• Title/Summary/Keyword: time-space partition

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Improved Dynamic Programming in Local Linear Approximation Based on a Template in a Lightweight ECG Signal-Processing Edge Device

  • Lee, Seungmin;Park, Daejin
    • Journal of Information Processing Systems
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    • v.18 no.1
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    • pp.97-114
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    • 2022
  • Interest is increasing in electrocardiogram (ECG) signal analysis for embedded devices, creating the need to develop an algorithm suitable for a low-power, low-memory embedded device. Linear approximation of the ECG signal facilitates the detection of fiducial points by expressing the signal as a small number of vertices. However, dynamic programming, a global optimization method used for linear approximation, has the disadvantage of high complexity using memoization. In this paper, the calculation area and memory usage are improved using a linear approximated template. The proposed algorithm reduces the calculation area required for dynamic programming through local optimization around the vertices of the template. In addition, it minimizes the storage space required by expressing the time information using the error from the vertices of the template, which is more compact than the time difference between vertices. When the length of the signal is L, the number of vertices is N, and the margin tolerance is M, the spatial complexity improves from O(NL) to O(NM). In our experiment, the linear approximation processing time was 12.45 times faster, from 18.18 ms to 1.46 ms on average, for each beat. The quality distribution of the percentage root mean square difference confirms that the proposed algorithm is a stable approximation.

An Incremental Rule Extraction Algorithm Based on Recursive Partition Averaging (재귀적 분할 평균에 기반한 점진적 규칙 추출 알고리즘)

  • Han, Jin-Chul;Kim, Sang-Kwi;Yoon, Chung-Hwa
    • Journal of KIISE:Software and Applications
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    • v.34 no.1
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    • pp.11-17
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    • 2007
  • One of the popular methods used for pattern classification is the MBR (Memory-Based Reasoning) algorithm. Since it simply computes distances between a test pattern and training patterns or hyperplanes stored in memory, and then assigns the class of the nearest training pattern, it cannot explain how the classification result is obtained. In order to overcome this problem, we propose an incremental teaming algorithm based on RPA (Recursive Partition Averaging) to extract IF-THEN rules that describe regularities inherent in training patterns. But rules generated by RPA eventually show an overfitting phenomenon, because they depend too strongly on the details of given training patterns. Also RPA produces more number of rules than necessary, due to over-partitioning of the pattern space. Consequently, we present the IREA (Incremental Rule Extraction Algorithm) that overcomes overfitting problem by removing useless conditions from rules and reduces the number of rules at the same time. We verify the performance of proposed algorithm using benchmark data sets from UCI Machine Learning Repository.

Room Acoustic Design in International Convention Center Jeju (제주국제컨벤션센터 컨퍼런스홀의 건축음향 설계)

  • 주현경;오양기;두세진;김하근
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2003.05a
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    • pp.802-807
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    • 2003
  • International Convention Center Jeju(ICCJ) was planed and built for accommodating a variety of conventional and exhibitional activities. For a better flexibility of operation, almost all rooms in ICCJ are designed to be subdivided Into a couple of small rooms with installation of movable partition walls. Architectural and acoustical design should be deliberatively and cooperatively undertaken to cope with such a complex condition. Conference hall, the largest room in ICCJ, has a capacity of 5000 seats who:1 used as a whole. It could be divided into 3 halls, one with 2000 pre-installed seats on slanted floor, up/down removable stage and its settings above, and the other 2 flat rooms with no seats installed. A devided hall with pre-installed seats and stage is designed for a multi-use auditorium. Almost all surfaces except ceilings adjacent to the stage are sound absorptively treated, in regard to extensive use of sound reinforcement systems. Its reverberation time 1.65 sec without audience, which is roughly correspond to 1.50 sec with fully occupied audience. When there is a need for a larger room, all the partition wail Is removed and the hall could be used as a whole. Exhibition hall is located in the first floor of ICCJ. Absorption and softness are needed for the hat 1 because exhibition behavior has something noisy features. Perforated MDF panels with porous materials and air space in the back groundare adopted for the walls. There are one large, two medium, and several small convention rooms in ICJJ. The room are also acoustically designed for maximum flexibility with no defects soundwisely.

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Fuzzy Neural System Modeling using Fuzzy Entropy (퍼지 엔트로피를 이용한 퍼지 뉴럴 시스템 모델링)

  • 박인규
    • Journal of Korea Multimedia Society
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    • v.3 no.2
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    • pp.201-208
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    • 2000
  • In this paper We describe an algorithm which is devised for 4he partition o# the input space and the generation of fuzzy rules by the fuzzy entropy and tested with the time series prediction problem using Mackey-Glass chaotic time series. This method divides the input space into several fuzzy regions and assigns a degree of each of the generated rules for the partitioned subspaces from the given data using the Shannon function and fuzzy entropy function generating the optimal knowledge base without the irrelevant rules. In this scheme the basic idea of the fuzzy neural network is to realize the fuzzy rules base and the process of reasoning by neural network and to make the corresponding parameters of the fuzzy control rules be adapted by the steepest descent algorithm. The Proposed algorithm has been naturally derived by means of the synergistic combination of the approximative approach and the descriptive approach. Each output of the rule's consequences has expressed with its connection weights in order to minimize the system parameters and reduce its complexities.

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A New Incremental Instance-Based Learning Using Recursive Partitioning (재귀분할을 이용한 새로운 점진적 인스턴스 기반 학습기법)

  • Han Jin-Chul;Kim Sang-Kwi;Yoon Chung-Hwa
    • The KIPS Transactions:PartB
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    • v.13B no.2 s.105
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    • pp.127-132
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    • 2006
  • K-NN (k-Nearest Neighbors), which is a well-known instance-based learning algorithm, simply stores entire training patterns in memory, and uses a distance function to classify a test pattern. K-NN is proven to show satisfactory performance, but it is notorious formemory usage and lengthy computation. Various studies have been found in the literature in order to minimize memory usage and computation time, and NGE (Nested Generalized Exemplar) theory is one of them. In this paper, we propose RPA (Recursive Partition Averaging) and IRPA (Incremental RPA) which is an incremental version of RPA. RPA partitions the entire pattern space recursively, and generates representatives from each partition. Also, due to the fact that RPA is prone to produce excessive number of partitions as the number of features in a pattern increases, we present IRPA which reduces the number of representative patterns by processing the training set in an incremental manner. Our proposed methods have been successfully shown to exhibit comparable performance to k-NN with a lot less number of patterns and better result than EACH system which implements the NGE theory.

A Space Efficient Indexing Technique for DNA Sequences (공간 효율적인 DNA 시퀀스 인덱싱 방안)

  • Song, Hye-Ju;Park, Young-Ho;Loh, Woong-Kee
    • Journal of KIISE:Databases
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    • v.36 no.6
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    • pp.455-465
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    • 2009
  • Suffix trees are widely used in similar sequence matching for DNA. They have several problems such as time consuming, large space usages of disks and memories and data skew, since DNA sequences are very large and do not fit in the main memory. Thus, in the paper, we present a space efficient indexing method called SENoM, allowing us to build trees without merging phases for the partitioned sub trees. The proposed method is constructed in two phases. In the first phase, we partition the suffixes of the input string based on a common variable-length prefix till the number of suffixes is smaller than a threshold. In the second phase, we construct a sub tree based on the disk using the suffix sets, and then write it to the disk. The proposed method, SENoM eliminates complex merging phases. We show experimentally that proposed method is effective as bellows. SENoM reduces the disk usage less than 35% and reduces the memory usage less than 20% compared with TRELLIS algorithm. SENoM is available to query efficiently using the prefix tree even when the length of query sequence is large.

Fast Fuzzy Inference Algorithm for Fuzzy System constructed with Triangular Membership Functions (삼각형 소속함수로 구성된 퍼지시스템의 고속 퍼지추론 알고리즘)

  • Yoo, Byung-Kook
    • Journal of the Korean Institute of Intelligent Systems
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    • v.12 no.1
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    • pp.7-13
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    • 2002
  • Almost applications using fuzzy theory are based on the fuzzy inference. However fuzzy inference needs much time in calculation process for the fuzzy system with many input variables or many fuzzy labels defined on each variable. Inference time is dependent on the number of arithmetic Product in computation Process. Especially, the inference time is a primary constraint to fuzzy control applications using microprocessor or PC-based controller. In this paper, a simple fast fuzzy inference algorithm(FFIA), without loss of information, was proposed to reduce the inference time based on the fuzzy system with triangular membership functions in antecedent part of fuzzy rule. The proposed algorithm was induced by using partition of input state space and simple geometrical analysis. By using this scheme, we can take the same effect of the fuzzy rule reduction.

MLPPI Wizard: An Automated Multi-level Partitioning Tool on Analytical Workloads

  • Suh, Young-Kyoon;Crolotte, Alain;Kostamaa, Pekka
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.4
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    • pp.1693-1713
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    • 2018
  • An important technique used by database administrators (DBAs) is to improve performance in decision-support workloads associated with a Star schema is multi-level partitioning. Queries will then benefit from performance improvements via partition elimination, due to constraints on queries expressed on the dimension tables. As the task of multi-level partitioning can be overwhelming for a DBA we are proposing a wizard that facilitates the task by calculating a partitioning scheme for a particular workload. The system resides completely on a client and interacts with the costing estimation subsystem of the query optimizer via an API over the network, thereby eliminating any need to make changes to the optimizer. In addition, since only cost estimates are needed the wizard overhead is very low. By using a greedy algorithm for search space enumeration over the query predicates in the workload the wizard is efficient with worst-case polynomial complexity. The technology proposed can be applied to any clustering or partitioning scheme in any database management system that provides an interface to the query optimizer. Applied to the Teradata database the technology provides recommendations that outperform a human expert's solution as measured by the total execution time of the workload. We also demonstrate the scalability of our approach when the fact table (and workload) size increases.

Shape Reconstruction from Large Amount of Point Data using Repetitive Domain Decomposition Method (반복적 영역분할법을 이용한 대용량의 점데이터로부터의 형상 재구성)

  • Yoo, Dong-Jin
    • Journal of the Korean Society for Precision Engineering
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    • v.23 no.11 s.188
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    • pp.93-102
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    • 2006
  • In this study an advanced domain decomposition method is suggested in order to construct surface models from very large amount of points. In this method the spatial domain of interest that is occupied by the input set of points is divided in repetitive manner. First, the space is divided into smaller domains where the problem can be solved independently. Then each subdomain is again divided into much smaller domains where the problem can be solved locally. These local solutions of subdivided domains are blended together to obtain a solution of each subdomain using partition of unity function. Then the solutions of subdomains are merged together in order to construct whole surface model. The suggested methods are conceptually very simple and easy to implement. Since RDDM(Repetitive Domain Decomposition Method) is effective in the computation time and memory consumption, the present study is capable of providing a fast and accurate reconstructions of complex shapes from large amount of point data containing millions of points. The effectiveness and validity of the suggested methods are demonstrated by performing numerical experiments for the various types of point data.

Compression of 3D Mesh Geometry and Vertex Attributes for Mobile Graphics

  • Lee, Jong-Seok;Choe, Sung-Yul;Lee, Seung-Yong
    • Journal of Computing Science and Engineering
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    • v.4 no.3
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    • pp.207-224
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    • 2010
  • This paper presents a compression scheme for mesh geometry, which is suitable for mobile graphics. The main focus is to enable real-time decoding of compressed vertex positions while providing reasonable compression ratios. Our scheme is based on local quantization of vertex positions with mesh partitioning. To prevent visual seams along the partitioning boundaries, we constrain the locally quantized cells of all mesh partitions to have the same size and aligned local axes. We propose a mesh partitioning algorithm to minimize the size of locally quantized cells, which relates to the distortion of a restored mesh. Vertex coordinates are stored in main memory and transmitted to graphics hardware for rendering in the quantized form, saving memory space and system bus bandwidth. Decoding operation is combined with model geometry transformation, and the only overhead to restore vertex positions is one matrix multiplication for each mesh partition. In our experiments, a 32-bit floating point vertex coordinate is quantized into an 8-bit integer, which is the smallest data size supported in a mobile graphics library. With this setting, the distortions of the restored meshes are comparable to 11-bit global quantization of vertex coordinates. We also apply the proposed approach to compression of vertex attributes, such as vertex normals and texture coordinates, and show that gains similar to vertex geometry can be obtained through local quantization with mesh partitioning.