• 제목/요약/키워드: tactile

검색결과 764건 처리시간 0.031초

어린이 놀이시설의 소재에 따른 만족도 및 친환경성 연구 (A Study on the Satisfaction and Environmentally-friendliness on the Playing Facilities by the Materials)

  • 안근영;정민영;주신하
    • 한국환경복원기술학회지
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    • 제11권1호
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    • pp.52-61
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    • 2008
  • The purpose of this study is to investigate the children's different responses on the playground and facilities by the materials. For the study, the overall satisfaction on the playgrounds, the visiting frequency, the staying time, and olfactory and tactile responses were collected and analyzed by the materials. The materials for the playing facilities were categorized into 3 different groups ; steel, regular form wood and natural wood. The each group was also estimated and analyzed through the SD (sematic differential) scale which consisted of landscape adjectives. According the results, children liked and most highly scored the playground and playing facilities with natural wood in every items; overall satisfaction, visiting frequency, the staying time, and olfactory and tactile. On the other hand, the steel facilities were most negatively assessed in almost every items. Especially children felt the steel facilities were not environmentally friendly and very boring, comparing to the others. However, only 6 cases were analyzed in this study, because there were few playgrounds with natural wood facilities, so it is necessary to research on more cases to generalize these results.

Visual Tactile Attributes in Online Product Presentations for Improving Purchase Intention

  • Suh, YouHyun;Kim, Songmi;Kim, Wonjoon
    • International Journal of Contents
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    • 제14권2호
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    • pp.7-15
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    • 2018
  • Online shopping is increasing worldwide. Providing customers actual feeling of the product is essential in online shopping. Various technological aids can be used to support visual feeling. When delivering visual tangibility, it is important to study which attributes are significant in product presentations that best portray the actual tactileness. In this perspective, we suggest 'visual tactility' (VT) as a parameter for delivering tangibility in visual presentation. By measuring visual tactility in different product types, latent factors of visual tactility were identified and their influence on purchase intention was determined in this study. We defined material properties of touch such as surface texture, hardness, temperature, and weight as Visual Tactility (VT), the influential factor of tactility. We investigated the influence of VT on product purchase intention and analyzed tactileness within four online product presentations: single static picture, multi static pictures, zoom, and video. Our purpose was to investigate underlying effects of visual tactile attributes on touch and determine their influences according to online product presentation formats. Our results showed that visual tactility positively affected purchase intention and that each attribute differed in importance according to product type. Moreover, this study revealed a strong relation between online product presentation and VT attributes. These results provide a guide when selecting which presentation is optimal for delivering a product's tactility in online shopping situation.

초음파 모터 구동 역감 장치에 부착한 전기자극 촉감 장치의 설계 (Design of the Electric Stimulus Tactile Apparatus Loaded on the Haptic Interface Using Ultrasonic Motors)

  • 김동옥;강원찬;김성철;오금곤;김영동
    • 전력전자학회:학술대회논문집
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    • 전력전자학회 2001년도 전력전자학술대회 논문집
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    • pp.9-13
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    • 2001
  • This paper proposes the electric stimulus tactile apparatus system(TESTAS) loaded on the hap-tic interface using ultrasonic motors(USMs). To touch the virtual object like wall in graphic, the 6 DOF haptic interface provides force feedback to users as if it is real. But the case of sharp virtual object like a puncture, it could not provided the sense of pain, but only the reaction-force. After the TESTAS had been loaded on this haptic interface. it could Provide not only the force but also the pain to users. To estimate the capability of TESTAS, we did experiments of three cases, one was very sharp, another was dull, the other is continuative contact.

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User Needs for Haptic Communication of VR Fashion Product Shopping

  • Kim, Jongsun;Ha, Jisoo
    • 한국의류산업학회지
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    • 제21권4호
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    • pp.401-411
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    • 2019
  • Non-contact judgment and evaluation for products are increasingly needed along with a rapid environmental change in fashion that sows urgency in the need to implement services that allows users to judge and experience a tactile sense in a fashion product without actual contact. Technological development is required to provide users with syn-aesthetic experiences that integrate the visual, tactile and the auditory. There is also a need to conduct research to increase immersion that provides users with ICT-related experiences communicated through fashion images. The study analyzed demands for haptic communication technology by Korean users in immersive VR fashion product shopping. Accordingly, it defined haptic communication through literature research, investigated immersion in the VR environment and conducted in-depth interviews for haptic communication applicable to VR shopping. Findings show that hedonic reactions by fantasy, emotion and fun function are an important motive in selecting VR shopping. VR fashion product shopping steps were divided into 4: move to store, search in store, search of product and purchase based on offline store shopping experience. It defined the haptic communication by steps and analyzed the types of the haptic feedback to be implemented. The study results provide basic data for developing haptic communication technology that can enhance e a sense of the presence and immersion experiences that can help lay a groundwork for pilot studies on the convergence of the virtual and the real.

Simple Qualitative Sensory Assessment of Patients with Orofacial Sensory Dysfunction

  • Im, Yeong-Gwan;Kim, Byung-Gook;Kim, Jae-Hyung
    • Journal of Oral Medicine and Pain
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    • 제46권4호
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    • pp.136-142
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    • 2021
  • Purpose: Oral and facial sensation is affected by various factors, including trauma and disease. This study assessed the clinical profile of patients diagnosed with sensory dysfunction and investigated their sensory perception using simple qualitative sensory tests. Methods: Based on a retrospective review of the medical records, we analyzed a total of 68 trigeminal nerve branches associated with sensory dysfunction in 52 subjects. We analyzed the frequency and etiology of sensory dysfunction, and the frequency of different types of sensory perception in response to qualitative sensory testing using tactile and pin-prick stimuli. Results: The inferior alveolar nerve branch was the most frequently involved in sensory dysfunction (88.5%). Third molar extraction (36.5%) and implant surgery (36.5%) were the most frequent etiological factors associated with sensory dysfunction. Hypoesthesia was the most frequent sensory response to tactile stimuli (60.3%). Pin-prick stimuli elicited hyperalgesia, hypoalgesia, and analgesia in 32.4%, 27.9%, and 36.8%, respectively. A significant association was found between the two kinds of stimuli (p=0.260). Conclusions: Sensory dysfunction frequently occurs in the branches of the trigeminal nerve, including the inferior alveolar nerve, mainly due to trauma associated with dental treatment. Simple qualitative sensory testing can be conveniently used to screen sensory dysfunction in patients with altered sensation involving oral and facial regions.

Short Review of 3D Printed Piezoelectric Sensors

  • Chang, Sang-Mi;Kang, Chong-Yun;Hur, Sunghoon
    • 센서학회지
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    • 제31권5호
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    • pp.279-285
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    • 2022
  • Recently, 3D printing technology has gained increased attention in the manufacturing industry because it allows the manufacturing of complex but sophisticated structures as well as moderate production speed. Owing to advantages of 3D printers, such as flexible design, customization, rapid prototyping, and ease of access, can also be advantageous to sensor developments, 3D printing demands have increased in various active device fields, including sensor manufacturing. In particular, 3D printing technology is of significant interest in tactile sensor development where piezoelectric materials are typically embedded to acquire voltage signals from external stimuli. In regard with piezoelectricity, researchers have worked with various piezoelectric materials to achieve high piezoelectric response, but the structural approach is limited because ceramics have been regarded as challenging materials for complex design owing to their limited manufacturing methods. If appropriate piezoelectric materials and approaches to design are used, sensors can be fabricated with the improved piezoelectric response and high sensitivity that cannot be found in common bulk materials. In this study, various 3D printing technologies, material combinations, and applications of various piezoelectric sensors using the 3D printing method are reviewed.

초음파 촉각 구현을 위한 CPLD를 사용한 Shift Register기반 다채널 초음파 집속 지연 제어 방법에 대한 연구 (A Study on the Shift Register-Based Multi Channel Ultrasonic Focusing Delay Control Method using a CPLD for Ultrasonic Tactile Implementation)

  • 신덕식;박준헌;임영철;최준호
    • 센서학회지
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    • 제31권5호
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    • pp.324-329
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    • 2022
  • This paper proposes a shift-register-based multichannel ultrasonic focusing delay control method using a complex programmable logic device (CPLD) for a high resolution of ultrasonic focusing system. The proposed method can achieve the ultrasonic focusing through the delay control of driving signals of each ultrasonic transducer of an ultrasonic array. The delay of the driving signals of all ultrasonic channels can be controlled by setting the shift register in the CPLD. The experiment verified that the frequency of the clock used for the delay control increased, the error of the focusing point decreased, and the diameter of the focusing point decreased as the length of the shift register in the proposed method. The proposed method used only one CPLD for ultrasonic focusing and did not require to use complex hardware circuits. Therefore, the resources required for the design of an ultrasonic focusing system could be reduced. The proposed method can be applied to the fields of human computer interaction (HCI), virtual reality (VR) and augmented reality (AR).

휘담식 진동기 수기요법의 기전에 대한 서술적 고찰 (Narrative Review on the Mechanism of Whidam's Vibrator Sugi Therapy)

  • 안훈모;정대성;강한주
    • 대한의료기공학회지
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    • 제22권1호
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    • pp.1-27
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    • 2023
  • Objective : This paper provides a narrative review of the research literature on the neurophysiological and neurochemical mechanisms of local vibration while studying the treatment principles and mechanisms of Whidam's vibrator Sugi therapy. Methods : Searches related to vibration therapy research were conducted in PUBMED using "Vibration", "Whole Body Vibration", "Localized Vibration", and "Focal Vibration". The Conditions were limited to review and systematic review. Results : Roberto Casale's paper was selected as an inquiry task and reviewed critically and narratively by referring to other papers. The stimulation process of local vibration (LV) was broadly classified into receptor transmission (pain reception phase), ascending sensory pathway to the spinal cord (segmental phase), and action of the cortex and subcortical structures (systemic control phase) according to the pain pathway. In addition, the role of C-tactile mechanoreceptors, changes in neurotransmitters and neurohormones, LV stimulation below perception threshold (lower threshold), pain control and kinesiologic illusions were specially addressed. In addition, the expression and function of Piezo Channels were added to supplement the human pain and tactile sensing mechanism. Conclusions : LV exerts pain control mechanisms through different interactions that can interfere with pain transmission and pain perception. Since LV provides sufficient neurophysiological reasons for clinical application, it is necessary to expand the use of Whidam's vibrator Sugi therapy to a wider range of clinical applications.

전자피부(E-Skin)용 유연 촉각센서 연구동향 (Recent Research Trend in Soft Tactile Sensor for Electronic Skin)

  • 지은송;김주성;김도환
    • 공업화학전망
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    • 제21권1호
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    • pp.3-18
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    • 2018
  • 전자피부(Electronic skin)는 외부 환경과의 상호작용하는 인간 피부의 기능을 대체하여 외부 자극 신호를 전기적 신호로 변환하는 센서들로 이루어진 인공피부로써, 최근 인간과 전자기기 간의 인터페이스에 대한 관심이 급증하면서 이에 대한 많은 연구들이 진행되고 있다. 그중에서도 피부의 주된 기능인 외부 물리적 자극을 인지하는 촉각을 모방하는 촉각센서는 많은 발전을 거쳐 왔으며, 한계를 극복하고자 다양한 연구들이 진행되고 있다. 촉각센서는 압력, 인장, 굽힘과 같은 물리적 자극에 반응하며, 물리적 자극 신호를 아날로그 및 디지털 신호로 변환하여 인지하는 연구들이 폭넓게 개발되고 있다. 또한, 소자의 구조에 따라 물리적 자극을 전달하는 다양한 변환 방식들이 있으며, 최근에는 각 신호 변환 방식의 민감도, 반응속도, 자극 인지 범위 등의 한계점을 극복하고, 소재의 기계적 물성을 향상시키기 위해 소재의 변형을 주거나 생체의 기관 구조 및 외부 자극 인지 원리 등을 모사한 연구들이 많은 관심을 받고 있다. 본 기고에서는 이러한 촉각센서의 물리적 자극 신호 변환 방식과 소재 변형 및 생체 모사를 통한 다양한 연구들을 소개하고자 하며, 이를 통하여 촉각센서의 나아갈 방향을 제시하고자 한다.

Preparation and Tactile Performance of Soluble Eggshell Membrane (S-ESM) Embedded Waterborne Polyurethane (WPU) Composite

  • Soohyun Joo;Tridib Kumar Sinha;Junho Moon;Jeong Seok Oh
    • Elastomers and Composites
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    • 제58권3호
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    • pp.112-120
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    • 2023
  • Herein, we propose a facile water-processible method to develop an eggshell membrane (ESM)-embedded waterborne polyurethane (WPU)-based bio-degradable and bio-compatible coating material that exhibits attractive tactile properties. Virgin ESM is not dispersible in water. Hence, to develop the ESM-based WPU composite, soluble ESM (S-ESM) was first extracted by de-crosslinking the ESM. The extracted S-ESM at different concentrations (0, 0.5, 1.0, 1.5 wt %) was mixed with WPU. Compared to virgin WPU, the viscosity of S-ESM/WPU dispersion and the in-plane coefficient of friction (COF) of the composite film surfaces decreased with an increase in the S-ESM content. In addition, an increase in the S-ESM content improved the tribo-positive characteristics of the film. Different good touch-feeling biomaterials, such as fur, feather, and human skin exhibit tribo-positivity. Thus, the enhanced tribo-positive characteristics of the S-ESM/WPU and the decrease in their COF owing to an increase in the S-ESM content imply the enhancement of its touch-feeling performance. The S-ESM embedded WPU composites have potential applications as coating materials in various fields, including automobile interiors and artificial leather.