• Title/Summary/Keyword: teaming method

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'Ecology & Environment' Learning Case by e-PBL (e-PBL에 의한 '생태와 환경' 수업 사례)

  • Lee Myong-Soon
    • Hwankyungkyoyuk
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    • v.19 no.2 s.30
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    • pp.108-121
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    • 2006
  • Nowadays environmental education is getting important. So, it is necessary to teach for students to realize the protection environment. Self-direct homepage was developed for 'Ecology & environment' environmental education. This homepage was made for sharing searched data and can be interactive each other on the internet. Therefore, in this study, environmental teaming was planned and practiced for high school 'Ecology & environment' class by e-PBL. Self-directed teaming, collaborative teaming and performance assessment are emphasized in the 7th educational curriculum. The PBL is efficient learning model for them. This study designed for a teaching and teaming method and strategies using PBL based upon the theories and practices. This study will also develop an e-learning. As a result, it is indicated that the teaching and learning method using PBL has the positive effects on learning that the development of self-directed learning and collaboration teaming Is observed by reflect journal and presentation of students. e-PBL is a teaming model for learning-centered that adapted many school and subject. Therefore e-PBL makes full use of be 'Ecology & environment' class and environmental education.

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Study on Educational On-line Game for Collaborative Learning (협동학습을 위한 교육용 온라인 게임 연구)

  • Roh, Chang-Hyun;Lee, Wan-Bok
    • Journal of Korea Game Society
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    • v.4 no.3
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    • pp.49-54
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    • 2004
  • The social interest for collaborative teaming and educational game has been increased. In this paper, we investigated the educational value of collaborative teaming and game. Based on this investigation, we propose an educational on-line game model for collaborative teaming. Although the proposed model is still conceptual design, it sufficiently shows that on-line RPG game can be a good collaborative teaming method for young children. We will perform a comparison study on the teaming achievement between the two methods: 1) the on-line game proposed in this paper, 2) the conventional educational method performed in normal school.

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Strategical Approaches for Establishing Learning Organization: S-Steel Case (철강산업의 학습조직 구축을 위한 전략적 접근 : S-철강(제조업) 사례연구)

  • Park, Gi-Ho
    • 한국디지털정책학회:학술대회논문집
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    • 2007.06a
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    • pp.377-384
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    • 2007
  • This paper is about how to establish the strategic teaming organization in digital age. Through the case study of action teaming, this research can give some implications to small-sized organizations who want to establish teaming culture and positive activities in their own companies. The case site was S-steel, which belongs to the steel industry. To improve and drive teaming activities, I made use of skills: action learning, fishbone analysis, creative thinking, brainstorming, creative discussion skill, and organization diagnostic method.

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Reinforcement learning Speedup method using Q-value Initialization (Q-value Initialization을 이용한 Reinforcement Learning Speedup Method)

  • 최정환
    • Proceedings of the IEEK Conference
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    • 2001.06c
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    • pp.13-16
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    • 2001
  • In reinforcement teaming, Q-learning converges quite slowly to a good policy. Its because searching for the goal state takes very long time in a large stochastic domain. So I propose the speedup method using the Q-value initialization for model-free reinforcement learning. In the speedup method, it learns a naive model of a domain and makes boundaries around the goal state. By using these boundaries, it assigns the initial Q-values to the state-action pairs and does Q-learning with the initial Q-values. The initial Q-values guide the agent to the goal state in the early states of learning, so that Q-teaming updates Q-values efficiently. Therefore it saves exploration time to search for the goal state and has better performance than Q-learning. 1 present Speedup Q-learning algorithm to implement the speedup method. This algorithm is evaluated. in a grid-world domain and compared to Q-teaming.

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Learning Time Prediction Model for Web-based Instruction (웹 기반 학습을 위한 학습 시간 예측 모델)

  • 김창화;장기영
    • Journal of KIISE:Software and Applications
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    • v.30 no.10
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    • pp.983-991
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    • 2003
  • The Web-based instruction on the internet provides lots of learners with the related information and knowledge beyond time and space. But in the Web-based instruction, there is a problem that the teaming process statuses for learners can be known only through an exam. This paper introduces a web monitoring method to check whether the learner has some problems in learning process and to be able to find out the students with the problems. In the method this paper proposes a learning time prediction model for predicting the proper next study time intervals based on the learner`s learning times and grades on Previous learning units. This method provides the educator with the learning Process statuses for learners. The Loaming prediction model for web-based monitoring can be used to stimulate learners to take the good teaming processes by sending automatically alerting messages if their real teaming times exceeds on his predicted learning time interval. The results of the estimation through case study on the web-based monitoring to use the teaming time prediction model show that most of on-line learners with Poor teaming process statuses get poor grades. In addition, the results show that learner`s poor habits keep going on without change.

Adaptive Learning Control of Neural Network Using Real-Time Evolutionary Algorithm (실시간 진화 알고리듬을 통한 신경망의 적응 학습제어)

  • Chang, Sung-Ouk;Lee, Jin-Kul
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.26 no.6
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    • pp.1092-1098
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    • 2002
  • This paper discusses the composition of the theory of reinforcement teaming, which is applied in real-time teaming, and evolutionary strategy, which proves its the superiority in the finding of the optimal solution at the off-line teaming method. The individuals are reduced in order to team the evolutionary strategy in real-time, and new method that guarantee the convergence of evolutionary mutations are proposed. It is possible to control the control object varied as time changes. As the state value of the control object is generated, applied evolutionary strategy each sampling time because of the teaming process of an estimation, selection, mutation in real-time. These algorithms can be applied, the people who do not have knowledge about the technical tuning of dynamic systems could design the controller or problems in which the characteristics of the system dynamics are slightly varied as time changes. In the future, studies are needed on the proof of the theory through experiments and the characteristic considerations of the robustness against the outside disturbances.

Control Method using Neural Network of Hybrid Learning Rule (혼합형 학습규칙 신경 회로망을 이용한 제어 방식)

  • 임중규;이현관;권성훈;엄기환
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 1999.05a
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    • pp.370-374
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    • 1999
  • The proposed algorithm used the Hybrid teaming rule in the input and hidden layer, and Back-Propagation teaming rule in the hidden and output layer. From the results of simulation of tracking control with one link manipulator as a plant, we verify the usefulness of the proposed control method to compare with common direct adaptive neural network control method; proposed hybrid teaming rule showed faster loaming time faster settling time than the direct adaptive neural network using Back-propagation algorithm. Usefulness of the proposed control method is that it is faster the learning time and settling time than common direct adaptive neural network control method.

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An Effect of Integrated Science Inquiry Learning Method through Literature Materials on the Elementary Science Learning (문학 자료를 활용한 통합적 과학 탐구 학습의 초등 과학 학습에 대한 효과)

  • Han Young-Wook;Lee Woo-Kyung
    • Journal of Korean Elementary Science Education
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    • v.24 no.1
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    • pp.9-20
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    • 2005
  • The purpose of this study was to examine the effect of integrated science inquiry teaming method through literature materials on the learner's science concept formation, inquiry ability, and attitude related to science when it was applied to the unit 'The temperature of atmosphere and winds', 'The journey of water' in the 5th grade, and to find out the effect on science learning according to teaming styles. To study these subjects, 4 classes of 5th grade in J elementary school in Busan were selected. The result of this study were as follows: First, Integrated science inquiry learning method through literature materials was more effective for concept formation than conventional teaching method. In science inquiry ability, there was not significant difference at all between the comparison group and the experimental group. In attitude related to science, the experimental group showed significant difference only in the interest in occupation related to science. The visual modality learners within the experimental group showed significantly higher statistics than the other modality learners in the post-investigation into the science concept and there was significant difference between the visual and the kinesthetic modality learners in the result of post-test on science inquiry ability.

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Learning Evaluation System Based on Fuzzy Inference (퍼지 추론기반 학습평가 시스템)

  • Kang, Jeon-Geun
    • Journal of the Korea Computer Industry Society
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    • v.8 no.3
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    • pp.147-154
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    • 2007
  • Many studies have reported that each evaluation had a stronger effect on the development of a student's teaming ability. Nevertheless, in reality schools rely on the results of summative evaluation after the lesson only for the purpose of learning evaluation. Such a method of evaluation is a result-oriented learning evaluation, with no consideration of developing process of loaming ability of each student. Existing learning evaluation has been considered difficult to process learning performance ability in a clearer manner, as it examines teaming performance ability by diagnostic evaluation and learning ability improvement by formative evaluation, separately. Therefore, this paper proposes a learning evaluation method incorporating diagnostic and formative evaluation, using a Fuzzy inference, for a more objective assessment of performance ability. The proposed method assessed teaming ability based on different weight values, in order to reflect the level of diagnostic and formative evaluation.

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The Effects of Science Teaching Using ARCS Strategies on Elementary Pupils' Learning Motivation and Academic Achievement -Focused on the electric circuit unit in the 5th grade science textbook- (ARCS 전략을 적용한 과학수업이 초등학생의 학습동기와 학업성취도에 미치는 영향 - 5학년 전기회로 꾸미기 단원을 중심으로 -)

  • Lee, Hyeong-Cheol;Oh, Jung, Im
    • Journal of Korean Elementary Science Education
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    • v.24 no.5
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    • pp.539-545
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    • 2005
  • The purpose of this study was to investigate the effects of science teaching using ARCS strategies on elementary pupils' teaming motivation and academic achievement. For this purpose, 67 children of 2 classes in the 5th grade of an elementary school were involved, and each class was assigned to experimental and comparison group. The experimental group, consisting of 33 children, were applied with the teaching method using ARCS strategies, while the comparison group, 34 children, were applied with traditional-type teaching method. The instruction effects were analyzed through pre/post-test's results using the questionnaires of loaming motivation and academic achievement. The results of this study are summarized as follows. After science lessons, it was found that the teaching method using ARCS strategies was more effective in improving learners' motives of teaming science and academic achievements than traditional instructions. And the instruction using ARCS strategies was effective to the children who were in low and middle level in academic achievement compared to those in high level.

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