• Title/Summary/Keyword: talent show

Search Result 39, Processing Time 0.025 seconds

A Study on the Cases of the Application of 3D Apparel CAD System to the Domestic and Overseas Fashion Education (국내·외 패션교육에 있어서 3D 어패럴 CAD 시스템 활용 사례연구)

  • Lee, Min-Jeong;Sohn, Hee-Soon
    • Journal of the Korean Society of Clothing and Textiles
    • /
    • v.35 no.9
    • /
    • pp.1112-1124
    • /
    • 2011
  • The development of computer graphics and Internet technology has created a 3D Web-based virtual world that has transformed the global fashion industry environment. In this study, the application cases of 3D virtual fashion education were analyzed to discuss the necessity and application of a 3D apparel CAD curriculum as part of a special education for global fashion talent at Korean fashion-related colleges. Prior studies, literature, photo data and Internet data (in and out of Korea) were used for this study. The demonstration case studies were conducted for the virtual fashion education 'SLCC 2007' of Buffalo State College (U.S.), 'Ratava's Line (2004)' of SFU/FIT Collaborative Design Project (Canada and U.S.) and '2011 Graduation Fashion Show' of Ueda Fashion College (Japan). The results of the study show that the 3D apparel CAD system (as a core technology of the IT fashion industry) would allow the current mass production concept to change to a new paradigm of 'mass customization' along with new fashion business types that include global fashion companies and Web-based Internet, mobile and virtual-world shopping malls. In addition, it appears that the system should be included in the curriculum of fashion-related colleges and institutes to educate technical designers for the global fashion industry and global fashion talent with comprehensive system operation and management ability, and to promote single proprietor companies.

Creative Talent for Fusion-Positive Collective Intelligence-based Collaborative Learning Content Research ; Focusing on the tvN Connective Lecture Show 'Creation Club 199' (창의 융합인재 양성을 위한 집단지성기반 협력학습 콘텐츠 연구: tvN의 커넥티브(connective) 강연쇼 '창조클럽 199'를 중심으로)

  • Iem, Yun-Seo
    • The Journal of the Korea Contents Association
    • /
    • v.15 no.2
    • /
    • pp.529-541
    • /
    • 2015
  • Collaborative learning of collective intelligence-based model is also ideal in higher education did not yet consensus still in the theoretical level. To become collective intelligence-based collaborative learning is to mobilize the competence of the various members should be promoted as much as possible with their own services designed to actively participate in and contribute to the goals of the joint. Is still based collaborative learning model of collective intelligence, which does the actual model is not developed in education is a key program in creative fusion judge called talent. The evolution of the main features of the house just in shaping the content of a modern lecture geureohagi need to check from time to time to see and pay attention. As part of this study, attempts were associated with the tvN planning and attention to trying connector Executive Lecture show "Creative Club 199" content. Well oriented intention to converge the needs of the times, but it is even more compelling naeeotda implement the collective intelligence based on 'how' the reality is that together with the participants.

Comparison of physique and physical fitness in sports talent children with TES program (스포츠탤런트 발굴 참여 아동의 체격 및 체력 요소 비교)

  • Lee, Mi-Sook;Eo, Su-Ju;Park, Cheol-Yong
    • Journal of the Korean Data and Information Science Society
    • /
    • v.23 no.2
    • /
    • pp.309-315
    • /
    • 2012
  • The purpose of this study was to examine the comparison of physique with physical fitness according to TBS (Talented-Educational in Sport) program by H University in 2009-2011. For this study, 668 elementary students (2009: 297, 2010: 194, 2011: 177 or 1st: 506, 2nd: 104, 3rd: 58) were collected who aged 7 to 13 living in Seoul and Gyeonggi area. The subjects were measured on physique variables (5) and physical fitness variables (7). Mean comparisons (ANOVA) were conducted for each gender in order to compare the mean differences among attendance number. For association analysis, Pearson correlation coefficient was used to find association between the physique and physical fitness variables. Some physical fitness variables (sit up, half squat jump, side step, standing long jump, flexibility in male children; sit up, half squat jump, side step in female children) increased significantly in the attendance number but the physique variables did not. The results show that TES program was effective on the physical fitness variables (muscle endurance & agility) in sports talent children.

Performance as a factor in the Contemporary Fashion Show - focus on the Paris and London collections Since the 1990s - (현대 패션쇼에 나타난 퍼포먼스적 요소 - 1990년 이후 파리, 런던 컬렉션을 중심으로 -)

  • 장안화;박민여
    • Journal of the Korean Society of Costume
    • /
    • v.51 no.4
    • /
    • pp.71-80
    • /
    • 2001
  • Since the beginning of the 90's, Fashion shows appear to be a type of performance form of art combining with other areas to visually entertain the viewers. This can be explained by the modern tendency to escape from society which requires formality and complicated lifestyles. Fashion shows take place in a scene Influenced by the idea of post-modernism which redefines the definition of space. A church, old factory, unoccupied ground, subway stations, or even place like a waste disposal are used as a setting. The stage set is no longer the T shape run way and the procinium arch has disappeared. The gap between audience and stage has diminished and theatrical element is added to the fashion performance by using viewers living and working environments as setting of the show. The human relation with machine based on the cutting edge technology such as the stage automation, robots and mist making sprinkler system introduces new elements with spontaneity and detailed planning in the stage performance. Music also plays an Important role in attracting viewers. The sound track covers house music to techno music. Instead of music being abstract, folks orchestral music, choirs, piano. even live concert performed by pop artist provide the liveliness of the fashion show. And the catwalk itself is a performance. Model needs to be well trained as the capable talent who can handle sensitive gestures, facial expressions, dancing and choreography. The improvisatorial interaction between audience and model lead to audience participation. Models now range from pop star, ordinary people, handicapped people, to elderly and so on. John Galliano introduced the theatrical factors for the fashion show and Alexander Mcqueen approached the fashion show as the visual art of communication. Hussein Chalayan utilized high technology skewing futurism as if in a magic show. Today the Fashion show tends to be a total performance which includes audience participation, impromptu, and that break the limitation that fashion shows previously had. This will lead the fashion industry in opening new horizon of its own.

  • PDF

Trend Analysis on literature of Personnel Training in Construction Management Specialty Based on Visualization Technology (基于可视化技术的我国高校工程管理人才培养研究态势分析)

  • Xu, Lu;Wu, Renhua;Cai, Binqing
    • International conference on construction engineering and project management
    • /
    • 2017.10a
    • /
    • pp.214-224
    • /
    • 2017
  • This paper focuses on bibliometrics analysis of personnel training in construction management specialty using visualization software CiteSpace from CNKI database. And points out the research situation and development trend of college personnel training on construction management in China. The results show : (1)the research of professional talents in colleges of construction management presents continued activity, and the source journals are widely. There are a lot of researchers pay attention to this issue, but collaborate little with each other; (2)Most of literature fasten on the practical talent training mode, practical teaching reform and course system reformation. Therefore, we should be further strengthened in academic cooperation, be further broadened research scope, be further enriched the insight of the research, and should follow with interest the issue on personnel training on construction management under the background of new engineering disciplines.

  • PDF

A STUDY ON AGRICULTURAL MECHANIZATION IN THE PEARL RIVER DELTA OF GUANGDONG PROVINCE

  • Wei, Lianhui
    • Proceedings of the Korean Society for Agricultural Machinery Conference
    • /
    • 1993.10a
    • /
    • pp.178-185
    • /
    • 1993
  • The standard of agricultural mechanization is one of the important indicators for measuring the realized degrees of agricultural modernization in some regions. The Pearl river delta is most fertile, and thereby reputed as a land of fish and rice in the province. Studying the proceedings, profits and experiences of agricultural mechanization in the region obviously possesses the generally guiding significance for Guangdong to realize agricultural modernization by the year 2010. this paper involves these fields such as duainage, irrigation, harrowing, harvesting, transportation, processing and etc, in the Pearl River Delta, Results show as follows: (1) 80% work load in main production links has been mechanized ; (2) changed took place in traditionally agricultural production means and ways so took place in traditional agricultural production means and ways so that individual farmer in this region became commercial producer and then march toward commodity production of moderniza ion with high yields, good guality and high profits ; (3) further taping production potential to improve land output and labour productivity. Results also show that the degrees of agricultural mechanization in the Pearl River Delta are closely related to government' spolices, finance, moderate land scale management, rural industrialization and machine utility as well as talent training, shortage of which will surely; affect the proceeding of agricultural mechanization. Therefore, government must be urged to guarantee it by preferential policies and financial loan so as to greatly run rural industry, to create conditions for land scale management, to set up the socialized service system of agricultural mechanization, to actively train scientific talents and to introduce advanced equipments and technology from aborad in order to quicken the progress of agricultural mechanization in this regions.

  • PDF

Game Character Growing System using Player Type Analysis based on Petri-Net (페트리네트 기반 플레이어 타입 분석을 이용한 게임 캐릭터 성장 시스템)

  • Lee, Sinku;Kang, Minsu;Lee, Sangjun
    • Journal of Korea Game Society
    • /
    • v.15 no.6
    • /
    • pp.131-140
    • /
    • 2015
  • The character is one of most important interest-element in role playing game genres since it shows the individuality. In general cases, game players allocate points to talent clauses that they choose. However, it is not easy to provide the suitable character-growing to players in generic system since the cases are too simple and based on just humans choices. In this paper, we propose the character growing system based on the player type inference module. Growth morphology is determined by player's behavior or type. The determination is based on petri-net. Our experimental results and analysis show that our proposed approach is suitable for character-growing system.

The Effect of Knowledge Sharing Activity on Computational Thinking through Design Thinking Project and Team Activity Satisfaction (디자인씽킹 프로젝트와 팀활동만족도를 매개로 한 지식공유활동이 컴퓨팅사고력에 미치는 영향)

  • Park, Jeongseon;Park, Sanghyeok
    • Journal of Korea Society of Digital Industry and Information Management
    • /
    • v.13 no.4
    • /
    • pp.1-11
    • /
    • 2017
  • Our society has changed from an industrial society to a knowledge - based society, and the need for new knowledge creation activities through the convergence of various knowledge is emphasized. In accordance with these changes, universities aiming at nurturing human resources for society have sought new approaches and changes. The discussion of various curriculum for the future talent training in the university is aimed at the goal of developing problem solving ability irrespective of the subject of education or major. In this study, we tried to show that computational thinking ability can be improved by strengthening creative team activities by combining design thinking method in computer curriculum of general education course of university. To do this, we conducted a design thinking team project for students of computer general education course at G university in Gyeongnam province and conducted a survey. The results of the questionnaire were verified by statistical methods. The variables of this study satisfied both the validity and the reliability. Multiple regression analysis showed that knowledge sharing, team activity satisfaction, and design thinking project satisfaction factors all affect computing thinking ability.

Interactive Typography System using Combined Corner and Contour Detection

  • Lim, Sooyeon;Kim, Sangwook
    • International Journal of Contents
    • /
    • v.13 no.1
    • /
    • pp.68-75
    • /
    • 2017
  • Interactive Typography is a process where a user communicates by interacting with text and a moving factor. This research covers interactive typography using real-time response to a user's gesture. In order to form a language-independent system, preprocessing of entered text data presents image data. This preprocessing is followed by recognizing the image data and the setting interaction points. This is done using computer vision technology such as the Harris corner detector and contour detection. User interaction is achieved using skeleton information tracked by a depth camera. By synchronizing the user's skeleton information acquired by Kinect (a depth camera,) and the typography components (interaction points), all user gestures are linked with the typography in real time. An experiment was conducted, in both English and Korean, where users showed an 81% satisfaction level using an interactive typography system where text components showed discrete movements in accordance with the users' gestures. Through this experiment, it was possible to ascertain that sensibility varied depending on the size and the speed of the text and interactive alteration. The results show that interactive typography can potentially be an accurate communication tool, and not merely a uniform text transmission system.

Research on the Evaluation and Promotion Plan of Competitiveness of Chinese Cultural and Creative Industries - Taking Provinces and Cities Along the "Belt and Road" As an Example

  • Chen, Lu;He, Jia;Bae, Ki-Hyung
    • International Journal of Contents
    • /
    • v.16 no.3
    • /
    • pp.66-86
    • /
    • 2020
  • With the rapid growth of high-tech, the development of cultural and creative industries has gradually become the focus of national industrial development. With the proposal of China's "Belt and Road" strategy, the role of cultural and creative industries in the provinces and cities along the "Belt and Road" in the entire international trade is becoming increasingly critical. It is necessary to explore solutions to improve the competitiveness of China's cultural and creative industries, factoring the surrounding cities of the "Belt and Road" as an example. Thus, this paper proposes the six-element diamond model based on innovation capability and government support to render a comprehensive evaluation of the competitiveness of the cultural and creative industries in the 31 provinces and cities across the country. The results show that the overall competitiveness of the 18 provinces and cities along the "Belt and Road" cultural and creative industries is weak. Focusing on the 18 provinces and cities along the "Belt and Road", using the linear regression measurement model quantitative analysis, the four types of influencing factors affecting the development of the competitiveness of cultural and creative industries along the "Belt and Road" were obtained. Finally, according to the four types of influence, the competitiveness improvement plan is proposed from the four aspects: government role, consumption preference, industrial innovation ability, and the introduction of high-quality talent.