• Title/Summary/Keyword: usefulness of information

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Software Fault Detection and Removal Effort-based Reliability Estimation Model (소프트웨어 결함 발견 및 제거 노력 기반 신뢰성 추정 모델)

  • Kang, Myung-Muk;Gu, Tae-Wan;Baik, Jong-Moon
    • Journal of KIISE:Software and Applications
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    • v.37 no.7
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    • pp.536-547
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    • 2010
  • Relative importance and complexity of recent software is getting increased because the software is needed to provide considerable amount of functions and high performance. Therefore, developing reliable software is importantly issued. In order to develop reliable software, it is necessary to manage software reliability at the early phases, but most reliability estimation models are used at system or operational test phases. In order to develop highly reliable software, it is necessary to manage software reliability at the early test phases based on characteristic of the phases that is developers and testers are not separated and developers perform test and debug activities together. Therefore, a new reliability estimation model considering test and debug time together is necessarily needed. In this paper, we propose a new reliability estimation model to manage reliability of individual units from the early test phases and in order to show how to fit the model to actual data and usefulness, we collected industrial data and used it for the experiment.

Train Booking Agent with Adaptive Sentence Generation Using Interactive Genetic Programming (대화형 유전 프로그래밍을 이용한 적응적 문장생성 열차예약 에이전트)

  • Lim, Sung-Soo;Cho, Sung-Bae
    • Journal of KIISE:Computing Practices and Letters
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    • v.12 no.2
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    • pp.119-128
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    • 2006
  • As dialogue systems are widely required, the research on natural language generation in dialogue has raised attention. Contrary to conventional dialogue systems that reply to the user with a set of predefined answers, a newly developed dialogue system generates them dynamically and trains the answers to support more flexible and customized dialogues with humans. This paper proposes an evolutionary method for generating sentences using interactive genetic programming. Sentence plan trees, which stand for the sentence structures, are adopted as the representation of genetic programming. With interactive evolution process with the user, a set of customized sentence structures is obtained. The proposed method applies to a dialogue-based train booking agent and the usability test demonstrates the usefulness of the proposed method.

Code Refactoring Techniques Based on Energy Bad Smells for Reducing Energy Consumption (Energy Bad Smells 기반 소모전력 절감을 위한 코드 리팩토링 기법)

  • Lee, Jae-Wuk;Kim, Doohwan;Hong, Jang-Eui
    • KIPS Transactions on Software and Data Engineering
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    • v.5 no.5
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    • pp.209-220
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    • 2016
  • While the services of mobile devices like smart phone, tablet, and smart watch have been increased and varied, the software embedded into such devices has been also increased in size and functional complexity. Therefore, increasing operation time of mobile devices for serviceability became an important issue due to the limitation of battery power. Recent studies focus on the software development having efficient behavioral patterns because the energy consumption of mobile devices is caused by software behaviors which control the hardware operations. However, it is often difficult to develop the embedded software with considering energy-efficiency and behavior optimization due to the short development cycle of the mobile services in many cases. Therefore, this paper proposes the refactoring techniques for reducing energy consumption, and enables to fulfill the energy requirements during software development and maintenance. We defined energy bad smells with the code patterns that can excessively consume the energy, and our refactoring techniques are to remove these bad smells. We performed some case studies to verify the usefulness of our refactoring techniques.

The Application of Various Forest Resource Planning Models to Forest Management in Korea -Model I vs. Model II- (삼림경영계획(森林經營計劃)모델의 적용성연구(適用性硏究) -Model I 대 Model II-)

  • Kwon, O Bok;Chang, Cheol Su
    • Journal of Korean Society of Forest Science
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    • v.77 no.4
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    • pp.389-400
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    • 1988
  • The recent trend in multiple-use land management planning is using Model I and Model II formulations designed for timber activity scheduling problems. Numerous models hate been developed, with MUSYC(Johnson and Jones, 1979) being the first to incorporate both model structures. Currently the most popular computer program using both Model I and Model II is FORPLAN(Johnson and others, 1986). A Model I formulation requires fewer rows and provides more direct information on what happens to an acre from rotation to rotation. In some problems, Model II provides a much more compact problem matrix with much fewer columns and only a moderate increase in row number. In this paper we examined and evaluated their usefulness in comprehensive multiresource forest management planning.

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Context Script Language and Language Processor for Context-Awareness in Ubiquitous Computing (유비쿼터스 컴퓨팅에서 상황인식을 위한 컨텍스트 스크립트 언어 및 언어 처리기)

  • Shim Choon-Bo;Kim Young-Ki;Chang Jae-Woo;Kim Jeong-Ki
    • The KIPS Transactions:PartA
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    • v.11A no.7 s.91
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    • pp.537-546
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    • 2004
  • In order to develop an application software for context-awareness techniques, we should program both all decisions on variable con-text-awareness and appropriate process with some program languages. These cause a loss of software production and unlimited repetition of program code. In this paper, we implement a context script language and language processor which can simplify a series of involved process acquired for context-awareness and describe them clearly. In addition, it can represent a definitions of context as standard syntax as well as accomplish them automatically. The proposed context script language provides functionality which can not only define efficiently a given context but also describe a variety of context with general purpose. Aiso, for the usefulness of the language processor, we build an application system which can provide music play service based on context-awareness.

Shot Boundary Verification using Visual Rhythm (시각 율동을 이용한 샷 경계 검증)

  • Kim, Heyeok-Man;Lee, Jin-Ho
    • Journal of KIISE:Software and Applications
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    • v.27 no.3
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    • pp.201-209
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    • 2000
  • Recent works regarding video shot change detection algorithms show that abrupt shot changes are detected fairly well. However, gradual shot changes including wipes and dissolves are often missed or falsely detected. A robust shot change detection system, therefore, must include a shot verification step to further enhance the overall system performance. In this paper, we introduce the concept of the visual rhythm which is a single image, a subsampled version of a full video. On the visual rhythm, the different video edit effects such as cuts, wipes and dissolves manifest themselves as different patterns. Using this characteristic, it becomes possible, without sequentially playing the entire video, to find false positive shots as well as undetected shots. Thus, inclusion of the visual rhythm in the shot boundary verification process will aid the operator to exclude falsely detected shots as well as to find undetected shots fast and efficiently. For this purpose we have developed a new tool, a shot verifier incorporating the visual rhythm. The usefulness of the visual rhythm during the shot verification process will be presented.

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Interface for in-situ Authoring of Augmented Reality Contents on a Mobile Device Environment (모바일 환경 증강현실 콘텐츠 현장 저작 인터페이스)

  • Lee, Jeong-Gyu;Lee, Jong-Weon
    • The Journal of the Korea Contents Association
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    • v.10 no.7
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    • pp.1-9
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    • 2010
  • This paper introduces a difference between mobile Augmented Reality (AR) authoring and desktop AR authoring, and suggests an interface system that can be applied to in-situ authoring of AR contents on a mobile device. The mobile devices have enabled users to use the AR system anytime and anywhere. It is now necessary to create user's individualized context information using mobile devices on the spot. To author AR contents easily with mobile devices, we need to maximize the convenience of mobile systems, which have yet limitation. To do so, this paper suggests new interaction approaches that manage augmented contents using visual cues and other simple attribute settings. In addition, to solve the problem that users have to hold their mobile devices to track markers while authoring contents, this system enables users to author contents in environment based on captured images. This interface system also can make cooperation environment for more than one users to author contents. This paper verifies the usefulness of the proposed interface by user tests. The results of an analyzing users' comments show that the proposed interface is suitable for in-situ mobile authoring system.

Depending on PACS Operating System Differences Analysis of Usefulness of Lossless Compression Method in Medical Image Upload: SNR, CNR, Histogram Comparative Analysis (PACS운영 시스템 차이에 따른 의료 영상 업로드 시 무손실 압축 방식의 유용성 분석: SNR, CNR, Histogram 비교 분석을 중심으로)

  • Choi, Ji-An;Hwang, Jun-Ho;Lee, Kyung-Bae
    • The Journal of the Korea Contents Association
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    • v.18 no.3
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    • pp.299-308
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    • 2018
  • This study focused on the fact that medical images that are issued at different hospitals may affect image quality on PACS when different software is used. A university hospital image was copied to the DICOM file and registered on the PACS of the university hospital B. The capacity and image quality of the software used in the university hospital were evaluated by SNR, CNR and histogram. As the compression ratio increased, SNR and CNR tended to decrease. Note that Lossless Compression decreased the data size by half compared to No Compression, but SNR and CNR did not change. As a result of the histogram analysis, the information loss due to the underflow phenomenon was conspicuous. When moving to another hospital, No compression or lossless compression method should be used. In conclusion, it is useful to use the lossless compression method, considering waiting time and economic efficiency in uploading.

A Study on the Crime Prevention Smart System Based on Big Data Processing (빅데이터 처리 기반의 범죄 예방 스마트 시스템에 관한 연구)

  • Kim, Won
    • Journal of the Korea Convergence Society
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    • v.11 no.11
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    • pp.75-80
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    • 2020
  • Since the Fourth Industrial Revolution, important technologies such as big data analysis, robotics, Internet of Things, and the artificial intelligence have been used in various fields. Generally speaking it is understood that the big-data technology consists of gathering stage for enormous data, analyzing and processing stage and distributing stage. Until now crime records which is one of useful big-sized data are utilized to obtain investigation information after occurring crimes. If crime records are utilized to predict crimes it is believed that crime occurring frequency can be lowered by processing big-sized crime records in big-data framework. In this research the design is proposed that the smart system can provide the users of smart devices crime occurrence probability by processing crime records in big-data analysis. Specifically it is meant that the proposed system will guide safer routes by displaying crime occurrence probabilities on the digital map in a smart device. In the experiment result for a smart application dealing with small local area it is showed that its usefulness is quite good in crime prevention.

Relationship between Digital Contents Characteristics and Consumer's Usage Behavior in the Online Environment (온라인 환경에서 디지털콘텐츠의 특성과 소비행동의 관계)

  • Lee, Han-Suk
    • The Journal of the Korea Contents Association
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    • v.11 no.10
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    • pp.234-241
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    • 2011
  • The recent technology boom has created a new digital age. With the help of information technology consumers can have more power than ever and they use digital contents more than ever. This study relates consumer attitude to the recent digital contents using behavior about digital file-sharing. Through the use of the multimethod approach, we identify four characteristics can affect illegal digital contents using behavior. The methodology used was to take in depth look at the consumer with phenomenology as a qualitative research. We select 6 participants who have experience of digital content using. We also examine the structural configurations of the relationship between digital contents characteristics and illegal downloading intention. We surveyed 200 people who also had experience of digital content. This research gives theoretical and practical implication to the marketers related to online communication.