• Title/Summary/Keyword: task design

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Research on Usability of Seoul Bike based on Seoul Universal Guideline -Focusing on seoul citizens over-50s (서울시 유니버설디자인 통합 가이드라인을 기반으로 한 서울자전거 '따릉이' 사용성 연구 -50대 이상 서울시민을 대상으로-)

  • Kim, Tae-Hee;Kim, Boyeun
    • Journal of Digital Convergence
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    • v.17 no.1
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    • pp.287-293
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    • 2019
  • The purpose of this study is to research on usability of Seoul Bike focusing on seoul citizens over-50s. Before the test, I researched Seoul Universal Design Guideline's background, purpose, principle and range through literature review. Then I did two tests based on re-establishment of the existing principle to fit the public service. First, I have noticed that using the service through an application was difficult for seoul citizens over-50s even if they have NEEDS for using Seoul Bike according to the survey. Next, I drew the result from User Task Evaluation Analysis. Due to the low app usability(the main point of the service) and accessibility and usability status was rate low, but the overall service process was comfortable and convenience. I expect this study will be a good resouce for public service design.

A Systematic Review of the Dual-Task Training for Stroke With Hemiplegia (뇌졸중 환자에게 적용한 이중과제 훈련이 미치는 효과에 대한 체계적 고찰)

  • Lee, Yei-Jin;Jung, Min-Ye
    • Therapeutic Science for Rehabilitation
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    • v.5 no.1
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    • pp.23-32
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    • 2016
  • Objective : To investigate the current international researches which identify the effect of stroke with hemiplegia after dual-task training Methods : We systematically examined journals published from 2007 to 2015, searching PubMed. Total 5 researches were selected for the analyses. Results : Selected studies were all in international journal and they used two group experimental design. In addition, all the paper got PEDro scores above 6. They conducted gait task for motor task, at the same time used various domain of cognitive task such as from sustain attention to working memory. The outcome measure tools used for evaluation by the standardized assessment tool and operational definition, further also included the assessment tool designed for the dual-task training such as a variety of tools make possible to assess various aspects of effect. Discussion : Dual-task training in this study was found to give a positive effect on the dual-task performance, as well as improving the motor and cognitive function in patients with stroke. However there were also limitation to the studies conducted so far. In order to apply the occupational therapy, this results can consider as the preliminary data which suggest supplement point and can be a evidence for effective treatment for stroke with hemiplegia.

The effects of learning method, learning schedule, and task difficulty on the learning of computer software (학습방법, 학습계획, 과제 난이도가 소프트웨어 학습에 미치는 영향)

  • Kim, Kyung-Su;Li, Hyung-Chul;Kim, Shinwoo
    • Science of Emotion and Sensibility
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    • v.17 no.1
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    • pp.3-12
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    • 2014
  • Quick and accurate learning of diverse electronic products has become an important daily task. In particular, software occupies core status in the control and operation of the products. This research tested the effects of learning method, schedule, and task difficulty in the learning of software. Using 2 (learning method: experiential vs. verbal) ${\times}$ 2 (learning schedule: spaced vs. massed) ${\times}$ 2 (difficulty: easy vs. difficult) between-subjects design, Experiment 1 tested participants' learning of file control using Windows Movie Maker. There was no effect of learning schedule on task completion time, but participants in experiential learning were faster in the completion of evaluation task compared with those in verbal learning condition. Importantly, as task difficulty increases participants in verbal condition showed markedly lower performance than those in experiential condition, which suggests that experiential learning is more effective with more difficult learning task. That is, in case of learning simple operation of software verbal learning using linguistic manual or instruction could be sufficient; on the other hand in case of learning complex operation learning from experience or tutorial mode would be more effective. Additional studies which manipulated task difficulty (Expt. 2) and inter-trial learning interval (Expt. 3) did not produce meaningful results.

A Systematic Review and Meta-Analysis of the Effects of Simultaneous Dual-Task Training on Executive Function in Older Adults (동시적 이중과제 훈련이 노인의 실행기능에 미치는 효과: 체계적 고찰 및 메타분석)

  • Jeun, Yu-Jin;Park, Jin-Hyuck
    • Therapeutic Science for Rehabilitation
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    • v.10 no.3
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    • pp.23-41
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    • 2021
  • Objective : The purpose of this study was to analyze the effects of simultaneous dual-task training to assess executive function in older adults. Methods : We searched the PubMed, EMBASE, Cochrane, Web of Science, and RISS databases of publicated studies in the past decade. Seven studies were selected based on the inclusion and exclusion criteria. Qualitative assessment and meta-analysis were performed for the seven studies. Results : A randomized controlled trial design was used in the selected studies, and PEDro Scores above seven were obtained. The Trial Making Test (TMT) evaluated the effects of dual-task training on executive function in four studies. The Color Trail Test (CTT) was used in two studies, and Stroop test was used in three studies. The effect size for total executive function was 0.38, which was small. The effect sizes for TMT and CTT were 0.37. Stroop Test was 0.34, demonstrating that their effect sizes were also small. Only significant effects in total executive function, TMT, and CTT showed significant effects (all p<0.05). Conclusion : This study confirmed that dual-task training was effective in improving executive function in older adults. To improve the effectiveness of dual-task training, the difficulty of the dual-task training should be considered. It is also necessary to implement assessments that can evaluate performance under dual-task conditions as well as conventional test tools for executive function. In the future, dual-task training could be used as an appropriate intervention for executive function in older adults to delay the onset of dementia.

Integrated design system for supporting product development process ($ezDesign^{(R)}$ System) (제품개발 프로세스를 지원하는 통합설계환경)

  • Lee, Sang-Bong;Kim, Su-Ok;Hong, Tae-Hwa
    • Proceedings of the KSME Conference
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    • 2001.06c
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    • pp.357-360
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    • 2001
  • Design Engineering Group, LG Production engineering Research Center has been developing The Integrated Design Environment enabling engineering design task with ease, speedy and accurate for several years targeting the design departments in LG Electronics. $ezDesign^{(R)}$ System is consisted by Engineering Database Management, Engineering Knowledge Management, 3D Design Application, Design Evaluation Method and Project Management. Engineering Database Management manage the design information effectively. Engineering Knowledge Management takes control of design knowledge from design engineering activity systematically. It is possible for the engineering designer to utilized 3D CAD easily by 3D Design Application. Design Evaluation Method can evaluate several design alternatives synthetically. In Project management System, Designer can simulate the project schedule and cost. In this report, We will introduce how design process can be innovated by way of $ezDesign^{(R)}$ System.

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A Study on Application of Finite Element Method to the Impact test for the Safety of the Splash Guard of a CNC Machine Tool (CNC 공작기계 스프레쉬 가드의 안전성을 위한 충격 시험에 대한 유한요소법 적용에 관한 연구)

  • Kim, Tae Won;Choi, Jin Woo
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.22 no.5
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    • pp.782-788
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    • 2013
  • This study addresses the issue of safety of the splash guard of a computer numerical control (CNC) machine tool at the design stage. As an impact test for evaluating safety requirements such as strength under the safety regulation is an expensive and iterative task, it is necessary to develop a new method to minimize the task of the impact test for development of the machine tool. In this study, explicit finite element method was adopted for replacement of the impact test of the splash guard of a machine tool at the design stage. A finite element model was developed for implementing the impact test on an actual vertical CNC lathe and then produced the analysis including plastic strain and deformation to enable the safety of its splash guard to be determined. The analysis results demonstrated that the finite element method can be applied to safety evaluation for design of the splash guard of a CNC machine tool.

Determination of Proper Monitor Height based on the Musculoskeletal Load and Preference during VDT Monitoring Tasks (VDT 모니터링 작업에서 근골격계 부담도 및 선호도에 근거한 모니터 높이 결정)

  • Lee, Joongho;Song, Young Woong;Na, Seokhee;Chung, Min Keun
    • Journal of Korean Institute of Industrial Engineers
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    • v.32 no.3
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    • pp.236-241
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    • 2006
  • Monitor height is one of the key factors in the VDT workstation design. Most of the previous studies have focused on traditional VDT workplace where the operators performed data entry or word processing tasks using single monitor. This study aimed to suggest proper monitor height when the main task was monitoring information from different number of information sources. Twelve male students participated in three experiments: single information source (one monitor), two information sources (one monitor and one CCTV), and three information sources (one monitor, one CCTV and a window). Subjects performed monitoring tasks for 10 minutes with 3 different monitor center heights : 89.0 cm (Low), 111.3 cm (Middle), and 124.8 cm (High). Surface EMG signals of five neck muscles, subjective discomfort ratings, preference, and working postures were recorded. Results indicated that the middle height was proper for one monitor condition, but the low monitor height was recommended for more than two information sources.

A Design Method for Cascades Consisting of Circular Arc Blades with Constant Thickness

  • Bian, Tao;Han, Qianpeng;Bohle, Martin
    • International Journal of Fluid Machinery and Systems
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    • v.10 no.1
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    • pp.63-75
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    • 2017
  • Many axial fans have circular arc blades with constant thickness. It is still a challenging task to calculate their performance, i.e. to predict how large their pressure rise and pressure losses are. For this task a need for cascade data exists. Therefore, the designer needs a method which works quickly for design purposes. In the present contribution a design method for such cascades consisting of circular arc blades with constant thickness is described. It is based on a singularity method which is combined with a CFD-data-based flow loss model. The flow loss model uses CFD-data to predict the total pressure losses. An interpolation method for the CFD-data are applied and described in detail. Data of measurements are used to validate the CFD-data and parameter variations are conducted. The parameter variations include the variation of the camber angle, pitch chord ratio and the Reynolds number. Additionally, flow patterns of two dimensional cascades consisting of circular arc blades with constant thickness are shown.

Metaverse and Media Richness: The Effect of UI Design on User Experience (메타버스와 미디어 풍요성: UI 디자인이 사용자 경험에 미치는 영향)

  • Song, Stephen W.;Hwang, Dongwook;Chung, Donghun
    • Knowledge Management Research
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    • v.23 no.2
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    • pp.83-98
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    • 2022
  • The current study investigated the effect of user interface design on metaverse user's objective task performance, perceived usefulness, presence, and enjoyment. Using a 2 × 2 within-subject repeated measure experimental design, we found that users perceived the interface to be significantly more useful when additional visual cues existed and performed better for the given task. Additionally, a repeated-measure mediation analysis revealed that the effect of richer information in the interface on users' enjoyment as a function of need satisfaction was mediated by perceived usefulness. Theoretical and practical implication are derived from the result of the current study.

KNOTWORKING - A NOVEL BIM-BASED COLLABORATION PRACTICE IN BUILDING DESIGN PROJECTS

  • Hannele Kerosuo;Tarja Maki;Jenni Korpela
    • International conference on construction engineering and project management
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    • 2013.01a
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    • pp.80-86
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    • 2013
  • Knotworking represents a distributed collaborative expertise in pursuit of a task that is organized among designers from different design disciplines. Construction processes involve phases and tasks that cannot be solved in one organization only, as integration of expert knowledge from various sources is needed. Through knotworking, groups of people, tasks and tools are set to work intensively for a short period of time to solve a problem or accomplish a task. Knotworking requires intensive collaboration across organizational boundaries and hierarchies. The practice of knotworking has been developed and applied in the development of healthcare organizations, libraries and school-university relationships, but it has not previously been applied in the construction industry. In this paper, we describe the concept of knotworking and the findings of a case study that we completed in the Finnish construction industry. We will also compare the similarities and differences of the Big Room and knotworking in terms of participants, duration, target, space/infrastructure, benefits and challenges. Finally, we present some suggestions for further research and experimentation on knotworking in construction projects.

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