• 제목/요약/키워드: use of digital devices

검색결과 559건 처리시간 0.027초

Implementation of a network-based Real-Time Embedded Linux platform

  • Choi, Byoung-Wook;Shin, Eun-Cheol;Lee, Ho-Gil
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2005년도 ICCAS
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    • pp.1840-1845
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    • 2005
  • The SoC and digital technology development recently enabled the emergence of information devices and control devices because the SoC present many advantages such as lower power consumption, greater reliability, and lower cost. It is required to use an embedded operating system for building control systems. So far, the Real-Time operating system is widely used to implement a Real-Time system since it meets developer's requirements. However, Real-Time operating systems reveal a lack of standards, expensive development, and license costs. Embedded Linux is able to overcome these disadvantages. In this paper, the implementation of control system platform using Real-Time Embedded Linux is described. As a control system platform, we use XScale of a Soc and build Real-Time control platform using RTAI and Real-Time device driver. Finally, we address the feasibility study of the Real-Time Embedded Linux as a Real-Time operating system for mobile robots.

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A License Audit Model for Secure DRM Systems in IP-based Environments

  • Jang, Ui-Jin;Lim, Hyung-Min;Shin, Yong-Tae
    • Journal of Information Processing Systems
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    • 제6권2호
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    • pp.253-260
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    • 2010
  • Communication devices aim to provide a multimedia service without spatial or temporal limitations in an IP-based environment. However, it is incapable of allowing for fair use by consumers who legally buy content, and damages provider contents through the indiscriminate distribution and use of illegal contents. The DRM system that emerged to solve this problem cannot protect licenses stored on communication devices, and manage licenses by redistribution. This paper proposes a license audit model, which checks for illegal access, modification and redistribution, and reports alert logs to the server.

초고압 가스절연개폐기의 베이 컨트롤러 개발 및 성능시험 (The Development and the Performance Test of Bay Controller for the High-Voltage Gas Insulated Switchgear)

  • 우천희;이보인
    • 전기학회논문지P
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    • 제59권2호
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    • pp.179-184
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    • 2010
  • The digital substation automation system has contributed hugely to increasing the stability of power systems by providing not only protection and control of power systems but diagnostic features alongside them. Digital substation automation systems in the scale of substations consist of integrated operation systems and intelligent electronic devices. The main intelligent electronic devices currently in use are digital protection relays and the bay controllers in Gas insulated switchgears. Proficiently accomplishing the coordination of protection within the power system as a means of ensuring reliability and contriving for the stability of power supply through connection of function, the application of bay controllers is crucial, which collectively manage the protection relay at the bay level in order to achieve both. In this research, the bay controllers to be used in high-voltage Gas insulated switchgear has been localized, and in particular, the logic function and editor required in order to minimize the complicated hardware-like cable connections in the local panel have been developed. In addition, to ensure the strength and reliability of the bay controller hardware developed herein, the type tests from KERI have been successfully completed.

The Analysis of Association between Learning Styles and a Model of IoT-based Education : Chi-Square Test for Association

  • Sayassatov, Dulan;Cho, Namjae
    • Journal of Information Technology Applications and Management
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    • 제27권3호
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    • pp.19-36
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    • 2020
  • The Internet of things (IoT) is a system of interrelated computed devices, digital machines and any physical objects which are provided with unique identifiers and the potential to transmit data to people or machine (M2M) without requiring human interaction. IoT devices can be used to monitor and control the electrical and electronic systems used in different fields like smart home, smart city, smart healthcare and etc. In this study we introduce four imaginary IoT devices as a learning support assistants according to students' dominant learning styles measured by Honey and Mumford Learning Styles: Activists, Reflectors, Theorists and Pragmatists. This research emphasizes the association between students' strong learning styles and a preference to appropriate IoT devices with specific characteristics. Moreover, different levels of IoT devices' architecture are clearly explained in this study where all the artificial devices are designed based on this structure. Data analysis of experiment were measured by the use of chi square test for association and research results showed the statistical significance of the estimated model and the impacts of each category over the model where we finally got accurate estimates for our research variables. This study revealed the importance of considering the students' dominant learning styles before inventing a new IoT device.

상용 휴대형 멀티미디어 재생기 전력소모 패턴 분석 (Analysis of Power Consumption Patterns for Commercial Portable Multimedia Players)

  • 남영진;양은주;이종열;김성률;서대화
    • 한국산업정보학회논문지
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    • 제12권3호
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    • pp.95-103
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    • 2007
  • 데이터, 비디오, 오디오 등에 대한 디지털 컨버전스 추세와 함께, 최근 휴대용 멀티미디어 재생기(PMP)가 점차 대중화되고 있다. PMP는 DSP, 보다 큰 LCD 스크린, 하드디스크 등이 장착되는 이유로 다른 휴대형 장치들에 비해서 효과적인 전력관리에 대한 필요성이 강조되고 있다. 본 논문에서는 데이터수집 장치를 기반으로 한 하드웨어/소프트웨어기반 전력 측정 시스템 구축에 대해서 설명하고, PMP에서 발생하는 부팅, 동영상 재생, 다양한 비디오 코딩 방식 적용과 같은 다양한 사건 실행시의 전력소모 패턴을 측정하고 분석한다. 분석 결과는 저전력 PMP 장치를 설계하기 위한 유용한 정보를 제공한다.

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클라우드 서비스를 이용한 모바일 폰의 동기화 기법 (Synchronization Technique of Mobile Phone using Cloud Service)

  • 박흥복;서정희
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2016년도 추계학술대회
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    • pp.927-928
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    • 2016
  • 과거의 다양한 기기에 대한 데이터의 공유 방법은 USB와 같은 물리적인 방법을 이용하여 디지털 데이터를 공유하였다. 그러나 통신 기술의 급속한 발전과 사용자의 다양한 멀티미디어 기기들의 사용으로 자신이 보유한 디지털 데이터를 여러 기기에 공유할 필요성이 요구되고 있고, 클라우드 컴퓨팅을 이용한 다양한 디지털 자원의 서비스를 제공함으로서 PC 환경에서의 자원 공유의 한계를 극복할 수 있다. 따라서 모바일 기기가 클라우드 컴퓨팅으로 인해 많은 효과를 얻을 수 있으므로, 본 논문은 사용자 환경 중심의 클라이드 서비스를 이용한 모바일 폰의 동기화 기법을 제안한다. 따라서 클라우드 서비스를 모바일 기기와 접목한 동기화 기법을 적용함으로써 지정된 디렉토리의 자동 파일 동기화를 구현하고 두 기종간의 동기화시 소모되는 대역폭을 최소한으로 낮출 수 있었다.

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디지털융합 시대의 소비자 행동과 매체 활용에 관한 탐색적 연구 : 미래소비자 대상 표적집단면접법에 의한 정성적 접근 (An Exploratory Study on Consumer Behaviors and Media Use in Age of Digital Convergence: Qualitative Approach by Focus Group Interview for Future Consumers)

  • 박기호;김연정
    • 한국IT서비스학회지
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    • 제9권4호
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    • pp.135-150
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    • 2010
  • In the age of digital convergence, it is expected that quality of life of human beings can be improved by converged devices and services. Researches concerning change of buying patterns and consumer behaviors in these contexts have to be progressed actively. To investigate future trend of consumer behaviors, we used focus group interview for Qualitative approach in the first step and then conducted questionnaire survey for experts in order to get validity and feasibility of research results. As result of research we suggested eight propositions by FGI for 20s target consumers. Additionally, on the basis of qualitative research, by questionnaire survey for 22 experts two perspectives of positive and negative views In future trends were proposed. Results can give lots of Implications and research motivations to academia, practices and workers in public policies who have interests in change of consumer behaviors, thinking styles, and life style under digital convergent environment.

The Development Model of a non-rechargeable wrist-type smart-band for the vulnerable group

  • YU, Kyoungsung;SHIN, Seung-Jung
    • International Journal of Internet, Broadcasting and Communication
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    • 제14권1호
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    • pp.170-181
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    • 2022
  • We live in a digital age. Smartphones are used by everyone from children to the elderly. And many smart devices are pouring out and changing our daily life a lot. However, even in the development of this digital age, there are some marginalized groups. There are also those who are reluctant to expose their information in the digital age. They have difficulty making reservations on their smartphones, using payment systems, logging into the site using various authentication and verification procedures, and entering and leaving buildings. We still carry most IDs, seals, certificates, etc. in physical form. Those who use smartphones are enjoying the convenience of the times. However, among the underprivileged, the desire to pass everything with only one device is growing. In this study, the most suitable smart band model was proposed by collecting the Delphi survey and the opinions of the general public. Future research is required to improve practical usability and utility by developing cheaper and more convenient models.

DC 서보모터의 CDBC 제어기 비교 (Comparison of CDBC controller of DC Servo Motor)

  • 김진용;유항열;김성열;이정국;이금원
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2003년도 하계종합학술대회 논문집 V
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    • pp.2593-2596
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    • 2003
  • The deadbeat properties have been well known in designing digital control systems. But recently several researchers proposed a CDBC(Continuout-time DeadBeat Controller) in continuous time. They used delay or smoothing elements from the finite Laplace Transform. A delay element is made by the exponential terms. A smoothing element is used to smooth the digital control input. And eventually the process is argumentd with smoothing elements and then well-known digital deadbeat controller is designed Sometimes samplings are done in continuous time systems and some hold devices are used to relate to digital systems. So multirate sampling may enhance the efficiency of the CDBC. A DC servo motor is chosen for implementing CDBC algorithm. Especially Outputs according to the variable input and disturbance are simulated. by use of Matlab Simulink.

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기술수용모델을 이용한 초기이용자들의 가상현실기기 채택 행동 연구 (Extended Technology Acceptance Model of VR Head-Mounted Display in Early Stage of Diffusion)

  • 장한진;노기영
    • 디지털융복합연구
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    • 제15권5호
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    • pp.353-361
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    • 2017
  • HMD와 같은 가상현실기기는 현실에서 제한된 실제 환경을 가상의 환경으로 좀 더 유연하게 유도해 낼 수 있는 환경을 제공하며, 기술적 요인과 더불어 이용자의 경험과 특성을 중요시 한다. 이에 따라 본 연구는 가상현실기기에 대하여 기술수용모델을 적용한 확장된 기술수용모델 관점에서 정보품질, 유희성, 자기효능감이 가상현실기기의 수용의향에 영향을 미치는 요인들을 파악하였다. 연구결과 정보품질, 유희성은 기술수용모델의 선행변인인 사용용이성과 유용성에 영향을 미쳤으며, 자기효능감은 사용용이성에 영향을 미치고 있음이 확인되었다. 그리고 사용용이성과 유용성은 가상현실기기의 이용의도에 영향을 미치고 있음이 확인되었다.