analysis on the detection system. Experimental results show that the game sites contain up to three times more malicious pages than the other sites, and many attacks incur a file creation and a registry key modification.

A Study of the Effects of Job-seeking Efficacy on Use Intention and Outcome of the Work-net (구직효능감(job-seeking efficacy)으로 인 한 Work-net의 이용의도 및 성과에 관한 연구)

  • Oh, Seong-Uk;Yoon, Sung-Joon
    • Journal of Global Scholars of Marketing Science
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    • v.13
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    • pp.113-133
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    • 2004
  • The present study examines the the role of subjectively perceived factors of the attitude toward job-seeking activities in forming an intention to use a web. An integrative research model is presented and tested empirically. It includes the following two aspects of belief in Davis' TAM: perceived usefulness, perceived ease of use. Specially, internet job-seeking efficacy, or the belief in one's capabilities to organize and execute courses of Internet actions required to achieve given goals, is a potentially important factor in efforts to gain more favorable attitude toward Internet uses. Survey data were collected to develop a reliable operational measure of Internet job-seeking efficacy and to examine its construct validity. An four-item Internet job-seeking efficacy scale developed for the present study was found to be reliable and internally consistent. Also, many previous studies have established that perceived usefulness is an important factor influencing user acceptance and usage behavior of information technologies. However, very little research has been conducted to understand how that perception forms and changes over time. The current work presents and tests the determinants of perceived usefulness. The present study found that higher internet job-seeking efficacy is an important concept which is significantly related to job-seeking activities by positively influencing intention and performance as well as usefulness on the Internet.

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An Analysis of the Public Data for Making the Ambient Intelligent Service (공간지능화서비스 구현을 위한 공공데이터 분석)

  • Kim, Mi-Yun;Seo, Dong-Jo
    • Journal of Digital Convergence
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    • v.12 no.12
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    • pp.313-321
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    • 2014
  • In current society, the digital era that makes enormous amount of data, and the diversified city, the smart space, which has characteristics of creating, collecting and representing data, is appeared. After 2012, in the social media environment called hyper-connected society with wide-spread smart phone, people started to get interested in public data and big data by generalized mobile device and SNS. At first, development of forming platform of data was focused, but now, many different idea from diverse area have been suggested about data analysis and usage to visualize the space intellectualization service. To focus on the visualization process to increase the usage of this public data for ordinary people more than specialized people, this research grasps the present condition of open data and public data service from the current public data portal and considers the applicability of them. As the result of research, the analysis and application of data to ordinary people decrease the use of paper documents, and this research will help to develop the application which is fast and accurate about individual behavior and demand to utilize public data service in intellectual space.

A Study on the Usage Behavior of Elderly Welfare Facilities for the Elderly with Moderate Dementia: Focusing on Satisfaction with Memory School Users (경증치매노인 노인복지시설의 이용행태에 관한 융합연구: 기억학교 이용자만족도를 중심으로)

  • An, Dae-Young;Suh, Kyung-Do;Choi, In-Kyu
    • Journal of the Korea Convergence Society
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    • v.8 no.11
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    • pp.353-361
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    • 2017
  • The purpose of this study is to provide basic data to confirm the necessity and effectiveness of the memory school by investigating the perception of users and caregivers about the services and programs provided by the memory school, a social welfare institution for the elderly with minor dementia. For this purpose, 363 students and students in Daegu City were surveyed about the satisfaction and attitude of using memory school. As a result of the analysis, it was found that the use of the memory school is very helpful to the users, and at the same time, it is very meaningful for the decrease of the caregiver burden of the caregiver. Thus, it can be seen that the memory school has the effect of appropriately matching the installation purpose of the facility. In particular, it was found that the degree of satisfaction with the program level, type of service, and future sustainability of the memory school exceeded 90%. Therefore, this study aims to provide policy implications for the social welfare response for the elderly with mild dementia and for the basic data on the memory school for this purpose.

A Study On Subjective Experience Of Drug Abuse Adolescent (약물남용 청소년의 주관적 경험에 관한 연구)

  • 김미희
    • Journal of Korean Academy of Nursing
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    • v.30 no.1
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    • pp.7-17
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    • 2000
  • The purpose of this study is to affect health improvement of adolescent, to understand behavioral causes follow adolescent's drug abuse, to understand recovery and rehabilitaton process of adolescent drug abuser. The data are collected through open questionnaire and interview of 25 adolescents from the experienced drug abuse 16 students(male 8, female 8) in two vocational high schools and admissing adolescents 9 person in Alcohol-Drug Addiction Care Centre in Seoul from June 28th to August 31st, 1994. The collected data are arranged and explained through categorizing method stated contents about motives, causes, experiences and effected behaviors for using the drugs of drug abuser adolescents. DRUG USING MOTIVATION They are almost first son and daughter in their family. In their conversation person, male converses to their mother well, but female does not converse to their parents include family. Both groups respond positively to companionship and attitude to other, but negatively to self-confidence and actualizing attitude. They hope always peace of family and want to do their best for their life. In school group, hard and difficult things are school life and family problems, also using the drugs for resolving the them. About drug using behaviors, male responds to bad habbit and shamfull, but female is unconcerned with drug using attitude. The first background of drug using, male gets to use because of curiosity and to be induced from friends or seniors, but female gets to use for feminine beauty(thin body) and escape from reality. Used the drugs, male uses frequently Bond, Butane-Gas among inhalation materials and also marijuana, but female uses various diuretics. The times of drug using, both groups repond to use during the chaging of emotion or filling with stress. The place of drug using, both groups take drugs in vacant houses or in the mountain. The frequency of drug using, they use almost once in a day and they use mostly alone or drug user in friends. Experienced mental changing after drug using, which is fantasy, ecstasy, anxiety and suicidal feeling, and experienced physical changing after drug using, which is elevating sense, headach, abdominal pain, dyspnea and chaging of skin colour and reddish. They coincide with inconvenience feeling due to drug using. RECOVERY AND REHABILITATION PROCESS OF DRUG USING ADOLESCENTS The reason for reforming drug using behavior and attitude, both groups respond to reforming for oneself and social life. The difficult things during the stop to using drugs, all of them responed to family problems, friends problems and temptation and impulse. As for stop to using drug, they need good advise, understandable attitude and family love. But they do not need to be stigmatized, scolding, over protect and ridicule of friends. Also they entreat continuous understanding, advise, concern and the method for resolving stress. For the friends to want to use the drug, they will talk about the stories of their personal experiences and for the friends to stop to using the drug, they will consider for them how to stop. From the theses results, drug users understand personal problems due to drug using, and consider about why to stop and how to stop. Also drug users need to resolve the family problems, personal problems, stress and temptations or impulses. Accordingly this paper suggests that drug users in adolescents need understandable and acceptable atitudes, loving and tenderness, continuous advice and concern, and hopes for life.

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Relations between Choke Point Types and Cover Pattern Properties in FPS Game Level Design (FPS게임 레벨디자인에서 Choke Point유형과 Cover Pattern속성의 관계)

  • Choi, GyuHyeok;Jin, HyungWoo;Kim, Mijin
    • Journal of Korea Game Society
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    • v.14 no.4
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    • pp.27-36
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    • 2014
  • Accurate information on players, namely player analytics is one of the key factors in a game development environment where a scientific approach to user-oriented game analysis is in the spotlight. This study is intended to examine effects of relations between choke point types and cover pattern properties on level difficulties in FPS games. As for FPS games, interaction between players' behaviors and game levels is higher compared to other genres and choke point types as well as cover pattern properties are key factors of level design. Choke point is the main crossroad that must to pass for achieving the goal and Cover Pattern is the type of object on the level except buildings. Two elements directly or indirectly affect the level of difficulty. This study analyzed 10 types of representative FPS gameplays to classify choke point types and assigned 4 types of cover pattern properties to organize 16 target levels for the experiment. In addition, this study collected and analyzed players' 800 behavior data (video clips) from 5 repetitive plays performed by 10 players. In conclusion, analytical results obtained from the empirical study will contribute to realizing systematic game level development by providing specific information for a game level design phase. The findings are also meaningful in that they suggest efficient and effective methods of utilizing the existing academic study results for industrial applications.

A Study on Continued Intention of Social Network Services by Applying Privacy Calculus Model: Facebook and KakaoTalk Cases (프라이버시 계산 모형을 적용한 SNS 지속 사용 의도에 대한 연구: 페이스북과 카카오톡 사례 중심으로)

  • Min, Jinyoung;Kim, Byoungsoo
    • Information Systems Review
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    • v.15 no.1
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    • pp.105-122
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    • 2013
  • Given the proliferation of social network services, it has become important to understand its user's continued use behavior. As users' privacy concerns in SNS have been identified as a critical barrier against forming this continued intention, many studies have focused on inducing continued intention by mitigating privacy concerns. However, this paper suggests to approach users' continued intention not only from the perspective of mitigating privacy concerns but also from the perspective of increasing potential benefits. Under the theoretical framework of privacy calculus model, we conducted cross sectional survey on 150 Facebook and 150 KakaoTalk users. The result suggests that trust mediates the relationships between privacy concerns and continued intention and between network externality and continued intention, and the influence of support for network formation on continued intention. The effect of network externality on continued intention, however, is not significant among Facebook users while it is significant among KakaoTalk users.

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A Review of Greenhouse Energy Management by Using Building Energy Simulation (BES 프로그램을 이용한 온실의 에너지 관리)

  • Rasheed, Adnan;Lee, Jong Won;Lee, Hyun Woo
    • Journal of Bio-Environment Control
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    • v.24 no.4
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    • pp.317-325
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    • 2015
  • This paper attempts to present a review about simulation of different greenhouse parameters and energy supplying techniques by using building energy simulation, to find out the optimal solution for keeping greenhouse microclimate favorable for the crop production. The objectives of conducting this study were, to describe the various energy systems and techniques used for the greenhouse energy management and efficiency analysis of these technologies by using building energy simulation. We describe different models to understand the behavior of the energy saving technologies with respect to the resources available and different outside climatic conditions. We identified main features of the building energy simulation software, that enable users, to simulate hybrid agricultural building projects by using user defined parameters. At the end of the paper we draw some important concluding remarks on the basis of reviewing all the investigators contributions for the developments of simulation model of agricultural greenhouse energy management, using a building energy simulation software specifically TRNSYS. In conclusion, this paper provides information that TRNSYS have great potential for agricultural buildings energy simulation along with the renewable energy resources and energy saving techniques. This review paper provides aid to greenhouse researcher and energy planner for the future studies of greenhouses energy planning.

Application of CSP Filter to Differentiate EEG Output with Variation of Muscle Activity in the Left and Right Arms (좌우 양팔의 근육 활성도 변화에 따른 EEG 출력 구분을 위한 CSP 필터의 적용)

  • Kang, Byung-Jun;Jeon, Bu-Il;Cho, Hyun-Chan
    • Journal of IKEEE
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    • v.24 no.2
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    • pp.654-660
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    • 2020
  • Through the output of brain waves during muscle operation, this paper checks whether it is possible to find characteristic vectors of brain waves that are capable of dividing left and right movements by extracting brain waves in specific areas of muscle signal output that include the motion of the left and right muscles or the will of the user within EEG signals, where uncertainties exist considerably. A typical surface EMG and noninvasive brain wave extraction method does not exist to distinguish whether the signal is a motion through the degree of ionization by internal neurotransmitter and the magnitude of electrical conductivity. In the case of joint and motor control through normal robot control systems or electrical signals, signals that can be controlled by the transmission and feedback control of specific signals can be identified. However, the human body lacks evidence to find the exact protocols between the brain and the muscles. Therefore, in this paper, efficiency is verified by utilizing the results of application of CSP (Common Spatial Pattern) filter to verify that the left-hand and right-hand signals can be extracted through brainwave analysis when the subject's behavior is performed. In addition, we propose ways to obtain data through experimental design for verification, to verify the change in results with or without filter application, and to increase the accuracy of the classification.