• Title/Summary/Keyword: task based design

Search Result 842, Processing Time 0.026 seconds

Analysis of class satisfaction with Peer Evaluation in Collaborative Learning-based classes (협력학습 기반 수업에서의 동료평가에 대한 수업 만족도 분석)

  • Jeong, Sun-Kyeong;Park, Nam-Su
    • Journal of Convergence for Information Technology
    • /
    • v.12 no.3
    • /
    • pp.158-170
    • /
    • 2022
  • The purpose of this study is to analyze class satisfaction with peer evaluation in Collaborative Learning-based classes. For collaborative learning-based classes, problem-based learning and project-based learning were selected. Educational implications were derived by designing Instructional procedures of Collaborative Learning-based classes, Peer evaluation types and questionnaire design, Peer evaluation progress of Collaborative Learning-based classes, Class satisfaction research and analysis In Collaborative Learning-based classes. The subjects of the study were participants in Collaborative Learning-based classes selected as problem-based learning and project-based classes. For class satisfaction with peer evaluation in Collaborative Learning-based classes, a survey was conducted on 168 participants A University in Korea. The research tool was designed as Learning procedures for peer evaluation Collaborative Learning-based classes is Team Building, Plan to the Task, To do Task, Mid-check on task, Task completion, Presentation & Evaluation, Reflection & Self-Evaluation. The content validity of items was confirmed by CVR of 12 experts. In the research results, the average class satisfaction of peer evaluation is 4.05(SD=91), followed by class concentration, diligence, voluntary, learning atmosphere. As a result of t-testing the difference in class type between collaborate learning-based classes, the satisfaction of PBL was higher than that of PjBL and a statistically significant difference was observed. The result of this study have significance in providing implications for class design and operation for the application and expansion of peer evaluation in higher education. However, there is a limit to generalization as a result of research using convenience.

Prospects & Issues of NFT Art Contents in Blockchain Technology (블록체인 NFT 문화예술콘텐츠의 현황과 과제)

  • Jong-Guk Kim
    • Journal of Information Technology Applications and Management
    • /
    • v.30 no.1
    • /
    • pp.115-126
    • /
    • 2023
  • In various fields such as art, design, music, film, sports, games, and fashion, NFTs (Non-Fungible Tokens) are creating new economic value through trading platforms dedicated to NFT art and content. In this article, I analyze the current state of blockchain technology and NFT art content in the context of an expanding market for blockchain-based NFT art content in the metaverse. I also propose several tasks based on the economic and industrial logic of technological innovation. The first task proposed is to integrate cultural arts on blockchain, metaverse, and NFT platforms through digital innovation, instead of separating or distinguishing between creative production and consumption. Before the COVID-19 pandemic, there was a clear separation between creators and consumers. However, with the rise of Web 3.0 platforms, any user can now create and own their own content. Therefore, it is important to promote a collaborative and integrated approach to cultural arts production and consumption in the blockchain and metaverse ecosystem. The second task proposed is to align the legal framework with blockchain-based technological innovation. The enactment and revision of relevant laws should focus on promoting the development of the NFT trading platform ecosystem, rather than merely regulating it for user protection. As blockchain-based technology continues to evolve, it is important that legal systems adapt to support and promote innovation in the space. This shift in focus can help create a more conducive environment for the growth of blockchain-based NFT platforms. The third task proposed is to integrate education on digital arts, including metaverse and NFT art contents, into the current curriculum. This education should focus on convergence and consilience, rather than merely mixing together humanities, technology, and arts. By integrating digital arts education into the curriculum, students can gain a more comprehensive understanding of the potential of blockchain-based technologies and NFT art. This article examines the digital technological innovation such as blockchain, metaverse, and NFT from an economic and industrial point of view. As a limitation of this research, the critical mind such as philosophical thinking or social criticism on technological innovation is left as a future task.

The Interaction Design of Teaching Assistant Robots Based on Reinforcement Theory: With an Emphasis on the Measurement of Task Performance and Reaction Rate (강화 이론에 근거한 교사 보조 로봇 인터랙션 디자인: 수행도와 반응률 측정을 중심으로)

  • Kwak, So-Nya S.;Lee, Dong-Kyu;Lee, Min-Gu;Han, Jeong-Hye;Kim, Myung-Suk
    • The Journal of Korea Robotics Society
    • /
    • v.1 no.2
    • /
    • pp.142-150
    • /
    • 2006
  • This study examines whether the reinforcement theory would be effectively applied to teaching assistant robots between a robot and a student in the same way as it is applied to teaching methods between a teacher and a student. Participants interact with a teaching assistant robot in a 3 (types of robots: positive reinforcement vs. negative reinforcement vs. both reinforcements) by 2 (types of participants: honor students vs. backward students), within-subject experiment. Three different types of robots, such as 'Ching-chan-ee' which gives 'positive reinforcement', 'Um-bul-ee' which gives 'negative reinforcement', and 'Sang-bul-ee' which gives both 'positive and negative reinforcement' are designed based on the reinforcement theory and the token reinforcement system. Participants' task performance and reaction rate are measured according to the types of robots and the types of participants. In task performance, the negative reinforcement robot is more effective than the other two types, but regarding the number of stimulus, the less the stimulus is, the more effective the task performance is. Also, participants showed the highest reaction rate on the negative reinforcement robot which implies that the negative reinforcement robot is most effective to motivate students. The findings demonstrate that the participants perceive the teaching assistant robot not as a toy but as a teaching assistant and the reinforcement interaction is important and effective for teaching assistant robots to motivate students. The results of this study can be implicated as an effective guideline to interaction design of teaching assistant robots.

  • PDF

Partial Model Matching Control System Design by Considering Pole-Placements (극배치를 고려한 제분 Model Matching 제어계 설계)

  • 이수흠;김수중
    • The Transactions of the Korean Institute of Electrical Engineers
    • /
    • v.35 no.10
    • /
    • pp.427-437
    • /
    • 1986
  • Identification of the plants is not easy task especially in the fields of process control. From this point of view, Kitamori developed a method of control system design based on partial knowledge about controlled processes. However, it is difficult to control the oscillatory plant by kitamori's method. In this paper, we develope a method of partial model matching control system design, which have desirable pole-placements in order to improve the above defects. Design examples are given to illustrate the effectiveness of the method.

  • PDF

Backward Extrusion Process Analysis and Ductile Fracture Minimization of Titanium (티타늄합금의 후방압출 공정해석 및 연성파괴 최소화)

  • 신태진;이유환;이종수;황상무
    • Proceedings of the Korean Society for Technology of Plasticity Conference
    • /
    • 2003.05a
    • /
    • pp.351-354
    • /
    • 2003
  • Titanium alloys are a vital element for developing advanced structural components, especially in aerospace applications. However, process design for successful forming of titanium alloy is a difficult task, which is to be achieved within a very narrow range of process parameters. Presented in this paper is a finite element - based optimal design technique as applied to ductile fracture minimization process design in backward extrusion of titanium alloys.

  • PDF

A Task Scheduling Strategy in a Multi-core Processor for Visual Object Tracking Systems (시각물체 추적 시스템을 위한 멀티코어 프로세서 기반 태스크 스케줄링 방법)

  • Lee, Minchae;Jang, Chulhoon;Sunwoo, Myoungho
    • Transactions of the Korean Society of Automotive Engineers
    • /
    • v.24 no.2
    • /
    • pp.127-136
    • /
    • 2016
  • The camera based object detection systems should satisfy the recognition performance as well as real-time constraints. Particularly, in safety-critical systems such as Autonomous Emergency Braking (AEB), the real-time constraints significantly affects the system performance. Recently, multi-core processors and system-on-chip technologies are widely used to accelerate the object detection algorithm by distributing computational loads. However, due to the advanced hardware, the complexity of system architecture is increased even though additional hardwares improve the real-time performance. The increased complexity also cause difficulty in migration of existing algorithms and development of new algorithms. In this paper, to improve real-time performance and design complexity, a task scheduling strategy is proposed for visual object tracking systems. The real-time performance of the vision algorithm is increased by applying pipelining to task scheduling in a multi-core processor. Finally, the proposed task scheduling algorithm is applied to crosswalk detection and tracking system to prove the effectiveness of the proposed strategy.

The Effect of Smart Work and Cloud Computing Fit on Intention to use Cloud Computing Based on TAM-TTF Model (스마트워크를 지원하는 클라우드 컴퓨팅의 사용의도 분석 : TAM-TTF 모델 관점)

  • Bae, Kyoung Eun;Suh, Chang Kyo
    • The Journal of Information Systems
    • /
    • v.31 no.2
    • /
    • pp.63-88
    • /
    • 2022
  • Purpose The purpose of this study is to empirically analyze the factors affecting the intention to use cloud computing in the smart work environment. This study is meaningful in that it examines the characteristics of smart work and the fit of cloud computing characteristics, and it is a study that reveals the factors affecting the intention to use cloud computing by applying the integrated model of TTF and TAM. Design/methodology/approach In order to understand the factors affecting the intention to use cloud computing in the smart work environment, a research model that integrates TTF and TAM with the hypothesis was proposed. In order to verify the research hypothesis, this study conducted a survey on individuals with experience in smart work and cloud computing. And with the data 280 collected in the survey, path analysis was performed using the PLS structural equation. Findings As a result, it was found that task characteristics and technology characteristics had a positive (+) effect on task-skill fit, and task-skill fit had a positive (+) effect on perceived ease of use and usefulness. Also, task-skill fit, perceived ease of use, and perceived usefulness were found to have a positive (+) effect on intention to use.

Development of BIM-based 3D Modeling Instruction Materials and its Application Analysis for Professional Drafting Subject of Specialized Vocational High School (특성화고 전문제도 과목을 위한 BIM 기반 3D 주택설계 수업자료 개발 및 적용)

  • Kwon, Se-Jeong;Yoo, Hyun-Seok
    • 대한공업교육학회지
    • /
    • v.43 no.1
    • /
    • pp.1-19
    • /
    • 2018
  • As the BIM designing technology has been applied recently in the construction field, architectural design education in the field of work and university has been changing to 3D modeling. Nevertheless, architectural design & drafting education in the construction specialized vocational high school is not responding appropriately to change. Despite the fact that students need to have 3D modeling design ability, there is a very lack of 3D housing design instructional material that can satisfy the change. The purpose of this study is to develop BIM-based 3D modeling instruction material and apply to analyze effect on interest and task performance ability on Housing Design. The 3D modeling instruction material used in this study was developed through four stages of preparation, development, implementation and evaluation according to the PDIE model procedure. Also, the experimental design model for hypothesis testing was used nonequivalent control group pretest-posttest design. Based on the experimental design model, BIM-based 3D modeling instruction material was performed in the experimental group and 2D CAD-based standard instruction material was taught in the control group. Experimental treatment was conducted on the students of construction specialized vocatinonal high school, and applied to the subject of Professional Drafting in the 12 hours. Before and after the experimental treatment, the interest and task performance ability on Housing Design were tested. Based on the test results, we analyzed the effects of the 3D modeling instruction material through the independent samples t-test. The results of the study are as follows. First, BIM-based 3D modeling instruction material was developed of 'Housing Design & Drafting' unit on the subject of Professional Drafting in construction specialized vocational high school. Second, the application of 3D modeling instruction material has shown to be effective in improving students' interest. Third, the application of 3D modeling instruction material has shown to be effective in improving students' task performance ability on Housing Design.

Development of a Scenario-based GIS Tool for Planning and Design of Eco-Village (시나리오 기반의 생태마을 계획 및 설계 지원 GIS도구 개발)

  • Park, Sung-Woo;Kim, Doo-Soon;Ahn, Kyung-Mo
    • KIEAE Journal
    • /
    • v.13 no.3
    • /
    • pp.41-49
    • /
    • 2013
  • A tool to assist in designing an eco-village was developed using GIS(Geographical Information System) and RS(Remote Sensing) data and images. The difficulties of using GIS by untrained designers are resolved by simplifying the usage and making it a user friendly scenario-based tool, so that the designers with limited knowledge in GIS can use as a design tool. For this task, Da-Mu-Po, a village in Pohang, Gyeongbuk was picked as a site to test the design tool; through planning and designing as an eco friendly village, we tested the flexibility and usability of our newly developed design tool. From this experiment we also introduced test version of stand-alone GIS design tool by constructing program scenario and GUI(Graphic User Interface).

Determination of a Multiattribute Utility Function Based on the Pairwise Comparison and the Application to Injection Molding Design (쌍대비교에 기초한 다속성 효용함수의 결정 및 사출성형설계에 대한 응용)

  • 박종천;김경모
    • Transactions of Materials Processing
    • /
    • v.12 no.5
    • /
    • pp.465-472
    • /
    • 2003
  • Engineering design can be viewed as a decision making process, which involves the nonlinear tradeoffs task among the multiple conflicting attributes and considers the robustness of design. In order to obtain best engineering design, methodology for accurate assessment of his/her preference about the multiple attributes is required. Conventionally, intuitive procedures based on lottery questions are used to elicit the designer's preference structure: however, they can lead to inconsistent and inexact preference results due to the rank reversal problems derived from the designer's big cognitive burden. In this paper, alternatively, a design methodology based on multiattribute utility function through the pairwise comparison among alternatives is presented. The proposed procedure is applied to an actual injection mold design with the aid of the CAE simulation and the result is discussed.