• Title/Summary/Keyword: three-dimensional space

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Four Anchor Sensor Nodes Based Localization Algorithm over Three-Dimensional Space

  • Seo, Hwajeong;Kim, Howon
    • Journal of information and communication convergence engineering
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    • v.10 no.4
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    • pp.349-358
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    • 2012
  • Over a wireless sensor network (WSN), accurate localization of sensor nodes is an important factor in enhancing the association between location information and sensory data. There are many research works on the development of a localization algorithm over three-dimensional (3D) space. Recently, the complexity-reduced 3D trilateration localization approach (COLA), simplifying the 3D computational overhead to 2D trilateration, was proposed. The method provides proper accuracy of location, but it has a high computational cost. Considering practical applications over resource constrained devices, it is necessary to strike a balance between accuracy and computational cost. In this paper, we present a novel 3D localization method based on the received signal strength indicator (RSSI) values of four anchor nodes, which are deployed in the initial setup process. This method provides accurate location estimation results with a reduced computational cost and a smaller number of anchor nodes.

Comparison of CME mean density based on a full ice-cream cone structure and its corresponding ICME one

  • Na, Hyeonock;Moon, Yong-Jae
    • The Bulletin of The Korean Astronomical Society
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    • v.43 no.1
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    • pp.54.1-54.1
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    • 2018
  • For space weather forecast, it is important to determine three-dimensional parameters of coronal mass ejections (CMEs). To estimate three-dimensional parameters of CMEs, we have developed a full ice-cream cone model which is a combination of a symmetrical flat cone and a hemisphere. By applying this model to 12 SOHO/LASCO halo CMEs, we find that three-dimensional parameters from our method are similar to those from other stereoscopic methods. For several geoeffective CME events, we determine CME mass by applying the Solarsoft procedure (e.g., cme_mass.pro) to SOHO/LASCO C3 images. CME volumes are estimated from the full ice-cream cone structure. We derive CME mean density as a function of CME height for these CMEs, which are approximately fitted to power-law functions. We find that the ICME mean densities extrapolated from the power law functions, are correlated with their corresponding ICME ones in logarithmic scales.

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THE DETECTION OF INSTANTANEOUS DISTORTED CURRENT WITH THREE-DIMENSIONAL SPACE VECTOR

  • Mei, Tong;Jie, Tong;Jingpin, Jiangg
    • Proceedings of the KIPE Conference
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    • 1998.10a
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    • pp.615-619
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    • 1998
  • Active power filter is a kind of device used for compensating instantaneous reactive and harmonic current in three-phase circuits. An essential technology that determines the behavior of an active power filter is the method of detecting the distorted current. Using three-dimensional space vectors, this paper describes a simple method for detecting the distorted current without any coordinate transformation. The effectiveness of the novel method is verified by the theoretical analysis and simulation.

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A Study on the Development of 3D Virtual Reality Campus Tour System for the Adaptation of University Life to Freshmen in Non-face-to-face Situation - Autonomous Operation of Campus Surrounding Environment and University Information Guide Screen Design Using Visual Focus Movement - (비대면 상황에서 신입생 대학생활적응을 위한 3차원 가상현실 캠퍼스 투어시스템 개발연구 - 시야초점의 움직임을 활용한 캠퍼스주변 환경의 자유로운 이동과 대학정보안내화면 GUI설계 -)

  • Lim, Jang-Hoon
    • Journal of Information Technology Applications and Management
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    • v.28 no.3
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    • pp.59-75
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    • 2021
  • This study aims to establish a foundation for autonomous driving on campus and communication of abundant university information in the HCI environment in a VR environment where college freshmen can freely travel around campus facilities. The purpose of this study is to develop a three-dimensional VR-style campus tour system to establish a media environment to provide abundant university information guidance services to freshmen in non-face-to-face situations. This study designed a three-dimensional virtual reality campus tour system to solve the problem of discontinuity in which VR360 filming space does not lead to space like reality, and to solve many problems of expertise in VR technology by constructing an integrated production environment of tour system. We aim to solve the problem of inefficiency, which requires a large amount of momentum in virtual space, by constructing a GUI that utilizes the motion of the field of view focus. The campus environment was designed as a three-dimensional virtual reality using a three-dimensional graphic design. In non-face-to-face situations, college freshmen freely transformed the HMD VR device, smartphone, FPS operation mode of the gyroscope sensor. The design elements of the three-dimensional virtual reality campus tour system were classified as ①Visualization of factual experiences, ②Continuity of space movement, ③Operation, automatic operation mode, ④Natural landscape animation, ⑤Animation according to wind direction, ⑥Actual space movement mode, ⑦Informatization of spatial understanding, ⑧GUI by experience environment, ⑨Text GUI by building, ⑩VR360, 3D360 Studio Environment, ⑪Three-dimensional virtual space coupling block module, ⑫3D360-3D Virtual Space Transmedia Zone, ⑬Transformable GUI(VR Device Dual Viewer-Gyro Sensor Full Viewer-FPS Operation Viewer) and an integrated production environment was established with each element. It is launched online (http://vautu.com/u1) by constructing a GUI for free driving mode and college information screens to adapt to college life for freshmen, and designing an environment that can be used simultaneously by current media such as PCs, Android, and iPads. Therefore, it conducted user research, held a development presentation, a forum on excellence in university innovation support projects, and applied it as a system on the website of a particular university. College freshmen will be able to experience university information directly from the web and app to the virtual reality campus environment.

h-almost Ricci Solitons on Generalized Sasakian-space-forms

  • Doddabhadrappla Gowda, Prakasha;Amruthalakshmi Malleshrao, Ravindranatha;Sudhakar Kumar, Chaubey;Pundikala, Veeresha;Young Jin, Suh
    • Kyungpook Mathematical Journal
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    • v.62 no.4
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    • pp.715-728
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    • 2022
  • The aim of this article is to study the h-almost Ricci solitons and h-almost gradient Ricci solitons on generalized Sasakian-space-forms. First, we consider h-almost Ricci soliton with the potential vector field V as a contact vector field on generalized Sasakian-space-form of dimension greater than three. Next, we study h-almost gradient Ricci solitons on a three-dimensional quasi-Sasakian generalized Sasakian-space-form. In both the cases, several interesting results are obtained.

An Analysis Of The Visual Characteristic Of Directing For Three Dimensional Films -Focusing On - (3D 입체영상의 시각적 연출 특성 연구 -영화 <잃어버린 세계를 찾아서>를 중심으로-)

  • Kim, Sae-Hoon;Kim, Min-Jung;Kang, Jee-Won
    • The Journal of the Korea Contents Association
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    • v.11 no.2
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    • pp.229-237
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    • 2011
  • All over the world, the interest in technology and industrial value has been increasing rapidly due to the continuing commercial successes of three dimensional films. However, after the commercial success of , without exception, lots of three dimensional films had been produced thoughtlessly. Hereby, these films incurred a censure owing to bad degree of completion related to insufficient storytelling and directing. For three dimensional films, characteristic of producing should be considered perfectly in the planning stage unlike previous films. This study concentrates upon proper directing for three dimensional films, and analyzes the method of it, roughly divided into three parts ; the lapse of time, directing the screen which can highlight space sense, and the point of sight. Henceforth, The demand of three dimensional contents will increase all around the world, at such time, we also should take note of the change, and then produce excellent contents which can lead to have a chance to gain the supper hand in the market of three dimensional contents.

Three Dimensional Euclidean Minimum Spanning Tree for Connecting Nodes of Space with the Shortest Length (공간 노드들의 최단연결을 위한 3차원 유클리드 최소신장트리)

  • Kim, Chae-Kak;Kim, In-Bum
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.1
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    • pp.161-169
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    • 2012
  • In general, Euclidean minimum spanning tree is a tree connecting input nodes with minimum connecting cost. But the tree may not be optimal when applied to real world problems of three dimension. In this paper, three dimension Euclidean minimum spanning tree is proposed, connecting all input nodes of 3-dimensional space with minimum cost. In experiments for 30,000 input nodes with 100% space ratio, the tree produced by the proposed method can reduce 90.0% connection cost tree, compared with the tree by two dimension Prim's minimum spanning tree. In two dimension plane, the proposed tree increases 251.2% connecting cost, which is pointless in 3-dimensional real world. Therefore, the proposed method can work well for many connecting problems in real world space of three dimensions.

Capacity Analysis of UWB Networks in Three-Dimensional Space

  • Cai, Lin X.;Cai, Lin;Shen, Xuemin;Mark, Jon W.
    • Journal of Communications and Networks
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    • v.11 no.3
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    • pp.287-296
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    • 2009
  • Although asymptotic bounds of wireless network capacity have been heavily pursued, the answers to the following questions are still critical for network planning, protocol and architecture design: Given a three-dimensional (3D) network space with the number of active users randomly located in the space and using the wireless communication technology, what are the expected per-flow throughput, network capacity, and network transport capacity? In addition, how can the protocol parameters be tuned to enhance network performance? In this paper, we focus on the ultra wideband (UWB) based wireless personal area networks (WPANs) and provide answers to these questions, considering the salient features of UWB communications, i.e., low transmission/interference power level, accurate ranging capability, etc. Specifically, we demonstrate how to explore the spatial multiplexing gain of UWB networks by allowing appropriate concurrent transmissions. Given 3D space and the number of active users, we derive the expected number of concurrent transmissions, network capacity and transport capacity of the UWB network. The results reveal the main factors affecting network (transport) capacity, and how to determine the best protocol parameters, e.g., exclusive region size, in order to maximize the capacity. Extensive simulation results are given to validate the analytical results.

A Variable Window Method for Three-Dimensional Structure Reconstruction in Stereo Vision (삼차원 구조 복원을 위한 스테레오 비전의 가변윈도우법)

  • 김경범
    • Journal of the Korean Society for Precision Engineering
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    • v.20 no.7
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    • pp.138-146
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    • 2003
  • A critical issue in area-based stereo matching lies in selecting a fixed rectangular window size. Previous stereo methods doesn't deal effectively with occluding boundary due to inevitable window-based problems, and so give inaccurate and noisy matching results in areas with steep disparity variations. In this paper, a variable window approach is presented to estimate accurate, detailed and smooth disparities for three-dimensional structure reconstruction. It makes the smoothing of depth discontinuity reduced by evaluating corresponding correlation values and intensity gradient-based similarity in the three-dimensional disparity space. In addition, it investigates maximum connected match candidate points and then devise the novel arbitrarily shaped variable window representative of a same disparity to treat with disparity variations of various structure shapes. We demonstrate the performance of the proposed variable window method with synthetic images, and show how our results improve on those of closely related techniques for accuracy, robustness, matching density and computing speed.

SIX SOLUTIONS FOR THE SEMILINEAR WAVE EQUATION WITH NONLINEARITY CROSSING THREE EIGENVALUES

  • Choi, Q-Heung;Jung, Tacksun
    • Korean Journal of Mathematics
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    • v.20 no.3
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    • pp.361-369
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    • 2012
  • We get a theorem which shows the existence of at least six solutions for the semilinear wave equation with nonlinearity crossing three eigenvalues. We obtain this result by the variational reduction method and the geometric mapping defined on the finite dimensional subspace. We use a contraction mapping principle to reduce the problem on the infinite dimensional space to that on the finite dimensional subspace. We construct a three-dimensional subspace with three axes spanned by three eigenvalues and a mapping from the finite dimensional subspace to the one-dimensional subspace.