• Title/Summary/Keyword: the object

Search Result 19,307, Processing Time 0.038 seconds

Repetition Antipriming: The Effects of Perceptual Ambiguity on Object Recognition (반복 반점화: 지각적 모호성이 물체 재인에 미치는 영향)

  • Kim, Ghoo-Tae;Yi, Do-Joon
    • Korean Journal of Cognitive Science
    • /
    • v.21 no.4
    • /
    • pp.603-625
    • /
    • 2010
  • Neural representation of a visual object is distributed across visual cortex and overlapped with those of many other objects. Thus repeating an object facilitates the recognition of the object while it impairs the recognition of other objects. These effects are called repetition priming and antipriming, respectively. Two experiments investigated a new phenomenon of repetition antipriming, in which a repeated object itself is antiprimed. The learning stage presented object pictures which were degraded at various levels. Participants determined how recognizable each object was. Then, the test stage presented the intact version of the object pictures and made participants to perform a categorization task. Both Experiment 1 and 2 found that the processing of the objects that had been recognized were facilitated (repetition priming) while the processing of the objects that had been perceptually ambiguous were impaired (repetition antipriming). These findings suggest that experiencing a perceptually ambiguous object might enhance the connection between feature-level representations and multiple object-level representations, which impairs the subsequent recognition of the repeated object.

  • PDF

Object Information Service System Design and Development to Component in Mobile RFID Environment (모바일 RFID 환경에서 컴포넌트화를 통한 효율적인 객체정보서비스 시스템 설계 및 구현)

  • Chois, sung-min;Koh, hyung-dae;Choi, han-suk
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2009.05a
    • /
    • pp.497-501
    • /
    • 2009
  • The object information service of mobile RFID base leads integrated management of object information and the search of information and management service is provided. Respects an object information service and to make an object information server and an object directory server compose becomes. And to object information server constructs the DB server which will store information and DB leads and object information manages. Like this object information service is applied in the field which RFID bases is various and becomes. Therefore the administration tool for the object information service will be able to apply easily in the field which is various is necessary. So this paper e in object information management which the components out the functions which are necessary to the respectively field of RFID environments to do from the research which sees and apply. That according to the research result which see the object information service see is a possibility of becoming accomplished easily efficiently from RFID environments which are various comes to seem.

  • PDF

An Adaptive Background Formation Algorithm Considering Stationary Object (정지 물체를 고려한 적응적 배경생성 알고리즘)

  • Jeong, Jongmyeon
    • Journal of the Korea Society of Computer and Information
    • /
    • v.19 no.10
    • /
    • pp.55-62
    • /
    • 2014
  • In the intelligent video surveillance system, moving objects generally are detected by calculating difference between background and input image. However formation of reliable background is known to be still challenging task because it is hard to cope with the complicated background. In this paper we propose an adaptive background formation algorithm considering stationary object. At first, the initial background is formed by averaging the initial N frames. Object detection is performed by comparing the current input image and background. If the object is at a stop for a long time, we consider the object as stationary object and background is replaced with the stationary object. On the other hand, if the object is a moving object, the pixels in the object are not reflected for background modification. Because the proposed algorithm considers gradual illuminance change, slow moving object and stationary object, we can form background adaptively and robustly which has been shown by experimental results.

Multiple Object Tracking and Identification System Using CCTV and RFID (감시 카메라와 RFID를 활용한 다수 객체 추적 및 식별 시스템)

  • Kim, Jin-Ah;Moon, Nammee
    • KIPS Transactions on Computer and Communication Systems
    • /
    • v.6 no.2
    • /
    • pp.51-58
    • /
    • 2017
  • Because of safety and security, Surveillance camera market is growing. Accordingly, Study on video recognition and tracking is also actively in progress, but There is a limit to identify object by obtaining the information of object identified and tracked. Especially, It is more difficult to identify multiple objects in open space like shopping mall, airport and others utilized surveillance camera. Therefore, This paper proposed adding object identification function by using RFID to existing video-based object recognition and tracking system. Also, We tried to complement each other to solve the problem of video and RFID based. Thus, through the interaction of system modules We propose a solution to the problems of failing video-based object recognize and tracking and the problems that could be cased by the recognition error of RFID. The system designed to identify the object by classifying the identification of object in four steps so that the data reliability of the identified object can be maintained. To judge the efficiency of this system, this demonstrated by implementing the simulation program.

RAVIP: Real-Time AI Vision Platform for Heterogeneous Multi-Channel Video Stream

  • Lee, Jeonghun;Hwang, Kwang-il
    • Journal of Information Processing Systems
    • /
    • v.17 no.2
    • /
    • pp.227-241
    • /
    • 2021
  • Object detection techniques based on deep learning such as YOLO have high detection performance and precision in a single channel video stream. In order to expand to multiple channel object detection in real-time, however, high-performance hardware is required. In this paper, we propose a novel back-end server framework, a real-time AI vision platform (RAVIP), which can extend the object detection function from single channel to simultaneous multi-channels, which can work well even in low-end server hardware. RAVIP assembles appropriate component modules from the RODEM (real-time object detection module) Base to create per-channel instances for each channel, enabling efficient parallelization of object detection instances on limited hardware resources through continuous monitoring with respect to resource utilization. Through practical experiments, RAVIP shows that it is possible to optimize CPU, GPU, and memory utilization while performing object detection service in a multi-channel situation. In addition, it has been proven that RAVIP can provide object detection services with 25 FPS for all 16 channels at the same time.

Object detection and tracking using a high-performance artificial intelligence-based 3D depth camera: towards early detection of African swine fever

  • Ryu, Harry Wooseuk;Tai, Joo Ho
    • Journal of Veterinary Science
    • /
    • v.23 no.1
    • /
    • pp.17.1-17.10
    • /
    • 2022
  • Background: Inspection of livestock farms using surveillance cameras is emerging as a means of early detection of transboundary animal disease such as African swine fever (ASF). Object tracking, a developing technology derived from object detection aims to the consistent identification of individual objects in farms. Objectives: This study was conducted as a preliminary investigation for practical application to livestock farms. With the use of a high-performance artificial intelligence (AI)-based 3D depth camera, the aim is to establish a pathway for utilizing AI models to perform advanced object tracking. Methods: Multiple crossovers by two humans will be simulated to investigate the potential of object tracking. Inspection of consistent identification will be the evidence of object tracking after crossing over. Two AI models, a fast model and an accurate model, were tested and compared with regard to their object tracking performance in 3D. Finally, the recording of pig pen was also processed with aforementioned AI model to test the possibility of 3D object detection. Results: Both AI successfully processed and provided a 3D bounding box, identification number, and distance away from camera for each individual human. The accurate detection model had better evidence than the fast detection model on 3D object tracking and showed the potential application onto pigs as a livestock. Conclusions: Preparing a custom dataset to train AI models in an appropriate farm is required for proper 3D object detection to operate object tracking for pigs at an ideal level. This will allow the farm to smoothly transit traditional methods to ASF-preventing precision livestock farming.

Robust Detection of Abandoned Objects Using Visual Context (시각적 정황을 이용한 가림 현상에 강건한 버려진 물체 검출)

  • Lee, Jung-Hyun;Im, Jae-Hyun;Paik, Joon-Ki
    • Journal of the Institute of Electronics Engineers of Korea SP
    • /
    • v.49 no.3
    • /
    • pp.60-66
    • /
    • 2012
  • In this paper, we propose abandoned object detection algorithm. When abandoned object was occluded other object, the existing methods cannot detect abandoned object because those methods are not able to estimate the location of abandoned object. In order to overcome this problem, the proposed algorithm extracts the corners around abandoned object. The detected corners are linked to center of abandoned object called by supporters. We can then estimate the location of abandoned object by using supporters. Therefore, the proposed algorithm can detect and estimate the location of abandoned object, when abandoned object is occluded by other object. For this reason, the proposed algorithm can be applied to intelligent surveillance system to prevent bomb terror, which disguises as luggage or box.

A Study on Application of Concrete Object and Semi-Concrete Object in Elementary Geometry Learning (초등기하 학습에서의 구체물과 반구체물 활용에 대한 연구)

  • Yim, Youngbin;Hong, Jin-Kon
    • School Mathematics
    • /
    • v.18 no.3
    • /
    • pp.441-455
    • /
    • 2016
  • The position as saying that the math learning needs to begin from what diversely presents concrete object or familiar situation is well known as a name dubbed CSA(Concrete-Semiconcrete-Abstract). Compared to this, a recent research by Kaminski, et al. asserts that learning an abstract concept first may be more effective in the aspect of knowledge transfer than learning a mathematical concept with concrete object of having various contexts. The purpose of this study was to analyze a class, which differently applied a guidance sequence of concrete object, semi-concrete object, and abstract concept in consideration of this conflicting perspective, and to confirm its educational implication. As a result of research, a class with the application of a concept starting from the concrete object showed what made it have positive attitude toward mathematics, but wasn't continued its effect, and didn't indicate significant difference even in achievement. Even a case of showing error was observed rather owing to the excessive concreteness that the concrete object has. This error wasn't found in a class that adopted a concept as semi-concrete object. This suggests that the semi-concrete object, which was thought a non-essential element, can be efficiently used in learning an abstract concept.

Dynamic Behavior Modelling of Augmented Objects with Haptic Interaction (햅틱 상호작용에 의한 증강 객체의 동적 움직임 모델링)

  • Lee, Seonho;Chun, Junchul
    • Journal of Internet Computing and Services
    • /
    • v.15 no.1
    • /
    • pp.171-178
    • /
    • 2014
  • This paper presents dynamic modelling of a virtual object in augmented reality environments when external forces are applied to the object in real-time fashion. In order to simulate a natural behavior of the object we employ the theory of Newtonian physics to construct motion equation of the object according to the varying external forces applied to the AR object. In dynamic modelling process, the physical interaction is taken placed between the augmented object and the physical object such as a haptic input device and the external forces are transferred to the object. The intrinsic properties of the augmented object are either rigid or elastically deformable (non-rigid) model. In case of the rigid object, the dynamic motion of the object is simulated when the augmented object is collided with by the haptic stick by considering linear momentum or angular momentum. In the case of the non-rigid object, the physics-based simulation approach is adopted since the elastically deformable models respond in a natural way to the external or internal forces and constraints. Depending on the characteristics of force caused by a user through a haptic interface and model's intrinsic properties, the virtual elastic object in AR is deformed naturally. In the simulation, we exploit standard mass-spring damper differential equation so called Newton's second law of motion to model deformable objects. From the experiments, we can successfully visualize the behavior of a virtual objects in AR based on the theorem of physics when the haptic device interact with the rigid or non-rigid virtual object.

Simplification of Moving Object Trajectory on Road Networks (도로 네트워크 상의 이동 객체 궤적의 간략화)

  • Hwang, Jung-Rae;Kang, Hye-Young;Li, Ki-Joune
    • Journal of Korea Spatial Information System Society
    • /
    • v.9 no.3
    • /
    • pp.51-65
    • /
    • 2007
  • In order to analyze moving object trajectories on road networks, its representation needs to be defined correctly. The most previous methods representing moving object trajectories on road networks defined moving object trajectories as a set of passed location and its time. It is required much time in processing analysis such as retrieval for moving object trajectories. In this paper, we focus on POI(Points of Interest) on road networks and propose methods simplifying moving object trajectories based on it. Our method simplifies moving object trajectories by reducing the number of POIs that moving object trajectories passed and maintains its form after moving object trajectories were simplified.

  • PDF