• Title/Summary/Keyword: the science process skills

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Extracting the hierarchical learning elements for the 'Algorithms and Programming' Area of the 2022 Revised Secondary Informatics Curriculum (2022 개정 중등 정보과 교육과정의 '알고리즘과 프로그래밍' 영역의 단계별 학습 요소 추출)

  • JaMee Kim
    • Journal of Internet Computing and Services
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    • v.25 no.2
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    • pp.123-132
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    • 2024
  • The purpose of this study was to extract hierarchical learning elements in the area of 'Algorithms and Programming' in the 2022 revised secondary informatics curriculum. Intrinsic validity was secured by considering the core ideas presented in the curriculum and the content elements of 'knowledge/understanding', 'process/skills', and 'values/attitudes', and extrinsic validity of the learning elements was obtained through FGI and CVR with 25 experts. The learning elements derived from this study are 7 in the first stage, 18 in the second stage, and 26 in the third stage for middle schools, and 8 in the first stage, 23 in the second stage, and 27 in the third stage for high schools. Although the scope and size of knowledge in each stage may differ, the hierarchy of knowledge in the first stage, which is materialized in the second and third stages, provides direction on how knowledge should be taught. This study is expected to contribute to the implementation of the new curriculum in schools and to improve teachers' understanding of the curriculum.

A Study on the Web-Based Performance Assessment System for Elementary School Moral Education (초등학교 도덕과 웹기반 수행평가 시스템에 관한 연구)

  • Kim, Jeong-Rang;Ma, Dae-Sung;Chung, Sung-Kyun
    • Journal of The Korean Association of Information Education
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    • v.7 no.1
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    • pp.130-139
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    • 2003
  • In elementary moral education, performance assessment should be conducted in both cognitive, affective, and behavioral domains in harmony. The present study attempts to consider the features of performance assessment in elementary moral education; classify them by the types of assessment, and; implement and apply the web-based performance assessment system, in which teachers, students, and parents all participate. The development of this web-based performance assessment system for elementary moral education allowed the students to carry out the performance assessment process by themselves and to see the result no matter when and where they are. The students became interested in their own behavior, and the parents got to have a broader range of understanding for their children by participating in personal in the assessment procedure. The parents also realized that home guidance for their children's life habits became pretty easy. It is expected that the performance assessment system carried out based on the collaboration between the school and the family will be helpful in applying the contents of the moral subject studied at school and the relevant knowledge and skills to the actual life outside the school.

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Brainwave Activities of the Cognitive Individual Differences in Computerized Arithmetic Addition by Implicit Association Test (컴퓨터 덧셈학습의 인지적 개인차에 대한 암묵적 연합검사를 적용한 뇌파 분석)

  • Kwon, Hyung-Kyu
    • Journal of The Korean Association of Information Education
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    • v.15 no.4
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    • pp.635-644
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    • 2011
  • This research analyzed the brainwave activities and brain hemispherity to find out any implications to design the connections between the activities of the brain function and the computerized arithmetic addition in two difficulty levels: easy: 1-5 vs. hard: 6-9. Thus, in developing the brain based math learning for the computer education by implicit association test(IAT) indicated the significant results for the exclusive brain location and the brain hemispherity on the theta, alpha, low alpha, beta brainwaves by QEEG analysis. The results of this study physiologically supported the theoretical background for the computerized math learning skills as well as the math learning material development. It shows the difficulty levels of math information education and the brain activities on cognitive process of the learner continued on the possible investigation of the brain science.

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A Historical Study on the Activities of the Presbyterian Pioneer Missionaries in Korea Protestant Mission Architecture (한국미션건축에 있어서 장로교 소속 개척선교사들의 건축활동에 관한 사적 고찰)

  • Chung, Chang-Won
    • Journal of architectural history
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    • v.13 no.3
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    • pp.69-83
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    • 2004
  • The objective of this study is to clarify the early state of modern architecture, specifically mission architecture, with the introduction of the Christianity, and for the goal it deals with the architectural activities of pioneer missionaries. Especially it is a piece in a series of those researches after on Graham Lee, and it is focused on the other representative missionary, R. M. Wilson, A. M. Sharrocks, and C. A. Clark. Although coming in the capacity of a medical doctor or an educator, they should play all kinds of roles, such as carpenters, educators, and officers. For this mission, even they didn't have a professional knowledge for construction, they should carried on to establish mission compounds, only with their experience and informations. In this process they needed to be assisted by Korean carpenters, surely. The architectures born by them-selves are designed with a unique eclectic style compounded with those of Korean traditional and occidental. That is to say, the pioneer missionaries made a profound influence to create a new tradition of modern architecture in Korea, which is called as Korean-occidental eclectic style in the period of transition. Moreover, some pioneer missionary, such as Sharrocks, took a part in education of architectural skills. The educated carpenters seemed to be called from outside, and the unique styles could get spread away. On this point this paper has the meaning to clarify historically the continuous development of the Korean architecture through the survey on their activities, on the contrary of the existed recognition that Korean modern architecture has been evaluated to be imported from outside; therefore having a crevice with the its own architectural tradition.

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Problem-solving ability of dental hygiene students in accordance by meta-cognition level (치위생과 학생의 메타인지수준과 문제해결능력)

  • Jun, Soo Kyung;Lee, Seong-Sook;Kim, Dong Ae
    • Journal of Korean society of Dental Hygiene
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    • v.14 no.5
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    • pp.667-672
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    • 2014
  • Objectives : The purpose of this study was to examine classifying the level and accuracy of the meta-cognitive level of students and dental hygiene, and to understand the impact on the process of problem solving and accordingly, it is intended to provide a basis for learning strategies. Methods : A self-reported questionnaire was filled out by 328 dental hygiene students in 3 colleges in Gyeonggi-do and Chungnam. Data were analyzed by the frequency analysis, one-way ANOVA, Scheffe's post-hoc test, Pearson's correlation coefficient using SPSS 12.0. Results : Meta-cognitive level of the subject was on average 4.43 points and problem solving level was lower at 2.82 points. Showed a significant difference in satisfaction with the major motives meta-cognitive level in accordance with the general characteristics of the subjects(p<0.05). Results of this study showed that no statistically significant differences in both the sub-areas of the level of problem solving according to the general characteristics of the subject(p>0.05). There was no correlation between the ability to solve problems and meta-cognitive level of the subjects(p>0.05). Conclusions : The finding of the study showed that meta-perception of dental hygiene students are lower the level of problem-solving that is compared to meta-cognition. It is suggested that development of a variety of learning methods for improving meta-cognitive thinking and problem-solving skills required in dental hygiene school curriculum.

A Study on MBTI Personality Type and Defense Mechanism of Nursing College Student (간호대학생의 MBTI 성격유형과 방어기제의 관계연구)

  • 황승숙;김은주
    • Journal of Korean Academy of Nursing
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    • v.32 no.4
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    • pp.447-458
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    • 2002
  • The primary purpose of this study is to provide a useful insight for developing effective teaching and student counseling methods by understanding the relationship between four preference patterns of MBTI personality types and EWHA defense mechanisms of nursing college students. Method: The data used in this research were collected administrating EWHA defense mechanism test and MBTI personality type instrument to 195 nursing students in the period of November 3 through September 16 in 2000. Collected data were analysed by pc-SPSS 10.0. Result: Three general conclusions were drawn from the study results: (1) in terms of personality type, 'Extraversion', 'Sensing', 'Thinking', and 'Judgement' types showed high frequency respectively; (2) in terms of defense mechanism, 'Identification' showed the highest score, and then 'suppression' scored next followed by 'Humor'. However, 'Acting out' showed the lowest average score, and then 'Projection' followed by 'Denial'; (3) Based on the relationship between defense mechanism and four MBTI preference patterns, it can be drawn that students with the preference of 'Extraversion' usually use defense mechanism of 'Altruism', 'Sublimation', 'Distortion', 'Controlling', and 'Humor'. In comparison, students with the preference of 'Introversion' often use the defence mechanism of 'Evasion' and 'Projection'. Conclusion: The study results can be utilized in both fields of education and counseling: (1) in the field of education, this study can provide a basis for developing a suitable teaching method for each personality types of nursing students; (2) for counseling practitioners, the results of this study provide the useful insights to understand nursing college students' communication skills, behavior patterns, and ability of coping with problems in the process of counseling.

A study on the skill education of 3D game graphics data using VRML (VRML을 이용한 3D 게임 그래픽 제작 교육 방법에 대한 연구)

  • 김치훈
    • Archives of design research
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    • v.17 no.3
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    • pp.101-110
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    • 2004
  • The purpose of this study is to draw a distinction between general computer graphics courses and game development ones and to find out making various improvements in game graphics courses. In addition to general hand-drawing skills and computer graphics technology which are essential for the students who major in game graphics; however, the special classes should be required for them to comprehend the work process of game development and to produce the game graphics data. This necessity of the discriminative education is going to be an identification of game development department. Although loading game data onto a game engine and finding out the solution to problems of data is one of the excellent settlement for educating game graphics students, it is not possible to purchase the commercial game engine such as Quake or Lithtech and to analyze the commercial program libraries. For this reason, this research presents the replacement of commercial game engine with VRML97 for the academic purpose and shows what effect upon education will be. It is expected that the VRML97 can be a substitute of the game engine for the effectiveness of game graphics education with more active study and verification of game fields.

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A Study on the Process of U-City Based Facilities for Management : Case of Bridge (U-City기반시설물의 관리운영절차 및 적용기술에 관한 연구 : 교량 관리운영을 중심으로)

  • Roh, Do-Yeong;Park, Kyeong-Ho;Jang, Woo-Sik
    • Journal of Korean Society for Geospatial Information Science
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    • v.17 no.2
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    • pp.101-112
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    • 2009
  • This Study is U-City based facilities analysis procedures and techniques of the effective management. We analyze the existing procedure of the management of urban based facilities. And U-City based facilities of management procedures were presented. U-City based facilities were classified regular inspection, safety inspection, emergency inspection, accurate safety diagnosis, routine work and emergency work. We analyze the skills required in the management of these facilities. The procedures for the management of U-City based facilities will improve efficiency of urban management and safety of citizen. As a result, the management of U-City based facilities will lead to improving the quality of services for citizens and competitiveness of the city. Furthermore, this will be the foundation of the environment that people can enjoy safe and convenient life.

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Comparative Analysis of Inquiry Activities for Authorized Textbooks in Elementary School Science under the 2015 Revised Curriculum: Stratum and Fossils (2015 개정 교육과정 초등학교 과학 검정교과서의 탐구활동 비교 분석 - 지층과 화석을 중심으로 -)

  • Kim, Eun-Jeong;Jung, Suk-Jin;Shin, Myeong-Kyeong;Shin, Young-Joon;Lee, Gyu-Ho
    • Journal of Korean Elementary Science Education
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    • v.41 no.2
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    • pp.295-306
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    • 2022
  • This study aims to analyze the aspect of inquiry activity for seven national science textbooks, which were recently authorized and developed for elementary schools. The study reviewed seven of the abovementioned textbooks, which were introduced to the authorized textbook system for 2022 in elementary schools. In-depth analysis was conducted on inquiry activities, which were frequently emphasized since the third curriculum. A chapter entitled "Stratum and Fossils" was selected to analyze the detailed types of inquiry activity using the framework. First, analysis was conducted on six types of inquiry activity. The result indicated that two out of seven inquiry activities different among the national and authorized textbooks. In other words, the two slightly differed from the inquiry activities presented in national textbooks. It was not reasonable that the introduction of the authorized textbook exerted an effect on the increase of autonomy and variety of teaching and learning activities compared with those of national textbooks. Second, science process skills, material, and inquiry process were established as standards for the detailed types of inquiry activity. The study demonstrated a slight difference among textbooks in terms of material and inquiry process, whereas the inquiry activities of the seven authorized textbooks were the same or similar. This finding indicated that students could experience seven types of inquiry activities. Moreover, the study examined inquiry activities related to essential learning contents in detail and found that there were more diverse than types of inquiry activities.

Development of External Expansion Devices and Convergence Contents for Future Education based on Software Teaching Tools (소프트웨어 교육용 교구 활용 미래 교육을 위한 융합 콘텐츠 및 외부 확장장치 개발)

  • Ju, Yeong-Tae;Kim, Jong-Sil;Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.16 no.6
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    • pp.1317-1322
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    • 2021
  • Software in the era of the Fourth Industrial Revolution is becoming a key foundation in an intelligent information society. Therefore, it is necessary to study the new direction of manpower training and education that can cope with the times. To this end, the Ministry of Education reorganized the curriculum and is implementing software education based on a logical problem-solving process based on computing thinking skills rather than acquiring general ICT knowledge. However, there is a lack of securing high-quality educational content for software education, and there is also a lack of teaching aids that can be taught in connection with advanced IT technologies. To overcome this, this paper proposes the development of external expansion devices to expand educational content and functions capable of convergent software education such as artificial intelligence using coding robots for software education. Through this, effective software education is possible by improving the curriculum of the existing simple problem-solving method and developing various learning materials.