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http://dx.doi.org/10.7583/JKGS.2015.15.6.131

Game Character Growing System using Player Type Analysis based on Petri-Net  

Lee, Sinku (School of Computing, Soongsil University)
Kang, Minsu (School of Computing, Soongsil University)
Lee, Sangjun (School of Computing, Soongsil University)
Abstract
The character is one of most important interest-element in role playing game genres since it shows the individuality. In general cases, game players allocate points to talent clauses that they choose. However, it is not easy to provide the suitable character-growing to players in generic system since the cases are too simple and based on just humans choices. In this paper, we propose the character growing system based on the player type inference module. Growth morphology is determined by player's behavior or type. The determination is based on petri-net. Our experimental results and analysis show that our proposed approach is suitable for character-growing system.
Keywords
character-growing; game; petri-net;
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