• Title/Summary/Keyword: task based design

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Unification Tourism Management Class Module Developed by Community Based Learning(CBL) (지역사회경험학습(Community Based Learning: CBL) 기반 대학 통일관광경영 수업 모듈 개발)

  • Woo, Eun-Ju;Park, Eunkyung;Kim, Yeong-Gug
    • Asia-Pacific Journal of Business
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    • v.11 no.3
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    • pp.261-271
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    • 2020
  • Purpose - This study was to establish a unified tourism management class for university students based on Gangwon-do. Community based learning(CBL) was applied to provide a tangible and intangible resource of tourism resources the theoretical approaches and the actual experiences of the community. Design/methodology/approach - In order to design a unified tourism management module, this study applied qualitative research and quantitative research methods to collect information on the direction of the module. the study conducted in-depth interviews and then an online survey. Findings - According to the results of the study, the main parts should include necessity of unification, inter-Korean tourism, inter-Korean cooperation, inter-Korean economy, and international relations. Research implications or Originality - The overall composition of the unification tourism management class should be designed as the unification tourism management theory to acquire the subject knowledge, the field trip to the border area for experiential learning, and the assignment of the field study task to understand the community.

A Method of Building an Process Model-based CASE Tool to Support Software Development and Management (소프트웨어 개발관리를 지원하기 위한 프로세스 모델 기반 CASE 도구 구축방법의 제시)

  • Jo, Byeong-Ho;Kim, Tae-Dal
    • The Transactions of the Korea Information Processing Society
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    • v.2 no.5
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    • pp.721-732
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    • 1995
  • The IPSE(Integrated Project Support Environment) tool can be seen as a result of an attempt to synthesize the key aspects of language-centered, specific methodology-based and toolkit oriented environments, which are current CASE tools into an organic whole. The IPSE approach based on a process model is regarded as an effective way to implement integrated CASE. The PM-CASE(Process Model based CASE) tool is currently a prototype which draw diagrams describing processes by using a new modeling technique. Attributes related with a task of withen the process model should be defined an saved the database. These attributed are used to retrieve the information of products, and to call the tool related which the task. In this paper, TSEE(Process centered Software Engineering Environment) tools are compared and analyzed. By describing the basic concept, architecture and design of PM-CASE tool, a method of building an process model-based CASE tool is proposed be support an effect software development and management.

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Design and Development of WBI Contents: A Goal-based Scenarios (GBS) Model Approach (Goal-based Scenarios(GBS) 모형을 적용한 웹기반 교육용 컨텐츠의 설계 및 개발 연구)

  • Cho, Kyoo-Lak;Cho, Young-hoan;Kim, Meekyoung;Sung, Bongsik
    • The Journal of Korean Association of Computer Education
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    • v.7 no.5
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    • pp.9-21
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    • 2004
  • In spite of the strong request that Internet, a new IT technique, should be extensively used in classroom settings, WBI is not still wide spread. One possible reason is that most WBIs developed so far are not qualitatively different from the traditional classroom ones and various design models for WBI are unknown. Developing a WBI program according to Goal-based Scenarios (GBS), a constructivistic instructional design model, this study offers a useful case for the design and development of WBI to educators and implementers. The program developed embodied seven important components of the GBS model. The development process also included needs assessment, task analysis, and learner and environment analysis, which are the basic components of the domain of instructional design. The GBS development case in this article will provide concrete guidelines to educational practitioners who have an intention to create a new type of WBI in schools as well as in corporate.

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Scientists preference on spectrophotometer control display design (과학자들이 선호하는 분광광도계 컨트롤 디스플레이 디자인 연구)

  • Jeong, Sang-Hoon;Jeong, Seong-Won
    • Science of Emotion and Sensibility
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    • v.12 no.4
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    • pp.511-518
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    • 2009
  • With the help of the advancements in information and communication, information appliances are changing. Flat panels made it possible for information appliances to become smaller in size and lighter in weight, and high end graphics provide increase in realistic and immersive use. Even with these advancements interest in design for laboratory equipment tend to only stay on a level of the exterior of the equipment, not to the point of designing the interface of display GUI. Inspired with the problem above this research would contain the preference analysis ondisplay GUI design considering the characteristics of the main users and the laboratory equipment itself. The test would be held through comparison of graphic-based display GUI and text-based display GUI and analyzing the task time and number of errors made, looking for which display GUI scientist prefer. The test results show that text-based GUI has a higher efficiency but the actual users preferred the graphic-based display GUI.

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The Effect of Action Observation Training on Dexterity of Affected Upper Extremity Motor Function and ADL in Stroke Patients (과제지향적 동작관찰훈련이 뇌졸중 환자의 환측 상지기민성과 일상생활활동에 미치는 영향)

  • Eom, Sook;Kim, Su-Kyoung
    • The Journal of Korean society of community based occupational therapy
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    • v.3 no.1
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    • pp.55-66
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    • 2013
  • Objective : The purpose of present study was to determine effects of task oriented action observation training on dexterity of upper limb function after stroke. Training was progressed to imitation and intensive training after observation to required action in ADL. Method : 15 stroke patients were selected and one group pretest-posttest design was applied. Targets observed performance actions of task orientated task through a video and limitated action repeatedly, Training was performed 3 times a week and 20~30 minutes for each round for 3 weeks. Manual function test and 10-second test and Box and block test were performed for a dexterity of upper extremity motor function, Modified Barthel index and Motor activity log were performed for ADL. Result : After the training, a dexterity of affected upper extremity motor function of the target showed significant difference between before and after intervention, ADL showed significant improvement between before and after intervention. Conclusion : Task orientated Action observation lead a positive effect of recovering a dexterity of upper extremity motor function and ADL. Therefore, this study suggest a action observation training as one strategy of an intervention type of th e occupational therapy.

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A Design and Implementation for Registration Service of IoT Embedded Node using CoAP Protocol-based Resource Directory in Mobile Internet Environments (모바일 인터넷 환경에서 CoAP 프로토콜 기반의 RD를 이용한 IoT 임베디드 노드 등록 서비스 설계 및 구현)

  • Hang, Lei;Jin, Wenquan;Kim, Do-Hyeun
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.16 no.1
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    • pp.147-153
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    • 2016
  • Recently, IETF (Internet Engineering Task) working group has adopted CoAP (Constrained Application Protocol) as a standard IoT proctocol. CoAP is a specialized web transfer protocol for use with constrained nodes and constrained environment such as small memory and low power networks. In this paper, we design and implement a registration service with CoAP protocol based on RD(Resource Directory) to connect IoT nodes in mobile Internet environments. The resource directory between the mobile terminal and IoT nodes provides to discover the IoT nodes and get the context data. The mobile terminal has as the CoAP client and embedded IoT nodes includes as the CoAP server so that it can conveniently manage the constrained IoT nodes to get the context data and control devices in a mobile environments.

Design and Implementation of IoT Middleware Using Data Refinement Scheme based on IETF CoAP (IETF CoAP 기반의 데이터 정제 기법을 이용한 IoT 미들웨어 설계 및 구현)

  • Wang, Jian;SaKong, June;Kwak, Ho-Young;Kim, DoHyun
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.15 no.6
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    • pp.123-128
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    • 2015
  • Recently, a communication protocol for connectivity between various sensors and actuators is issue the key technology in IoT(Internet of Things). IETF(Internet Engineering Task Force) CoAP(Constrained Application Protocol) protocol supports the communication between things like sensors and actuator nodes in a limited environment. Smart-phone will work for the data processing of the sensors and the management of IoT nodes at the next generation communication environment. In this paper, we design the connection for smart-phone and IoT node based using IETF CoAP protocol, and implement the middleware with the proposed data refinement on smart-phone. The middleware detects and eliminates a error data and duplicated data using the proposed data refinement. The proposed data refinement scheme supports to transfer a reliability information in the constrained environment.

User-interface Considerations for the Main Button Layout of the Tactical Computer for Korea Army (한국군 전술컴퓨터의 인간공학적 메인버튼 설계)

  • Baek, Seung-Chang;Jung, Eui-S.;Park, Sung-Joon
    • Journal of the Ergonomics Society of Korea
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    • v.28 no.4
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    • pp.147-154
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    • 2009
  • The tactical computer is currently being developed and installed in armored vehicles and tanks for reinforcement. With the tactical computer, Korea Army will be able to grasp the deployment status of our forces, enemy, and obstacles under varying situations. Furthermore, it makes the exchange of command and tactical intelligence possible. Recent studies showed that the task performance is greatly affected by the user interface. The U.S. Army is now conducting user-centered evaluation tests based on C2 (Command & Control) to develop tactical intelligence machinery and tools. This study aims to classify and regroup subordinate menu functions according to the user-centered task performance for the Korea Army's tactical computer. Also, the research suggests an ergonomically sound layout and size of main touch buttons by considering human factors guidelines for button design. To achieve this goal, eight hierarchical subordinate menu functions are initially drawn through clustering analysis and then each group of menu functions was renamed. Based on the suggested menu structure, new location and size of the buttons were tested in terms of response time, number of error, and subjective preference by comparing them to existing ones. The result showed that the best performance was obtained when the number of buttons or functions was eight to conduct tactical missions. Also, the improved button size and location were suggested through the experiment. It was found in addition that the location and size of the buttons had interactions regarding the user's preference.

A Study on Implementation of Special-Purpose Manipulator for Home Service Robot (홈 서비스 로봇을 위한 전용 머니퓰레이터의 구현에 관한 연구)

  • Kim, Seung-Woo;Kim, Hi-Jun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.11
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    • pp.5219-5226
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    • 2011
  • A specialized anthropomorphic robot manipulator which can be attached to the housemaid robot McBot II, is developed In this paper. This built-in type manipulator consists of both arms with 3 DOF (Degree of Freedom) each and both hands with 3 DOF each. The robotic arm is optimally designed to satisfy both the minimum mechanical size and the maximum workspace. Minimum mass and length are required for the built-in cooperated-arms system. But that makes the workspace so small. This paper proposes optimal design method to overcome the problem by using neck joint to move the arms horizontally forward/backward and waist joint to move them vertically up/down. The robotic hand, which has two fingers and a thumb, is also optimally designed in task-based concept. Finally, the good performance of the developed manipulator is confirmed through live test of tasks.

Visual Model of Pattern Design Based on Deep Convolutional Neural Network

  • Jingjing Ye;Jun Wang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.18 no.2
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    • pp.311-326
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    • 2024
  • The rapid development of neural network technology promotes the neural network model driven by big data to overcome the texture effect of complex objects. Due to the limitations in complex scenes, it is necessary to establish custom template matching and apply it to the research of many fields of computational vision technology. The dependence on high-quality small label sample database data is not very strong, and the machine learning system of deep feature connection to complete the task of texture effect inference and speculation is relatively poor. The style transfer algorithm based on neural network collects and preserves the data of patterns, extracts and modernizes their features. Through the algorithm model, it is easier to present the texture color of patterns and display them digitally. In this paper, according to the texture effect reasoning of custom template matching, the 3D visualization of the target is transformed into a 3D model. The high similarity between the scene to be inferred and the user-defined template is calculated by the user-defined template of the multi-dimensional external feature label. The convolutional neural network is adopted to optimize the external area of the object to improve the sampling quality and computational performance of the sample pyramid structure. The results indicate that the proposed algorithm can accurately capture the significant target, achieve more ablation noise, and improve the visualization results. The proposed deep convolutional neural network optimization algorithm has good rapidity, data accuracy and robustness. The proposed algorithm can adapt to the calculation of more task scenes, display the redundant vision-related information of image conversion, enhance the powerful computing power, and further improve the computational efficiency and accuracy of convolutional networks, which has a high research significance for the study of image information conversion.